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The Zombie Caverns - "Chapter 2: The Undergournd Lab"

Archive: 12 posts


Sorry I don't know how to close this thread so if a Mod could kindly close it.

My level's been deleted for now.
2012-07-23 13:36:00

Author:
RakasaPlus
Posts: 136


First off, the atmosphere of the level is good. Nice and creepy I don't see much use for the 3D glitch here, in fact, it makes your doors look weird.

I found some problems in the level:
- If you jump, you keep getting stuck in the objects that are in the background. You might want to place a thin piece of invisible plasmafied hologram between those layers (don't forget to make it silent). Also, i jumped all the time because the character was moving so slowly. It's kind of annoying if you have to walk across those really long hallways.
- After the cinematic, i ended up in a really dark screen, and i couldn't see anything. I realised i could move my character again, moved around a little, and the cinematic started playing again! Pressing triangle didn't make me skip it!

Work on these little flaws and your level should be a lot better!
2012-07-23 15:29:00

Author:
Deurklink1
Posts: 346


Alright Updated the level, all major problems are fixed. Thanks for the critique deurklink, oh and you can run I forgot to point that out, it's circle (I indicated that in the level now )2012-07-23 17:45:00

Author:
RakasaPlus
Posts: 136


Looks great ! I have also played part 1 and I really enjoyed it Looking forward to the 2nd part !2012-07-23 20:13:00

Author:
Pyrotrooper91
Posts: 337


Looks great ! I have also played part 1 and I really enjoyed it Looking forward to the 2nd part !

Thanks , i'm checking out your levels they look great I love platformers.

I updated this level again and will fix up one last thing tonight.
2012-07-24 12:31:00

Author:
RakasaPlus
Posts: 136


nice level i liked the part where you had to hide in boxes to avoid the zombies, good work, just make it a bit longer2012-07-25 10:48:00

Author:
Unknown User


nice level i liked the part where you had to hide in boxes to avoid the zombies, good work, just make it a bit longer

Thanks a lot, yes i'm actually going to add a new segment to this game, an entire new level link so it's going to be twice as long, it will still be up to play but just know there is more coming in the future ;O
2012-07-26 13:20:00

Author:
RakasaPlus
Posts: 136


Okay here's a longer review I promised.

This is a great level, the only complaint I have is that it's kind of short.

It's got a good story and I really like the weapon it reminds me of a "ThunderGun" from Nazi Zombies. The atmosphere is nice and it's good fun, looking forward to part 3, just make each chapter a little longer!
2012-07-28 10:34:00

Author:
Sackpapoi
Posts: 1195


Okay here's a longer review I promised.

This is a great level, the only complaint I have is that it's kind of short.

It's got a good story and I really like the weapon it reminds me of a "ThunderGun" from Nazi Zombies. The atmosphere is nice and it's good fun, looking forward to part 3, just make each chapter a little longer!

Thanks a lot, if you want I can give you feedback for one of your levels?
2012-07-31 15:33:00

Author:
RakasaPlus
Posts: 136


I just played/finished your level, as I always like a good horror-themed platformer. Overall, it was fun, but I felt like it needed more content. I know you said you're adding more, but I'm just giving feedback on what I've played so far.

- Title is misspelled "undergournd" might hurt your searchability

- "happened" got asteriskized by LBP's wonderful censoring twice in the cutscene at the end

- The 3d glitch looks good for the stuff in the way-foreground at the beginning, but not so good with the doorways. I'd suggest to maybe have a wall that fades out as you approach the room, or some other room transition to make it more immersive.

- The beginning seemed a bit bland. It was basically just a straight run, which is fine, but I felt it needed a few more sounds, npcs, or something. I'm glad I can press circle to run =)

- Powerup screen was well done, and makes me wonder what the other 7 weapons will be. "DENIED" was a nice touch =P

- Hiding in boxes is a nice change from all the levels where you hide behind them. Despite the computer hint, I still got killed a few times trying to hide behind them at first like a stupid sack. I think there were a few too many boxes overall, though, and I think I spent more time navigating box piles than zombies.

