#1
Brian's missing toy
Archive: 12 posts
Hello guys! I present my new level' BRIAN'S MISSING TOY'. It is a platformer for 1 player only ![]() LBP.me link:http://lbp.me/v/dbthz9 Some pics: http://i0.lbp.me/img/ft/d50bd0e2efd93646e40d5835f6ba525bb009814b.jpg http://ie.lbp.me/img/ft/c3e5c0248c92a726a3eb302cced7fa14e1b294f9.jpg http://if.lbp.me/img/ft/6cf29ee78c3309d69e5de00d71835a954540aba4.jpg Hope you guys enjoy it! Have fun ![]() http://lbp.me/v/dbthz9 | 2012-07-31 15:59:00 Author: Pyrotrooper91 ![]() Posts: 337 |
My missing toy? :-p | 2012-07-31 16:18:00 Author: Masseyf ![]() Posts: 226 |
I liked it overall, but honestly, levels that are in this style, overuse the "spinning rays" behind characters and whatnot. overplayed. enjoyed the level and liked the visuals. I had a problem here though. the bounce pad throws you to the left at such a rate that you can't even see yourself. the point bubbles here are pretty much useless. http://i3.lbp.me/img/ft/2230007d39db3f780e455c7f07eff75c5dc6c70b.jpg | 2012-07-31 20:48:00 Author: biorogue ![]() Posts: 8424 |
I like the speed obstacles, plus without this speed no one could reach the other obstacle. But anyways, thanks for telling me your opinion ![]() | 2012-08-01 06:45:00 Author: Pyrotrooper91 ![]() Posts: 337 |
Looks neat, I queued it! | 2012-08-01 22:33:00 Author: Pellemannen ![]() Posts: 40 |
I yay'd this level mostly because it's bee-u-tee-ful!!!! The characters are great and the visuals really pop. The gameplay, however was pretty frustrating. There were too many modules in which sack needed to learn what to do by dying. You had stickers and instructions on many of the more challenging bits, but most of the time, the camera moved in such a way or the character movement was paced so that you couldn't possibly have a chance to do it right the first time. For example, you have one part where you tell sack to "grab", but those instructions are a little too far off screen... sack will likely die 1x and then grab the next. This is immediately followed by "...again instructions" that require sack to die before he can get it right. I like the "oops-you-missed-it" element, but I'd feel less cheated if I missed a wad of score bubbles or an opportunity to push a button/lever to open the next module. To me, there were too many cheap deaths. | 2012-08-02 01:38:00 Author: HeySK ![]() Posts: 54 |
Thanks for telling me your opinion ![]() | 2012-08-03 06:31:00 Author: Pyrotrooper91 ![]() Posts: 337 |
I played 1p | 2012-08-03 11:58:00 Author: HeySK ![]() Posts: 54 |
Ok thanks for telling me your opinion ![]() | 2012-08-03 16:02:00 Author: Pyrotrooper91 ![]() Posts: 337 |
This level was quite fun and entertaining! The platforming is superb with only a few his ups here and there... I must agree with a few reviews I read regarding learning by dying. While watching my sack boy fly to his doom was funny a few times...okay, every time) I can see where people might get a bit frustrated. I found the area with the timed attract-o-gel to be quite troublesome myself... I kept almost making it to the area where you grab and the drop....I must have died 15 times there. All in all though, it was a great level. I liked the music and background decorations... Brian was also crafted quite well. Cheers! | 2012-08-08 21:44:00 Author: Unknown User ![]() |
It was a pleasure to help Brian getting his toy back ![]() Fun and colourfull platformer. Yay ![]() | 2012-08-12 21:04:00 Author: Unknown User ![]() |
Hehe, thank you! ![]() | 2012-08-13 21:43:00 Author: Pyrotrooper91 ![]() Posts: 337 |
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