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"Will LBPV replace LBP2?" And other interesting matters.

Archive: 152 posts


This is one of the most important questions about LBP around these days.
Can LBPV replace LBP2?
I know many people have already talked about this, but let's have a look at LBPVita's strong points:

-Many new tools (like the memorizer, camera, etc.) that LBP2 just doesn't have.
-Touch sensors!
-Portability. Create wherever and whenever you want.
-The ability to do basically the same than in LBP2, but again, "portably".

Now, if you just look it like this, it would seem that LBPVita would "crush" LBP2 as LBP2 did to LBP1, but, LBPV has also got some weak points:

-Like when LBP PSP released, "everyone" thought it would replace LBP1 forever, but immediately we saw that was a lie. 2 layers, no multiplayer, and many bugs and glitches made LBP PSP inferior to LBP1.
Now, we can see some of LBPVita's limitations comparing to LBP2:
-No Coop Create Mode; (at least for now) will make cooperation in level building much more difficult.
-No DLC stuff (not including the costumes which are PS3-PSVita compatible), which will probably mean that there is no Attract-O-Gel and some other DLC stuff. I'm not sure about Sticker Panel, does anyone knows if there will be Sticker Panels at the game?
-The fact that owning a LBPVita is obligatory to play this game (obviously). That means that many creators will remain in LBP2. But, as many probably will leave to Carnivalia in PSVita, the community will get divided. Is this bad, good or what?

Ok, what's your opinions about this people? Am I wrong in any statement, or do you know of another disadvantage that LBPVita has against LBP2?

I was going to post another thing, but I forgot , so I'll tell ya about it later.

EDIT: Now I remember lolz: Ok, you know that the main addition to LBPVita is the touch sensors. Is this good or bad? Because probably now many levels will be touch, like apps, and the number of levels with absolutely no-touch sections will be almost non-existant, as everyone will want to add at least some puzzles/platforming sections where you must touch something.
2012-08-10 21:54:00

Author:
yugnar
Posts: 1478


Nice idea for a topic - I'm interested to see what people think. I can say with almost 100% certainty that LBPV will never ever replace LBP2 just because there are so many people out there who prefer televisions and consoles to smaller handheld screens. I do believe however that, unlike LBP PSP, LBPV will attract a large chunk of the console-based community.




I'm not sure about Sticker Panel, does anyone knows if there will be Sticker Panels at the game?Yes, LBPV has the sticker panel material.
2012-08-10 22:00:00

Author:
Taffey
Posts: 3187


lbpv is lbp2 with new tools and psp static and dymanic (probably the most usefull thing of lbp psp) so it might replace lbp2 for me but i usually come back to lbp2 eventully for some hours. like lbp2 replaces lbp1. i come back eventully for lbp1 story levels. i'll probably be back on lbp psp too.

even ign says it might be the best.

im sure there would be ps3 dlc (not just costumes) would go to lbpv also. there is pre-order dlc costumes.
2012-08-10 22:13:00

Author:
Sunbunny23
Posts: 995


I love all LBP parts (on PS3 and PSP) and with all new lbp vita features and its mobility new game will replace all others for me. main reason - I haven't enough free time at home, but spend much time during business travels.

So - see you in LBP vita community!

From Russia with love,
Domik12
2012-08-10 22:24:00

Author:
Domik12
Posts: 838


i chose psp over lbp1 for 3 reasons.
1. micro bomb. helpful destroying brains.
2. static/dymanic. lovely feature for psp.
3. im too lazy to walk to my ps3 and turn it on. XD
so obviously lbpv will be better for me and actully more powerful than lbp2.
2012-08-10 22:56:00

Author:
Sunbunny23
Posts: 995


Too early to say...I'll let you know after I've created my first LBPV level. Beyond the new tools and tweaks to old tools (much of which *could* be added to LBP2) the Vita itself makes some things in create really nice, like using the built-in camera to capture images/textures...or touch screen controls to toggle preview mode, etc.

I'd rather create on the PS3...but there will be some Vita features I'd really miss. My biggest concern with the Vita is how much the dismal battery life will annoying me when creating. LBPV is a different beast than LBP PSP, console players will feel right at home.

As for touch controls in-game...I'll certainly try to make good use of them...but to be honest I find the Vita games that use both the sticks/buttons and also require touch input pretty awkward...maybe I'm just getting old. I did think Tapling was pretty slick albeit imprecise, so touch if used correctly is a plus for me,
2012-08-10 23:24:00

Author:
fullofwin
Posts: 1214


Probably not.

LBPV has a lot of improvements over LBP2, but in the beta there were definitely times where it felt more limited, like a portable version of LBP2 (which is basically what it is). Still, I think we're going to see a lot more Vita levels than there were PSP levels, which should be awesome. It's really easy to transition from LBP2 to the Vita.
2012-08-11 00:11:00

Author:
Chazprime
Posts: 587


For me, yes, it's definitely going to replace LBP2. I haven't got the time for both. There are far too many new features on the Vita version for me to pass up on and there's no way that I'd want to compromise my vision by returning to LBP2. I might go back occasionally just for old times sake.2012-08-11 01:46:00

Author:
GribbleGrunger
Posts: 3910


I wouldn't say it would replace LBP2 (it will for me)
It wont for other players probably because they don't have a vita...

I don't think anyone ever thought LBP PSP would ever replace LBP,It was clearly a much more portable version of the game.

Now,For the limitations your talked about,coop create may (And i really hope it will) come in the future... i think that the developers are seeing a lot of request for it,and they're probably planing on updating the game and adding it...I definitely see coop create someway in the future,Just like what they did with the PS3.
There's the Attract-O-Gel and the sticker panel,And they're gonna make brand new stuff...So do you really need anything else?
It's not fair to say that the fact you have to own a vita is a limitation,it's like saying its a limitation that you have to own a screen to play your PS3...
So,except for no coop create,there's no limitations,And i definitely think they're working on coop creative and its just not ready,i will probably come with a great update just like in the PS3.
2012-08-11 02:36:00

Author:
ythyth
Posts: 400


Well, I guess this might be an easy one for me, as I've already sold my PS3 in order to purchase a Vita! So um... yea, LBPV for me!

I like the portability and vivid screen of the Vita, and I don't play a lot of other games anymore really, so it's a solid option for me! I'm just a bit concerned about the online create issue... I'm usually a lone creator, but won't this further help to divide the community? I mean, that may not necessarily be a bad thing either, I'm just confused! I'll stop reading too far into things now...
2012-08-11 02:40:00

Author:
Unknown User


I might be on LBPV more that LBP2, but will go back to LBP2 after a while just to try to get prizes I didn't get in the past. I did the same with LBP1: went back more more prizes.2012-08-11 02:47:00

Author:
amoney1999
Posts: 1202


I haven't enough free time at home, but spend much time during business travels.
This is pretty much exactly why I've decided to move on to LBPV. I'm only going to be home with my PS3 for about 8 hours, just enough time to eat and sleep. I'm on either a train or bus for 2 hours, then another 5 hours of downtime between classes.

That they've added so many new amazing features is just icing on the cake. I'm not expecting LBP2 levels of thermo, but the new tools and logic should be more than enough for me to make what I want and still have room to spare.


For me, yes, it's definitely going to replace LBP2. I haven't got the time for both. There are far too many new features on the Vita version for me to pass up on and there's no way that I'd want to compromise my vision by returning to LBP2. I might go back occasionally just for old times sake.
Couldn't have said it better myself.
2012-08-11 05:06:00

Author:
SSTAGG1
Posts: 1136


Definitely LBPV for me. The new features, tools and Vita functions will open up a whole different class of creativity in everyone. I'm really interested to see how it will grow as a platforming tool and as an app tool too. It pushes LBP into a new era of epic possibilities.

Plus I don't have (and no longer need) a TV
2012-08-13 23:48:00

Author:
bossveg
Posts: 47


The Vita needs a significant increase in sales before LBPV will have any chance of replacing LBP2.2012-08-14 09:09:00

Author:
Rabid-Coot
Posts: 6728


I think slow Vita sales might play a part in keeping the LBPV community smaller at the start, though I think this game might be the sleeper hit that the Vita needs to really show the public that Sony means business with the Vita. In all honesty it was this game that made me want a Vita, none of the other games really blew my skirt up otherwise. I'm not too worried, I got the DS Phat at launch and it sat in my closet for a over year collecting dust before the good games started pouring in.

I think once you get used to creating on the Vita, you might find it faster to work with, being able to pan the camera around without moving sackboy is going to save you guys TONS of time...I know it doesn't sound like much, but it really made a ton of difference. I hated the layer move in/out widget at first having gotten used to using the shoulder buttons to do it, but once you get used to it and the other widgets that are available on the HUD (like preview mode toggle), you might find that create mode feels more natural than using the PS3 controller.



Ok, what's your opinions about this people? Am I wrong in any statement, or do you know of another disadvantage that LBPVita has against LBP2?


The biggest change I noticed in the beta was in the lighting and FX departments...I think lighting and shadowing took the biggest hit in the transition because of the hardware differences (LBP2 uses the Cell for many of it's light, shadow and smoke effects). In the beta there were no spotlights available, and objects could be affected by only two lights at a time. The "foggy" parameter was also absent from lights. Global lighting (from the environment) threw dynamic shadows, but other lighting didn't. With a lot of the cool effects like dynamic shadows, light glows, smoke and volumetric effects gone, I think that movie makers and people who love making really atmospheric levels *might* prefer the PS3 version. In all fairness, you could make the argument that that's where their works might be best experienced anyway...this is a handheld after all.

On the plus side, Tarsier was nice enough to augment those shortcomings with cool new light effect decorations (think beams of light streaming through a window or a crack in the wall) so I think overall people might be able to get around some of the shortcomings and maybe create new effects not yet seen. The smoke emitter now uses a particle-based effect as opposed to the volumetric voxels effect that it had before...but I think the effect is now more subtle and probably closer to what people expect without all the excess swirl and density. To my eye, I think the shaders used in some of the plastic and metals materials make them look more realistic than the LBP2 ones, but that might just be an artifact of the lighting, renderer or even the Vita screen...you judge for yourself. Suffice it to say that the Vita game has a very unique and pleasant look.

In addition, the weather effects looked amazing, if there's one thing that I hope they back-port to the PS3 it's THIS. I think we're going to see a lot of levels with subtle puffy flecks of dust in the air soon after the game comes out.
2012-08-14 13:53:00

Author:
Chazprime
Posts: 587


I'm one of those old fogey gamers... personally, I HATE when my favorite franchise moves to some handheld. I haven't and will never buy any of these systems, and I know I can't be alone. For this reason alone, I don't think LBPV will ever be the LBP2 killer, no matter what features it has.2012-08-14 15:27:00

Author:
Unknown User


Completely replacing LBP2: Nope. I don't think that LBPV will immediately beckon a large enough mass of the LBP2 community to leave it in the dust, especially since it's so hard to leave in the first place.
Replacing it for me, though...I'm not sure. I'd switch back and forth. When the PS3 isn't available, I'll just whip out the Vita, or when I feel like playing Vita, I will. I won't migrate to Vita forever though and forget about LBP2. It's like what Taffy said. I really wasn't ever the "portable gaming" guy until recently when I realized how busy I'd be, and how much time I'd have on my hands.
So yeah. I'll just play both. As for LBPV reaping LBP2 of its players and leaving it to shrivel, not so much.
2012-08-14 15:35:00

Author:
Sackpapoi
Posts: 1195


I, as a creator, have already switched to Vita... Meaning I heard of the memorizer, and stopped everything I was doing because what's the point of doing long games with no saves?2012-08-14 17:27:00

Author:
poorjack
Posts: 1806


I think slow Vita sales might play a part in keeping the LBPV community smaller at the start, though I think this game might be the sleeper hit that the Vita needs to really show the public that Sony means business with the Vita. In all honesty it was this game that made me want a Vita, none of the other games really blew my skirt up otherwise. I'm not too worried, I got the DS Phat at launch and it sat in my closet for a over year collecting dust before the good games started pouring in.

