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#1
Most needless powerup
Archive: 28 posts
All six powerups (not including the move pack ones) are useful in every section, but each have their weak points: Jetpack - the grappling hook, attract-o-gel, and bounce pads were added. There's no need for a jetpack with these objects. When it comes to picking up and throwing objects, we have the grabinators. When it comes to going anywhere from top to bottom, the jetpack would be a good use, but we also have water. Scuba diving gear - we already have the bubble machines, but the bubble machines are more useless than the scuba diving gear. Also, we can only use it in water (which I don't find a point with water). Paintinator - good for LBP1, but with the introduction to the creatinator, there's no need for the paintinator. Grappling Hook - I hope nobody votes this one, because it's the most useful tool. But it's only good for faraway objects. Not good for pulling switches that you can reach without the grappling hook. Grabinators - it only does pick up and throw. If they were seen in LBP1, we can complete a level the same way with or without the grabinators (except, fighting the Canyons boss would be easier). Creatinator - you can't pull switches with this one. And if the paintinator did the same thing in LBP1, there's no need for the creatinator. So what is the most needless power-up, and why? | 2012-07-21 01:34:00 Author: Apple2012 Posts: 1408 |
Paintinator, even though I still prefer it due to being the best representation of an usable gun for LBP levels. | 2012-07-21 02:04:00 Author: gdn001 Posts: 5891 |
Jet pack. Who uses that any more? | 2012-07-21 02:09:00 Author: SuperROBO1 Posts: 358 |
Grappling hook =p Why swing and risk falling when you can fly with the jetpack? The jetpack also allows the use of both arms for acting and retains the ability to grab objects. Apart from grabbing switches through lethal zones/materials the jetpack is simply better in every way XD | 2012-07-21 02:40:00 Author: ForgottenEnigma Posts: 1414 |
Grappling hook =p Why swing and risk falling when you can fly with the jetpack? The jetpack also allows the use of both arms for acting and retains the ability to grab objects. Apart from grabbing switches through lethal zones/materials the jetpack is simply better in every way XD That makes perfect sense. Even though the Jetpack had its role for LBP1, it's still useful. I even used the jetpack in my Glow World level, even if it's not popular anymore (I'm talking the jetpack, not the level). | 2012-07-21 03:55:00 Author: Apple2012 Posts: 1408 |
Grappling hook =p Why swing and risk falling when you can fly with the jetpack? The jetpack also allows the use of both arms for acting and retains the ability to grab objects. Apart from grabbing switches through lethal zones/materials the jetpack is simply better in every way XD Um hello? Isn't that the point? People want to be CHALLENGED so it's FUN. | 2012-07-21 04:04:00 Author: SuperROBO1 Posts: 358 |
No question, it's the grappling hook. It's probably one of the most frustrating ones to use. Just slap a jetpack in its place, I don't need a powerup hellbent on killing me. | 2012-07-22 05:12:00 Author: BIGGamerer Posts: 182 |
The Paintinator. It's just like the Creatinator, but firing paint. | 2012-07-22 13:17:00 Author: Patofan Posts: 1185 |
Seriously people? The jetpack is an amazing glitch tool. | 2012-07-24 07:51:00 Author: Monster Posts: 180 |
Paintinator - good for LBP1, but with the introduction to the creatinator, there's no need for the paintinator. Lies. The paintinator is one shot, which I like much better than the Creatinator's on/off only function. You can also easily make the Paintinator fully automatic with a sackbot and a bit of logic. For combat I would go with the Paintinator, but for anything else I think I'd go with the Creatinator. (Unless you're going for precise shots to trigger something, which the paintinator is better for because it is single fire rather than full auto) And the Paintinator is actually a gun. | 2012-07-25 21:19:00 Author: Unknown User |
Lies. The paintinator is one shot, which I like much better than the Creatinator's on/off only function. You can also easily make the Paintinator fully automatic with a sackbot and a bit of logic. For combat I would go with the Paintinator, but for anything else I think I'd go with the Creatinator. (Unless you're going for precise shots to trigger something, which the paintinator is better for because it is single fire rather than full auto) And the Paintinator is actually a gun. It can be fired in full auto, but the rate of fire is so poor that you can fire faster with multiple presses. | 2012-07-25 21:22:00 Author: gdn001 Posts: 5891 |
Jet pack. Who uses that any more? nysudyrgh loves jetpacks XD. jetpacks can be used at challenging mazes too which is usefull. anyway i perfer paintinator over creatinator for one thing. it's a gun!!! love guns. you don't need creatinator and paintinator. you just need a design, follows you, make it aim, and shoot using a emitter. EDIT: grabinators is just plain awesome. very useful as mm made in the story levels. it's epic. so epic, no one voted for it! | 2012-07-25 22:13:00 Author: Sunbunny23 Posts: 995 |
:kz: I am disappoint with the Community's Choices. The Paintinator has another-super fun- use: "Breaking" Levels. http://if.lbp.me/img/ft/14fdd094ae43cd6e722d4e6a93f3cc3433ad64d9.jpg Boy, did comphermc have some Patching to do in his level (http://lbp.me/v/4wfegd) after I was done with it. Anyways, I think the Jetpack & the Scuba Gear are kinda needless. The Jetpack Automatically puts you in the Front row, unless you block it, which is kind of bothersome. The Scuba gear is only needed if you make a Deep-Sea Exploration type level. For short underwater trips, just place a 1 or two Bubble Emitter. | 2012-07-25 22:21:00 Author: IronSkullKid99 Posts: 515 |
I honestly love them all and try to get some of the more obscure ones a nice time to shine in my levels. If I had to say one, tethered jetpack, but only because I got annoyed working with it. | 2012-07-28 17:34:00 Author: kirbyman62 Posts: 1893 |
