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InFamous

Archive: 44 posts


I dont know if their a thread about this but still.

kGWAnSTHYrE

According to the Game Informer preview, inFamous follows the story of Cole , a bike messenger and a resident of the fictional Empire City. At the start of the game, a package that Cole was assigned to deliver causes a huge explosion that rips apart six city blocks, leaving behind a crater and Cole as the only survivor. The explosion has granted Cole several electricity-based powers, but he falls into unconsciousness, waking up two weeks later to find that Empire City has fallen into chaos; without police, gangs have taken over areas of the city, and a plague has infected many of the residents causing the city to be quarantined by the government. It is revealed by "The Voice of Survival", a surviving disk jockey that broadcasts across the city, that Cole was the cause for the explosion, and thus setting the population of Empire City against him. Cole must come to terms with his powers, and opt to help those in need or simply survive on his own, facing off against larger threats that have manifested in the city due to the explosion and its aftermath.

According to Fox, the team wanted to have Cole as a "kind of an everyman", such that they could then "get into the headspace of what it would be like to be a real human being who has been granted these exceptional abilities". While Cole is the main playable character, he is joined by two friends; Zeke, a conspiracy theorist and survivalist who becomes jealous of Cole's powers, and Trish, Cole's ex-girlfriend and medical student who resents him due to her sister being killed in the blast but still helps in treating the injured, a "Lois Lane with syringes" as stated by Sucker Punch.

PlayStation: The Official Magazine describes Cole as "a regular city guy struggling to make ends meet as a courier. Then one day he gets super powers, and his entire world changes in a heartbeat. It's this event that really defines Cole as a person, as he struggles to learn how to control his powers and the responsibility they bring, not understanding the reason he has them or their full potential."[6] The magazine also notes that you "really don't want to be in Empire City after the blast. With no effective law enforcement the streets are a dog eat dog world where at any moment someone might drop the niceties of civilized society and start taking what they want by force. It's a scary and bleak place. Yet, despite all the problems Empire City has endured, thousands of everyday people remain stuck in the city. The place is packed with a weary and scared population in desperate need of relief from the gangs that have imposed their own martial law on the various neighborhoods."
2009-01-09 18:12:00

Author:
panzer3000
Posts: 362


Just saw the two new gameplay vids and it's looking very repetitive plus the sound of the electric attacks is already irritating.2009-01-09 18:43:00

Author:
Rabid-Coot
Posts: 6728


Well not sure about the game either but it does look interesting. Worth it too check out the game at least. It is cool how a game is working on creating this super character like this, it is like something from comic, and that too me is cool.2009-01-09 18:58:00

Author:
Darth_Spartan
Posts: 813


I think this game looks good and is worth having a look at, i agree that the electric could get repetive, but if you look at shooting games you could say the same, i how they have different attacks,2009-01-09 19:17:00

Author:
panzer3000
Posts: 362


Definitely getting this, and prototype..2009-01-09 19:19:00

Author:
DrunkMiffy
Posts: 2758


is prototype a mutiplatform game because if it is im iffy on mutiplayform games, exept for resi 5, because mutiplayform game that i buy tend tyo be rubbish like armor core 4 and UT3, basically i had so many, people say that they are simular, some people say that prototype is just pointless killing if it is then i mot intrested i dont mind voilance but their has to be a reason a good reason behind it2009-01-09 19:58:00

Author:
panzer3000
Posts: 362


Lol..

UT3 was PS3/PC exclusive, and is come/coming to Xbox360 recently/soon. Armor Core 4 was pathetic anyhow lol..

Prototype is going to be relentless, reasonless, cheap, brutal murder I'm guessing.. And I think it's great.
2009-01-09 20:13:00

Author:
DrunkMiffy
Posts: 2758


Prototype is going to be relentless, reasonless, cheap, brutal murder I'm guessing.. And I think it's great.

