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#1

Menu Help. Urgent

Archive: 5 posts


Hey, Here is my situation, I have a menu that has two selections. For selection A, i need to be teleported to entrance A. For selection B, I need to be teleported to Entrance B. Any help would be GREATLY appreciated.

------FIGURED IT OUT---------
2012-07-21 06:16:00

Author:
curtislarkin
Posts: 157


I Could help unless you have already got it working 2012-07-21 10:37:00

Author:
Awesome_Guy
Posts: 167


You should just be able to hook up a selector directly into your checkpoints... does that not work?2012-07-21 13:52:00

Author:
HeySK
Posts: 54


You should just be able to hook up a selector directly into your checkpoints... does that not work?

That is for a teleportation method via death. If you like to keep your sackboy alive, use a long-range, auto-mounted controlinator that disables itself immediately after it gets mounted. Put one of those in the spots where one needs to be transported to and create some logic that activates these when required.
2012-07-23 12:09:00

Author:
Antikris
Posts: 1340


That is for a teleportation method via death. If you like to keep your sackboy alive, use a long-range, auto-mounted controlinator that disables itself immediately after it gets mounted. Put one of those in the spots where one needs to be transported to and create some logic that activates these when required.
I give away a very nice Deathless Teleporter in my level: Logic Library (http://lbp.me/v/ygn7dx)

EDIT: d'Oh! Just noticed in the OP it says "FIGURED IT OUT". So never mind. Would be nice if the title were updated.
2012-07-23 13:26:00

Author:
v0rtex
Posts: 1878


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