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#1

How do you get inspired?

Archive: 22 posts


So, recently I've hid a creating slump. I have no ideas at all.
No level, theme, gameplay, charachter ideas. No nothing.
So, thought I'd pose the question to you, as I am in need of inspiration:
What gets you inspired to created?
2012-08-10 18:51:00

Author:
Valeview
Posts: 1581


What about that level that you almost published? And why can't you spell 'character'.... is that an Irish spelling?

To answer your question, I like creating non-LBP things, within LBP eg Snake. So basically, I see someone else's idea..... and steal it!
2012-08-10 19:15:00

Author:
Ali_Star
Posts: 4085


I think of things I want to play but haven't seen. Like, I never set out to make LEGO bricks for LBP levels, but there simply weren't any good ones out there, so I made my own and now I have three levels, one of them published, that are LEGO themed and another that isn't but will still use some due to that level being a macro-sized world.2012-08-10 19:46:00

Author:
DreadRandal
Posts: 434


Well, I draw from things that inspire me from all around. The environment, daily sightings, other peoples' levels, other games, movies, songs, etc.
The only hard part is putting that all down and making it happen.
2012-08-10 19:53:00

Author:
Sackpapoi
Posts: 1195


What gets you inspired to created?
I think inspiration lies in love and passion that's impersonal to you. To begin with I would ask yourself what you're passionate about.
2012-08-10 20:32:00

Author:
Ayneh
Posts: 2454


I think inspiration lies in love and passion that's impersonal to you. To begin with I would ask yourself what you're passionate about.


Well, I draw from things that inspire me from all around. The environment, daily sightings, other peoples' levels, other games, movies, songs, etc.
The only hard part is putting that all down and making it happen.

This is essentially it. For instance... I was goofing around in LBP1 with my son in these bouncy fun cars that took well to ramp jumps. While bored, I added some impact bomb emitters and we had a blast blowing each others cars to smitherines. Hours of gut splitting laughter. Along comes LBP2 and all of a sudden we can shoot on command, change lanes, employ rocket boosters, etc... So I started piling on other things I love. Flashy over the top monster truck / hotwheels cars inspired paint jobs, special effects that make boosting and shield blocking more fun, ground effects... It was all just goofing around with stuff I like and it made me have to learn more advanced ways of doing things along the way. As for a menu system, I like the look of holos like in the Iron man movies, so I'll be playing around with that look.

Another thing that helps is creation sessions with PSN friends. The other day I showed these cars to Supmike, he not only added a working menu system in short order, but also a smoke emitter and engine fire to my damage counter. I was so thrilled by the results I nearly peed myself in my excited state. Also, had xxMATEOSxx not suggested using theck instead of thin for the far side of the car, I'd still have cars that wouldn't be able to pass anyone in the center layer. All this led to a hundred other little inspirations. I actually have several projects going on, so that if I get stuck on one, I just tinker with another. Go to your moon. Peck about in all those levels you tinkered with and then walked away from. Maybe now one of them feels fresh again.
2012-08-10 22:22:00

Author:
DreadRandal
Posts: 434


I only do re-makes of old games that i loved playing when i was a kid so...All the mini games all the levels on my earth are remakes.I guess i get my inspiration from old games i played back in the 90s.2012-08-10 23:14:00

Author:
Lbphart3
Posts: 813


My inspiration comes from anything around me. I will sit there and think that a mech suit will be fun to make or a top down house or a working dragon, whatever comes to mind i just make then after a while i will make something that i think is worthy of a level.
I also get bored of things easy and start on new ideas a lot. Means i am always starting new levels.

I get a lot of inspiration from games and tv. Also i will sometimes type in random words in google images like western rooster or something There's always something that will give me an idea.

