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The Forgotten Island - Parts 1-4 + Level 7 Beta

Archive: 15 posts


Levels:The Forgotten Island 1-4 and Beta for level 7
Creator: CogSpartan
Locations: British Columbia, and South East of Australia

The Forgotten Island is a series I have been working on for a while. I started with level 3, (Which use to be level 1) and when I completed it, I knew I wanted to make more. This series is made based mainly on the story and characters. Every character has a different personality, and role. The story isn't very complex, but there is a complex back-story to the company Gearux.
For the people who haven't played any levels, you can learn every character in the series so far here:
Coggly Oromis Genkins
Charles Oromis Genkins
Flopping Flahnel
Beatrice
The Colonel
MEDUSA - Version 3.0
The Moles
The Master Mole
Blobert the Mole
The Mole King
The Mysterious Grassions
Senor Roundem
Herman the Shoeless
The Whispering Oaks
The Ant Queen
The Ant Queens Royal Advisor
Doom-Seek
Doom-Seeks Butler
Father Oak
Larry the Llama
The Squaremy King
Prince Squaremy
Chicken the Wing
The Miner
The Networker
Henchy the Henchman
The Dark One
Roller Monkeys
(Now that I look at that list, I can see I have LOTS )

Story:
You have been hired by the largest research facility in the world, Gearux. On the first day of work you get an assignment to go to a 'Forgotten Island' recently found by the facility. Go to the island, and befriend the islands inhabitants, and learn its many secrets. Maybe this island isn't so 'forgotten' after all...

The levels also have custom badges/icons, made to look cartoony and original.

Heres a short description for each level: (Pictures may be added soon.)

Part 1 - Introduction
This level is a short, and sort of slow, introduction. You start of learning the creator, (me) and the series name, (The Forgotten Island) then you go into Gearux were you learn it's history. (No I'm not typing out the history, much to long ) Then you are asked by Charles Oromis Genkins, (The son of the founder, Coggly.) to go to the island.

Part 2 - Training
My personal favorite level of the series. In this level you will learn the basics of jumping, running, ducking, combat, timing, and swinging. You meet the Colonel, who teaches you everything. After finishing the Training area, you go to the surface were you have your final task, of ridding the local cave of the moles.

Part 3 - A Very Wet Sack
This is the first real level, and the first level I ever made in LBP. It's not as high quality as the others, but it's still good and fun. Go underwater, and pass several obstacles, then go to the surface and battle on the beach. Meet and save Senor Roundem.

Part 4 - Royalty At It's Finest
This level is in the forest of the Forgotten Island. Here you meet the Whispering Oak brothers. They aren't very nice, but one of my favorite enemies. You will meet several ants, then go into their lair, were you kill their Queen, a nice lady, who doesn't really want to hurt you. At the end you meet the Squaremys. A small tribe that I thought came out awesome. You'll have to help the Sqauremy Prince to end the level.

I'm participating in the Feedback 4 Feedback system, so leave feedback, and I'll do the same for you. Be warned, I may not get to your level for a while, so be patient.

Thanks, Cog
2009-01-10 06:09:00

Author:
Kog
Posts: 2358


Cool i can't wait for the releace2009-01-10 23:40:00

Author:
kakashi11
Posts: 2


level 1,
Going to be hard to get many people interested in back story while riding a slow bus to no where, have a point emitter or something for people to do while stuck in the bus.

level 2,
I liked the feel of it and some parts like the ceiling climb and the building monster, or what ever its called were original, some of the other parts were just a bit too repetitive.
Things to check: In the cave, are the weaved material hanging circles the right distance apart? I could not get from 2nd to 3rd, even while swinging and hanging from the side closest to the 3rd. Mole is at least 10X harder then the rest of the level, you sure that terrain is how you want it? Small typo on the flower monster, it said can'y instead of can't.

I'll give the other levels a go at some point.

Nice concept,

Ozwald_the_cat
current level: Sack-plunk (https://lbpcentral.lbp-hub.com/index.php?t=t=7347)
2009-01-11 04:39:00

Author:
Ozwald_the_cat
Posts: 45


level 1,
have a point emitter or something for people to do while stuck in the bus.

Things to check: In the cave, are the weaved material hanging circles the right distance apart? I could not get from 2nd to 3rd, even while swinging and hanging from the side closest to the 3rd. Mole is at least 10X harder then the rest of the level,]
What do you mean by the point emitter?

The weaved material ropes are supposed to take several swings, and be hard to use, because they lead to the secret point bonus area. If you fall you are in the normal area.

