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Glow-On-The_Glow! (PotC DLC Req.)

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(Err, rather, "Glow-On-The-Go") First, go to the LBP1>Tutorials Forums, and read through the first tutorial in the "Sourceless lights, invisible spikes, and a couple other tricks [UPDATED 4/29]" thread by Sehven. Follow his instructions until you get to this line -
"All that's left of the base now is a small rectangle of dissolve, but you can blast it to an even smaller shape/size if you want."
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After using explosives to blow the remaining material into a small piece...
-Place the game in Pause Mode.
- Move the material/light higher up on the screen (the remaining object will fall through the floor and disappear if you don't give it enough fall space), and place a long platform of White Material under it (for stepping on the switch).
-Add a Danger Tweaker (Settings - "No" Stiff Connections, Fall Apart) to the Light Object, and add a Switch to the Danger Tweaker.
-Change the Dissolve material to Sticker Material, and remove all of the stickers on it.
-Go into Play Mode, and as soon as you hop on the switch and hear the breaking sound, quickly go back into Pause Mode. L3 Copy the light, and place the copy directly above the original light.
-Go back into Play Mode, and as soon as the first Light Object disappears, go back into Pause Mode, and catch the falling Sticker Material before it sinks through the floor. (The one you want will be the one that is NOT attached to any Light Object.)
-Do the same thing you did to the Light, only now do it to the material itself - add the Danger Tweaker and Switch, Unpause, Activate, Pause, Copy & Place, Unpause, Catch the Remaining Material. The Sticker Material now has weight (although Sackboy can still move through it) and will always remain in "off" mode.
-You can control the Glow by tweaking the settings of the Sticker Material.
You now have Portable Glow!
2012-07-18 17:11:00

Author:
dal-n-pok
Posts: 28


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