Ha now i've just gone and given myself a great idea to make a western level using roosters and dog desperadoes. Maybe i'll call it Wild Rooster.
2012-08-10 23:53:00

Author:
Lordwarblade
Posts: 761


This may sound odd, but I get a LOT of inspiration from listening to music on LBP2. I was having a rough time thinking of ideas for my newest project, and couldn't think of a thing. I got music from Comishguy97 (or however you spell his name), and listened to the song Cosmic Drift. I loved that song dearly, and each time I listened, I had a picture of a running scene happening, and I wanted to use this for my project. I also got some inspiration from Space Jam, Lightyear, Eerie Night, and Cosmic Discord (I actually used Eerie Night in the teaser trailer).2012-08-11 02:59:00

Author:
amoney1999
Posts: 1202


This may sound odd, but I get a LOT of inspiration from listening to music on LBP2. I was having a rough time thinking of ideas for my newest project, and couldn't think of a thing. I got music from Comishguy97 (or however you spell his name), and listened to the song Cosmic Drift. I loved that song dearly, and each time I listened, I had a picture of a running scene happening, and I wanted to use this for my project. I also got some inspiration from Space Jam, Lightyear, Eerie Night, and Cosmic Discord (I actually used Eerie Night in the teaser trailer).
This may be the best way to create. Music not only provides inspiration, but also stimulates the brain and comes as a ready-made background to your level. I've been listening to the 'Finale from the Gadfly Suite' to help me make my tower defense level.

If you're really stuck, think of something that's impossible to do in LBP... and do it

I started my rts in LBP1 with the same goal, and met some success (although a few players mistook it for a LBP2 level and made some insulting, though very embarrassing comments)

I'm now onto recreating Starcraft. It's working well, but I've gotten fatigued by the complexity of the logic. If I put another 4 or 5 full days into it I could probably get it done.

I also haven't seen any tower defense levels done very well, so I've gone and made one. 4 unique tower types, 24 tower variations, 16 ultimate tower abilities, 6 units, 4 unit abilities, 4 spells, and 253 (!?) upgrades per faction (~100 of them are to ensure games can end, where things like 'unit speeds lvls 5-10' approach 'Ludicrous Speed&apos. 2 factions so far. It's almost done as well.

I find playing levels is actually detrimental to my creativity. If you were to see something, you might try to recreate, but when it's not exactly the same, that effort is essentially wasted since now you've lost all direction to your creating.
2012-08-11 16:46:00

Author:
SSTAGG1
Posts: 1136


Nothing at all. Creating for me basically consists of sticking stuff down and hoping an idea comes while I am. If it does, great, implement it, otherwise, delete it and try again. It doesn't work very well 2012-08-13 19:30:00

Author:
kirbyman62
Posts: 1893


Everywhere. Everything that is around me. Other games, music, movies, etc... Just everything. Also, I would suggest to everyone, if you are creating a level and you are starting to be out of good ideas or bored, stop creating. When I dont stop, I start to make basic things and the level is starting to be stupid. When you stop and do something different (Even something out of LBP), your brane is getting fresh and gets new ideas for the level and you can continue. Also, you dont need to make the level as fast as you can, just make it slowly, for example, on some levels I work 30 minutes a day (And not even everyday) and the level is slowly going forward and the quality doesnt go down.2012-08-13 20:04:00

Author:
Silvantor
Posts: 141


When you stop and do something different (something out of LBP), your brain is getting fresh and gets new ideas for the level and you can continue.

↑ This!

Take a walk or a drive to the nearest shop for an ice cream. That's all the time it takes for your brain to remap.
2012-08-14 04:32:00

Author:
Unknown User


Music, music, music!

The day they patched it so you could use your custom playlist in create mode, is the day I went from creating for a half hour at a time to creating all day and spending hundreds of hours on each level.

Also, it helps me to build a few things at once, so I'm not stuck so long on one part/level that I settle for something junky. If I'm not inspired to create one thing, I can change gears and try another.
2012-08-14 15:04:00

Author:
Unknown User


I get inspiration from looking at other people's crappy levels and determining that the community needs something better. (Crappy Boxhead remakes inspired me to make my Boxhead-influenced level, Zombie Epidemic.)2012-08-14 20:51:00

Author:
BIGGamerer
Posts: 182


Music, music, music!