What mole? There are many Moles in the entire stage.
2009-01-11 05:58:00

Author:
Kog
Posts: 2358


What do you mean by the point emitter?

I mean putting an emitter there that spits out points, or something for the sack to do, even if its meaningless it can hold peoples attention/make them happy


The weaved material ropes are supposed to take several swings, and be hard to use, because they lead to the secret point bonus area. If you fall you are in the normal area.

That's cool if it's just hard to do, just mentioned it incase you had not tested it to see if it possible.



What mole? There are many Moles in the entire stage.

I guess i only got to the first one, It dropped firey logs down the hill, the semi-slip terrain, the hill and the bouncing logs made it hard, not impossible, just a lot harder then the rest of the level before it (except making it into the secret area I guess)

Ozwald_the_cat
Level: Sack-plunk (https://lbpcentral.lbp-hub.com/index.php?t=t=7347)
2009-01-11 07:41:00

Author:
Ozwald_the_cat
Posts: 45


I mean putting an emitter there that spits out points, or something for the sack to do, even if its meaningless it can hold peoples attention/make them happy
I'll think of something to put in there...
EDIT: I put in a challenge, were you must look at the pictures, and find the number on them. Then when you exit the speech bubble, you paste that numbers sticker, onto a box, and get points at the end for each one you correctly put on! Theres a bonus if you add them all up then paste the full number on 2 boxes at the end of the ride. (I also added a LBPCentral picture at the top of the statue at the beginning. )


I guess i only got to the first one, It dropped firey logs down the hill, the semi-slip terrain, the hill and the bouncing logs made it hard, not impossible, just a lot harder then the rest of the level before it (except making it into the secret area I guess)
I guess I'll shrink the logs.
EDIT: I shrank the logs down, and made then only 2 planes, with cracks in the wall behind you so you can dodge back a plane, to make it easier.

Thanks for the tips.
2009-01-11 19:59:00

Author:
Kog
Posts: 2358


So far I tried the first level, which was interesting. I admit the bus part was a bit slow, but it provided intersting story points and such.
Only pointer i have for the level is to add more color, its all...brown and such
2009-01-14 07:41:00

Author:
pyrimidhead
Posts: 45


Only pointer i have for the level is to add more color, its all...brown and such
Gearux is supposed to be all cardboard and sticker. I didn't want to use many more textures. Also, cardboard looks hawt.
2009-01-15 01:11:00

Author:
Kog
Posts: 2358


Alrighty, I played all 3 levels and your boss thats in the works. Definitely an interesting saga you got in the works Cog Since I covered so many levels, and I've forgotten a lot of the "finer" points, I'll point out a few of the things I liked and disliked:

Pros

-You custom creation on your creatures was really neat I especially liked the fat mole with the launcher in part 2. Also your mini-bosses were fun and interesting. Great work here!

-No snags/glitches in any of your levels. I guess a few switches were visible, which is something you might want to look at, but overall very polished.

-Your story was very well done, even simple as it was. Reminded me a lot of something MM would do in that respect.

-The beginning of Part 1 was really well done and I loved the sticker switches as you went lower and lower. Very reminiscent of the MSG pack intro. Good job

- It ranged from fun and easy platforming, to some really tricky stuff. Good variation.

Cons

-A few things were a real pain in the rear to drag around. Namely the round dude with the sombrero. Take off the sombrero because it really really got in the way. Took me like 3-5 minutes just to drag him to his home.

- While the levels were fun, they didn't provide anything mind-blowing. This isn't really a huge issue, but the levels just lacked a WOW factor if you know what I mean.

-I think it was the 3rd episode..I think. There is one section where your in your jet-pack trying to sneak around the fire. That is nearly impossible m8, and you really need to change it or your going to continue to see a negative rating on the level itself. I got past it by a stroke of luck on my last life.

-Lastly, repetition is easy, but don't get too lackedaisy with your levels and rinse and repeat sections. The one that stood out to me was the tree. While the tree was really really cool, the same thing was presented at the end of the level, followed by a nearly similar tunnel afterwards. Just something to look for in future levels.



Overall, I enjoyed the levels as a package and will definitely play any more you release. The story is fun and it provides a nice, fun feeling, rather than the serious/deadly feeling you see predominantly as of late.

4/5 stars on episode 1

5/5 stars on episode 2

3/5 stars on episode 3

AND I played your boss as I mentioned and loved it. Although the boss itself at the end is a royal pain. You have to address the whole switch platform idea you got going because its pretty painfully hard. The LBP button switches are hard to press as it is since you have to be right in the middle of them, so change it up if at all possible. Even a 2 way switch would be sufficient and wouldn't take much away from the fight!