Should be no guessing about it, mate.

http://www.gametrailers.com/player/44140.html?type=flv

Definitely going to be on the edgier side of inFamous, but that's not always a good thing. Not completely sold on either game just yet, but they're seemingly shaping up nicely.
2009-01-09 20:34:00

Author:
supersickie
Posts: 1366


the whole voice of survival radio guy ring any bells with anybody from three dog from fallout, sounds exactly the same2009-01-09 21:42:00

Author:
Hamsalad
Posts: 2551


That game looks so....fun...2009-01-09 21:48:00

Author:
Boomy
Posts: 3701


prototype looks bad *** i dont even care about the other one now lol. i am prob deffinitly going to get prototype i really hope theirs a story to it and its not just going around the city and doing w/e you want or that will lose its flare in no time.

i played crack down that was really fun for a while then got boring. but this looks like crack down on roids
2009-01-09 21:50:00

Author:
Hamsalad
Posts: 2551


i would get SOOOOO bored of that game.....but thats only my opinion2009-01-09 23:41:00

Author:
Mod5.0
Posts: 1576


true that a problem with games like GTA and crack down, they do get boring and their harldy any replay valvle2009-01-13 16:33:00

Author:
panzer3000
Posts: 362


I can't wait for this game. My 3rd most hyped game of this half of the year (Now~Juneish) behind Killzone 2 and Fat Princess(!!!!!!!!).2009-01-14 04:35:00

Author:
LightGrenades
Posts: 218


I am actually extremely pumped for this game! I can't wait!2009-01-14 05:31:00

Author:
DarkGod13
Posts: 302


Holy crap how come I never knew about Prototype, that game looks crazy.2009-01-14 06:18:00

Author:
Whalio Cappuccino
Posts: 5250


Yeah, Prototype looks alot better than this.2009-01-14 13:48:00

Author:
ryryryan
Posts: 3767


This looks really, really, really boring...run around and hold x to fire electricity at people. Leave the electricity possessed hand with a real game - BioShock!2009-01-14 13:58:00

Author:
Mattrick
Posts: 214


Ehhh ? Whats Prototype O.O ....

... hmmm gonna search it at gamespot
2009-01-14 15:32:00

Author:
Senrir
Posts: 126


Ehhh ? Whats Prototype O.O ....

... hmmm gonna search it at gamespot

http://www.gametrailers.com/player/44140.html?type=flv

from above
2009-01-14 15:33:00

Author:
ryryryan
Posts: 3767


This looks really, really, really boring...run around and hold x to fire electricity at people. Leave the electricity possessed hand with a real game - BioShock!

O noes!

You can say the same thing about ANY game.

Racing game.. hold x and drive around
Shooting game ... run around and hold r1 to kill people
Combat (Tekken)... smash x as fast as you can.

See what I mean? Saying somethinglike that is ridiculous>.>
2009-01-14 15:37:00

Author:
DrunkMiffy
Posts: 2758


O noes!

You can say the same thing about ANY game.

Racing game.. hold x and drive around
Shooting game ... run around and hold r1 to kill people
Combat (Tekken)... smash x as fast as you can.

See what I mean? Saying somethinglike that is ridiculous>.>

Haha that's true. But i don't think it looks exciting enough for the kind of game it is. Prototype just has so much you can do in it and it's insane, and i can see that walking around just electrocuting things and people would get boring after a while, as there's not much variation to be added to it. With prototype, because of the options given to you there are so many more ways about doing things.

But infamous does look quite good, it's just since i can only afford one it'll have to be prototype.
2009-01-14 15:42:00

Author:
ryryryan
Posts: 3767


This looks really, really, really boring...run around and hold x to fire electricity at people. Leave the electricity possessed hand with a real game - BioShock!

Hmm yeah but you can do lots of things with the electricity at infamous ...
Like a superhero ^^"

Speaking of superhero ... anyone heard of DC Universe Online?
2009-01-14 15:43:00

Author:
Senrir
Posts: 126


Prototype is looking a lot better since the last time I saw it. Which, I think, was around the time it was announced as delayed. I'm guessing that's a good thing. However, pedestrian AI could use a significant bump up. Actually running when there's a superhuman monster trying to kill you over standing around nonchalant would be helpful.

You can tell there's a lot of similarity between them, I may end up with one of them, but not both. It'll probably end up being whichever gets reviewed better. Although from here, I must say I've got a leaning towards inFamous, simply because the different paths you can take seem to be more prominent, while Prototype is just rampant violence. But I dunno.
2009-01-14 17:57:00

Author:
Mark D. Stroyer
Posts: 632


OMG! That Prototype!

