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Zombie Epidemic (Top-Down Shooter) [v0.40]

Archive: 12 posts


It's finally here! After 45 days of hard work, a playable version of Zombie Epidemic has been published. Queue it here (http://lbp.me/v/czqhd7)! Please provide feedback, it's necessary that I receive feedback so I know what to improve on.

I've been working on this level for a long time, and I'm publishing the level in its unfinished state because I promised the availability of a playable WIP of this level today and because I'm looking for some feedback so I can improve this level and make it better, hence why I'm doing this F4F stuff.

The main goal of creating this level is to create a zombie shooter using brand new, revolutionary logic, and creative gameplay. I started this level because I was tired of seeing COD:Zombie crapfests littering LBP2, and I wanted to create a zombie shooter with as much effort put into it as the amount of effort put into a level from one of the elite creators here.

Logic is the main strong point of this level. It's unlikely you'll find the same logic seen in my shooter Zombie Epidemic in other levels. I wouldn't have bothered if I had seen a good Boxhead remake, or if I had seen reloading logic as complex and functional as mine.

Among some notable features are the following:

1. Realistic reloading: All weapons except for the pistol have a limited amount of ammo. Weapons, where it makes sense, have a limited amount of clip ammo and reserve ammo. Also, you can reload whenever possible.

2. Boxhead-style multiplier and unlock system: The level uses a custom-made multiplier system. The multiplier goes up when you kill zombies, but goes down when you don't kill zombies for a set amount of time. As the multiplier goes up, it becomes harder to maintain its value. The only way to earn new weapons and upgrade them is to increase the multiplier to certain amounts.

3. Multiple zombie types that all can navigate around basic walls: There are 8 types of zombies that are introduced as you progress through the game. One type can regenerate health when not shot. Another moves faster when shot. All of these zombies can navigate around basic walls.

4. Complex health system and for the player and zombies: Feedback-based logic and spot-on hit detection allows for the player and zombies to take varying amounts of damage, even at the same time.

5. Wave system, gradually increasing difficulty, and dynamic spawn system: Enemies come in waves and the game increases in difficulty at a steady pace. In addition to all this, a dynamic spawn system as seen in my previous level, Code Red, ensures that you'll never see a single zombie spawn in an unfair location.

Don't forget to post helpful feedback to assist in improving the level!
2012-07-16 04:08:00

Author:
BIGGamerer
Posts: 182


Holy moly! This sounds great! I wish I could play it but sadly I don't have a proper internet connection to use for my PS3. Anyways, I'm looking forward to the level, the logic you're using sounds amazing and really grabbed my attention! 2012-07-17 15:32:00

Author:
SolidNInja2020
Posts: 39


Just released v0.22. The original level has now been made a sub-level, and I've added a new menu system. It only has two options, but later on it will have more.2012-07-17 18:41:00

Author:
BIGGamerer
Posts: 182


This sounds quite interesting ! Queued and I'm really looking forward to it 2012-07-17 20:23:00

Author:
Pyrotrooper91
Posts: 337


v0.23 has just been published. It contains a minor fix which was causing display issues with the menu. v0.26 will be the next version to be published, which will focus on improving the HUD.2012-07-17 23:03:00

Author:
BIGGamerer
Posts: 182


adding to the queue2012-07-17 23:46:00

Author:
biorogue
Posts: 8424


I've decided to hold off my HUD improvement for later. For now I've released v0.25; it includes a "more levels" option where you can access some extra levels. I'm currently thinking of adding a new arena, bumping up the total amount of arenas from 1 to 2.

EDIT: And now I've made a quick fix. v0.26 is out with main menu music and a new sound effect for pressing circle while navigating the menus.
2012-07-19 02:38:00

Author:
BIGGamerer
Posts: 182


I like Zombies , Queued and looking forward to it.2012-07-19 20:57:00

Author:
RakasaPlus
Posts: 136


I'm gonna give it to straight, this level is amazing. The zombie logic was awesome and got more challenging with wave after wave. It addicting and I would of played it more but i only got second place, with a score of 37,355. Ohwell it got a like and heart from me so i can try again later.

My only complaint is the bland map design. Its not to big of a deal and I'm hoping with more updates you'll add more maps to pick from.

Ps for my f4f level could play my enemy beta test. http://lbp.me/v/cr3z7k I'm working on a major update to add 14 enemies but for now just test it with the just the 4 and with your skill of enemy logic i'd be glad if you gave me any feed back.
2012-07-19 21:39:00

Author:
SilverTriforce7
Posts: 183


Sorry for the bump, but I've made my first few gameplay fixes with v0.30 of my shooter. Regenerative zombies now flee the player when they have less than 50% health to try and regenerate health. Also, the emitter-blocking issue with barrels has been fixed. The next update will focus on improving game performance and enemy AI.2012-07-22 01:16:00

Author:
BIGGamerer
Posts: 182


Since I've made major updates to this level in the past week, I'm bumping this. Here's a quick list of the stuff done:

v0.31: Changed logic that triggers the game to begin spawning enemies. It now spawns enemies as soon as the player reads through the magic mouth tutorial.

v0.35: Streamlined and enhanced game performance. The regenerative zombie flees the player but does not pursue the player again until it has fully regained health. The tough zombie hit detection has been improved. Scoring issues fixed.

v0.37: Fixed a major bug that allowed players to fire an extra shotgun shot that did not deplete your ammunition by firing the shotgun normally, switching to another gun immediately after, and switching back to the shotgun without pressing R1.

v0.40: Fixed a major bug caused by v0.37 which caused the shotgun to not function at all.

Look out for v0.43 to drop in the coming days. It will include a new help option in the main menu.
2012-07-29 03:25:00

Author:
BIGGamerer
Posts: 182


Very nice. The core of the game is rock solid and very fun to play. I did have a problem with changing weapons. You have to press two buttons at the same time. Its fine in the beginning when there are less bad guys, but when there are 20 or more there is no way I can stop to press two buttons at the same time without dieing. I mostly stuck with the pistol because of this even though I thought you had some very cool weapons. You should somehow make it so you only have to press one button. The visuals could use more work as the bad guys look all the same and the background is kind of bland. Other than that, you have an awesome game going here. nice job.

If you could check out my music level in my signature for f4f
2012-07-30 05:34:00

Author:
Greensmurfy
Posts: 300


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