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what censor do i need to use with "End Game" censor????
Archive: 7 posts
Hi i was wondering if anyone would be able to help me. Me and my son have been creating a basket ball level we have done it all and the only problem that we have is the "End Game" Censor,My question is this...........How do i get the "End Game" censor to acctivate when all points have been won, It works when i put down a switch or a lever i was just wondering what other censor do i need to make it work. I look forward to be hearing from other members, Thank you for your time. Cheers Fuzzy. | 2012-07-22 11:32:00 Author: Unknown User |
How are you determining that "all points have been won"? Whatever that result is, then wire it into the end game tweaker. For instance, if the game is set up to play to the first team who reaches 20 points, then I would assume a counter is being used. Wire the counter to the end game and when it is full... Voila! If that's not currently how your points logic works, give us a bit more detail and I'm sure we can work out a solution. | 2012-07-22 12:06:00 Author: v0rtex Posts: 1878 |
the easiest way to do it would be to hook up the game ender to a player sensor instead of a switch or button. set the min range to 0 and the max range should be large enough to cover the game play area... will that work? | 2012-07-22 12:34:00 Author: HeySK Posts: 54 |
Use a Point Sensor wired to a Game Ender. | 2012-07-23 12:11:00 Author: BillyCrash100 Posts: 134 |
Given all the advice in this thread and your mention of a basketball game, I am going to assume here that you are using TWO counters; one for each player. If the goal for a player is to win by scoring 20 times, then it is a simple matter of following the above advice. If, however, you have 20 points in stock and want the game to end once those 20 are given (regardless to whoever), have a third counter on the side, set to 20, that counts up for both hoops being triggered. The winner of the game will be the player who has accumulated the most score points, but if you want a way to establish which of the two player counters is the highest let me know and I will give you a schematic for that. | 2012-07-23 12:33:00 Author: Antikris Posts: 1340 |
Just set the level to versus mode -> certain number of points. No need for all that jazz if youre giving points out for each score. Just multiply however many score x the number of points you award and use that as your game ender. | 2012-07-23 20:52:00 Author: Unknown User |
Use a point sensor linked with the game ender. | 2012-07-27 11:58:00 Author: Unknown User |
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