Ive seen the trailer :O

I want xD !!! Any news when it will be published?
2009-01-14 18:15:00

Author:
Senrir
Posts: 126


OMG! That Prototype!

Ive seen the trailer :O

I want xD !!! Any news when it will be published?

This summer
2009-01-14 18:23:00

Author:
ryryryan
Posts: 3767


ughhhh ... so long?!

Its practically like GTA with superpowers ^^"

InFamous needs to be much MUCH more creative/innovative in order to beat this
2009-01-14 18:26:00

Author:
Senrir
Posts: 126


Holy crap how come I never knew about Prototype, that game looks crazy.

ya i know what you mean i was suprised they didn't try to do some more advertising already to hype people up i'm sure they will start a marketing campaign a little before its released though...i cant wait for this game; i'm prob going to get it the day it comes out
2009-01-14 19:30:00

Author:
Hamsalad
Posts: 2551


Wow I haven't heard much about Prototype... Wow looks like I may actually end up with both! 2009-01-15 04:42:00

Author:
DarkGod13
Posts: 302


O noes!


Combat (Tekken)... smash x as fast as you can.

See what I mean? Saying somethinglike that is ridiculous>.>

No c'mon that isn't fair only the unskilled people bash x heaps skilled players have combos and tactics

but i have been following proto not infamous i don't like the look it tbh
2009-01-15 04:45:00

Author:
Thee-Flash
Posts: 3154


I still think Prototype would kick this game's backside.2009-01-15 05:18:00

Author:
Stix489
Posts: 2080


However, pedestrian AI could use a significant bump up. Actually running when there's a superhuman monster trying to kill you over standing around nonchalant would be helpful.

Well actually most of the pedestrians in the demo vids are infected, they aren't fully human anymore. Notice they look pretty bloody and bedraggled before he rips them apart. And they run slightly sideways with an ape-like gait. The ordinary ones at the start of the video link above run away.

As for Infamous versus Prototype I agree that the electricity powers in the former are very annoying and the "gun" doesn't seem to be as accurate as it should be. That being said the "grenades" are awesome and the destruction they cause, sounds and looks very impressive.

Honestly I'm unconvinced by either, sure Prototype will be fun for a while but it needs a good story to hold it together and I'm unsure if the Web of Intrigue will be good. Like any story with a very open progression, it could lack focus which would lessen the impact and lead to boredom. The gameplay does seem very exciting, I'm just unsure if that excitement will be maintained for the duration of the game. Also I think showing a video where all the powers and abilities are unlocked is a mistake. I've already seen pretty much everything the game has to offer in terms of gameplay so there really has to be an excellent story to get me hooked.

Infamous seems more linear but the whole karma system seems quite arduous. I don't know if I could be bothered making sure not to hit any civilians and it would mean that the "grenades" would be off limits in any situation where civilians could be hurt. If that's the case, the precision and fun-factor of the "gun" needs to be increased dramatically. Unless of course you can do what you like and then if any civilian is hurt by you, you can just shock them back to health. I don't think I'd mind take the time to do that as long as each one doesn't take too long.

EDIT: Also another thing that Prototype has over Infamous is how mobile you are, you're able to cover large distances, with freedom of direction, very quickly. This is something that all gamers will love and IMO Infamous will feel quite restricted in comparison. If Prototype is released before Infamous, I get the feeling that review scores will be affected by this difference in freedom of movement. Hopefully Infamous will have something like it but I doubt it as it really affects the challenge that comes from having a somewhat linear experience. And being able to get behind your enemies in a second will destroy the usefulness of the cover system (which would be awesome if the "gun" was better).
2009-01-15 14:51:00

Author:
Burrich
Posts: 1018


I just can't wait, mainly in prototype, to just walk down a street like a normal ped, everything goes smoothly, then just fly up and slam back down on the ground and cause chaos 2009-01-15 14:54:00

Author:
ryryryan
Posts: 3767


Actually, there is another means of transport coming for InFamous.. Read it in an interview, although it's top secret, yet well worth it, apparently.2009-01-15 19:00:00

Author:
DrunkMiffy
Posts: 2758


Actually, there is another means of transport coming for InFamous.. Read it in an interview, although it's top secret, yet well worth it, apparently.