5/5 stars on your boss and a heart because it has great potential.
2009-01-18 00:57:00

Author:
Neverynnal
Posts: 374


Thanks, Neverynnal! Heres some explanations:



-You custom creation on your creatures was really neat I especially liked the fat mole with the launcher in part 2. Also your mini-bosses were fun and interesting. Great work here!
'Blobert' was fun to make, I was thinking of a mole that tosses down fire logs, but then I thought of a unique 'fat' mole. Then I noticed he was too fat to throw logs, so I gave him a fire log-shooting cannon.


-No snags/glitches in any of your levels. I guess a few switches were visible, which is something you might want to look at, but overall very polished.
I've played through my levels many times, so any switches you see are supposed to be visible.


-Your story was very well done, even simple as it was. Reminded me a lot of something MM would do in that respect.
I tried my best for an awesome story, and I thought it came out pretty well.


-The beginning of Part 1 was really well done and I loved the sticker switches as you went lower and lower. Very reminiscent of the MSG pack intro. Good job
I totally copied the intro for the MGS pack . I also wanted something for the player to do as they came down, for points.


- It ranged from fun and easy platforming, to some really tricky stuff. Good variation. Lol, I never really tried to make it harder as it went on.


-A few things were a real pain in the rear to drag around. Namely the round dude with the sombrero. Take off the sombrero because it really really got in the way. Took me like 3-5 minutes just to drag him to his home.
I may un-attach the Sombrero, so it falls off when you pull it.


- While the levels were fun, they didn't provide anything mind-blowing. This isn't really a huge issue, but the levels just lacked a WOW factor if you know what I mean.
There hopefully will be a wow factor later on in the series, I have much more levels in mind for later. The story, detail, difficulty, and wow factor will increase then.


-I think it was the 3rd episode..I think. There is one section where your in your jet-pack trying to sneak around the fire. That is nearly impossible m8, and you really need to change it or your going to continue to see a negative rating on the level itself. I got past it by a stroke of luck on my last life.
That was my first level I ever made, and so it's a bit rough around the edges. But I will change that so it's easier.


-Lastly, repetition is easy, but don't get too lackedaisy with your levels and rinse and repeat sections. The one that stood out to me was the tree. While the tree was really really cool, the same thing was presented at the end of the level, followed by a nearly similar tunnel afterwards. Just something to look for in future levels.
Like I said before, the levels will become better, later on in the series, and hen I will put new things into it. It's hard to think up so many ideas, but I'll make some. As for the trees, they are supposed to be enemies, not mini-bosses. They are just like the moles from training but a bit harder.


Overall, I enjoyed the levels as a package and will definitely play any more you release. The story is fun and it provides a nice, fun feeling, rather than the serious/deadly feeling you see predominantly as of late.
Thanks, I am very happy with the series, and there are definitely going to more levels.


4/5 stars on episode 1
Hooray!


5/5 stars on episode 2
Awesome.


3/5 stars on episode 3
But it was my first level, so I don't expect any higher.


AND I played your boss as I mentioned and loved it. Although the boss itself at the end is a royal pain. You have to address the whole switch platform idea you got going because its pretty painfully hard. The LBP button switches are hard to press as it is since you have to be right in the middle of them, so change it up if at all possible. Even a 2 way switch would be sufficient and wouldn't take much away from the fight!
Took me a while to make it. Man was it annoying making it go up, and then stop for good. But I won't change the buttons. It's supposed to be hard. So suck it up.


5/5 stars on your boss and a heart because it has great potential.
Thanks!
2009-01-18 03:42:00

Author:
Kog
Posts: 2358


Act 1: Great intro... and I'm loving the use of stickers in this. Genius... a nice way to expand on, reimagine and innovate with MGS's act 1 principals. I really have to compliment your font construction here - perfectly symmetrical - a draftsman would be proud.

The cardboard look is interesting, original, but not quite my cup of tea. Some things are greatly detailed and others are not - I think your intro segue overshadows the rest - dialogue is great so far, the whole history set up is imaginative and I know what you mean about working backwards. I did the same thing with False Idols - it went 1, 2, and then 0 lol

Fountain eh? Check out my Fountain of Youth level. That's all I can say about that

Corporate artwork is a nice touch to a "corporation" - like the cog and the fountain. Good detail.

I haven't figured out the whole combination yet, but I most assuredly will. I restarted a few times, but I'd rather just focus on enjoying the story for now, so I'll leave that alone for now.