I think once you get used to creating on the Vita, you might find it faster to work with, being able to pan the camera around without moving sackboy is going to save you guys TONS of time...I know it doesn't sound like much, but it really made a ton of difference. I hated the layer move in/out widget at first having gotten used to using the shoulder buttons to do it, but once you get used to it and the other widgets that are available on the HUD (like preview mode toggle), you might find that create mode feels more natural than using the PS3 controller.



The biggest change I noticed in the beta was in the lighting and FX departments...I think lighting and shadowing took the biggest hit in the transition because of the hardware differences (LBP2 uses the Cell for many of it's light, shadow and smoke effects). In the beta there were no spotlights available, and objects could be affected by only two lights at a time. The "foggy" parameter was also absent from lights. Global lighting (from the environment) threw dynamic shadows, but other lighting didn't. With a lot of the cool effects like dynamic shadows, light glows, smoke and volumetric effects gone, I think that movie makers and people who love making really atmospheric levels *might* prefer the PS3 version. In all fairness, you could make the argument that that's where their works might be best experienced anyway...this is a handheld after all.

On the plus side, Tarsier was nice enough to augment those shortcomings with cool new light effect decorations (think beams of light streaming through a window or a crack in the wall) so I think overall people might be able to get around some of the shortcomings and maybe create new effects not yet seen. The smoke emitter now uses a particle-based effect as opposed to the volumetric voxels effect that it had before...but I think the effect is now more subtle and probably closer to what people expect without all the excess swirl and density. To my eye, I think the shaders used in some of the plastic and metals materials make them look more realistic than the LBP2 ones, but that might just be an artifact of the lighting, renderer or even the Vita screen...you judge for yourself. Suffice it to say that the Vita game has a very unique and pleasant look.

In addition, the weather effects looked amazing, if there's one thing that I hope they back-port to the PS3 it's THIS. I think we're going to see a lot of levels with subtle puffy flecks of dust in the air soon after the game comes out.

I agree all the way. It's best to buy a system like a year about a year or 2 after it comes out. That also goes with new accessories for a system (Kinect, PSMove). All the first games stink. The ones that come out later are actually good.
2012-08-14 22:27:00

Author:
amoney1999
Posts: 1202


No. it won't replace LBP2 for me. not only am i not a fan of handhelds. tiny little screens that give me headaches is not cool man. :/ but i also am not going to drop all my LBP2 projects just for some new tools,while they are really nice but they are something i can do without for now. the new tools and stuff are super cool and i badly want them. but i think i'll just wait for LBP3 when they ever decide to make it. yeah I indeed will play LBPV & enjoy it's storymode real good. but I more then likely will not create on it. *mew

PS: i Also rarely go anywhere. so i don't really need my games to be portable... Oh how i wish still we could hook it up to our TVs somehow.
2012-08-15 10:56:00

Author:
Lord-Dreamerz
Posts: 4261


I'll probably end up mainly playing LBP PS Vita. The beta proved just how much faster and easier create mode is, as well as it having a lot more tools. I barely noticed any major bugs, besides game crashes (which hopefully won't be in the final version).

Being able to create anywhere is a huge bonus because next year at school I'll have about 2 hours of free time per day from the fact that I have a spare period, and an extended lunch (from Baking class) and all my friends will still be in class at the time. It'll give me something to do!

Once you get a hold of the dephysicaliser and the layer-shifting... You do not want to go back.

Although I'll probably still play quite a bit of LBP2 to hang out with my Vita-less friends, and do some online creating. Speaking of online create, I have a strong feeling that it's being worked on for LBP PS Vita but I wouldn't expect it for a while at least. (Kinda like in LBP1)

I don't see LBP Vita replacing LBP2 completely, though. There are too many people who just don't have - and won't get - a PS Vita.
2012-08-15 19:31:00

Author:
KlawwTheClown
Posts: 1106


I'll probably end up mainly playing LBP PS Vita. The beta proved just how much faster and easier create mode is, as well as it having a lot more tools. I barely noticed any major bugs, besides game crashes (which hopefully won't be in the final version).

Being able to create anywhere is a huge bonus because next year at school I'll have about 2 hours of free time per day from the fact that I have a spare period, and an extended lunch (from Baking class) and all my friends will still be in class at the time. It'll give me something to do!

Once you get a hold of the dephysicaliser and the layer-shifting... You do not want to go back.

Although I'll probably still play quite a bit of LBP2 to hang out with my Vita-less friends, and do some online creating. Speaking of online create, I have a strong feeling that it's being worked on for LBP PS Vita but I wouldn't expect it for a while at least. (Kinda like in LBP1)

I don't see LBP Vita replacing LBP2 completely, though. There are too many people who just don't have - and won't get - a PS Vita.

Yeah, I'm feeling pretty much like that right now. Probably I'm going to play and create more in the Vita, but I will also play LBP2 a lot. Anyway, I'll have to wait until I get a Vita. Hopefully I'll get it in September before the game releases.
2012-08-15 22:35:00

Author:
yugnar
Posts: 1478


The Vita needs a significant increase in sales before LBPV will have any chance of replacing LBP2.

Basically this, and the horse power of the Vita itself. Think of some of the greatest levels designed in LBP 2. Could a vita handle the work load of a fully maxed out LBP 2 level? Probably not. I'm sure there will be more limitations as to how much you can have in your level as a result.
2012-08-16 02:18:00

Author:
bigMoose_
Posts: 183


Basically this, and the horse power of the Vita itself. Think of some of the greatest levels designed in LBP 2. Could a vita handle the work load of a fully maxed out LBP 2 level? Probably not. I'm sure there will be more limitations as to how much you can have in your level as a result.

That's exactly the only thing that seriously worries me about LBPV. Vita testers and people I know say that the game cannot handle a lot of things going on at the same time as LBP2, and that sackbots are (for example) too expensive for the thermo.
2012-08-16 03:01:00

Author:
yugnar
Posts: 1478


i heard sackbots were expensive for thermo in the early beta of lbp2. so hmm..2012-08-16 03:18:00

Author:
Sunbunny23
Posts: 995


i heard sackbots were expensive for thermo in the early beta of lbp2. so hmm..

Yeah, that's true. Still, it seems pretty logical to me that sackbots (especially if they have some acting chips and other stuff) cost a lot of thermo in a protable platform, no matter how powerful the Vita might be. So yeah, probably you won't be able to add as much stuff to a LBPVita level as to a LBP2 one, but hey! Tarsier confirmed that every sackfolk will be able to publish 30 levels, so sublevels won't be a problem! (Did you know?)
2012-08-16 03:33:00

Author:
yugnar
Posts: 1478


If you emit/destroy sackbots as needed you'll be fine. You pretty much have to do this in LBP2 anyway if you want more than about 4 with unique costumes without using half the thermo. I really don't think anyone will feel limited by LBPV since in other ways it's more thermo friendly than LBP2.2012-08-16 04:22:00

Author:
fullofwin
Posts: 1214


Tarsier confirmed that every sackfolk will be able to publish 30 levels, so sublevels won't be a problem! (Did you know?)
Thanks, didn't know this.


I really don't think anyone will feel limited by LBPV since in other ways it's more thermo friendly than LBP2.
This is the impression I've gotten from it so far.

Pretty much all health logic can be massively reduced. With actual math functions with the logic, it cuts 5-10 component systems down to 1 (afaik). This doesn't just apply to health, though that comes to mind as the biggest hurdle when making complex games.

Displays and fonts are also ridiculously easy to make with notes. That alone cuts a segment or two off the thermo (in my typical cases).

Overall, I'm actually fairly confident I could make something with more depth, but less bredth, in LBPV than in LBP2. The Vita may not be able to run as much stuff at once, but what it can appears to be much more advanced.

Also, let's not forget about the touch screen. It offers a completely new way to play games, and I'll be quick to adopt. Menu options, selecting units, picking up and moving puzzle pieces, popping bubble wrap (dibs on this idea ), it's all there with the Vita. Unlike LBP2 though, it shouldn't require an arm and leg just to implement, since it's a feature of the game itself.
2012-08-16 06:09:00

Author:
SSTAGG1
Posts: 1136


I kinda only had limited experience with create mode in the LBP PS Vita beta, but I didn't notice the Thermometer being a problem at all. I didn't use heavy logic or Sackbots, but I made a short-ish level which Sackinima kindly recorded and if I remember correctly, the whole level only took 2-3 notches on the thermometer (it may have been 4 notches but the thermo generally rose very slowly, so you get the point). On LBP2, my levels usually end up passing that within the first couple of sections (if not the beginning entrance of the level alone)!

You can watch the video here (http://www.youtube.com/watch?v=SOiBLI9LvKw) to get a general idea of what kind of stuff was in it. I'm not trying to like... Get attention or anything, 'cause the end of it is incredibly rushed, sloppy and kinda embarrassing!

I just had to push it out before the beta ended.
2012-08-16 08:26:00

Author:
KlawwTheClown
Posts: 1106


If you emit/destroy sackbots as needed you'll be fine. You pretty much have to do this in LBP2 anyway if you want more than about 4 with unique costumes without using half the thermo. I really don't think anyone will feel limited by LBPV since in other ways it's more thermo friendly than LBP2.

I agree. I think a lot of people are going to be surprised at how much you can do with LBPVita. I asked one of the beta testers to put all of the material in the level and then dephysicalize it. It reduced the thermo from half to a quarter, so there's one way of cutting thermo right down (I want that dephysicalizer chip so that EVERYTHING can be dephysicalized until I need it!). Then you have the Emit/destroy technique as Fullofwin mentioned, which is now very simple to use. Taking into account that you are not dealing with such a high resolution and the Vita has more memory dedicated to the OS, I can't see much of a problem at all. The camera seems to take better pics too, so a lot of background detail can be photographed and placed on sticker panel... that will also cut down on thermo. I'm also going to get in the habit of triggering pistons/winches/any moving parts, only when necessary, so that will also help with thermo. I'm not sure how fast level links work now either. I would imagine that if you download the level onto your Vita, they will work faster. Not sure about that but it feels logical
2012-08-16 11:55:00

Author:
GribbleGrunger
Posts: 3910


Oh. And about level likns and sublevels... When you download a level it will be "obligatory" to download any sublevel it may have right? But what about levels that have links to other levels? Like hubs or just simple level series that take you to the next chapter when you finish the level. At least there will be no more level links to a level you don't want to play after you finish a level (at least when you are offline).2012-08-16 17:21:00

Author:
yugnar
Posts: 1478


Yeah, that's true. Still, it seems pretty logical to me that sackbots (especially if they have some acting chips and other stuff) cost a lot of thermo in a protable platform, no matter how powerful the Vita might be. So yeah, probably you won't be able to add as much stuff to a LBPVita level as to a LBP2 one, but hey! Tarsier confirmed that every sackfolk will be able to publish 30 levels, so sublevels won't be a problem! (Did you know?)