The one where you can travel through powerlines?
2009-01-15 21:12:00

Author:
Rabid-Coot
Posts: 6728


The one where you can travel through powerlines?

Wellthanks for that -.-
2009-01-15 21:17:00

Author:
DrunkMiffy
Posts: 2758


O noes!

You can say the same thing about ANY game.

Racing game.. hold x and drive around
Shooting game ... run around and hold r1 to kill people
Combat (Tekken)... smash x as fast as you can.

See what I mean? Saying somethinglike that is ridiculous>.>

Actually, I do not agree and your over simplification of different genres of games is quite elementary and to say my response is ridiculous is as well.

Racing game = Requires 360 degree awareness, speed, acceleration, braking distances for turns...precise control to hit corner in, apex, and corner out to improve exit speed, ability to control corners and find the unique instances where you can pass. I drive on professional race courses as a hobby and it has to be one of the most mentally challenging things...good race simulators are too...so many people do not understand the complexity of this...I guess you wouldn't if all you do is hold x to go forward.

Shooting game = depending on the game; duck hunt = lame vs. Original SOCOMs = awesome...requires team work, communication, reflexes, etc you take your elementary approach of holding x and all i can say is...good luck with that strategy.

Combat = Tekken is more than x...you do that and you may survive the computer the first couple rounds but it is more about beating the crap out of your friends and sticking it in their face. If you want to be good you have to anticipate blocks, understand counter moves, etc...again elementary analysis.

This game above showed no creativity and they only demo'd something that presented to me as requiring no skill or cooperation, or anything. If it is in the game, then that video demo was really bad.

So I continue to stick with my point...this game looks incredibly boring and I am sure it will not be nearly as good as BioShock where you have a possessed hand of electricity.
2009-01-15 21:27:00

Author:
Mattrick
Posts: 214


Wellthanks for that -.-

Wish I knew where I'd read it I havn't been following the game too closely so i could be wrong.
2009-01-15 21:32:00

Author:
Rabid-Coot
Posts: 6728


Actually, I do not agree and your over simplification of different genres of games is quite elementary and to say my response is ridiculous is as well.

You oversimplified a game first and then dissed Miffy for doing the same thing? He wasn't even being serious he did it in order to be sarcastic so he could invalidate your point, he doesn't actually think that about those games.. If your first response wasn't ridiculous (personally I feel it was and would have written a similar post to Miffy if I had noticed it) then your second one was. You just basically proved in your second response, why your first response was so "elementary".

I'll use your examples of why other games are challenging and not boring to illustrate why "running around a pressing x to shoot electricity" is an oversimplification.


Racing game = Requires 360 degree awareness, speed, acceleration, braking distances for turns...precise control to hit corner in, apex, and corner out to improve exit speed, ability to control corners and find the unique instances where you can pass. I drive on professional race courses as a hobby and it has to be one of the most mentally challenging things...good race simulators are too...so many people do not understand the complexity of this...I guess you wouldn't if all you do is hold x to go forward.

Infamous, and most open world games require 360 awareness as well, in that, you have to be aware of enemies around you and avoid their attacks and attack back. I don't understand how you can understand the complexity of a racing game but not understand the complexity of avoiding grenades, enemies attacks and shooting both quickly and accurately. You also have to use cover wisely and time your attacks so you don't leave yourself open to attack.


Shooting game = depending on the game; duck hunt = lame vs. Original SOCOMs = awesome...requires team work, communication, reflexes, etc you take your elementary approach of holding x and all i can say is...good luck with that strategy.

Pretty few shooters require team-work and communication to play (EDIT: I mean the single player campaigns). I've never played Socom but it does sound pretty complex. However most shooters don't require this, most shooters just require quick reflexes to both survive attacks and shoot your enemy. Which this game does. The game obviously was on an easy setting which is why the player wasn't even close to dying and why he had so much electricity available for attacks. If death was a possiblity and amount of electricity was a concern that would add more complexity and I'm sure it is so on a higher (but not necessarily high) difficulty setting.


