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Need help with logic for a conveyor belt with turns.
Archive: 3 posts
Hello sackpeople: I was creating just a random thing with Jaeydan one day, and in the level there were a lot of "conveyor belts". You know, like grabbable rectangles that move one aside other. Like this (the green stuff): 41337 (Pic taken in one recent MM picked level) Ok. The point is, making these conveyor belts was kinda easy, but only when their "elements" (again, the green stuff) went all straight. Anyway, I have already seen in a lot of levels (like in the pic above) conveyor belts that have turns. Anyway, not Jaeydan nor I could make a conveyor belt with a single turn that looked smooth and well-made like in the pic above. Anyone knows how to do this? Please help! | 2012-08-04 02:00:00 Author: yugnar Posts: 1478 |
It's easy enough. Behind the grabable material you see, the segments each have 2 wheels. And those wheels move between 2 rails that keep them on their path. The only logic required is a few Anti-Grav tweakers for the base and the wheels, and a Basic Mover to propel the segments along. Simple. | 2012-08-04 02:03:00 Author: Ostler5000 Posts: 1017 |
It's easy enough. Behind the grabable material you see, the segments each have 2 wheels. And those wheels move between 2 rails that keep them on their path. The only logic required is a few Anti-Grav tweakers for the base and the wheels, and a Basic Mover to propel the segments along. Simple. Thanks so much Ostler5000! Never imagined it was that simple, or that I would get an anwer so quickly. I did have thought of sth like that, but really never believed that wheels was the solution. You should have seen me making complex calculations so that movers and rotators were synched. Lol. | 2012-08-04 02:38:00 Author: yugnar Posts: 1478 |
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