30 levels? OMG. that alone makes me replace lbp2 with lbpv already.
2012-08-16 18:03:00

Author:
Sunbunny23
Posts: 995


Oh. And about level likns and sublevels... When you download a level it will be "obligatory" to download any sublevel it may have right? But what about levels that have links to other levels? Like hubs or just simple level series that take you to the next chapter when you finish the level. At least there will be no more level links to a level you don't want to play after you finish a level (at least when you are offline).That's a really good question... Probably yes, otherwise things could get VERY messy. There are so many permutations I'd think eventually it would just stop working. Say you downloaded the first level and are playing online - does the level link know to go to the community moon and look for the next level, or does it look on your local moon first? Or if you're doing the same thing offline does the level just break?

I'm interested to know the answer to this one.. I'd guess when you download the original level you download all the linked levels as well.
2012-08-16 18:07:00

Author:
Taffey
Posts: 3187


That's a really good question... Probably yes, otherwise things could get VERY messy. There are so many permutations I'd think eventually it would just stop working. Say you downloaded the first level and are playing online - does the level link know to go to the community moon and look for the next level, or does it look on your local moon first? Or if you're doing the same thing offline does the level just break?

I'm interested to know the answer to this one.. I'd guess when you download the original level you download all the linked levels as well.

That's exactly what I was thinking. One small problem that no one seems to have mentioned is the fact that you can really only have one account on the Vita (without faffing about) so we won't be able to make another account if we decide to grow beyond the 30 level limit. I won't because I'm lazy, but many will and have on LBP2.

Did you get my PM?
2012-08-16 19:01:00

Author:
GribbleGrunger
Posts: 3910


That's exactly what I was thinking. One small problem that no one seems to have mentioned is the fact that you can really only have one account on the Vita (without faffing about) so we won't be able to make another account if we decide to grow beyond the 30 level limit. I won't because I'm lazy, but many will and have on LBP2.

Did you get my PM?

totodiel haves 3 accounts on vita using 1 vita.
1. totodiel
2. totodiel_ulti
3. VitaProject_LBPC
and he can also get on his friend's account...
2012-08-16 19:19:00

Author:
Sunbunny23
Posts: 995


totodiel haves 3 accounts on vita using 1 vita.
1. totodiel
2. totodiel_ulti
3. VitaProject_LBPC
and he can also get on his friend's account...

Yes but don't you have to reset the Vita every time you use another account? and you have to have more than one memory card:

http://www.youtube.com/watch?v=0DWsKE6tStQ
2012-08-16 19:28:00

Author:
GribbleGrunger
Posts: 3910


I wish there was no thermo. The thermo has made people not go above and beyond on some of the greatest projects, and also made them shorter.2012-08-16 22:41:00

Author:
amoney1999
Posts: 1202


As nice as that would be, the thermometer's there for a reason. If there weren't any limitations, the system would freeze, or worse. However, there have been some major improvements and overhauls to it in LBPV.2012-08-16 22:47:00

Author:
Super_Clone
Posts: 849


I wish there was no thermo. The thermo has made people not go above and beyond on some of the greatest projects, and also made them shorter.

without it. ps3 would freeze if too much or worse.ps3 dies or explode! ok maybe not the exploding part.
2012-08-17 01:42:00

Author:
Sunbunny23
Posts: 995


Yes but don't you have to reset the Vita every time you use another account? and you have to have more than one memory card:

I think I'll have to do this with my Vita, mainly because I live half the year in USA and the other half in Mexico (long story) so, for example, I bought my PSP Go in USA, and created my alternate account "rafyug' where I published all my LBP PSP levels, but when I got to Mexico and wanted to buy new PSP games, I had to buy mexican PSN cards (which by the way, are ridiculously difficult to find and way more expensive ) and change the PSP's settings to accept my "yugnar" account. Anyway, after I got used to it, I could do it in about 5 mins. and the only disadvantage is that I couldn't access games that belonged to my other account (e.g. rafyug) while the PSP was set up with my yugnar account .
Anyway, I plan to do the same with the Vita, but it seems it is pretty much more difficult . Lolz, I'll see when I get my Vita.
2012-08-17 02:25:00

Author:
yugnar
Posts: 1478


I think I'll have to do this with my Vita, mainly because I live half the year in USA and the other half in Mexico (long story) so, for example, I bought my PSP Go in USA, and created my alternate account "rafyug' where I published all my LBP PSP levels, but when I got to Mexico and wanted to buy new PSP games, I had to buy mexican PSN cards (which by the way, are ridiculously difficult to find and way more expensive ) and change the PSP's settings to accept my "yugnar" account. Anyway, after I got used to it, I could do it in about 5 mins. and the only disadvantage is that I couldn't access games that belonged to my other account (e.g. rafyug) while the PSP was set up with my yugnar account .
Anyway, I plan to do the same with the Vita, but it seems it is pretty much more difficult . Lolz, I'll see when I get my Vita.

But why don't you just use your USA account when you are Mexico?
2012-08-17 02:31:00

Author:
GribbleGrunger
Posts: 3910


But why don't you just use your USA account when you are Mexico?

I do use my USA account in Mexico, (for example in LBP PSP) but I bought almost all my PSP games with my yugnar account because getting US PSN cards was kinda hard, also this is the account I've used all my life, and I've forged a pretty cool reputation with it. Also I prefer the nickname a lot (yugnar) rather than rafyug. lol. Also, for example, in LBP 1 & 2, in yugnar's account I've got about 98% of the prize bubbles. In rafyug I've got about 1% lol. There are many more reasons I could list, but I'm too lazy right now .

Also, I often buy add-ons with my rafyug account (I think I bought the MOVE pack with it), because they are released when I'm in the US, but I mainly play them in my yugnar account.

Lolz, this has gone a bit out of theme. Anyway.
2012-08-17 04:17:00

Author:
yugnar
Posts: 1478


LOL... oh well. Be careful at the boarder2012-08-17 06:48:00

Author:
GribbleGrunger
Posts: 3910


i keep getting dreams of lbpv. WHAT DOES IT MEAN!?!?!2012-08-17 20:27:00

Author:
Sunbunny23
Posts: 995


i keep getting dreams of lbpv. WHAT DOES IT MEAN!?!?!

It means you are insane
2012-08-17 20:53:00

Author:
GribbleGrunger
Posts: 3910


It means you are insane

Indeed. Lolz just kidding.
2012-08-17 21:01:00

Author:
yugnar
Posts: 1478


This isn't so releted to the topic,But if we're talking about downloaded levels,When you are on your downloaded levels section,On your top left corner of your screen there will be something saying " ?? Updates are available״ ?? Being the number for how much updated for your levels are available,Next to this massage there will be a butten "update all" which will update all your levels! Kinda like how to app store works with updates (Some of you probably knew this,But I figured il bring it up...)
And for the level links,Yes it seems like it downloads all the sub levels and level links(that's what I saw happens in my beta)
2012-08-19 03:17:00

Author:
ythyth
Posts: 400


Now I see why there is a thermo. At least expand it.2012-08-19 15:04:00

Author:
amoney1999
Posts: 1202


This isn't so releted to the topic,But if we're talking about downloaded levels,When you are on your downloaded levels section,On your top left corner of your screen there will be something saying " ?? Updates are available״ ?? Being the number for how much updated for your levels are available,Next to this massage there will be a butten "update all" which will update all your levels! Kinda like how to app store works with updates (Some of you probably knew this,But I figured il bring it up...)
And for the level links,Yes it seems like it downloads all the sub levels and level links(that's what I saw happens in my beta)

Very nice! So if you make a level like Tapling for instance, and then add content, you automatically get a heads up? I suggested that in one of the Vita threads somewhere and I'll be happy as larry if that's the case
2012-08-19 17:12:00

Author:
GribbleGrunger
Posts: 3910


Very nice! So if you make a level like Tapling for instance, and then add content, you automatically get a heads up? I suggested that in one of the Vita threads somewhere and I'll be happy as larry if that's the case

Yep,It works just like the AppStore,with a tap of a finger you can update all your downloaded levels!
To be honest,I remembered you suggested it somewhere and I was gonna reply that this is already implemented in the game,but I forgot so I brought it up here hoping you'll see it
2012-08-19 23:15:00

Author:
ythyth
Posts: 400


Yep,It works just like the AppStore,with a tap of a finger you can update all your downloaded levels!
To be honest,I remembered you suggested it somewhere and I was gonna reply that this is already implemented in the game,but I forgot so I brought it up here hoping you'll see it

Yeah, I did put it forward as a suggestion and I can't remember where either. It just makes sense to me. Why I think it's really handy is that you will be able to add to your level and know that a lot of people will automatically be told of the additions. This is a great way of gathering a flock of fans, and also an incentive to keep up a good standard. There's that AppStore reference again too...
2012-08-20 01:04:00

Author:
GribbleGrunger
Posts: 3910


So this means that levels that are "uploaded" will probably download any new sublevels thay may have (like Add-Ons, or new chapters for a story), along with any modifications made to the actual level, and scoreboards, etc.?
I guess nobody can really know until it is launched.
2012-08-21 05:02:00

Author:
yugnar
Posts: 1478


So this means that levels that are "uploaded" will probably download any new sublevels thay may have (like Add-Ons, or new chapters for a story), along with any modifications made to the actual level, and scoreboards, etc.?
I guess nobody can really know until it is launched.

Ya,I'm a little interested in what happens to the sub levels that you downloaded,But there not in your download list(because they're sub's) will they ever update? Not sure if this is what you meant...
2012-08-21 11:41:00

Author:
ythyth
Posts: 400


Ya,I'm a little interested in what happens to the sub levels that you downloaded,But there not in your download list(because they're sub's) will they ever update? Not sure if this is what you meant...
I imagine you can opt to receive a message to download all associated levels, and a warning that not doing so will prevent level links and sublevels from working
2012-08-22 02:00:00

Author:
SSTAGG1
Posts: 1136


I imagine you can opt to receive a message to download all associated levels, and a warning that not doing so will prevent level links and sublevels from working

Ohh ya! I just remembered from the beta what happened when i downloaded a level with subs and links,It asked me if i want to download them too and warned me that they wont work if i wont! Lol pretty much like you said!
But that's not what i meant,What i said is that i wonder what happens when you DO download the sub levels,they wont show up in your download list I'm assuming (that would ruined they're purpose) So will the update detector recognize them? Anyway,I'm just finding stuff we can talk about for now,lol I'm not really worried about updating sub levels ...
2012-08-22 03:15:00

Author:
ythyth
Posts: 400


I think that I get your point ythyth. I think that the uploading will upload both the level and all the sublevels it may have. Oh no! Now that I think so, a new spam type may be born from this, as you may accidentally download up to 29 "invisible" and spammy levels when you upload a noobish level.2012-08-22 03:34:00

Author:
yugnar
Posts: 1478


Ohh ya! I just remembered from the beta what happened when i downloaded a level with subs and links,It asked me if i want to download them too and warned me that they wont work if i wont! Lol pretty much like you said!
But that's not what i meant,What i said is that i wonder what happens when you DO download the sub levels,they wont show up in your download list I'm assuming (that would ruined they're purpose) So will the update detector recognize them? Anyway,I'm just finding stuff we can talk about for now,lol I'm not really worried about updating sub levels ...
Hah, nice, I wasn't even in the beta
2012-08-22 03:56:00

Author:
SSTAGG1
Posts: 1136


Attracto-gel will be returning as well as sticker panel plus way more useful objects, materials, and other things that LBP2 didn't have.