I gotta say, I love what you've done with these history show billboards. Each one is a nice piece of sticker art IMO and this whole concept is original in general. That diagram on stop #2 is awesome. I wish you would make the vehicle move a little faster and then stop at each one, and had the sticker pictures (and triggers) all in one area by the vehicle and not so high up - that camera change was forcing me to give up on the sticker triggers and making gameplay separate from story rather than connected.

That video screen is definitely menacing and mysterious, and captures the higher-up corporate attitude perfectly lol

Nice scoreboard deco... you have a good eye for for symmetry.

So honestly, with Act 1 I'd just say switch up the cardboard for different kinds of stone if it's not a definite part of your vision... and add a little bit of sound to the tour vehicle. The music choice is perfect, and the amount of thought behind (and in) this story is immense. You deserve alot of praise for that.

...and there's one "r" missing from "exit to you right" (only telling you, not a critique)

Act 2: nice... you're going the whole 9 here with building a saga by giving us a training intro too. That's what SuperPhillip is doing for his series as well.

I can see now that cardboard is going to be your driving theme, so I don't expect a change in it, but it's definitely giving the look some originality and playfulness, and highlights your sense of structure and geometry. It also allows your use of stickers to really shine which is a nice superfluous benefit. I guess I can't knock it, but I would prefer more texture variety.

I like the variety on all these tests, and it really does cover all your basics. Come to think of it, thaat does prepare your more inexperienced players for what will lie ahead, so they can maybe get the hang of it without getting slammed into "UBER HARDCORE LEVEL!" and quitting immediately.

The dialogue here is hilarious, and I really like your character designs. Sarge is really well done... lmao @ "come my bretheren" - classic. I lol'd. lol @ "NOSES!!" lmao @ master mole and rofl @ so my cannon will

I like how the boss music is the requisite epic Battle on the Ice but he's so absurd and humorous... knocking off the crown was well done. The crowd gasp and cheer was a nice touch.

The piston you set up for the elevator to bring it back down is GENIUS. My god, why have I never thought of that. I don't know if you did, but if so, thank you. Why didn't you put it on both elevators though?

Yeah, I knew Flahnel wasn't going to be a nice guy :/ great.

I had a fun time with this level, and you're great at providing incentive for replay value.

err... I accidentally played Act 4 instead of Act 3 first ??

Act 3: i like the glass background here for the caves. Nice compliment on textures... Again, I like how you scatter secrets into your level for replay value.

I just got this sombrero guy stuck and have to restart. His hat got stuck in the corner just to his left. Use corner edit to knock those together. I also had to suicide myself here. The only way I could get that block in the sand into the hole was to get underneth and nudge it in on top of me with my head. But then I couldn't get out without a suicide.

I don't really like this act so far... just doesn't feel as interesting or well done as your first two. It was really short, whereas the training course for the island is immense.

Act 4: the transition to this part of the island doesn't seem to have any explanation, but I like this act alot better than 3. The dialogue again, is hilarious, and there's some interesting play mechanics here with the trees. Where is their father?

lol @ Flahnel being in hus underwear

The boss is nice, but that elastic underneath automatically drops you into the fire if you're not on a certain side. I would just skip it and grab my way across her belly. I thought those ants were mosquitos til I met the queen lol. The blockmey is a pretty cool design...

I like how you put the levels in specific locations on the planet... nice idea. A totally unutilized premise.

You obviously learned alot by the time you'd done the first two acts, and I think you should go back and utilize what you know to make Act 3 and 4 stand out alot more and really put your mind for story that you had in Act 1 towards some story for them.

I played the boss, and that whole set up is quite a beast. Really complex multi-stage effort and a very original design with the rotating platform buttons. I hope you keep working on all these and end up with a really polished epic saga.
2009-01-19 01:57:00

Author:
Unknown User


Hi Cog,

I played your three first levels a couple of days ago and replayed them tonight. It's good.
Here are my thought:

ACT 1
- I loved a lot your screen title and the "Cogspartan".
- The background of the story is incredibly rich!
- The concept of the car visit is great and very well done. It could seems a little bit passive (excluding for the stickers maniacs), but considering that the level is an introductive part, and considering its great storyline,it is not a problem here!

-The fountain is a little...shy...and i don't understand what to do here. A puzzle maybe?
-Your characters looks and details could be increased a little bit.
- It is a subjective point of view, but i didn't like so much the cardboard overall look. It seems to me a little bit "unpolished".