I don't really think any of them are that useless because they all have decent visual effects. I'm guessing the paintinator is quite useless, although it is handy for creating proper guns, even if it does shoot paint, and the creatinator helmets aren't really buyable. I guess it depends on how good someone can pull off the paint gun in a versus or co-op level without using creatinators, or the jetpack without flying vehicles, etc. Besides, any which one that seems least useful is good because sooner or later, it's going to fit a specific purpose for a level more perfectly than anything else. | 2012-07-30 10:47:00 Author: Denim360 Posts: 482 |
Scuba gear of course! How many levels using Scuba gear you have seen? I've seen only 2-4. There is few good water based levels, and only few of them use scuba gear. And only few of them use it properly! | 2012-07-30 11:58:00 Author: Unknown User |
Scuba Gear. It removes the challenge in water levels. | 2012-07-30 12:30:00 Author: Kern Posts: 5078 |
Not only the scuba diving gear makes water levels too easy, but I don't see a point in water. Every time I try to make a level with water, I get bored easily and cancel the project. | 2012-07-30 19:08:00 Author: Apple2012 Posts: 1408 |
Every time I try to make a level with water, I get bored easily and cancel the project. http://i3.kym-cdn.com/entries/icons/original/000/005/393/i-know-that-feel.jpg | 2012-07-30 19:47:00 Author: IronSkullKid99 Posts: 515 |
Im guessing grabinators are overrated to not get voted. XD. scuba gear is really not important these days. im pretty sure that no one even knows that you have water... | 2012-07-30 21:35:00 Author: Sunbunny23 Posts: 995 |
LBP?2 logic and stuff can easily render many of the LittleBIGPlanet? powerups "useless." | 2012-07-30 22:05:00 Author: Cronos Dage Posts: 396 |
Im guessing grabinators are overrated to not get voted. XD. Yeah, the grabinators have a very unique use. The jetpack can do the same thing, except it's not as accurate. We can pick up and throw with the jetpack, but it's better for flying through traps only. If there's no point in water, then there's no point in the scuba diving gear. We can't use our other tools while swimming. We can use water as a way to go through traps, but the jetpack is better for the spinning traps. Fire doesn't work underwater, and we can't even use sackbots. Therefore, there's no point in water, which will make the scuba diving gear useless. The jetpack does a better job than the grappling hook, but that is the most voted upon. So how can the grappling hook be useless if the jetpack is already useless? Back in LBP1, we had sponges attached to strings and winches, which is better than a grappling hook. The only good use for the grappling hook is to grab high switches. Now the creatinator and paintinator are unrelated to the other four tools. They are made for shooting only. To those who voted the creatinator, I agree that it doesn't look like a real gun, and we had something like that in LBP1. For those who voted the paintinator, I agree that the creatinator can fire out anything and it's more realistic. In my personal opinion, the tools introduced in LBP2 do better than the tools in LBP1. | 2012-07-30 22:16:00 Author: Apple2012 Posts: 1408 |
IMO water and the scuba gear serve more aesthetically than to actual gameplay. Water itself still creates an unique gameplay effect, though, of letting you only stay underwater for 30 seconds without surfacing or finding bubbles. The scuba gear is to allow you to have a fully underwater level, where you don't want the player to drown after 30 seconds. But the main point is still aesthetics. Remember before the introduction of water in LBP1 how some levels used glitched glass or limited jetpacks to simulate water? These weren't very convincing, and therefore water came to solve that issue. | 2012-07-31 22:02:00 Author: gdn001 Posts: 5891 |
Now water is more unique, but it fills the entire level. Wouldn't it be a good idea if we can put water into pools? That would make it more realistic. But then again, Mm doesn't accept game ideas or suggestions, but they should actually do this. | 2012-07-31 22:59:00 Author: Apple2012 Posts: 1408 |
All of them have their pro's and con's but paint gun? Come on we all need our trigger finger training/ Gun fantasy now-a-days | 2012-08-01 01:05:00 Author: Unknown User |
Now water is more unique, but it fills the entire level. Wouldn't it be a good idea if we can put water into pools? That would make it more realistic. But then again, Mm doesn't accept game ideas or suggestions, but they should actually do this. In all fairness to Mm on this one, it's simply cause the ps3 ain't powerful enough for the water physics. Funny enough if you coumbine the 3d glitch and the walkthrough glass glitch you can make nice looking pools that you can go in... however it isn't the same I know. | 2012-08-01 01:16:00 Author: ForgottenEnigma Posts: 1414 |
Ok. I don't particularly like the jetpack because it has to be used cleverly - something I'm bad at. The scuba gear's fun if you have a mostly-underwater level and an enhancement-remover every now and then. I adore the paintinator because it's fun to see how fast you can shoot. I love the grappling hook and it doesn't seem to want me dead most of the time. I like the grabinators because of how versatile they are - throwing, sliding, dying etc. and finally the creatinator is nice but I don't really like what it looks like and it's firing mechanism is horrible - I prefer button mashing to button holding. So really I like them all other than the jetpack. | 2012-08-01 01:58:00 Author: Unknown User |
In all fairness to Mm on this one, it's simply cause the ps3 ain't powerful enough for the water physics. Funny enough if you coumbine the 3d glitch and the walkthrough glass glitch you can make nice looking pools that you can go in... however it isn't the same I know. I believe that we could have a water material though, that behaves like hologram, except objects and players that enter inside it behave like as in water. It wouldn't be affected by physics or anything, just define a specific area of the level that has underwater physics. And I don't believe that would be too difficult for the engine to handle. | 2012-08-01 23:27:00 Author: gdn001 Posts: 5891 |
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