The day they patched it so you could use your custom playlist in create mode, is the day I went from creating for a half hour at a time to creating all day and spending hundreds of hours on each level.

Also, it helps me to build a few things at once, so I'm not stuck so long on one part/level that I settle for something junky. If I'm not inspired to create one thing, I can change gears and try another.

Music inspires me so much, it's not funny! Music is how I created the main character for my new series. I've imagined so many scenes from music (the best are Comishboy97 or hammys).
2012-08-14 22:35:00

Author:
amoney1999
Posts: 1202


Soundtracks, pictures and stories of other existing games.
In my experience, you get load of inspirations and really help push yourself beyond your normal capabilities.
2012-08-20 05:36:00

Author:
Sport_dude
Posts: 622


I tend to draw inspiration from TV, literature, music and world culture. Also dreams and random thoughts that cross my mind at the strangest times. Here's some of the exact sources of influence for some of my levels...

Gothic Reverie 1 & 2 - Songs by 80s band The Cure
Tenement - The game Silent Hill and David Lynch movies
Scrumpy Sack - My home county Shropshire
Space Assassins - The 90s TV series Lex, the Illuminati and the Church of Scientology
Space Assassins 2 - Neopaganism and Gaia theory

Also, just about every level I make has a hidden subtext, but those elements are stored in the deepest recesses of my mind, only to be "deciphered" by inquisitve minds who think outside the box and seek deeper meaning in everything they see.
2012-08-21 06:09:00

Author:
Ungreth
Posts: 2130


Also, just about every level I make has a hidden subtext, but those elements are stored in the deepest recesses of my mind, only to be "deciphered" by inquisitve minds who think outside the box and seek deeper meaning in everything they see.

I like your style =) I always build levels of complexity into my levels that few ever care to find, but I love when the ones who do really appreciate it.
2012-08-21 12:50:00

Author:
Unknown User


I get inspired by loving to see my ideas come to life & if my friends, family, other lbp players &/or game developers think they are good concepts.. I'd ideally, love to be a writer of games, a concept artist or a gameplay mechanics/character developer. LBP2 is a great fit for anyone who wants to do that IMO. Not to mention the potential of thousands of people to see it is often greater than developing your game from scratch & hosting it on a site or having it as a download app or game. Also lbp2 is incredibly intuitive to me. It has it's limitations but so many different kinds of almost "legit indie games" are possible if you really work hard at it. I aim to impress, I aim to prove myself as a good game concept artist & I aim high.

Every level I've made has a story behind it. A motivation. My first actual level was V3 Arena.. For anyone who hasn't played, it's a top down versus arena game with a crapton of characters you can pick each time you die.. This was inspired by Fat Princess and BOBA style games like DoTA & LoL. One of my roommates is a HUGE League of Legends player, and after watching him play a lot of matches I grew interested in this new MOBA (Multiplayer Online Battle Arena) genre that DoTA influenced. It's a huge mix of a PvP arena with RPG elements and tower defense mechanics as well, and I always thought that was a really good mix. So, I tried developing my own concept behind that genre and made V3 (Virtues versus Vices) a few months into lbp2.. It's been over a year and said roommate has never even played the level that I essentially made to show I could. lol.

Being the self-absorbed person that I am, I was convinced that V3 was the most legit team versus level in lbp2 at the time. Thinking that it's mass content and interesting elemental system would overpower it's poor controls & confusing gameplay.. When LBPC2 "Multiplayer Mayhem" was announced I felt like I could fix these problems, and take the feedback from V3 to improve on the concept and make a new, more intuitive version (V3 Grunts) & try to prove again that it WAS the best team versus level. People noticed & liked the changes but it was still not enough & I failed.

After that I guess my inspirations went to making a level that could win a lbpc contest. I also wanted to find a way to appeal to more players with a simpler, more-intuitive & familiar level. That's why I made Shadowbattle. It has a simple objective, simple controls but (what I think of as) a cool looking art style, visual effects & concept. It was a good type of gameplay and visuals for a music synced theme, so I entered it into LBP3.

