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#1

Touch by default or not?

Archive: 18 posts


no you don't,when you enter create mode,touch for your level(in play mode!) is enabled,if you put any touch logic/material or if you don't,it doesn't matter,global touch for your level is on by default. think of this: i start creating a level,its EMPTY i switch to play mode,touch the back of the vita,and it WILL show me my finger,because it IS on by default,when i go back to level creator, turn OFF back and front touch,switch to play mode,touch my back,no finger. i'm annoyed that it's like this, i dont think that it should be on by default,it should be off,until you put some sort of touch logic/material (and it seems that you thought this is how it is,but its not.)

I still don't see the problem here. Are you saying that you want the Vita to use the normal controls by default or are you saying that LBPVita should use the normal controls or not? When you make a level, it plays in the way you decide, so clearly there's no problem there... so what's the issue here? Are you saying that you want to create in the same way as you did in LBP2 without the 'inconvenience' of accidentally using touch? Is it really that much of an inconvenience to opt out of touch altogether? The Vitas big selling point is the touch and the clarity of the screen. Would you expect a MOVE game to be playable by default with the duelshock?

When using the LBPVita (as I understand), you use the new features on the Vita throughout, which is understandable when you consider how helpful they are. The only issue I ever had was catching the back touch, but from my understanding of conversations with those that were in the Vita and the many videos I've seen, you can also create in the normal way.

When you create a level for others to play, you don't have to use touch at all, so again, I see no problem.
2012-07-16 22:48:00

Author:
GribbleGrunger
Posts: 3910


It's great that Tarsier Studio uses that creator could use touch or normal controlling

And so on...
2012-07-17 00:22:00

Author:
doggy97
Posts: 964


no no no no,you completely misunderstood me,touch is totally fine with me...(for most levels...) did you read my post in your ideas for tarsier? i think it explains what i mean most clearly.
:

when you start creating a level,the touch controls should be off by default in your player setting in your popit,and then,only when you build something that uses the touch,like a touch material,a touch sensor,etc...it will automaticaly toggle itself to what ever you did in your level that is touch...

so,i enter creating a level,the touch for the level in play mode are off by default,i create something i can touch with the front touch,automatic it will toggle the front touch to ON,i make something that uses the back touch,and back touch is on!

this will help because by default the touch is on (obviously) so for noobs,who dont know you can toggle the touch controll in your popit,this would make thair levels better,for example (this happend a lot in the beta),i enter a level by someone who didnt put ANY touch controls in the level,but DIDNT turn OFF the touch controls ,when i would play this level,i would be irritated because i will keep touching my back and see a stupid circle irritated me...instead ,the touch controls will be OFF because he didnt use any touch!
(of course you can still controll the touch controls without having to make something to touch in your level,just like you do now by going to player settings in your popit,it would just be OFF by default !



so basically,i didn't mean to judge any of the game controls,all i'm saying is that i saw alot of good levels that didn't use touch in level,yet touch was still enabled for the level(because the developers made the touch controls on by default,and i guess the level creator didn't know that you can turn touch off for the level) and when i playing with no touch,i dont want to be careful with the back .
2012-07-17 01:20:00

Author:
ythyth
Posts: 400


Ok, so now I finally get what you are saying lol. I didn't know there was an option to toggle the touch on or off 'in general'. In my opinion, it would be unwise to have it 'off' as the default setting considering the biggest selling point of the Vita IS touch. The fact that you can toggle it off is a bonus as far as I'm concerned. If 'noobs' forget to turn it off when they create then I'm sure a few well chosen and helpful words in the review would eventually cut that problem out. You wouldn't make that mistake and neither would I, now that I'm aware of it, and I'm sure it'll be the same for everyone given time and experience. At the end of the day, it's not a big deal given that you have the option to turn touch off. I often get frustrated with levels people make because of a 'choice' they made with the design. This is just another one of those choices they're going to have to make... although I do see your point and it's MORE likely to happen because of ignorance than bad design.