Combat = Tekken is more than x...you do that and you may survive the computer the first couple rounds but it is more about beating the crap out of your friends and sticking it in their face. If you want to be good you have to anticipate blocks, understand counter moves, etc...again elementary analysis.

Run around freely without using cover and holding x to shoot electricity everywhere will probably kill you in this game on normal difficulty. Notice in one of the videos that the player flips backwards to avoid a grenade (that I didn't even see btw). If he had been near that grenade he probably would have been hurt pretty badly.


This game above showed no creativity and they only demo'd something that presented to me as requiring no skill or cooperation, or anything. If it is in the game, then that video demo was really bad.

So I continue to stick with my point...this game looks incredibly boring and I am sure it will not be nearly as good as BioShock where you have a possessed hand of electricity.

No creativity... hmm... I've never seen a world that big and detailed in a game capable of that much action at any one time. When he throws loads of electricity grenades (which Bioshock doesn't have would you believe) the amount of destruction they cause is visually amazing.

You reiterate on the cooperation so I will reiterate that almost no single player only games require any cooperation. So get off your high, Socom-addicted horse.

And just in case you haven't played bioshock, a hand of electricity isn't actually the only power...

The last thing I'll say is that everyone has seen very little of the game. There's an entire city in the game and all we've seen in videos is central park, one or two streets and a tunnel (which, inherent to it being a tunnel, will have linear gameplay which probably would not require 360-degree awareness, just in case that's the video you've seen). Perhaps wait until you've seen more, or heaven-forbid, played it, before judging it as a game where you just run around and hold X.
2009-01-15 22:16:00

Author:
Burrich
Posts: 1018


@pillaysteven, I agree with everything you said. Except this part...


Pretty few shooters require team-work and communication to play. I've never played Socom but it does sound pretty complex. However most shooters don't require this, most shooters just require quick reflexes to both survive attacks and shoot your enemy. Which this game does. The game obviously was on an easy setting which is why the player wasn't even close to dying and why he had so much electricity available for attacks. If death was a possiblity and amount of electricity was a concern that would add more complexity and I'm sure it is so on a higher (but not necessarily high) difficulty setting.



Pretty few shooter games require team-work? I will agree that Most people don't use teamwork, but I have played a lot of shooter games, and a lot of people use teamwork, and communication. Let me make a list of some games where I have seen this, both for the Xbox and the PS3.

Keep in mind, I had a team or so with almost all of these games, and I played them frequently, and there was plenty of teamwork on my team.

Halo 2
Halo 3
Gears of War
Gears of War 2
Rainbow Six Vegas 2
Resistance.
BattleField : Bad Company.
Call of Duty 4 and World at War.

And these are just a few games, please don't be so biased when stating that shooter games don't require teamwork... You just have to play with the right people, and actually talk to your team-mates...
2009-01-15 22:48:00

Author:
Whalio Cappuccino
Posts: 5250


I'm sorry I should have been more clear, I meant single-player only shooters (or the single player campaign of shooters), as Infamous is a single-player only game (as far as I know). I know that multiplayer games require teamwork.2009-01-15 22:50:00

Author:
Burrich
Posts: 1018


All I was thinking was that she had a HUGE mole on her face at 0:47





It's her miocrophone
But I thought it was.
2009-01-15 22:54:00

Author:
GuyWithNoEyes
Posts: 1100


New Infamous Screens (http://ps3.ign.com/dor/objects/800208/infamous/images/infamous-20090121103723371.html?page=mediaimgviewer)

Hey just wanted to show everyone these 3 new screens of Infamous.

The first seems to show "powerlines surfing"!

http://ps3media.ign.com/ps3/image/article/946/946815/infamous-20090121103723371_640w.jpg

And the second is a picture of Cole who's cooler looking, older and more detailed than I thought he would be.

http://ps3media.ign.com/ps3/image/article/946/946815/infamous-20090121103726808_640w.jpg

The third could show a boss character?

http://ps3media.ign.com/ps3/image/article/946/946815/infamous-20090121103730058_640w.jpg
2009-01-22 16:46:00

Author:
Burrich
Posts: 1018


The first picture looks very cool :o2009-01-22 17:04:00

Author:
Boomy
Posts: 3701


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