LBP Vita will NOT replace LBP2 only because nobody is buying the vita. It's suffering greatly. I am one of the very few who owns it. I personally will be playing the Vita more because I've played LBP2 to death and grow tired of it. But LBP2 will live on until the new Playstation for sure.

The biggest problem with LBP Vita is processing power/space. LBP2 you could have much larger levels with greater detail and take advantage of lots of space on the PS3's HDD. LBP Vita on the otherhand is stuck on a tiny 8gb HDD which really takes away from the experience if you wanted to add outside content like pictures, backup save data...yadayadayada... From what I remember, creating was frustrating in LBP Vita due to the limitations of the system. Loading times were absolutely terrible. I hope they're improved since then, but I doubt it.
2012-08-23 04:29:00

Author:
Nick930930
Posts: 878


Attracto-gel will be returning as well as sticker panel plus way more useful objects, materials, and other things that LBP2 didn't have.


LBP Vita will NOT replace LBP2 only because nobody is buying the vita. It's suffering greatly. I am one of the very few who owns it. I personally will be playing the Vita more because I've played LBP2 to death and grow tired of it. But LBP2 will live on until the new Playstation for sure.

The biggest problem with LBP Vita is processing power/space. LBP2 you could have much larger levels with greater detail and take advantage of lots of space on the PS3's HDD. LBP Vita on the otherhand is stuck on a tiny 8gb HDD which really takes away from the experience if you wanted to add outside content like pictures, backup save data...yadayadayada... From what I remember, creating was frustrating in LBP Vita due to the limitations of the system. Loading times were absolutely terrible. I hope they're improved since then, but I doubt it.


WHAT? I was so impressed by the loading times! I'm not sure why everyone are complaining about how much you can create,But you do realize your creation (As detailed may it be) Is not bigger then 25 MB (At MAX) I don't think there is a way to replace your data with another one,But i Don't think pictures are an issue as because you can select photos from your album or take a pic from your camera,Don't see an issue with that(Unless you're talking about pictures taking IN LBP,in that case saying you don't have space for them is ridiculous too,I use a phone with 16 GB(The same i have on my vita) and i have a TON of stuff,The same for my vita,I have a TON of pic's songs and more(On my vita)...And what's the issue with backing up? Just connect your vita to your pc and backup... Are you sure you where on the beta...?
2012-08-23 12:37:00

Author:
ythyth
Posts: 400


I don't have 16gb. The card that came in most start packages is 8gb.

And load times are severely poor once you're actually creating the levels. Rewinding, fast forwarding, moving a wire, even glueing objects has MASSIVELY long load times between actions. I reported it to Tarsier but recieved no response about it. Hopefully they tried and fixed it. It felt like a memory issue as I've had a similar type of stuttering in games before upgrading my memory but let's just cross our fingers and say its a software problem.

And I'm just saying in general, DLC, pictures, music...whatever. All that stuff in LBP will add up and take up space in an already tiny tiny tiny space. 8gb is complete garbage and spending $100 just to get something with passable size is a total ripoff. No way I'm buying the digital version of THIS game. I'll be getting a good old fashioned disk..er...card... for it.

And yes I'm positive I was in the beta. I was one of the 3 top contributers so I think I know what I'm talking about. I couldn't even finish creating the level I was working on due to the **** poor freezing and loading in create mode. THe thermo wasn't even 3 notches up. Inbetween glueing an object, I was able to turn on my TV... my PS3. Load up LBP2.. install an UPDATE... then start LBP2 again, load it up, watch the entire intro through, and edit my earth's decorations before LBP Vita came to again. Were YOU in the beta?
2012-08-23 16:22:00

Author:
Nick930930
Posts: 878


Creating was a chore in the beta. Like Nick said, doing the smallest task seemed to take forever. The icons in my poppit would just spin and spin sometimes. There was a load icon in the bottom left corner of the vita. If that thing was spinning I learned to just put the console down and let things run its course, because you could hardly do any creating when it was doing that. After it stopped, if it ever did, things went alot more fast.

I had a level that was barely one quarter thermo, and going back to make small edits was a nightmare. The simplest things like hooking up a wire could take several minutes. There were little tricks, like setting your vita to flight mode and turning off the wifi while creating that seemed to help a little. But not much.

It was a beta though. Man I hope they got that worked out.
2012-08-23 17:59:00

Author:
VelcroJonze
Posts: 1305


I don't have 16gb. The card that came in most start packages is 8gb.

And load times are severely poor once you're actually creating the levels. Rewinding, fast forwarding, moving a wire, even glueing objects has MASSIVELY long load times between actions. I reported it to Tarsier but recieved no response about it. Hopefully they tried and fixed it. It felt like a memory issue as I've had a similar type of stuttering in games before upgrading my memory but let's just cross our fingers and say its a software problem.

And I'm just saying in general, DLC, pictures, music...whatever. All that stuff in LBP will add up and take up space in an already tiny tiny tiny space. 8gb is complete garbage and spending $100 just to get something with passable size is a total ripoff. No way I'm buying the digital version of THIS game. I'll be getting a good old fashioned disk..er...card... for it.

And yes I'm positive I was in the beta. I was one of the 3 top contributers so I think I know what I'm talking about. I couldn't even finish creating the level I was working on due to the **** poor freezing and loading in create mode. THe thermo wasn't even 3 notches up. Inbetween glueing an object, I was able to turn on my TV... my PS3. Load up LBP2.. install an UPDATE... then start LBP2 again, load it up, watch the entire intro through, and edit my earth's decorations before LBP Vita came to again. Were YOU in the beta?

Well,I thought you were talking about start up loading times and level loading times... I had problems with simple stuff too,Rewind did seem to load a bit after the rewind effect...But i didn't had a problem with gluing (That sounds like a beta problem) Anyway,I didn't create so much with the beta...So i didn't have a lot of issues.And i think 4GB is enough for DLC's and everything else (including the game!)But i might be wrong...
2012-08-23 18:13:00

Author:
ythyth
Posts: 400


And yes I'm positive I was in the beta. I was one of the 3 top contributers so I think I know what I'm talking about. I couldn't even finish creating the level I was working on due to the **** poor freezing and loading in create mode. THe thermo wasn't even 3 notches up. Inbetween glueing an object, I was able to turn on my TV... my PS3. Load up LBP2.. install an UPDATE... then start LBP2 again, load it up, watch the entire intro through, and edit my earth's decorations before LBP Vita came to again. Were YOU in the beta?
You know, this seems like a slight exaggeration... Probably just a rare issue in the beta.

EDIT: Nevermind, seems like a general issue everyone had.
2012-08-23 19:13:00

Author:
SSTAGG1
Posts: 1136


ok, now I'm nervous2012-08-23 19:47:00

Author:
GribbleGrunger
Posts: 3910


ok, now I'm nervous

Nothing to be nervous about,General creating is easy and great,Were just talking about BUGS...I had no issue with gluing,But rewiring sometimes took longer then i would expect...
2012-08-23 20:20:00

Author:
ythyth
Posts: 400


Well it's smart to be nervous. Not everything with sackboy on it will be gold. We should all wait before purchasing any games to make sure they're worth it. Glitches like these seemed to me like hardware limitations. I certainly hope though for this game and the Vita consoles sake that it was a software bug.

But yes if you attached too many objects together by glueing, glueing more to it or detatching caused the game to hang up for multiple minutes. Record was 20 minutes just to unglue (only 1/4 of thermo filled). Like I said, I reported it, but we won't know for sure until we see problem threads about it in the LBP Vita help section. Let's hope we won't find any.



Also be warned, that problem you mentioned about rewiring things isn't new. That happens in LBP2 as well! I had a major problem with it designing my menu for Tank Buster. Moving a wire had literally a 10 second delay every single second I was holding onto a wire with the controllinator in view on my TV. This problem happened faster on the vita with less logic showing that while it's the same LBP2 engine, the vita's lack of processing power caused the same problems to occur even faster.


Now I'm not saying don't buy LBP Vita. The game is fantastic and will be loads of fun! But just be aware of any issues with the game before giving Best Buy all your hard earned cash (or gamestop or whatever you guys do to buy your games). I for one will still preorder it myself because I am more interested in playing some of those levels that Tarsier made.
2012-08-23 20:41:00

Author:
Nick930930
Posts: 878


Were you using large microchips? The wire pathfinding is terrible, so large chips make it take ridiculously long to do anything. I've filled too many levels with only logic in LBP2, and have had little-to-no issues with wiring because I'm careful to avoid excessive pathfinding. Best to use tags and tag sensors.

I assume LBPV uses similar wire pathfinding, so would have the same issues, and the same solutions.
2012-08-23 20:50:00

Author:
SSTAGG1
Posts: 1136


Hardware limitations is something I thought about in the beta.

The lbp2 engine looks great on vita. This is a beautiful game, no doubt.

But how much processing power will be needed to run that engine and allow the game to run smoothly?

Is the vita up for the challenge?

We shall see......
2012-08-23 20:52:00

Author:
VelcroJonze
Posts: 1305


Great timing guys2012-08-23 21:05:00

Author:
GribbleGrunger
Posts: 3910


Hardware limitations is something I thought about in the beta.

The lbp2 engine looks great on vita. This is a beautiful game, no doubt.

But how much processing power will be needed to run that engine and allow the game to run smoothly?

Is the vita up for the challenge?

We shall see......

Yeah, that's pretty much the most important question about LBP Vita. I know the Vita is awesome and stuff, but it obviously, no matter how powerful it is, won't be the same as the PS3 engine. That's what worries me the most about Vita, I just hope there are really little bugs so that it doesn't interfere with the actual creating...
2012-08-23 21:29:00

Author:
yugnar
Posts: 1478


From what I experienced, it's pretty darn close to being just like the PS3 version. But you run into problems faster than you're used to.
For example, adding logic to a BIG microchip will start causing stuttering sooner than it would on the PS3.

@SSTAGG1 the main menu I was working with was a controllinator. I used several microchips to reduce the lag but there was nothing else I could do to prevent it from lagging. I imagine using more keys would have worked but whatever. It's done lol. Point is, when working with the Vita's controllinator, I ran into the stuttering much sooner than I had expected from my experience with the PS3 version. So smaller creations are a must with the Vita game. Don't expect massive epic levels. I would be happy if we saw a lot more minigames and such like Tapling from users
2012-08-24 04:10:00

Author:
Nick930930
Posts: 878


Yeah, hardware limitations, I remember LBP PSP, that aside from 2 layers, no multiplayer, etc etc... it run pretty smoothly when you began a level, but as soon as the thermo was half full, it was far too slow to create because of the lag.2012-08-24 04:48:00

Author:
yugnar
Posts: 1478


I'm kinda sad now cause I have 4GB. Also, will there be voice acting on LBPV? And if there is, than how would you do it?2012-08-24 13:50:00

Author:
amoney1999
Posts: 1202


I'm kinda sad now cause I have 4GB. Also, will there be voice acting on LBPV? And if there is, than how would you do it?

