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Creating a Music Level

Archive: 9 posts


Well to know how to create a music level, you first need to know basic music theory (its a drag, i know >_>). And really, the only things you need to know are how to count beats, and you need to know how the musical staff works (note names are included).

The Musical Staff
Time to start the note names. There are 5 lines and 4 spaces on a musical staff (notes can be placed on lines or spaces). As you go from bottom to top, of the staff, the leter names, A-G, ascend through it. There are easy ways to remember the lines and spaces. For the lines, from bottom to top, "Every Good Boy Does Fine," this is the most used way to remember the lines and it actually really helps! For the spaces, "FACE," This is just a strait word (handy huh).

One thing you need to know about note names though is that they have a thing called "Sharps" and "Flats." If a note is sharp, not like a knife, it is a half step higher than the note that it is, so if it is an A sharp, it is a half step higher than A. An easy way to remember this is those great movie moments when that really bad singer sings (allways high piched) and her voice is so "sharp" that it shatters glass. A flat does the opposite, it lowers the note half a step, so if it were B flat, then it would be a half step lower than B. An easy way to remember this one is, if you get a "flat" tire your car goes "lower" to the ground. But lets say you have an A sharp and a B flat, they are the EXACT same thing.

But there is one more little quirk of the sharps and flats buisness. If you notice on a piano or keyboard some of places have no black keys between the white ones. This happens between only notes, B&C and E&F. This is very important later when you are making your level.

Beats

There are beats, and each one that is less, halves the one before it. So we start with the whole note, which goes for a full 4 beats. It is basically a non filled in circle on the staff with no stem. The next one halves that one so we have the half note which is 2 beats (easy huh). This one is a non filled in circle but it has a stem attached to it. Then we have the quater note which is 1 beat. This is the same thing as the half note, the only difference is that the circle is filled in. But then we have something called an 8th note which halves the quater to make it only 1/2 beat (the reason that it is called an eighth note is because if you divide 4 by 8 you get .5 or 1/2). Now this one is the same thing as a quater note, but with an added flag/tail thing at the end of the stem. Most likely the final one you will encounter is called a 16th note which is .25 of a beat. Now this one is the same as an 8th note but it just has 2 flags/tails at the end of the stem instead of 1. Both the 8th and 16th notes are sometimes grouped together in 2s, 3s, or 4s (rarely is it grouped in 3s) and the number of flags/tails it has resemble the number of bars that join the notes toghether.

Next come the rests and rests last just as long as their note counterparts, so i will just tell you what they look like. The whole rest looks like a box hanging from one of the lines on the staff, or it looks like a hat that can hold all of its 4 beats in it. The half rest is that same hat but turned upside down so it loses half of its beats (easiest way to remember the distinction between the 2). A quarter rest looks like squigly line in the middle of the staff. An 8th note looks like a seven in the middle of the staff but with a circle/dot on the upper left point of the seven. Finally the 16th looks just like the 8th note, but the only difference is that it has a line striked through the middle of the seven as well.

Here is the final concept you will need to be able to put all of this together and start making your level, and it is the dot. If there is a dot right after a note or a rest, it adds half of the length of the note to it, so if you see a half note with a dot after it, it will last 3 beats (2?2=1, 1+2=3). This applies for all notes and rests that have a dot after them.

Puting It All Together

To start of we need to create an even set of beats and tempo. To do this we are going to get a material of choice (preferably one with sharp corners) and center a magnetic key switch on it using the grid system (do not worry about setting the music object at this point) and copy that object, and use a grid to set the things evenly apart (move over ONLY one square in the grid each time you place one down). And then just go back and delete or add any ones that you need. As far as placing them apart goes. For whole notes place the next switch 8 boxes away. For half notes place the next switch 4 notes away. And so on (double whatever their value is). For 16th notes just place them diagonally from each other on the box to fit them in there. Just place the sound objects next to the key switches.I can no longer continue this portion of the guide of adjusting the notes to the right pitch because i do not know what the note is that the musical notes for the high keyboard sound start on but i will Edit it in and continue the guide when it find out so i will skip ahead a little for the time being.

When you are done making your song. Make an automated system on wheels and adjust the speed of the wheels and the size of the wheels to adjust how fast you want the song to play. Just do not for get to put the key over the correct area so it activates the key switches. Do not forget to put the key/s on the vehicle, or else the song will not play.




I hope this guide helps. As soon as i know of more meathods i will post and edit them back here. As far as that thing goes for the starting note of the high piano sound object, if one of you is playing right now, and has a tuner that they can use that has a mic on it, can you figure out what the starting note of the high piano sound object is? If you do not understand any of the music theory that is up there, just ask, try to understand, or go look up music theory because it is essential to creating a music level.

Cheers!
2009-01-10 00:13:00

Author:
RAINFIRE
Posts: 1101


EXCELLENT! This information is extremely helpful to me, as I've always wanted some help on music levels, but have never thought it was worthy for me to post a thread about on the 'Help!' forum.

Thanks, Rainfire, I know you spent some time on this guide and it came out perfect
2009-01-10 10:28:00

Author:
Bear
Posts: 2079


You just managed to teach me everything in 5 minutes that my Music teacher taught me in 3 years.
You just won a free internet.
2009-01-10 10:37:00

Author:
Astrosimi
Posts: 2046


You haven't mentioned the bass clef (or alto or tenor for that matter) but that is more an advanced concept. Most "piano" music contains bass and treble.

You may wish to briefly mention guitar cords as well, at least the theory behind them. A lot of pop music is just guitar cords now.

Finally, you never really made clear how to make note rests in game. That bit I do not understand. I have not made a music level myself, mind you. I just don't know how it works in game. :blush:

It's a very promising looking guide though. Makes sense so far.
2009-01-10 14:51:00

Author:
Elbee23
Posts: 1280


EXCELLENT! This information is extremely helpful to me, as I've always wanted some help on music levels, but have never thought it was worthy for me to post a thread about on the 'Help!' forum.

Thanks, Rainfire, I know you spent some time on this guide and it came out perfect
Heh, it's okay to create a thread if you think it'll benefit you man
2009-01-10 14:52:00

Author:
Unknown User


well i am not really done yet, i just wanted to get it out there, i can go into more detail if you guys want me to... with pictures ... but if anyone has a tuner, and would like to figure out the starting note of the high piano music object, it would help me greatly and i could resume the section on actually making the song sound correct.

Oh and @ Elbee, will concider it, and will make Edits here and there to try and incorperate all of what you want.

Cheers!
2009-01-10 19:57:00

Author:
RAINFIRE
Posts: 1101


wouldn't it be cool if someone made a musical level, like where u jump on a giant cymbal, it moves and makes the cymbal noise, run down xylophones, fight horn baddies lol, idk sounds kinda cool2009-01-11 01:30:00

Author:
jjdragon
Posts: 257


Hey thanks for the info

im going to attempt to make some what of a song

i ll tell you how it goes later
2009-01-11 01:43:00

Author:
Sonic5411
Posts: 712


great! and to help you along. ask any music theory questions and i will answer them. and put a Q & A portion at the bottom of the thread.

Cheers!
2009-01-11 09:41:00

Author:
RAINFIRE
Posts: 1101


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