- Once further underground, The "in between" rooms where there aren't any zombies were pretty much just filled with the same crates and lights as the other rooms. I'd suggest maybe some different decorations in these rooms, or points/prizes to jump for or find in the crates... something to either do or see.

- The 5-second three-shot powerup confused me a bit, because I could shoot more often than that. Is it just a stronger burst when firing after the cooldown wears off? Either way, going WHOOSH and sending a giant zombie flying was rather satisfying...

Like I said above, it was enjoyable but a little short. I think if you add a few more things to do in the spaces with no enemies, it would be just right. If you get a chance, I'd greatly appreciate feedback on my Celestial Clock Tower level, found in the thread here (https://lbpcentral.lbp-hub.com/index.php?t=72136-Frozen-in-Time-The-Celestial-Clock-Tower-the-afterlife-awaits!). It's extremely long and non-linear, but I've spent an ungodly amount of time on them...so even if you don't finish, I could still every bit of feedback =) Thanks!
2012-07-31 20:58:00

Author:
Unknown User


Hi ho, just played!

Overall it was creep and suspenseful but lacking a little gameplay in some spots. I think timekeeper's review is awesome and i noticed the ****** in the speeches (play when published to check for this) and also thought the hiding in boxes bit was cool but a but long.

there is quite a but of walking along whic i just eneded up running through - if there were more little touches to linger on it would makethe progression more involving and spooky. maybe some obstacles, things to move out of the way or open etc

Since you are looking to have some serious firepower (awesome force gun btw)(did i mention the aweosme force gun?) then maybe there could be more baddies to waste!! I sensed there was much more to come!!!

Its clear you are enjoying making this and have somewthing epic planned try to focus in on what you want in each section and avoid too much walking along. Keep it up!
2012-07-31 21:36:00

Author:
THe EGG
Posts: 75


I just played/finished your level, as I always like a good horror-themed platformer. Overall, it was fun, but I felt like it needed more content. I know you said you're adding more, but I'm just giving feedback on what I've played so far.

- Title is misspelled "undergournd" might hurt your searchability

- "happened" got asteriskized by LBP's wonderful censoring twice in the cutscene at the end

- The 3d glitch looks good for the stuff in the way-foreground at the beginning, but not so good with the doorways. I'd suggest to maybe have a wall that fades out as you approach the room, or some other room transition to make it more immersive.

- The beginning seemed a bit bland. It was basically just a straight run, which is fine, but I felt it needed a few more sounds, npcs, or something. I'm glad I can press circle to run =)

- Powerup screen was well done, and makes me wonder what the other 7 weapons will be. "DENIED" was a nice touch =P

- Hiding in boxes is a nice change from all the levels where you hide behind them. Despite the computer hint, I still got killed a few times trying to hide behind them at first like a stupid sack. I think there were a few too many boxes overall, though, and I think I spent more time navigating box piles than zombies.

- Once further underground, The "in between" rooms where there aren't any zombies were pretty much just filled with the same crates and lights as the other rooms. I'd suggest maybe some different decorations in these rooms, or points/prizes to jump for or find in the crates... something to either do or see.

- The 5-second three-shot powerup confused me a bit, because I could shoot more often than that. Is it just a stronger burst when firing after the cooldown wears off? Either way, going WHOOSH and sending a giant zombie flying was rather satisfying...

Like I said above, it was enjoyable but a little short. I think if you add a few more things to do in the spaces with no enemies, it would be just right. If you get a chance, I'd greatly appreciate feedback on my Celestial Clock Tower level, found in the thread here (https://lbpcentral.lbp-hub.com/index.php?t=72136-Frozen-in-Time-The-Celestial-Clock-Tower-the-afterlife-awaits!). It's extremely long and non-linear, but I've spent an ungodly amount of time on them...so even if you don't finish, I could still every bit of feedback =) Thanks!

Thank you for your critique. I'll try it and leave feedback..
2012-08-01 11:50:00

Author:
RakasaPlus
Posts: 136


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