4GB Is great for LBPV. Voice acting works at you would imagine,Click record,Wait 3 seconds for the count down,And "Voice act" With the built-in vita's microphone/You bluetooth microphone.
2012-08-24 14:09:00

Author:
ythyth
Posts: 400


As I understand it, most of the slowdown issues related to the LBPV beta were because it was trying to connect to the servers all the time, perhaps when it did not necessarily need to. From a hardware perspective, the Vita is solid and can handle some very large and complex levels indeed. But as everyone has already said, it was a beta and a few things needed adjusting. 2012-08-24 15:10:00

Author:
Taffey
Posts: 3187


I can tell you right now it had nothing to do with network connectivity. Something that locks up everytime you perform the same action has nothing to do with internet connection. It had to do with software allocation of memory or the Vita's limitations. The only problems the beta had with internet was it constantly trying to reconnect when it didn't need to ingame, which could easily be fixed by setting your vita to airplane mode. The issue I'm referring to is a complete system lockup.

In other words, either it was something they improved from the beta, or it will remain and we'll just have to deal with it with the full version by making smaller levels.


And 4GB is great if the only game or thing you want on your vita is LBP Vita. From a technical standpoint, 4gb is downright pitiful especially by todays mobile standards. I'd recommend upgrading to at least 60gb once prices drop (lol as if they will). Now I'm not positive how much space the full game will take up, but LBP2 on the PS3 digital takes up at least 4gb's. So my guess would be from 2.5gb-3.5gb of space will be taken up. Leaving you with barely any space for your own music, other games, applications, etc.
2012-08-24 18:33:00

Author:
Nick930930
Posts: 878


Less than a month to launch and suddenly people are complaining about the game? Why wasn't all of this discussed before? I still think we'll actually see larger levels than we did in LBP2. There are so many convenient ways of cutting down. The emit and cleanup, and dephysicalize spring to mind immediately. I'm hoping so anyway2012-08-24 18:41:00

Author:
GribbleGrunger
Posts: 3910


Less than a month to launch and suddenly people are complaining about the game? Why wasn't all of this discussed before? I still think we'll actually see larger levels than we did in LBP2. There are so many convenient ways of cutting down. The emit and cleanup, and dephysicalize spring to mind immediately. I'm hoping so anyway
I guess it's just since it's so close to releasing, we're all getting anxious, but personally, I don't think it'll disappoint. Loading and freezing pretty much always occur (for me at least) due to internet problems. Like when they're updating, or the servers go down, or when my stupid internet cable decides to get trolly and pops out. If I'm offline, that dreaded little spinning earth icon in the bottom left never really shows up. So I for one personally believe it is the internet's fault.
Also I just hope we don't get LOAD LOAD LOAD comments in the comments section in this game as well.
2012-08-24 18:57:00

Author:
Sackpapoi
Posts: 1195


I can tell you right now it had nothing to do with network connectivity. Something that locks up everytime you perform the same action has nothing to do with internet connection. It had to do with software allocation of memory or the Vita's limitations. The only problems the beta had with internet was it constantly trying to reconnect when it didn't need to ingame, which could easily be fixed by setting your vita to airplane mode. The issue I'm referring to is a complete system lockup.

In other words, either it was something they improved from the beta, or it will remain and we'll just have to deal with it with the full version by making smaller levels.


And 4GB is great if the only game or thing you want on your vita is LBP Vita. From a technical standpoint, 4gb is downright pitiful especially by todays mobile standards. I'd recommend upgrading to at least 60gb once prices drop (lol as if they will). Now I'm not positive how much space the full game will take up, but LBP2 on the PS3 digital takes up at least 4gb's. So my guess would be from 2.5gb-3.5gb of space will be taken up. Leaving you with barely any space for your own music, other games, applications, etc.

So you believe that the vita just can't handle gluing and moving wires?
He said some problems are because of the Internet,But obsessively stuff like that are BETA problems!
I highly doubt that the vita can handle less then the psp version...
And you guys DO NOT need to worry about stupid problems like gluing are simply the beta's fault,And i doubt that when the game releases it will have many bugs and issues,They worked on it so long...
2012-08-24 19:10:00

Author:
ythyth
Posts: 400


Less than a month to launch and suddenly people are complaining about the game? Why wasn't all of this discussed before? I still think we'll actually see larger levels than we did in LBP2. There are so many convenient ways of cutting down. The emit and cleanup, and dephysicalize spring to mind immediately. I'm hoping so anyway

I have actually discussed this before somewhere here in the vita forums.

I am not worried though. I doubt Tarsier will sell us a broke game.
2012-08-24 20:39:00

Author:
VelcroJonze
Posts: 1305


For me it will replace in creating. I cant create for hours on a big tv screen and it will be much easier to create with touch. And faster! But i will come back to LBP2, to play with my mates.2012-09-03 21:27:00

Author:
Nazar_Ops
Posts: 175


This game definantly has the potential to replace LBP2, the problem is the VITA isn't selling too well (shame) so most people will just have to stick to LBP2. I am very excited, and there is enough people to have a big community, but in my opinion, the PS3 will always have a bigger one; it's already at over seven mission levels!2012-09-12 02:42:00

Author:
qwerty123456
Posts: 309


I will say no.
There is the potention to replace LBP2, because the LBPV is better in every way. But it will not happen due to sales of Vita and no level compatibility.
You have LBP2 on console with tens of milions of owners. And it has many many great levels made in last years.
Then you will have LBPV. Little bit better game. But on the platform, where 0,5 sold copies of a game is huge success. And with no levels online at all at the start. LBPV will be in a difficult situation.
2012-09-12 04:59:00

Author:
Agarwel
Posts: 207


I have to disagree. Having NO levels to begin with will make it more interesting. You'll get to watch the community grow and the new masters emerge in a clear field without the need to search and filter.

Just one thing: DON'T MAKE YOUR LEVEL COPYABLE
2012-09-12 07:55:00

Author:
GribbleGrunger
Posts: 3910


GribbleGrunger:
Yes. But it will be interesting just for the biggest fans like.
(I also love the idea that I can publish few levels with basically no competition :-D Should be much easier to get people to play it if you release one of the first levels.)

But mainstream players just wants to go to mm picks a first page of the cool levels. And they will always have more content in the LBP2. LBPV is awesome. But if we will measure success by the com community size, amount of good levels etc... I believe that LBP2 will still lead. The sales of the Vita are not so great to allow LBPV become bigger deal than LBP2. Unfortunately. The tools are there. But it will be missing the same size of player base :-/
2012-09-12 08:10:00

Author:
Agarwel
Posts: 207


GribbleGrunger:
Yes. But it will be interesting just for the biggest fans like.
(I also love the idea that I can publish few levels with basically no competition :-D Should be much easier to get people to play it if you release one of the first levels.)

But mainstream players just wants to go to mm picks a first page of the cool levels. And they will always have more content in the LBP2. LBPV is awesome. But if we will measure success by the com community size, amount of good levels etc... I believe that LBP2 will still lead. The sales of the Vita are not so great to allow LBPV become bigger deal than LBP2. Unfortunately. The tools are there. But it will be missing the same size of player base :-/

Sorry, but I still disagree. 7 million levels is no indication of quality. LBPVita is essentially a LBP2 creators wet dream. You are likely to see more quality earlier on, and what's more, you will be able to find it quicker. For me, LBP2 was already cluttered with 3 million LBP1 levels, the last thing I would want is for LBPVita to be cluttered with 7 million levels. A fresh start is far more exciting in my opinion
2012-09-12 08:42:00

Author:
GribbleGrunger
Posts: 3910


GribbleGrunger:
We will see. I agree that 7 millions level does not mean quality. And that Vita version is better in every way and creators wet dream. The new functions makes some tasks really easier to perform. (Just a Note possibilities or native add/multiple operations on analogue signal are awesome)
On there will be less players (dramatically) = less creators = less levels = even less of the really good and interesting ones :-/
I know, that the most hardcore creators will buy Vita just for LBP (I did it and Im not a close to be a good creator). But still - there were some great levels and ideas in LBP2 even from the" common folk". And lots of them will be missing in this version :-/

Also there is a risk, they wont be so motivated, when people wont play the levels so much. In LBP2 you have the possibilty to gain thousands of plays on your level. Im afraid this will not be the case of LBPV. So many creators will prefer to continue working on LBP2 where they can get level to more people.

I hope the LBPV will be huge success. But considering the sales of the HW and the SW.... I have huge doubts.
2012-09-12 09:16:00

Author:
Agarwel
Posts: 207


GribbleGrunger:
We will see. I agree that 7 millions level does not mean quality. And that Vita version is better in every way and creators wet dream. The new functions makes some tasks really easier to perform. (Just a Note possibilities or native add/multiple operations on analogue signal are awesome)
On there will be less players (dramatically) = less creators = less levels = even less of the really good and interesting ones :-/
I know, that the most hardcore creators will buy Vita just for LBP (I did it and Im not a close to be a good creator). But still - there were some great levels and ideas in LBP2 even from the" common folk". And lots of them will be missing in this version :-/

Also there is a risk, they wont be so motivated, when people wont play the levels so much. In LBP2 you have the possibilty to gain thousands of plays on your level. Im afraid this will not be the case of LBPV. So many creators will prefer to continue working on LBP2 where they can get level to more people.

I hope the LBPV will be huge success. But considering the sales of the HW and the SW.... I have huge doubts. I dont agreed with this. There's alot of good creators that we will see in LBPV from the LBP2 community. And i can even check the LBP fan page for PS vita version on facebook, it looks like there's alot of people getting LBPV. So i dont agreed with this at all.

In LBP2 you could gain thousands of plays, but you get that only if you spam the comments on every lvls. Otherwise, people dont even play the new levels. Many creators will move to LBPV, including Materialboy (Maybe), Prattz and other people, even me. lol.
2012-09-12 09:23:00

Author:
Nazar_Ops
Posts: 175


Agarwel, please don't take my posts as an attack. They're just differing views:

You have also got to take into consideration that the Vita version is the culmination of three games (LBP1/LBP2/LBPPSP). All the knowledge from these games and all the missteps will have been noted and either transferred over or removed respectively. Then you have to also take into consideration that this version was partly gestated in the community itself. Many many LBP1/LBP2/LBPPSP creators had a direct influence on the finished game, contributing to its design and its new feature set.

With all these new features there will be hundreds of seasoned pros just chomping at the pit to get their hands on the Vita version and show us exactly what is possible. Yes, some may wait, but the more levels that are published with refined gameplay, the more the incentive to finally buy a Vita will grow. It would be nice for LBPVita to hit a hardware base bigger than 2.5 million, but I honestly don't think it matters just yet. Many people are crying out for great Vita games and because there are less than on the PS3, you will 'probably' see a bigger uptake of the game percentage wise. You can't just judge it on sales, you have to also take into consideration the percentage in relation to install base.