Loved a lot the concept as an introductive part.
5 stars, hearted.

ACT II:
-Great gameplay sections. Rich, clean, fun.
-I love so much the music you put in...

- Cardboards...same comment as above.
- You could add some element in the background. It seems a litlle bit empty.
-I played this level two times and can't finish the level. The same bug at the elevator level. I went up with the lever and fall in the gaz. I reborn in at the donstream checkpoint but the elevator remained in the up. Totally blocked.
You must fix this.

I would like not to have to rate the levels i can't finish. It is, in my opinion, not very respectful of the creator work. But since i must have to rate it, i gave it 3/5.

ACT III:

The first true level of the story.
ANd... Not to much cardboards! Thank you
- I found the background of this level great!! Using thin layers of rocks and glass (sacrifying a plane...all have a cost as a creator in LBP) was a very good and effective idea.
- There is good secret places and here again, very fun gameplay elements.
-Curiously, the music perfectly sit your level!


- Sometimes, i could not see the "danger" near me. For exemple, at the start of the level, there is a blue textil to grab. You can't see the lethal gaz under your feet. The next jump is in the same cas (there is yellow gaz just under).I think you could use camera tweak more efficiently here.
- You could add a double checkpoint at the jetpack section. I have a similar gameplay element in one of my level and was skilled in using jetpack in small and dangerous environment. But for some players, it could be a stop section.
- In the dang crabs section, i have been stucked in my first play when you must push cardboard to open the way to the mexican character (great look btw). I pushed it but it was blocked in diagonal... It take me a long time and a lot of effort to finally be able to moove it back and to fit it well in its hole.
- My last suggest could be the major one, but since i cannot finish the second part, it could ruins the following: I thought there xas a big gap in term of story between the two first part of your level and this one. However, it could also be also due to my approximative english understanding.

Some little things to fix and ameliorates, bur overall a very good job.
I rate it 4/5.

I will play the nexts part soon
2009-01-21 23:17:00

Author:
Takelow
Posts: 1355


Whew, I know I played some of these, but my memory is a bit hazy on which ones exactly they were. Let me go try a few of them and I'll get back to you!2009-02-01 19:14:00

Author:
Dimo1138
Posts: 179


Part one:

Pro's

Looks pretty good in all cardboard.


The graphics for your 'history' are really good.


Interesting history


Con's

Bus moves too fast for easy sticker placement, but probably too slow for if you're just reading the history. Bit of a lose-lose situation...





Part two

Pro's

Once again looks good in cardboard.


I liked the comedy! Especially- "Oh no... that's not good"



Con's

The lift is a bit slow, and the switch at the bottom could be replaced with a two way switch, which would mean you wouldn't have to push it back.

The swinging bit with cylinders was awkward, perhaps move them together a bit?

I managed to get on top of the rocks at the Mole cannon bit, which meant it was very easy to get past. Although it probably was fairly easy anyway.

Once the body of the king disappeared, you could use the jet pack to pop the heart, instead of having to go back through the mouth.


Thats all for now!
2009-02-06 22:37:00

Author:
Sparlin
Posts: 7


Once the body of the king disappeared, you could use the jet pack to pop the heart, instead of having to go back through the mouth.
Hm.. I shall fix that tomorrow. It was kinda tricky to make it all work so you could get in the mouth, and not in the belly.



-The fountain is a little...shy...and i don't understand what to do here. A puzzle maybe?
The fountain is pretty pathetic, I'll probably make it better. Also, you don't do anything. It's just there.


-Your characters looks and details could be increased a little bit.
Really!? I love my characters and thought they were well detailed. You have made Cog sad.


- It is a subjective point of view, but i didn't like so much the cardboard overall look. It seems to me a little bit "unpolished".
Well for the Gearux areas, I wanted most things to be made out of cardboard, and put some detail into it. I may add a bit more detail.


-I played this level two times and can't finish the level. The same bug at the elevator level. I went up with the lever and fall in the gaz. I reborn in at the donstream checkpoint but the elevator remained in the up. Totally blocked.
You must fix this.
Theres another lever that you pull to the left to bring it back down. Its pretty easy to spot. I think we are talking about the same elevator...


- In the dang crabs section, i have been stucked in my first play when you must push cardboard to open the way to the mexican character (great look btw). I pushed it but it was blocked in diagonal... It take me a long time and a lot of effort to finally be able to moove it back and to fit it well in its hole.
I'm going to unglue his hat, so you can pull him easier.
2009-02-07 05:45:00

Author:
Kog
Posts: 2358


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