Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Non-Stick Material
Archive: 10 posts
Is there any way to destroy Non-Stick Materials in LBP2? I've tried several designs, but all have to stick to the target object. | 2012-08-02 07:19:00 Author: Unknown User |
im assuming for whatever reason a destroyer is out of the question. (could you elaborate a little more?) what about good old explosives? , they are always fun! | 2012-08-02 09:13:00 Author: slidedrum Posts: 189 |
Ok for starters lets create an object. It is non-stick, and indestructible. Thus nothing can stick to it making the ridged connection of a sticky destroyer projectile useless. The indestructible object is also impervious to explosives... so the only way I've found to basically nullify the non-stick object is to create a way to pin it to one place using projectiles that emit a dark/white matter that are impervious to the ridged connection destroyers. More or less I want to know if I can make something (logically) that can negate the chip that makes the object non-stick and make it normal or sticky. If there is any way to destroy this object I'd like to know. | 2012-08-02 10:11:00 Author: Unknown User |
well the only ways i can think of destroying material, in its simplest form is to either, blow it up, use a destroyer, crush it, bring it out of the map, or lbp's physics engine bugging out. cant blow it up, possibly crush it (even if indestructible) but not reliable, if its a physical object cant bring it out of the map. i don't think it is (reliably) possible. | 2012-08-02 10:52:00 Author: slidedrum Posts: 189 |
Why not just put a destroyer connected to an impact/tag sensor on the object? It is then a simple matter of activating the matching tag or colliding projectile with matching tag with the object. Sounds like you're trying to over complicate things. | 2012-08-02 13:21:00 Author: Frogmeister Posts: 236 |
Another way to negate the sticky effects is use a 2 port selector. Wire the first port to your material tweaker making it non-stick, and the second port to another material tweaker set to sticky/destructable or whatever you need. Then all you'd need is something to trigger the ports to switch, such as an impact sensor. Otherwise I don't see why frogmeister's suggestion of using a destroyer wouldn't work, material properties have no apparent effect on the function of one. | 2012-08-02 14:25:00 Author: Mopkins Posts: 123 |
This is more or less a combat scenario. Lets say someone else has a vehicle that is indestructible and non-stick, thus I can't kill it (by any means I know of so far) I'd like to know if I can kill another contraption that someone else made. Logically I can't interfere with the logic they have made for their own device. I'd like to know if I can kill this contraption with a bug or glitch, because smashing, exploding and sticky destroyers won't work. I understand logic quite well, I've made several devices that do everything and much, much more than everyone has suggested (to the extent that my PS3 freezes). Note: I'm not making a single contraption to take out itself, but a contraption that will take out someone else's device (which would be invincible and non-stick) | 2012-08-03 01:02:00 Author: Unknown User |
what about using the merge tool to get something inside of it? and try and break it that way? | 2012-08-03 01:52:00 Author: slidedrum Posts: 189 |
I'm not familiar with the merge tool, it may work. I'll check it out, and get back to you. | 2012-08-03 08:12:00 Author: Unknown User |
I made a machine that emits a huge fist decoration, with a big piece of metal hidden in it. On it, i placed a microchip with 50 movers, all moving at the same speed and in the same direction. Crushes everything that isn't dark matter or 100% dampened. | 2012-08-05 12:46:00 Author: Deurklink1 Posts: 346 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.