I also think that many people are actually very excited about having a fresh start and like I said, it's going to be fun watching the new masters emerge as well as watching what the well known geniuses will create. It will probably take longer for the established creators to make levels simply because their standards are now so high (a factor that needs to be taken into consideration when also viewing LBP2 IMO)
2012-09-12 10:12:00

Author:
GribbleGrunger
Posts: 3910


Yes. I completely understand both views. The LBPV is better. Best creators will have all the experience from the previous games. Etc. These reason could make LBPV much better.
On the other hand Im afraid that the sales will affect it. i just see the glass half-empty in this case. But I hope, Im really really wrong :-D
2012-09-12 11:17:00

Author:
Agarwel
Posts: 207


Yes. I completely understand both views. The LBPV is better. Best creators will have all the experience from the previous games. Etc. These reason could make LBPV much better.
On the other hand Im afraid that the sales will affect it. i just see the glass half-empty in this case. But I hope, Im really really wrong :-D

I actually dislike the glass half empty, glass half full analogy. It's been hijacked by materialists. It's much better to accept a smaller glass. Then the glass is always full. What's more, the size of the glass should be measured by reality, not expectations
2012-09-12 12:09:00

Author:
GribbleGrunger
Posts: 3910


That was deep Gribble. Oh my I've been here for almost a year more than you and yet you have about 2400 more posts than I do. LOLWUT I think the reason is that I've only been seriously active in the last 2 months or so...2012-09-12 22:40:00

Author:
yugnar
Posts: 1478


What yugnar said.2012-09-12 22:43:00

Author:
amoney1999
Posts: 1202


Ok, let's also think about this:
When LBP1 hit the stores, I can remember myself seeing those commercials and adds about the game and thinking: "Oh great. Yet another unimaginative game for kids, with stupid platforming challenges and horrible story and design". LOLOLOL was I wrong!
So yeah, maybe LBPV won't have as much creators as LBP2 had in the start for example, but give it some time and I'm sure people will get to make a couple of million levels.
2012-09-12 22:49:00

Author:
yugnar
Posts: 1478


I do hope that Lbpv wont replace lbp2.
I'm still working on levels
what I'm curious about is if Mm picks in LBP2 will dissapear. ?~?
2012-09-12 22:54:00

Author:
Unknown User


I do hope that Lbpv wont replace lbp2.
I'm still working on levels
what I'm curious about is if Mm picks in LBP2 will dissapear. ?~?

They won't disappear because LBPVita will have it's own moderators
2012-09-12 23:22:00

Author:
GribbleGrunger
Posts: 3910


Plus, it would be unfair to only have creator picks on one game and not on the other.2012-09-13 22:43:00

Author:
amoney1999
Posts: 1202


Plus, it would be unfair to only have creator picks on one game and not on the other.
Well the PSP side was completely abandoned by its Mods.
2012-09-14 00:15:00

Author:
unc92sax
Posts: 928


I think that LPB on the Vita won't replace LBP on the PS3, because not that many people have the Vita, whereas a lot of people have the PS3, and don't need the Vita.2012-09-14 00:42:00

Author:
gamerguy5432
Posts: 333


Those people are the most insane people I have ever heard of. I always wanted a Vita even when it was known as the NGP! I used to have a PSP, but it broke 2012-09-14 01:56:00

Author:
amoney1999
Posts: 1202


1.But mainstream players just wants to go to mm picks a first page of the cool levels.
2.And they will always have more content in the LBP2

i numbered which i would disagree on.

1. well A. they will be patient and B. im sure they did that when lbp2 first came out.

2. actully technically vita would have more content since you dlc costumes transfer to vita for free (which is lbp1,2,karting DLC costumes[probably cost if you don't own one of them])
also vita would have it's own dlc. since tarsier works on MOST lbp ps3 dlc costumes they would take more time on lbpv dlc since they made a better lbp game.
2012-09-14 01:57:00

Author:
Sunbunny23
Posts: 995


So... Gamestop has broken the street date. How awesome is that!? Well, not for me as now I'm in Mexico. Anyway, I'll rush to see if our videogame stores are as mad as Gamestop people XD!2012-09-14 21:10:00

Author:
yugnar
Posts: 1478


Right as I learned I went to GameStop to get a copy. The story is super easy btw.2012-09-15 04:39:00

Author:
amoney1999
Posts: 1202


If I'm going to create for fifty hours I want to do it on my big screen. Simple as that.2012-09-15 11:06:00

Author:
BasketSnake
Posts: 2391


If I'm going to create for fifty hours I want to do it on my big screen. Simple as that.

Really? If i would need to create for 50 hours i would like to get out of my tv,be in bed,or go somewhere that would give me ideas...Being in front of you're tv for 50 hours sounds boring...
2012-09-15 14:39:00

Author:
ythyth
Posts: 400


Really? If i would need to create for 50 hours i would like to get out of my tv,be in bed,or go somewhere that would give me ideas...Being in front of you're tv for 50 hours sounds boring...

I agree. Plus whilst on your walk you could find new textures and objects to take pictures of and sound effects for that matter.
2012-09-15 16:14:00

Author:
GribbleGrunger
Posts: 3910


I smell Handheld fanboys in here~ Kukukuu.

While i can understand the idea and semi agree with it's cool to be able to create whereever you want. It don't change the fact small screens suck. mad that i said that? well to bad. sometimes it gets really annoying pretending to act like everything is great just for the sake of not getting anyone mad at you. anyways there's a reason people normally like owning big TVs instead of small TVs no? plus staring at small screens can hurt your eyes and neck if you do it to long to much of the time. some people say they get used to it. but IMO that don't sound to healthy. not that playing videogames is ever really healthy... but regardless. How can you find being in front of your TV all day a pain but not on your handheld? one way or the other you are still just spending your whole day doing nothing but looking at a screen. *mew

IMO both Handhelds And home game systems have their pros & cons. so do i hate handhelds? No. they are just not my favorite is all. Even when it comes to pokemon something that has small pixely graphics, I enjoy playing it on my TV or PC semi more.

Now some of you may think i sound like or am a jerk. but honestly i am just getting little sick of acting like someone i am not with trying to only say nice things and avoiding debates and arguments of any type. While it may be true i am not the most nice person around, i am far from the worse. and i get real sick of people talking down to me like their opinions are better then mine with everything. I don't take that kinda bull sorry. *mew

now while handhelds may not be my fave i will say they are fine for what they are just like how home systems are really good for what they are. and i think it's about time we stop debating over which we like better as nothing good will come from it. even more so if i am part of the debate. C;
2012-09-15 22:07:00

Author:
Lord-Dreamerz
Posts: 4261


I have teh game and after having played it nonstop since yesterday , yeah it completely replaces lbp 2 , its easier to use, more intuitive, the thermometer has more to work with because of the extra memory and the game-play is quite impressive, there can be no question about it, this is the definitive version of LBP

was even able to recreate my ray casting engine , like omg o.o it barely took up any thermo in this version, Expect to see alot of first person hack and slash dungeon crawlers from my corner of the imagisphere
2012-09-15 22:16:00

Author:
Unknown User


I have teh game and after having played it nonstop since yesterday , yeah it completely replaces lbp 2 , its easier to use, more intuitive, the thermometer has more to work with because of the extra memory and the game-play is quite impressive, there can be no question about it, this is the definitive version of LBP

was even able to recreate my ray casting engine , like omg o.o it barely took up any thermo in this version, Expect to see alot of first person hack and slash dungeon crawlers from my corner of the imagisphere

How much thermo did it take up in LBP2?
2012-09-15 22:56:00

Author:
GribbleGrunger
Posts: 3910


Really? If i would need to create for 50 hours i would like to get out of my tv,be in bed,or go somewhere that would give me ideas...Being in front of you're tv for 50 hours sounds boring...

We survived the first two games. I haven't seen LBP vita but I don't doubt for a second that it has more features and might even control better than LBP2. I absolutely believe it when reviewers say it's better than LBP2. I could play the Vita version for hours I'm sure but if I know I'm going to be creating a new level I'd much rather do it on my TV. I don't think one version is worse than the other or anything like that. That's silly. They're both equally great to me but I do love my HDTV. I think being able to take pictures with the Vita camera and use them as textures is insanely cool.
2012-09-15 23:26:00

Author:
BasketSnake
Posts: 2391


We survived the first two games. I haven't seen LBP vita but I don't doubt for a second that it has more features and might even control better than LBP2. I absolutely believe it when reviewers say it's better than LBP2. I could play the Vita version for hours I'm sure but if I know I'm going to be creating a new level I'd much rather do it on my TV. I don't think one version is worse than the other or anything like that. That's silly. They're both equally great to me but I do love my HDTV. I think being able to take pictures with the Vita camera and use them as textures is insanely cool.

The story is much better than the LBP2 story. The costume parts are cool also (although I with there were more). This game is EXACTLY like LBP2 but with more feats and portability. Even the music is better. The controls also feel a lot better, and the mini-games were just FANFREAKINTASTIC!
2012-09-16 04:32:00

Author:
amoney1999
Posts: 1202


Unlikely, though I'm sure LBP Vita is a better game. I don't see the game or the Vita itself reaching as broad of a user base as LBP 2.2012-09-16 09:32:00

Author:
Rooster
Posts: 38


Unlikely, though I'm sure LBP Vita is a better game. I don't see the game or the Vita itself reaching as broad of a user base as LBP 2.

The Vita is so worth buying. Although the games for it currently suck (except LBPV), it is still worth it, cause there is gonna be COD: BO Declassified, and AC3: Liberation, and PlayStation All-Stars, and Dust 514.
2012-09-18 01:59:00

Author:
amoney1999
Posts: 1202


The Vita is so worth buying. Although the games for it currently suck (except LBPV), it is still worth it, cause there is gonna be COD: BO Declassified, and AC3: Liberation, and PlayStation All-Stars, and Dust 514.

Uncharted Golden Abyss, Escape Plan and Gravity Rush, don't 'suck' and there are many other games that people are more than happy with too. But yes, it is worth getting just for LBPVita and the games that are in the offing such as AC3:Liberation (as you've said) and Tearaway. Sly Cooper will also be a great games
2012-09-18 02:12:00

Author:
GribbleGrunger
Posts: 3910


We survived the first two games. I haven't seen LBP vita but I don't doubt for a second that it has more features and might even control better than LBP2. I absolutely believe it when reviewers say it's better than LBP2. I could play the Vita version for hours I'm sure but if I know I'm going to be creating a new level I'd much rather do it on my TV. I don't think one version is worse than the other or anything like that. That's silly. They're both equally great to me but I do love my HDTV. I think being able to take pictures with the Vita camera and use them as textures is insanely cool.

