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#1

Would you pay someone to design a level for you?

Archive: 17 posts


Similar to how MM envisioned top creators selling levels, would you pay a top creator to make a level for you?


Hear me out and read before making judgement..


I think this could work for a few reasons. Everybody has the ability to create a level in littlebigplanet, but not everybody has the expertise to make a good level. Say for example I was a kid in college and I wanted to make a video report, using littlebigplanet in a powerpoint type fashion. I have this great idea involving interactive cutscenes, some artisitic designs and complex mechanics. It would take me forever to make this, but from playing levels I know creators that can. For cutscenes I hire darknessbear (and pay via paypal), since littledeadspace showcased his talents in making interactive cutcenes (the intro on the ship) and timed lighting sequences. For artistic design I hire x-nobody-x, since his work on littlebighome showcased his extraordinary artistic talents. Finally for complex mechanics I hire gevurrah22 (donkey show), since azure palace and armorboy shows he's very adept and complex mechanisms.

I think as this game evolves we are seeing that it can move beyond just "cool levels". Maybe one day we do hire top creators to help us make littlebigplanet reports for school. Or the budding director interested in machinima hires creators and artistic designers to help realize his/her vision. I think its realistic, do you? sound off....
2009-01-09 00:16:00

Author:
tyboogie
Posts: 96


I don't think I'd bring my PS3 to school for a presentation X_X. I don't think my parent's would let me even if I wanted to.

Paying someone to make a level defeats the purpose of LBP. It's for you to be creative and experiment with whatever you want, not have someone do it for you, so you can publish it for your self.

I guess you can do whatever you want with your money.. but I don't like the idea.
2009-01-09 00:20:00

Author:
Trap_T
Posts: 431


I don't think I'd bring my PS3 to school for a presentation X_X. I don't think my parent's would let me even if I wanted to.

Paying someone to make a level defeats the purpose of LBP. It's for you to be creative and experiment with whatever you want, not have someone do it for you, so you can publish it for your self.

I guess you can do whatever you want with your money.. but I don't like the idea.

First things first, its just an idea I thought of not reality...

I wouldnt imagine you bringing the ps3 to school, maybe recording a video and playing the presentation with a laptop and a projector. Also keep in mind I am thinking about mroe than publishing a level (that would be an idea too), but to showcase the work in various fashions.
2009-01-09 00:24:00

Author:
tyboogie
Posts: 96


It could be interesting, but if (hypothetically) it were to catch on we would just be bogged down with sub-contracted levels made, essentially, by the same people. You wouldn't be able to keep track of who did what anymore. Plus, as a creator myself, I don't know if I would ever put too much effort on a level that wouldn't garner any recognition (ie. hearts and stars). Not that that's the only reason I build levels.2009-01-09 00:31:00

Author:
Dimo1138
Posts: 179


Not the brightest idea of the bulbs.2009-01-09 00:40:00

Author:
Sackboy66
Posts: 42


I just can't see the point of paying people to make a level. I think of it like writing, producing and all the other stuff for films. I use to do decent quality amateur work when I was younger.

How can I explain it... in LBP, the tools are relatively accessible. Certainly there are advanced tricks, and some of the intricate possibilities and planning can be quite complex.

But it's by no means impossible. Could I rebuild pretty much every level I see, now that I understand almost every trick the create engine can do? Yes, pretty much. Some things will take longer, but if you spend enough time with create mode you start to "see" how things work without thinking about it, and you can "see" how to do something just from an explanation or idea.

So why would you pay someone else to do that for you?

The only advantage I could see would be to save time. You don't need to put in the 50 hours with the engine to learn all it's tricks.

But then, once again, what's the point? People are making great levels for free already.

You could reply that you wish to see this creator go in this direction, when they are more heading for another...

But this just dents their creativity. Just like in film making, it's much easier to make high quality stuff when you are actually passionate about what you are doing. If your just getting paid to do it, and it's just a dumpy job to pay the bills, well, I just can't see things being as good.

Finally, I wonder once again the reason to be paying someone. You mentioned for a school report. But let's be honest here. A school report? I haven't done formal education for several years, but what are they teaching that requires you to have someone else build a custom level in something like LBP?

Or for machinima makers... again, I can't see the point. You don't need "Curator complexity" bosses to make good machinima. If you do... well, I think you need to get a better script.

I just can't see this going anywhere. Either from the point of view of someone paying a creator, or from a creator trying to earn a living out of it.