Just a thought: When you boot LBPVita up for the first time and Stephen Fry's mellifluous voice kicks in, explaining the new features, would he first have to explain that you need to turn the feature 'ON' in order for his voice over to make sense? Wouldn't it make sense to have the features turned on for all the story levels too considering they'll be using every new feature throughout? I think if you step back from it you'll actually begin to understand that it NEEDS to be on from the start, and having the option to turn them off is a huge bonus, not an inconvenience
2012-07-17 10:07:00

Author:
GribbleGrunger
Posts: 3910


I'm a bit torn on this one. On the one hand, having it on encourages exploration of the feature. On the other hand, I didn't k ow there was an option at first so Hoppy would unintentionally show a finger mark when touching the back of the screen. A level comment clued me in.

In the end, though, it's more of a judgement call than an issue. Not a big deal.
2012-07-17 11:41:00

Author:
CCubbage
Posts: 4430


I'm a bit torn on this one. On the one hand, having it on encourages exploration of the feature. On the other hand, I didn't k ow there was an option at first so Hoppy would unintentionally show a finger mark when touching the back of the screen. A level comment clued me in.

In the end, though, it's more of a judgement call than an issue. Not a big deal.

And a darned fine level that was too, if I may say. Although the guy demoing it just didn't fully understand the concept of the game...

The thing is though, you DID eventually realise, so I don't see this as a big deal either. If people can spend hours and hours figuring out logic, I'm sure they can spend 2 minutes figuring out how to untick a box
2012-07-17 12:06:00

Author:
GribbleGrunger
Posts: 3910


[...]
when you start creating a level,the touch controls should be off by default in your player setting in your popit,and then,only when you build something that uses the touch,like a touch material,a touch sensor,etc...it will automaticaly toggle itself to what ever you did in your level that is touch...

I do understand your issue, but LittleBigPlanet has always been about making creation as accessible as possible for the users. Therefore Global Touch is enabled by default in a fresh level, as it is one of the new key features in LBP PSV.
We want new creators (with little or no LBP experience) to have this feature instantly "at their fingertips" (lol) without having to browse through a series of menues, and this is the reason for the current setup. Seasoned creators, such as most users here on LBPCentral.com, will most likely be capable of locating the setting in the Popit menu and disable it if they feel it is too intrusive
2012-07-17 12:10:00

Author:
Slaeden-Bob
Posts: 605


It's difficult talking to a moving target 2012-07-17 12:11:00

Author:
GribbleGrunger
Posts: 3910


well,i still dont think you FULLY understand me,i want touch off by default but when you place in your level ANYTHING you can touch,it will then AUTOMATICALLY turn on!
i understand that it makes more sense for it to be on by default,but with what i suggested you can't actually noticed it's not on by default because it will toggle automatically , so if i place a touch sensor on my level to active when i touch something with my back touch,it will activate the back touch for my level(the toggle is in player settings in your popit BTW)
and if you use something for the front touch it will then TURN ON the front touch for your level. so,the the thing is i have seen A LOT of real fun and nice levels,that didn't turn off the touch,but did not build anything to touch... i guess more players will notice the toggle when the full version is released...anyway, what i suggest will not only help noobs(because the beta had some great levels that had the problem) it will also help you by saving time....(but its alot more for our fun when were playing online)... and it wont even be noticed,because the second you put touch it will turn it on,the second you remove ALL the touch,it will be off.
2012-07-17 13:50:00

Author:
ythyth
Posts: 400


oh, now you ARE talking about create mode?!


well,i still dont think you FULLY understand me,i want touch off by default but when you place in your level ANYTHING you can touch,it will then AUTOMATICALLY turn on!