Ya,But all i said is that if I'm gonna be creating a long level,I'll rather be able to create where ever I'm at,Not be limited to my TV,It's not about liking LBPV more then LBP2(Which i do) I just think getting a full LBP2 create mode where ever I'm at is gonna be pretty awesome and i don't get why limit yourself to your TV. Also I'm not sure i really get your post,Your saying that LBPV has more features then LBP2 but then you say you still rather create on your TV but don't give a reason for that except for you love your HDTV,So what you mean is you rather create on a bigger screen...?
2012-09-18 11:16:00

Author:
ythyth
Posts: 400


Although the games for it currently suck (except LBPV)
Not true. There are still great games. Uncharted is awesome. Considering it is a launch title I was amazed aby some areas. Katamari is fun. Playing Rayman is blast. Gravity rush is also worth getting. And these are just big AAA titles. There are even other very good smaller cheaper arcade games - Escape Plan, Sound Shapes, Motorstorm, PulzAR,...
Imho Vita has the best seleciton of games I have ever seen during launch or first 6 months... just go check the list of launch titles for PS3 or Xbox 360 :-D
2012-09-18 11:30:00

Author:
Agarwel
Posts: 207


I Think lbp2 has better/funnier tutorials. also lbpv quality of the tutorial videos area BIT blurry.


I smell Handheld fanboys in here~ Kukukuu.

While i can understand the idea and semi agree with it's cool to be able to create whereever you want. It don't change the fact small screens suck. mad that i said that?

you know what awesome about handhelds? you can just hold it closer. i have been thinking that since the first person had said handhelds screen are too small. besides. the vita is the biggest screen up to to date and it's HD. so there should be no problem of having troubles of seeing things on the system. Let me tell you that i've never said in the internet. I have bad eye vision. i hate wearing glasses(i don't wear them most of the time), i think im fine without them but when my friend wear my glasses, they can easily tell i have bad vision. Got a 60 inch tv, playing lbp2, squinting my eyes cause of those small fonts. this is what it looks like. (O_O_________T.V) and (O_O__Vita) i don't even have problems with rayman origins on vita. Im not mad or anything, just pointing stuff out.
2012-09-18 11:51:00

Author:
Sunbunny23
Posts: 995


you know what awesome about handhelds? you can just hold it closer.

This is very true. When I got my vVta I actually try to compare it... you know what? When I watch my 32inch TV from the sofa... and when I look at the Vita in my hands - they both take approximately same size area of my vision. The TV is bigger... but it is further away making it appear smaller anyway. So I dont see such a big difference playing these two.
2012-09-18 12:24:00

Author:
Agarwel
Posts: 207


you know what awesome about handhelds? you can just hold it closer.

It's not the same. and i can't really hold things to close to my face because i can't see the item very good anymore at that point and it makes my arms tired badly, lifting my arms that high for to long, also handhelds give me headaches... but I'm not gonna try to explain every little reason why I like home systems & TVs better, but just know i do. I just don't really like handhelds much, i just plain don't. *mew
2012-09-18 13:14:00

Author:
Lord-Dreamerz
Posts: 4261


Unlikely, though I'm sure LBP Vita is a better game. I don't see the game or the Vita itself reaching as broad of a user base as LBP 2.

Not only am I fine with that, I would prefer it.
2012-09-18 17:35:00

Author:
Xenon
Posts: 306


I don't see how the vita version could hope to replace the ps3 version. No matter what you say about how cool the vita is, it's not a ps3. Somehow I doubt that there can really be more features than lbp2, and if there are there shouldn't be, because that would mean lbp2 isn't as good as it should be. On the other hand, I can't say for sure that the vita version is worse as I don't own a vita but... I get the impression that lbpv has a lot of shortcuts that aren't in lbp2 so it's popularity may tend to stem from people who didn't know how to make something in lbp2 that suddenly have a shortcut allowing them to handle their ideas better. In short, it sounds easier to learn.2012-09-18 22:10:00

Author:
Tynz21
Posts: 544


I don't see how the vita version could hope to replace the ps3 version. No matter what you say about how cool the vita is, it's not a ps3. Somehow I doubt that there can really be more features than lbp2, and if there are there shouldn't be, because that would mean lbp2 isn't as good as it should be. On the other hand, I can't say for sure that the vita version is worse as I don't own a vita but... I get the impression that lbpv has a lot of shortcuts that aren't in lbp2 so it's popularity may tend to stem from people who didn't know how to make something in lbp2 that suddenly have a shortcut allowing them to handle their ideas better. In short, it sounds easier to learn.

You might want to do a little research into the Vita version. You're in the right place for that
2012-09-18 22:55:00

Author:
GribbleGrunger
Posts: 3910


I meant most of the games, not all. Gravity Rush looks cool, and I loved Golden Abyss (it was my first game for the Vita).2012-09-18 23:09:00

Author:
amoney1999
Posts: 1202


I don't see how the vita version could hope to replace the ps3 version. No matter what you say about how cool the vita is, it's not a ps3. Somehow I doubt that there can really be more features than lbp2, and if there are there shouldn't be, because that would mean lbp2 isn't as good as it should be. On the other hand, I can't say for sure that the vita version is worse as I don't own a vita but... I get the impression that lbpv has a lot of shortcuts that aren't in lbp2 so it's popularity may tend to stem from people who didn't know how to make something in lbp2 that suddenly have a shortcut allowing them to handle their ideas better. In short, it sounds easier to learn.

lbpvita haves more features due to the fact of mm saying tarsier is better in one of lbpv videos before lbpv came out. and lbpv jut came out so we would be expecting t have updates like faster rewinding (lbp2 had the same thing in the first weeks) besides it was tasier idea to have more tools like the most important tool i lbp history to make full games "memoisor and psp dymanic/static so umm...deal with it? LOL. I do agree it's not a ps3, It's a vita obviously cause we get tools for touch and other things vita was made for. lbp2 is made to make any kind of game while vita improves with that with the vita features.

btw: got the game. totally more tools for lbp2.
2012-09-19 00:20:00

Author:
Sunbunny23
Posts: 995


lbpvita haves more features due to the fact of mm saying tarsier is better in one of lbpv videos before lbpv came out. and lbpv jut came out so we would be expecting t have updates like faster rewinding (lbp2 had the same thing in the first weeks) besides it was tasier idea to have more tools like the most important tool i lbp history to make full games "memoisor and psp dymanic/static so umm...deal with it? LOL. I do agree it's not a ps3, It's a vita obviously cause we get tools for touch and other things vita was made for. lbp2 is made to make any kind of game while vita improves with that with the vita features.

btw: got the game. totally more tools for lbp2.

Agree with every word. The costume parts are way better (not surprised since Tarsier did so good with the DLC costumes), but the stickers and decorations were iffy. The ones in LBP2 were a whole lot better. But also, LBPV is like a portable LBP2, so that definately defeats LBP2.
2012-09-19 02:32:00

Author:
amoney1999
Posts: 1202


After playing around for a while my definite answer to this question is: No, LBP Vita does not in any way replace LBP 2. While it's good, adds some new tools, and the new touch functions are enjoyable. It definitely feels more restricted than LBP 2. It's a nice addition to the LBP series, and was definitely worth the purchase of a Vita. But I still see LBP 2 as a larger scale game, and LBPV it's portable counterpart.


The story is much better than the LBP2 story.

If you like brutal simplicity sure.
2012-09-22 07:36:00

Author:
bigMoose_
Posts: 183


If you like brutal simplicity sure.

I just liked how it was all set up. I actually had fun playing this story mode, while I dreaded playing LBP2's story mode. The mini-games are fun, the regular levels are fun, the curators look wacky and cool, and the story was really dark and mysterious. LBP2's didn't even have a backstory. It was just like "Oh you gotta help us stop this menace!" with no backstory about the Negativitron. LBP1 had a backstory to the Collector, and LBPV had a backstory for the Puppeteer. I never go back to the story mode for LBP2, not even to collect prizes. I just think that Tarsier just does a really good job with LBP.
2012-09-22 18:16:00

Author:
amoney1999
Posts: 1202


In some aspects and for certain creators, I think this will definately replace LBP2. The memoriser is such a huge addition, and I imagine it's going to be every RPG creators dream.

On the other hand, it feels like, there are no where near the amount of materials, stickers, and decorations that LBP2 has. I'm pretty close to gettin all the prizes from the regular story levels. I haven't really gone after any high scores in the bonus games, or arcade games, but I can't imagine that the all missing materials will pop up as prizes in those levels.

LBPV is a great game, and I come away from playing it, in disbelief that I was just on a portable console. But it does seem a shame that we can't have the best of both worlds for atleast one of the games. I just pray that in the next year or so, Tarsier & Double 11, work towards bringing LBP2 & LBPV closer together, and matching up their content. Im sure it's possible to have a system where the materials, decos, and stickers that have been unlocked/purchased in LBP1 & 2 can be imported accross onto the vita, and vice versa.
2012-09-22 21:41:00

Author:
Scarface
Posts: 31


In some aspects and for certain creators, I think this will definately replace LBP2. The memoriser is such a huge addition, and I imagine it's going to be every RPG creators dream.

On the other hand, it feels like, there are no where near the amount of materials, stickers, and decorations that LBP2 has. I'm pretty close to gettin all the prizes from the regular story levels. I haven't really gone after any high scores in the bonus games, or arcade games, but I can't imagine that the all missing materials will pop up as prizes in those levels.

LBPV is a great game, and I come away from playing it, in disbelief that I was just on a portable console. But it does seem a shame that we can't have the best of both worlds for atleast one of the games. I just pray that in the next year or so, Tarsier & Double 11, work towards bringing LBP2 & LBPV closer together, and matching up their content. Im sure it's possible to have a system where the materials, decos, and stickers that have been unlocked/purchased in LBP1 & 2 can be imported accross onto the vita, and vice versa.

I want this to happen too. I remember having thousands of millions of costumes, stickers, decorations, materials, and more. It would make me so happy if this happens. If or when it does happen, I am never gonna touch LBP2 again.
2012-09-22 22:11:00

Author:
amoney1999
Posts: 1202


Big opinions coming through! Vita is the best platform of all time, and LBPV is possibly the greatest platformer. Big opinions have left the building.2012-09-22 22:15:00

Author:
poorjack
Posts: 1806


*sees big opinions* Oh hey guys! *run over amoney1999* Ow..... Hey! come back here! I didn't get enough time to read off of you guys!2012-09-22 22:31:00

Author:
amoney1999
Posts: 1202


Originally posted by Bigmoose_ :
It definitely feels more restricted than LBP 2.

Why do you think this?
---------------------------
Anyway, I want to make a question... If someone could answer it for me, I'll stay glad

Is there a significant difference among the space of the thermometer in LBP2 for LBPV?
2012-09-23 02:01:00

Author:
cakito123
Posts: 353


Why do you think this?
---------------------------
Anyway, I want to make a question... If someone could answer it for me, I'll stay glad

Is there a significant difference among the space of the thermometer in LBP2 for LBPV?

I think it is the same.
2012-09-23 02:34:00

Author:
Sunbunny23
Posts: 995


Why do you think this?


Less materials, stickers, decorations etc. Gives you less to work with. Other than that it's easily a superior game. That's just it's downfall and unfortunately a significant one in my book.
2012-09-23 06:16:00

Author:
bigMoose_
Posts: 183


Less materials, stickers, decorations etc. Gives you less to work with. Other than that it's easily a superior game. That's just it's downfall and unfortunately a significant one in my book.