My 4th level had quite a few inspirations behind it. When I started playing lbp2 I rarely joined anyone. I had a friend creator, psn Snickelsox, that had made a cinematic, story driven & fully voiced horror level called Ever Dark. This was early in lbp2 and that level is still very impressive to me due to it's length, backtracking elements much like MGS, and story.

I had this idea one day while at work about a way to make a radar in lbp2. I had never seen one that functioned in lbp2 so I made one just to see if it worked & never planned on using it. I also have had this "vendetta" about when I tried to make a submarine in lbp1 when the water pack had come out. One with a real air pocket.. well it's not possible.. but now in LBP2 we have controlinators to make better submarines than ever before. Around the time patch 1.06 came out, I was curious about the fix on local space cameras. I mean, it IS essentially a 3rd person camera and that was very interesting to me. Everything came together on that project. I made a top down submarine and attached the local cam & the radar to it as an experiment with all these new features. I was originally going to call the level "Aqueous Inc" but couldn't really think of how I wanted to do the gameplay. I remember playing Ever dark again and loved the corporate mine story of it. There is also a short underwater section of that level itself. I asked Snickelsox if he would be cool with me mixing my submarine mechanics with the survival horror/corporate mine story behind Ever Dark and make a loosely based sequel focused underwater called Ever Dark Depths. He agreed & actually let me use the music he had made for his which is the only song I have used in a level that I did not make actually. I felt that the differences in gameplay, story elements & sheer length of both levels would make the 2 a good series. Not to mention I could show off the new, useful "local cam" that was just patched, have somewhere to use that radar, and maybe bring some attention to his original level that inspired my loose sequel.

My 2 current projects "Bound" & "Overheated" have their own inspirations as well but this post is getting ridiculously long so I'l jump to what is inspiring my first lbpv level because it has a funny story behind it.

Like I said, I'm into proving myself. I often have an "I'l show you!" type of fiery passion that motivates me & my projects Probably not the best of characteristics but it works for me and is a fun challenge.

Since Tariser are making lbpv and they made Rag Doll Kung Fu, (yet not a Vita version or port) I want to basically make RDKF in lbp vita. I want to make it essentially "better" than their original game with controls well adapted to the touch screen of the vita. RDKF is already a great game and actually has very similar controls & physics compared to lbp. It almost feels like a natural game to re-create & improve on, not to mention the game that I would be making it in was made by Tarsier. It will just be a fun little jab at them & another attempt to show my skills as a creator & game designer. I can't wait! Heheheheh.

Despite my ridiculous motives & ego-driven goals, I learn with every project I work on. It feels great to know that I am developing my skills not just in lbp, but with coming up with ideas in general & how to properly appeal to certain groups of players. I have influential friends and am always inspired by their awesome concepts & appreciative of their tips & advice that helps me improve as well. This whole community.. it's just inspiring itself to see a future potential of indie game developers within lbp2.
2012-08-21 16:38:00

Author:
Dortr
Posts: 548


When you stop and do something different (Even something out of LBP)

Yup ^^

Nothing like a good time-out! I find I return with that same week 1 sense of - OMG I forgot how wonderful LBP is! I wanna create something! (And each time you return your things suck a bit less thanks to experience)
2012-08-22 17:03:00

Author:
Masseyf
Posts: 226


For me, LBP is all about designing a unique interactive experience. So to get inspired, I just start screwing around with materials and tools. Sometimes I have a plan, sometimes it's random experimentation. I've found that sticking too rigidly to a plan produces a stale play experience, but allowing that plan to grow and evolve is the source of innovation and personal discovery. (Often, I'll end up in a totally different place from where I started!)

But I always ask myself, how do I want to feel as a player that I haven't quite felt before from other levels?
2012-08-28 20:36:00

Author:
Liquid_Blood_
Posts: 116


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