It's already free, it's already good. All I can see is it pandering to rich lazy spoilt brats, of which I personally do not think I would ever want to work for. I'm not saying that the original poster is this by any means, but that's the only group I can see a) having enough money to waste and b) being to lazy to do such things themselves.
2009-01-09 00:54:00

Author:
Elbee23
Posts: 1280


Finally, I wonder once again the reason to be paying someone. You mentioned for a school report. But let's be honest here. A school report? I haven't done formal education for several years, but what are they teaching that requires you to have someone else build a custom level in something like LBP?

I filmed a level for Marino that he created for his German class. It's a nice way to spruce up a presentation. But honestly, you wouldn't need to hire someone to create a level for something like this as it doesn't really need to be amazing.
2009-01-09 00:59:00

Author:
BassDeluxe
Posts: 984


people are easily impressed by work that they do not understand,
I once had to create an unreal level for my games & animation classes.. but since all of the teachers didnt know ****zle about the unreal editor, I just made a crappy map about 2 days before the final deadline and I still got the highest grade in class.

It is easy to impress people, as long as what you are showing is solid and everything but ugly.
You could even impress people with functions allready existing..

at my ICT classes, we had to create a database.
first my team had to present what we had made..
and we went very deep with it, everything that was possible to make navigating easyer was implemented..

team after us made crap,
and they showed every button excel/access allready made available as standard..
and still got a higher grade.. because my teacher was dumb as sh.. (told her that!)


On a sidenote,
I wouldnt mind getting payed,
but only if Id like to create it.
I dont want to get payed and get forced into something I dont want to do.
2009-01-09 12:10:00

Author:
Luos_83
Posts: 2136


You make a great point about the potential in LBP for commercial enterprise and as a medium of general expression, but that's more a point to interactive digital media in general. If business was done in VR, it'd probably be alot more extravagant a venue than LBP - they'd go more with the Star Wars style live hologram route they've been doing the last few years.

However, the potential for learning and understanding physics, or construction and mechanics, or even craftsmanship and art skills in a digital medium for an academic/scholastic environment is ripe in LBP. It would never fly in school, or with parents... but if they were smart enough to do so, this or a similar software program would work wonders for learning and connecting with kids.

I would never pay anybody to create for me though... I write lyrics, and have been contracted to do so a few times. They call it ghostwriting, and this would be ghost creating - I would definitely take money to do it for someone who has no integrity, but I would lose all credibility and personal pride as an artist to hire another person to create for me. In music, the worst of the worst are ghostwritten artists who don't write their own lyrics, don't compose their own production, and don't even create their own choreography lol - think Puff Daddy/P Diddy's famous quote: "who cares if I write rhymes, I write checks" - he didn't even write that one either, and has no shame whatsoever. Without pride in one's craft, it loses all value as a creative endeavor. If it's not a personal and endearing piece, full of soul and thought, it's not art.

Even when you write/create for someone else, and put your all into it - you're creating a soulless construct, what would be considered a homunculus. It will never be as alive and meaningful as something you made solely for yourself, or freely made for another.
2009-01-09 21:33:00

Author:
Unknown User


I must desagree...
All the LBP interest is to show various level made by various creators. I mean here that each creator that work hard on its levels add a personnal touch to the levels and you can see that. Sometimes, you could know who have created a level just seing it.
With the system of paying, it could be rapidly boring to alway play levels of the same creators...Just my thoughts..
2009-01-10 09:40:00

Author:
Takelow
Posts: 1355


I can see this happening.
Because it's the idea that matters. If you have the idea, but you just can't make it, why not get somebody that can do it to do it for you?
Both people get the credit, and you get to play the level you wanted!
2009-01-10 18:49:00

Author:
Pinchanzee
Posts: 805


^in that instance, you could liken it to production teams... there is always a director with a knack for vision and scope, and just needs the capable hands to do it. I suppose with any artisan craft, there is always an overseer who could guide a mass of people into their full potential. Executive positions to funnel in the cash flow...

Then we're talkin' quality of life, work environment, OSHA, bennies, LBP creators guild: the whole 9 yards lol

From day one I've been wanting to see companies make official, licensed LBP levels - then I saw Little Dead Space, and wanted it even more. When they released the MGS pack, I was floored, and immediately thought of every great game and high-profile company out there who should have a team working on a level pack as we speak. There's money to be had, and an eager consumer base waiting for it. I would love to see what paid professionals could do, since MM always ups the ante on us and sets the bar.

Who wouldn't want Iga to helm a handful of Castlevania levels? Ninja Gaiden? Resident Evil? Fallout?