Yes, but the initial set of stuff is pretty flexible. You've got more materials and decos whose color can be tweaked (and white stickers!). Dephysicalize plus z bias to combine mats also lets you create some cool things. Also don't forget you can adjust the texture scale now too, not just it's rotation!

I'm pretty happy with this selection...it's good/interesting to be forced to do things differently and not use the same familliar stuff. Would certainly be nice getting the LBP2 stuff down the road, but plenty to work with now.
2012-09-23 08:57:00

Author:
fullofwin
Posts: 1214


Less materials, stickers, decorations etc. Gives you less to work with. Other than that it's easily a superior game. That's just it's downfall and unfortunately a significant one in my book.

How many packs did you buy for LBP2? Muppets? Pirates of the Caribbean? Toy Story? Incredibles? Marvel? I can remember a time when my choice of materials, stickers and decorations was very limited in LBP2 too. Give it time and PSVita will have more of the stuff you want. As Fullofwin said, there are more options now and to add to what he's said you have the dephysicalizer which now enables you to make your own decorations and objects. They've even provided blank shapes to use. Granted they are in the body parts section but with those shapes you can make lots of different things.

And then there's the fantastic diversity of content here. Clearly Tarsier has taken a good look at what the community make the most and tried to offer stuff that matches those needs perfectly. Some of the materials and objects in this game are far better than anything in the previous games too. Then you have the animated materials that add rain and snow etc, and spot effects such as sparks.

You also have the sub-layers. These are FANTASTIC! You can use all 40 sublayers as if they were separate layers... and they bolt together! We no longer have to take up a two thin layers and a thick layer to animate something, we can animate within the 'same' thin layer. This means that far more complex scenes are possible.
2012-09-23 11:55:00

Author:
GribbleGrunger
Posts: 3910


It already replaced LBP2 for me. Not going to play LBP2 for creating.2012-09-23 13:19:00

Author:
Nazar_Ops
Posts: 175


Give it time and PSVita will have more of the stuff you want.

Yet you can not guarantee this, especially if LBP2 remains the better selling title. If LBP Vita proves to be a more successful title then yes, you will see more DLC become available. If not? I can see a lot more DLC coming to LBP2.
2012-09-23 13:38:00

Author:
bigMoose_
Posts: 183


Yet you can not guarantee this, especially if LBP2 remains the better selling title. If LBP Vita proves to be a more successful title then yes, you will see more DLC become available. If not? I can see a lot more DLC coming to LBP2.

But like I said, you can easily make content yourself now with the dephysicalizer. And having limited materials just makes you more inventive with stickers and the materials you already have. If you want more textures just look around the world you live in and take photos. If you want more sound effects, do the same.
2012-09-23 14:06:00

Author:
GribbleGrunger
Posts: 3910


I'm not only talking about the materials I'm talking about the game period. If it is not as financially successful as they want it to be then there will be more support for LBP2 than Vita. This game just came out, it has a ways to go before it can "replace" LBP2.2012-09-23 14:53:00

Author:
bigMoose_
Posts: 183


I'm not only talking about the materials I'm talking about the game period. If it is not as financially successful as they want it to be then there will be more support for LBP2 than Vita. This game just came out, it has a ways to go before it can "replace" LBP2.

I don't think the OP is meant to be a numerical question, but rather a popularity question. It's going to replace LBP2 for me without a doubt and it would have done that even if only ten copies were sold. This game will get plenty of DLC because it's the DLC that helps sell the game. The more DLC there is for this game, the more money they make from people like you who want more content.
2012-09-23 15:02:00

Author:
GribbleGrunger
Posts: 3910


I love the lbpv textures. i think they look better than lbp2 in my opinion.2012-09-23 15:03:00

Author:
Sunbunny23
Posts: 995


I don't think the OP is meant to be a numerical question, but rather a popularity question. It's going to replace LBP2 for me without a doubt and it would have done that even if only ten copies were sold. This game will get plenty of DLC because it's the DLC that helps sell the game. The more DLC there is for this game, the more money they make from people like you who want more content.

Only time will prove.
2012-09-23 17:00:00

Author:
cakito123
Posts: 353


I love the lbpv textures. i think they look better than lbp2 in my opinion.

IKR?! They look so much better than LBP2! Also, with the whole DLC argument, I bet that Tarsier will make level packs based on LBP2 story levels, like how LBP PSP made level packs based on LBP1 story.
2012-09-23 17:16:00

Author:
amoney1999
Posts: 1202


I wish lbpv had cartoon eyes from lbp1..2012-09-25 23:42:00

Author:
Sunbunny23
Posts: 995


Just curious... who thinks that LBPV replaced LBP2?
(meaning globally, not in your personal list)
2012-10-02 16:22:00

Author:
Agarwel
Posts: 207


Well, I already played it, and I don't think it will ever replace LBP2. I (for example) will most likely divide my projects between LBP2 and Vita, let's say, once I finish a Vita level then I'll do a LBP2 level and so on, because they are SO different after all! I enjoy platformers much more in LBP2, while Vita is more like a minigame thing in my opinion.

LOLWUT This thread has almost 4 000 views! WHOA!
2012-10-03 21:03:00

Author:
yugnar
Posts: 1478


Well, I already played it, and I don't think it will ever replace LBP2. I (for example) will most likely divide my projects between LBP2 and Vita, let's say, once I finish a Vita level then I'll do a LBP2 level and so on, because they are SO different after all! I enjoy platformers much more in LBP2, while Vita is more like a minigame thing in my opinion.

LOLWUT This thread has almost 4 000 views! WHOA!

I don't think that LBPV is more like a minigame thing because it have the memoriser and even all gadgets that LBP2 have.
2012-10-07 06:07:00

Author:
cakito123
Posts: 353


I don't think that LBPV is more like a minigame thing because it have the memoriser and even all gadgets that LBP2 have.

Jeje, that's exactly why I think this is more a minigame thing. Have you looked at the Story Mode for example? The greatest levels (and the most innovative for sure) are the ones in The Arcade, and those are the ones that use Memorizers. Memorizers used in platformers, well, uhmmm I haven't seen any.

And yeah, LBPV has almost all of the tools in LBP2 (except for that handy sticker-maker thing from the Move pack, the so-missed Attract-o-gel, etc.) and it has some new. Ok, I agree. Obviously there won't be only minigames in LBPV, because that would be even boring. But I think that minigames will have a much stronger presence here because, they have more variety than platformers, the new tools work better with them (notes, tilt detectors, etc.) , the touch sensors are just perfect for minigame design, and some people consider they are more fun. Also they tend to load a lot faster.

A last thing, I think Tarsier gave us 30 blank spaces (of level publishing) this time to create our own Arcade style game, as every sublevel (of the Arcade game) occupies a whole level in our Earth, making it easier to publish them. That allows us to Create a huge Arcade game of 10 levels that uses actually 10 levels in our Earth, and still we'll have 20 more spaces to publish!

And another last thing , people always say. Ohhh, but you can use memorizers to do a 100 hours RPG. C'mon, maybe we'll see one of those someday in the Team Picks, but I really doubt that someone will ever make a level series on his own that has more than 4-5 levels at the much, just like in LBP2. People just wouldn't finish it. Maybe if they worked in teams, though... Ehhh who knows, truly.
2012-10-07 14:13:00

Author:
yugnar
Posts: 1478


Seems I'm one of the rare ones here that came to LBPV without ever really have played LBP2, and although I've since started playing 2 I doubt I'll create in it. Glad I at least checked it out, seeing the 'Creators toolkit' really opened my eyes to future possibilities when they make one for the Vita.2012-10-07 15:52:00

Author:
Unknown User


Jeje, that's exactly why I think this is more a minigame thing. Have you looked at the Story Mode for example? The greatest levels (and the most innovative for sure) are the ones in The Arcade, and those are the ones that use Memorizers. Memorizers used in platformers, well, uhmmm I haven't seen any.

And yeah, LBPV has almost all of the tools in LBP2 (except for that handy sticker-maker thing from the Move pack, the so-missed Attract-o-gel, etc.) and it has some new. Ok, I agree. Obviously there won't be only minigames in LBPV, because that would be even boring. But I think that minigames will have a much stronger presence here because, they have more variety than platformers, the new tools work better with them (notes, tilt detectors, etc.) , the touch sensors are just perfect for minigame design, and some people consider they are more fun. Also they tend to load a lot faster.

A last thing, I think Tarsier gave us 30 blank spaces (of level publishing) this time to create our own Arcade style game, as every sublevel (of the Arcade game) occupies a whole level in our Earth, making it easier to publish them. That allows us to Create a huge Arcade game of 10 levels that uses actually 10 levels in our Earth, and still we'll have 20 more spaces to publish!

And another last thing , people always say. Ohhh, but you can use memorizers to do a 100 hours RPG. C'mon, maybe we'll see one of those someday in the Team Picks, but I really doubt that someone will ever make a level series on his own that has more than 4-5 levels at the much, just like in LBP2. People just wouldn't finish it. Maybe if they worked in teams, though... Ehhh who knows, truly.

I agree. Although I am a big platformer fan, but not much of a minigame guy, this will still happen. Think of the games on Apple devices as an example. People would make minigames similar to those.
2012-10-07 15:54:00

Author:
amoney1999
Posts: 1202


Jeje, that's exactly why I think this is more a minigame thing. Have you looked at the Story Mode for example? The greatest levels (and the most innovative for sure) are the ones in The Arcade, and those are the ones that use Memorizers. Memorizers used in platformers, well, uhmmm I haven't seen any.

And yeah, LBPV has almost all of the tools in LBP2 (except for that handy sticker-maker thing from the Move pack, the so-missed Attract-o-gel, etc.) and it has some new. Ok, I agree. Obviously there won't be only minigames in LBPV, because that would be even boring. But I think that minigames will have a much stronger presence here because, they have more variety than platformers, the new tools work better with them (notes, tilt detectors, etc.) , the touch sensors are just perfect for minigame design, and some people consider they are more fun. Also they tend to load a lot faster.

A last thing, I think Tarsier gave us 30 blank spaces (of level publishing) this time to create our own Arcade style game, as every sublevel (of the Arcade game) occupies a whole level in our Earth, making it easier to publish them. That allows us to Create a huge Arcade game of 10 levels that uses actually 10 levels in our Earth, and still we'll have 20 more spaces to publish!

And another last thing , people always say. Ohhh, but you can use memorizers to do a 100 hours RPG. C'mon, maybe we'll see one of those someday in the Team Picks, but I really doubt that someone will ever make a level series on his own that has more than 4-5 levels at the much, just like in LBP2. People just wouldn't finish it. Maybe if they worked in teams, though... Ehhh who knows, truly.

Yeah.
First of all, sorry for my english. I'm Brazilian.

Tarsier didn't used the memoriser tool because they don't want to. Does not mean that anyone can use it in platformer levels. I have a lot of ideas for using the memoriser in platformer levels.

Ok, I agree that Vita works better for mini-games than the Ps3, but this does not mean that everyone that likes creating platformer levels would stop making this kind of level.

For example, I love making platformers levels and I won't stop creating it just because the whole community now are creating mini-games, and I'm sure a lot of creators thinks exactly like me.

And the new tools works very well for platformer levels just like the mini-games. We can even mix platformer levels with Mini-games!
2012-10-08 20:34:00

Author:
cakito123
Posts: 353


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