But if it automatically turned on that would make your idea redundant wouldn't it?


i understand that it makes more sense for it to be on by default,but with what i suggested you can't actually noticed it's not on by default because it will toggle automatically , so if i place a touch sensor on my level to active when i touch something with my back touch,it will activate the back touch for my level(the toggle is in player settings in your popit BTW)

So you want it to be LBP2 by default until you 'tell' it to be the Vita version... Like I said, that would go against the whole point of LBPVita and the idea of App creation (which will simulate Phone and Pad games; which use touch throughout) The arguments for it being on by default far outweigh the argument for it being off by default.


and if you use something for the front touch it will then TURN ON the front touch for your level. so,the the thing is i have seen A LOT of real fun and nice levels,that didn't turn off the touch,but did not build anything to touch... i guess more players will notice the toggle when the full version is released...anyway, what i suggest will not only help noobs(because the beta had some great levels that had the problem) it will also help you by saving time....(but its alot more for our fun when were playing online)... and it wont even be noticed,because the second you put touch it will turn it on,the second you remove ALL the touch,it will be off.

In light of the hours people put in creating complex logic and designing set pieces, I hardly think that you could describe unticking a box as 'saving time'. It seems such a small and trivial thing to be honest. Like I said in a previous post: a thoughtful comment in a review could rectify that easily. I would also imagine that Stephen Fry may well have something whimsical to say about turning it off in the intro too.

"If you don't want to get all touchy, feely, then you can always choose to turn touch control off."
2012-07-17 14:10:00

Author:
GribbleGrunger
Posts: 3910


oh, now you ARE talking about create mode?! "

first of all,i was always talking about create mode,and the reason for my idea is not saving time,yes i want LPBV to be LBP2 UNTIL you place ANY sort of a something that you can touch. so the toggle will be off by default,but if you place any touch it will turn on(no need to turn it on or off yourself.) this will help only if the creator didnt use touch,it will just be off because he didnt use any touch. ok?






But if it automatically turned on that would make your idea redundant wouldn't it?


"

that IS my idea


it seems like you always MISS my main point,IT WILL SWITCH AUTOMATICALLY!!

and it will help if you if you dont want to be disturbed about touching the back when playing a level without touch,just because the creator forgot to turn the toggle off.
2012-07-17 14:40:00

Author:
ythyth
Posts: 400


it seems like you always MISS my main point,IT WILL SWITCH AUTOMATICALLY!!

I'm not missing your point at all. You want it to switch on 'automatically' which is the same as it being on by default.


and it will help if you if you dont want to be disturbed about touching the back when playing a level without touch,just because the creator forgot to turn the toggle off.

But because it switched on automatically, the creator will have to turn it off. It's not me misunderstanding, it's me reading what you've written lol

1/ It's on by default when you start the game up and play the story levels (so that can't be what you are saying)

2/ It's on by default when you create but you can turn it off if you want (This I believe is the area you are talking about)

3/ You want it to turn on 'automatically' in create mode (which makes your request for it being turned off in create by default redundant)

4/ You want it only to turn on when the creator puts something in his level that needs the feature! (am I getting warmer)
2012-07-17 15:22:00

Author:
GribbleGrunger
Posts: 3910


Taking the conversation a bit to the side:

The backscreen touch in LBPV has a bit of smarts coded in. It will attempt to tell if the touch is intentional or not. If you simply lay your fingers on the backscreen and keep them there in the same place it will not register is as a intended touch and not show the cursor. So perhaps this issue won't be as bit an issue as you think it may be.
2012-07-17 15:27:00

Author:
Lockstitch
Posts: 415


Taking the conversation a bit to the side:

The backscreen touch in LBPV has a bit of smarts coded in. It will attempt to tell if the touch is intentional or not. If you simply lay your fingers on the backscreen and keep them there in the same place it will not register is as a intended touch and not show the cursor. So perhaps this issue won't be as bit an issue as you think it may be.

That's a nice idea.
2012-07-17 15:29:00

Author:
GribbleGrunger
Posts: 3910


I'm not missing your point at all. You want it to switch on 'automatically' which is the same as it being on by default.



