Home LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run LittleBigPlanet 1 [LBP1] Ideas and Projects [Archive]
#1
Infinate LEVEL!!!
Archive: 15 posts
:kz: I recently came across a glitch which gave me an idea.... If you get to the end of the level you are playing you normally come across the score board, right? Well, what if the level you were playing suddenly changed into a different one and you just keep playing all the levels that the author has created... or their level was based on the player teleporting to different locations. Well if you attach a switch that is attached to the same material a brain is attached to like on an enemy, then it will disappear when killed...But... if that "enemy" is attached to the level structure or back ground then the whole level will disappear along with the enemy. So, the idea is to put a emitter on a block of Dark Matter in the corner of the level to emit a different level/stage once the other level/stage is destroyed... So if it works then each stage could be emitted/re-emitted untill a scorboard is attached to an emitted level. The "glitch occurred on my new level called.. VR Escape 1.0 ~ Paintinator included Thanks and I would love to hear you expand on the idea. Sarge. | 2009-01-08 23:28:00 Author: Sgt_KILLA Posts: 5 |
Emitting an entire stage, I don't even think the thermometer can handle that kind of pounding... :eek: It would be an awesome idea though. | 2009-01-08 23:29:00 Author: Whalio Cappuccino Posts: 5250 |
It hurt my head a little when i read this(dont worry ill be alright) sounds complicated | 2009-01-08 23:30:00 Author: Sonic5411 Posts: 712 |
how would you attach one brain to the entire level? everything's glued to one? | 2009-01-08 23:33:00 Author: Trap_T Posts: 431 |
This could make for a really cool level, but as Whaaaaale said, the thermometer wouldn't really allow it. We can dream. | 2009-01-08 23:35:00 Author: BassDeluxe Posts: 984 |
Maybe tiny levels... | 2009-01-08 23:39:00 Author: moleynator Posts: 2914 |
This could make for a really cool level, but as RockSauron said, the thermometer wouldn't really allow it. We can dream. How DARE you call me RockSauron. | 2009-01-08 23:40:00 Author: Whalio Cappuccino Posts: 5250 |
Wow that's weird, I looked at your post and could have sworn it was RockSauron. I'll fix it now mate. | 2009-01-08 23:42:00 Author: BassDeluxe Posts: 984 |
This would never happen. | 2009-01-08 23:44:00 Author: Sackboy66 Posts: 42 |
This could make for a really cool level, but as Whaaaaale said, the thermometer wouldn't really allow it. We can dream. Yea the thermometer does become a problem. Although MM could allow object that has not yet been emitted to not take up space until the object is emitted would allow the concept to work. But I doubt they would look into it. But yea we can always dream. | 2009-01-08 23:46:00 Author: Sgt_KILLA Posts: 5 |
My point was completely skipped over X_X | 2009-01-08 23:48:00 Author: Trap_T Posts: 431 |
My point was completely skipped over X_X Sorry. Yes you just glue it to the background. Like I said, it was a glitch so i don't know if the full level would work. | 2009-01-08 23:51:00 Author: Sgt_KILLA Posts: 5 |
Yeah, there's nothing about this idea that wouldn't work, it's just the thermometer is a problem. However, everything in your level would have to be attached or else it would not disappear when the brain was destroyed. Although multiple brains would work too. | 2009-01-09 00:02:00 Author: BassDeluxe Posts: 984 |
I was actually just thinking of something like this... but it would work like this... make a series of levels.. or just one and change it dramatically and save the different versions to your moon and republish a new version every week, labeling under your description which one it is. This would really be helpful down the line when you run out of room to publish levels. For instance... say you have a few levels made 1-1,1-2,1-3. You could have 1-1 published and say next week 1-2 will be published in 1-1s place. So you can stack your series up and allow them to play through different chapters or versions of your levels each week. Would for sure keep people coming back to the level. I thought about making just a level where I'd make a different version and do this every few weeks... but I figured it would be too much work and would just leave it at being a good way to stack my levels that are series when I run out of room down the road. Sorry if this sounds a little confusing lol.. I'm bad with words sometimes. | 2009-01-09 00:02:00 Author: Doctor Ramatool Posts: 189 |
I was actually just thinking of something like this... but it would work like this... make a series of levels.. or just one and change it dramatically and save the different versions to your moon and republish a new version every week, labeling under your description which one it is. This would really be helpful down the line when you run out of room to publish levels. For instance... say you have a few levels made 1-1,1-2,1-3. You could have 1-1 published and say next week 1-2 will be published in 1-1s place. So you can stack your series up and allow them to play through different chapters or versions of your levels each week. Would for sure keep people coming back to the level. I thought about making just a level where I'd make a different version and do this every few weeks... but I figured it would be too much work and would just leave it at being a good way to stack my levels that are series when I run out of room down the road. Sorry if this sounds a little confusing lol.. I'm bad with words sometimes. Great idea... A good alternative to the thermometer problem but also your idea keeps others coming back and that is what some authors levels don't have, re playability. The hook that gets them to come back whould be a huge boos in plays but also in "WORLD DOMINATION!" LOL J/K | 2009-01-09 00:12:00 Author: Sgt_KILLA Posts: 5 |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.