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My emitter won't emit
Archive: 6 posts
In the level I'm working on I have a emitter, emit a sack bot at checkpoints once the bot dies. But for some reason it won't emit. If I put a selector on hooked up to several of the exact same emitters they will emi, until I cycle back through. If I place a blank emitter it will then emit my bot for some reason. Also if I just delete the bot it will emit one. I thought maybe my checkpoint was messed up but if I delete the bot it still emits one at the checkpoint. I have no idea what it's deal is. I thought maybe the bot was to complex for it, but then it wouldn't emit at all. If any one out there has any idea what it is I would love know. Thanks. | 2012-08-11 12:51:00 Author: Dfw86 Posts: 138 |
Hmmm. Have you made sure all the values under 'quantity' are correct in the emitter's settings? Try max emitted infinite, max emitted at once 1, and no to destroy when max emitted reach. Also make sure your emitter is set to one shot and not on/off. If none of that works then I'm not sure what's wrong. | 2012-08-11 14:02:00 Author: Mopkins Posts: 123 |
Yea it's set up right. Trust me I stared at it for about 30 mins looking to see if I was misreading something. I think it's a glitch or what I'm emitting is messing it up. | 2012-08-11 15:38:00 Author: Dfw86 Posts: 138 |
You should show us your logic, it would really clear things up. (Take a photo in-game of your logic, upload the photo in game by accessing the pop-it, pressing "square" on the photo you want to show us, and selecting upload, visit lbp.me to view the photo, and the rest should be self-explanatory.) I think the sackbot must not be being completely destroyed when it dies. When the emitter tries to emit, it won't emit because a portion of the object it is attempting to emit is still in existence. | 2012-08-14 03:59:00 Author: BIGGamerer Posts: 182 |
You should show us your logic, it would really clear things up. (Take a photo in-game of your logic, upload the photo in game by accessing the pop-it, pressing "square" on the photo you want to show us, and selecting upload, visit lbp.me to view the photo, and the rest should be self-explanatory.) I think the sackbot must not be being completely destroyed when it dies. When the emitter tries to emit, it won't emit because a portion of the object it is attempting to emit is still in existence. It bought of that my self but it didn't make to much sense to me. That would mean that the built in microchip for the bit fell off. Cause I had nothing else attached to it. But I kinda got it working now. For some reason it takes from 5-10 seconds to emit a new hot. Not sure why but it's working the way it should so I'm gonna leave it for now lol. Thanks for the help though. | 2012-08-14 04:56:00 Author: Dfw86 Posts: 138 |
After some more test runs my new way of emitting the bit is still messed up. If anyone has any suggestions it would help a lot. I'll post some pics of my logic later on | 2012-08-15 09:51:00 Author: Dfw86 Posts: 138 |
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