I suppose it might discourage community creators sometimes, with an impossible standard and a constant flood of uber-levels... which might go against the grain of community creation and pride, but still I can see the tools in LBP offering so much more, and giving money to the right skillset is probably the key to that.
2009-01-10 19:03:00

Author:
Unknown User


Because it's the idea that matters. If you have the idea, but you just can't make it, why not get somebody that can do it to do it for you?

Because when the same idea is constructed by two different creators, you obtain two differents levels. If the ideas came from creators and the construction by the same hands, your level always smell these hands...

And concerning production teams, what you saidNinjaMicWZ is true for BIG companies... I think the vast majority of unknown directors do quite everything in their movies. And i think it is this way the world initially discovered great directors as Cronenberg or Lynch. They have done near everything in their first movies...
2009-01-10 20:45:00

Author:
Takelow
Posts: 1355


Personally, I wouldn't pay someone to design a level for me. I don't quite understand. First of all, the level would show up saying that person designed it instead of you, unless somehow they sent it to you. If you mean design it but then you get credit for it, it wouldn't work. Second, if you mean you giving someone a creator a great idea, then a REAL creator should make it for free. 2009-01-10 21:43:00

Author:
qrtda235566
Posts: 3664


Because when the same idea is constructed by two different creators, you obtain two differents levels. If the ideas came from creators and the construction by the same hands, your level always smell these hands...

And concerning production teams, what you saidNinjaMicWZ is true for BIG companies... I think the vast majority of unknown directors do quite everything in their movies. And i think it is this way the world initially discovered great directors as Cronenberg or Lynch. They have done near everything in their first movies...

Exactly... it just ends up that a great visionary and hard worker gets to work with like minded people who all love what they do, but need to make a living as well. The key to maintaining the quality and integrity of commercial entertainment/artistic endeavors is that the love of the art form and of the craft is still there for everyone involved. If it's being done purely for their money, then that person's work will always be missing something.

There will always be a need to sustain and gain rewards for your wok, to live and prosper, but the heart and soul of creativity is in noble and selfless intentions. If you get a 100 people who love what they do and are all 100% on the same page, working towards the same goal... there's no telling how monumental a task they can accomplish.

You can always see a more personal touch, and sometimes more focus and depth to low-budget, independent projects like film and music... and that's because there is no compromise. In that field though, the director/producer etc is always limited by their own means and the amount of assets/resources they have. If they are capable by themselves though, then without these limitations and with alot of helping hands from other hard working, talented artists the quality of their work will only increase. Creative people can feed off each other in a positive environment as well...

So even in big-budget commercial projects where things can seem very Hollywood and superficial, there is still the core artists involved that make it a great endeavor. I never write something off just because it's got a high budget and lots of exposure... it's best to be objective.
2009-01-10 22:28:00

Author:
Unknown User


i mean i wouldnt pay them $ but if they were my freind i might be the thinker to imagine it but my freind might be a much better creator. so he would build it for me and we would both get credit.
yeh once the online creation for LBP comes out i think i would have people create my vision
2009-01-11 04:52:00

Author:
Snrm
Posts: 6419


i mean i wouldnt pay them $ but if they were my freind i might be the thinker to imagine it but my freind might be a much better creator. so he would build it for me and we would both get credit.
yeh once the online creation for LBP comes out i think i would have people create my vision

The TSR (Three Stage Rocket) I have published was an adaptation of my friend who I call J on this site, who does not have LBP. I showed him some of my (early, very poor) work with rockets, and he proposed a 2 stage rocket, and drew up a technical blueprint that I built up. We tweaked and modified it and it was kind of working, but with most straight up and down rockets it was not very usable in terms of gameplay.

I had trouble sleeping that night, and so spent 2 hours writing up the first 6 pages of blueprints for what became the TSR, using my knowledge of the create engine and solving all sorts of little problems like landing the vehicle and that sort of stuff.

J saw the TSR again when it was still being calibrated, he hasn't seen it in it's current form.

I'd consider the TSR my own creation, but I doubt I would have thought of it without J's work and suggestions.

But... would I build a TSR if I was getting paid to do so? Hmmm... Well, I don't know, to be honest. It would not be bad work, as it's hard for me to go out and keep a job with the poor health that I have. I certainly would not mind being part of a "production team", working together with others to bring something together.

But... depending on the attitude of the person requesting, I don't know if I would work for an individual like the OP was requesting. It just sounds too much like laziness to me. I'll happily supervise and suggest things to others though, and most likely do it for free. But it's another thing altogether to do the work for them because they are too lazy/don't have the time to do it themselves.
2009-01-11 08:16:00

Author:
Elbee23
Posts: 1280


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