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Record movement without need of Playstation Move. (Even better)

Archive: 4 posts


Hello everyone!
Today I decided to make a nice tutorial that will hopefully be useful in your creating madness.
In the move pack we got a tool called Move Recorder. That tool allow to record any motion caused by using the PlayStation Move and then can be set to playback for your movie making, level creation purposes. So basically, it's like a replica of the Sackbot Recording tool. I think after just reading that you already know how to do it am I right? Well I'll show you how to do it anyway.
Before I start here's what it looks like:


http://i46.tinypic.com/2but0n.png
http://i46.tinypic.com/waki21.png

That's right, we are replacing Move Recording tool with a friendly Sackbot.

Enough of that, let me show you how to do it.
1- To start get one square piece of Cardboard, copy and paste another one next to it and change the material to Hologram or Sticker Panel.
2- Attach a Microship on the cardboard and a Controlinator on the Sticker Panel.
3- Get a sackbot and allow him to use the controllinator.
4- Set the controlinator to transmitter and pick any color.


It should now look like this:

http://i45.tinypic.com/r8ukyd.png

Hurrah! Just a few more steps...
1- Attach another controlinator in the microship and set it to receiver with the same color used in sackbot controlinator.
2- You now need a Advanced Mover ( You can use Mover with local space ) and one or two Joystick Rotator ( one for the right and another for the left stick ).
3- Adjust the speed to your own desire.
4- I didn't include it in the picture but if your using a cardboard like I did in this example you'll have to add a Anti-Gravity Tweaker.


It should now look like this:
http://i50.tinypic.com/sy5qc8.png

Your almost done!
1- Glue the cardboard with the sticker panel.
2- Make sure the sticker panel visibility is at 0% so we wont see the sackbot.
3- Time for the fun part....RECORDING

All you need to do now is to show us your actor skills. The longer you record, the more thermo it will eat. Make sure you use a clean sackbot and not some cool sackboy with a complex costume ( it will eat all your thermo for nothing ).
I actually prefer using this method even though I have Playstation Move because my arm keep shaking like crazy and I can't make any clean movement.
If you have any questions be sure to comment.

Extra Tips:
If your using 2 Joystick Rotator and you want the right stick to surpass the left one simply:
1- Put the right Joystick Rotator in another microship
2- Deactivate that Microship when your using the right stick.
2012-08-11 06:46:00

Author:
Sport_dude
Posts: 622


I used this method in one of my unfinished levels, and it works very well. Its good you posted it so others could see this!2012-08-11 09:52:00

Author:
ConanUltimate
Posts: 104


This is a good method, but it is inferior to the motion recorder. It's terribly inaccurate. I've actually documented my troubles with it's inaccuracy in a thread I made in Everything Else LBP2, but I'll put it here for convenience.

What is the most difficult challenge you had to face while creating?
Quite simply, when you're trying to do something in LBP2 create mode, but it's hard. This isn't where you complain about a feature or lack thereof in create (eg, there are no disco lights on AND gates), or a bug, but rather where you are trying to make something work, and for some reason it is hard to make it work. For example, trying to make a certain effect, or gameplay element, or logic object, or level in general that was made challenging by bugs, no idea about what is going wrong, or the thing just being hard to do. I'll start:

Back in 2011, I was working on a movie called How Media Molecule Got the Idea For the Negativitron. I was interested in their inspiration, and many others were as well (since it got on the cool pages). The idea for the movie was that Media Molecule's maid accidentally turned a vacuum cleaner onto its highest setting, causing it to fly around the building and suck in a bunch of stuff and then explode, thus giving the surviving employees the idea. Most of the movie was quite easy to make, except for the part where the vacuum cleaner flies around the building. The vacuum cleaner was meant to fly around for a while, dragging the maid with it, then fly through a small space to a higher floor, get stuck, and then explode. I had no move pack back then, meaning I had no motion recorder for the vacuum's movements, so I used a controlinator on the vacuum, with the left and right sticks hooked up to an advanced mover and joystick rotator, respectively. A sackbot would be in the controlinator, with an act behavior that would drive the vacuum when it was activated. Something would always go wrong, though. The vacuum would break, or would miss getting through the small space, or would not land (get stuck) properly, or the maid would get crushed, or one of the sackbots would go on strike and refuse to work for me; etc. Even if the whole thing worked while recording the sackbot actions, it would fail when the scene actually came. Why was it so hard? Well, the space the vaccum had to fly through was small, as I've said before; but also the vacuum was constantly moving (since the maid was like, vacuuming), so where it was when the movie started was definitely not the same place as when it started flying around. Also, analog sticks hooked up to advanced movers tend to be very inaccurate. Even if you do the exact same thing every time, you would end up in a different place. After about the 150th time trying, I had finally got it. I play tested it twice to make sure it was right, then published the movie. The ordeal was over.

Tee hee, no it wasn't. LBP2 wanted to spit in my face so the very moment I published it, bugs started appearing, and I learned that a level on your moon in play mode and the same level published act differently. For starters, the maid must have been made weaker by the transition from my moon to my earth, and she got crushed by the vacuum cleaner, making the last scene in the movie showing her very much alive in the building wreckage look stupid. Worst of all, this level got on the cool pages, so thousands could see the bug. I tried fixing it, but the second I went back to it on my moon, the vacuum didn't land properly and skidded across the floor so the scene of the vacuum about to explode became the scene of the particle of air the vacuum just flew by about to explode. Numerous attempts to fix it failed, as the sheer inaccuracy of the advanced mover, sackbot, and analog sticks was like an unwanted randomiser for my vacuum. After another 150 tries, I eventually just gave up and locked the level.

Fast forward a few months, and I had gotten the move pack. The motion recorder was a godsend-it was actually ACCURATE. I was able to perfect the vacuum scene on my second try, and it has worked ever since. I am still kicking myself for not buying the move pack earlier.
So yeah...the motion recorder will always be on top.
2012-08-11 16:18:00

Author:
Kalawishis
Posts: 928


It could just be preference.Because I like using the sackbot method better...2012-08-11 22:02:00

Author:
ConanUltimate
Posts: 104


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