But because it switched on automatically, the creator will have to turn it off. It's not me misunderstanding, it's me reading what you've written lol

1/ It's on by default when you start the game up and play the story levels (so that can't be what you are saying)

2/ It's on by default when you create but you can turn it off if you want (This I believe is the area you are talking about)

3/ You want it to turn on 'automatically' in create mode (which makes your request for it being turned off in create by default redundant)

4/ You want it only to turn on when the creator puts something in his level that needs the feature! (am I getting warmer)

1. what? you cant turn them off in play mode,it will be on unless the creator turned it off(i'm assuming there will be some levels in the story that aren't gonna use touch,and touch will be disabled for the level)

2.yep,that's how the game is working right now.

3.yep,you wont notice it,because the sec you put something that you can touch,it will be on

4.yep...and if you remove all the touch from your level it will toggle touch off .



But because it switched on automatically, the creator will have to turn it off. It's not me misunderstanding, it's me reading what you've written lol


ha? how will it be the same? right now if i enter creating a level it will be on. does not matter if i used any touch controls in the level. and i would play the level the back touch will bug me out...this will happen until i would turn it off in gameplay controls...(i know this is not hard,but it still it was not done by most good levels in the beta...)


edit:


Taking the conversation a bit to the side:

The backscreen touch in LBPV has a bit of smarts coded in. It will attempt to tell if the touch is intentional or not. If you simply lay your fingers on the backscreen and keep them there in the same place it will not register is as a intended touch and not show the cursor. So perhaps this issue won't be as bit an issue as you think it may be.

well,i did not know that,but still when i played a level that had no touch in,and i held my vita as usual(freely) (and the creator left the touch on) i was still getting a cursor on my screen,usually going crazy because i have several fingers on the back...
2012-07-17 16:08:00

Author:
ythyth
Posts: 400


OK, so you mean that it IS on by default when in create mode, BUT it is off when people finally PUBLISH their level IF they haven't used any 'touch' mechanics or logic?! yes? That would be quite handy actually.

by the way, Syroc has responded above and evidently the back touch has a degree of intelligence (if that's the right word). If you keep your hand steady and touch the back to hold the Vita, the touch will turn off thinking it's an unintentional contact. pretty neat if you ask me... but I fully support your idea for create and think it should be included in the final build
2012-07-17 16:16:00

Author:
GribbleGrunger
Posts: 3910


OK, so you mean that it IS on by default when in create mode, BUT it is off when people finally PUBLISH their level IF they haven't used any 'touch' mechanics or logic?! yes? That would be quite handy actually.

by the way, Syroc has responded above and evidently the back touch has a degree of intelligence (if that's the right word). If you keep your hand steady and touch the back to hold the Vita, the touch will turn off thinking it's an unintentional contact. pretty neat if you ask me... but I fully support your idea for create and think it should be included in the final build

well,this is pretty much what i mean,expect it will already be off when they publish it because they didn't use any touch. i do mean it will be off by default,but you wont need to toggle it or ANYTHING if you want to use touch,just use touch logic or something,and it will turn on for you(this is basically not noticeable,because when you place touch it will just work,so there is no different there between it being on by default or not,the main different here is if they didnt use any touch it will switch to off (actually,it will STAY off,cuz it was off by default...)

glad you liked it

and im happy to hear our back touch is smarter than i thought,but it's still probably a bit more comfortable to just turn it off,BTW i dont think that that's Syroc
2012-07-17 17:25:00

Author:
ythyth
Posts: 400


Adjusting to the Vita form factor and learning to hold it properly is just something everyone needs to get used to. This is an issue with a lot of Vita games. I remember getting Hot Shots at launch, the back touch was enabled by default to show distance/elevation on the fairway and I kept turning the indicator on for half a second accidentally and wondering what kept popping up on the screen.

ythyth, your idea to enable global touch automatically when stuff is added to the level sounds fine...but it's more book keeping and frankly doesn't seem worth the added complication/potential for bugs. What if touch enabled objects were pre-captured and emitted, etc. Things are rarely as simple as they appear. I think both creators and players will get used to this feature in short order.
2012-07-17 18:56:00

Author:
fullofwin
Posts: 1214


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