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#1

menu design

Archive: 3 posts


been away from LBP, for a long time now, and just coming back to it. i have forgotten how to do some simpler design things. for example a menu. i can probably make the logic myself that's not the problem (though help would be nice). the problem is how to lay it out in an easy and intuitive way on a controller (coming back from a lot of pc gaming). what i have a is a helicopter fighting arena thingy.

in the menu i would like to have the player able to pick from, (assuming there is enough human players) player vs player, player vs ai, player player vs ai ai, player ai vs player ai, and so on. ideally i would like for everyone to be able to freely switch teams, and have the ai go on the correct team to make it as balanced as it can be, but allow that to be overridden. hopefully this all makes sense, i have never been the best at explaining things.

thanks in advance
-slidedrum
2012-07-18 22:51:00

Author:
slidedrum
Posts: 189


Watch this: comphermc's menu tutorial (http://www.youtube.com/watch?v=sZWWb6N0Sco)
And then let us know if you still need help. Toward the end he does a bit of live troubleshooting, which can be a bit confusing. But the rest is very good stuff.

Some of the logic you are talking about in your OP is going to be tough to work out in the forums. You'll probably need someone to get online and co-create with if you decide you can't get it working on your own.
2012-07-19 05:04:00

Author:
v0rtex
Posts: 1878


i have already seen that. like i said the logic is not what i need help with. it is how to lay it out. i did get an idea, witch i think will work out. but i could still use some help. what i am doing is having 4 sackbots for the ai, and 1 for each player. and the players get curses where they can pick up the sackbots and drop them into the team they will be on. witch i think is an interesting idea and does everything i need it to.2012-07-19 20:57:00

Author:
slidedrum
Posts: 189


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