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Sprocketz ( Platformer Minigame )

Archive: 16 posts


http://img198.imageshack.us/img198/3457/0e91435ce987630e1e09d88.png (http://imageshack.us/photo/my-images/198/0e91435ce987630e1e09d88.png/)

Emitters! Lot's of Emitters! and Logic!
This is my first real Minigame, I gave it a kinda old wood / metal theme because I think I goes well with the level and the gameplay, it's fairly simple, you start at the top, then, when the level starts you just jump down where the big orange arrow is, then you complete the obstacle and shoots back up where you started, the level will now choose a new obstacle ( chooses between 20 different ) and just repeat that. Try to get as many point bubbles as possible!
This is my most complex and advanced level so far, So feedback is MUCH appreciated, and as always, report ANY bugs or glitches etc. and I'll try to fix them

Note* I will add more obstacles / rooms in near future!

Level link Here! (http://lbp.me/v/ct5xt8)

http://img191.imageshack.us/img191/9497/904d185b6c14655643feb17.jpg (http://imageshack.us/photo/my-images/191/904d185b6c14655643feb17.jpg/)

http://img826.imageshack.us/img826/9836/68b2b15fd362082944f1582.jpg (http://imageshack.us/photo/my-images/826/68b2b15fd362082944f1582.jpg/)

http://img109.imageshack.us/img109/4610/14bfd55cc33258879053fd3.jpg (http://imageshack.us/photo/my-images/109/14bfd55cc33258879053fd3.jpg/)

http://img818.imageshack.us/img818/5213/67b4c70b8d150df5779dfde.jpg (http://imageshack.us/photo/my-images/818/67b4c70b8d150df5779dfde.jpg/)
http://lbp.me/v/ct5xt8
2012-07-11 22:48:00

Author:
AcAnimate
Posts: 174


Just played it several times, and thoroughly enjoyed it. I didn't come across any bugs, although there was one room that I assume is supposed to shoot you over to the other side, and always killed me. Maybe I was doing something wrong, though...it goes by so fast. I like the use of random obstacles. Great level overall!

Please check out the level in my sig. If you don't have someone to play with, you can fire up a second controller and get the feel for the game by yourself.
2012-07-12 02:21:00

Author:
Brannayen
Posts: 438


Wow , this looks worth the try ! I added it to my queue 2012-07-12 06:52:00

Author:
Pyrotrooper91
Posts: 337


Just played it several times, and thoroughly enjoyed it. I didn't come across any bugs, although there was one room that I assume is supposed to shoot you over to the other side, and always killed me. Maybe I was doing something wrong, though...it goes by so fast. I like the use of random obstacles. Great level overall!

Please check out the level in my sig. If you don't have someone to play with, you can fire up a second controller and get the feel for the game by yourself.

Hmm.. I'm not sure what should possible kill you, but if it's the room where there's a piston kinda thing that pushes you to the right, then there is a sponge wheel you'd have to grab, otherwise you will hit the spikes on the wall

Thanks for playing my level
I'll be sure to check out your level as soon as I have time
2012-07-12 14:27:00

Author:
AcAnimate
Posts: 174


Like I said, I probably missed something. It just always caught me by surprise and never saw the sponge. My bad =) Still enjoyed it.2012-07-12 16:45:00

Author:
Brannayen
Posts: 438


I'm not into mini games all that much. Probably because I've always been a fan of platform gameplay. Being said that, I was curious enough to give this level a go because I rather enjoyed your other levels. Well, this was truly fun and a little stressful. I really liked how each room changed to make it more challenging as I progressed on and the visuals was well created for this mini game. I plan on replaying this again because it was not only fun but you stated that each room changes with every different game played. Well done2012-07-12 17:19:00

Author:
tripple_sss
Posts: 250


I queued the level! it looks really nice! If you wish you can play any of my level ^_^2012-07-12 19:50:00

Author:
Arnald23
Posts: 1843


This level was excellent. I played it yesterday while trying to find a level on the Cool Pages that didn't look heartbreakingly boring, and I'm so glad I did! The gameplay was always intersting for me, and I found my self more and more rivited by what I would find down the next hole. However, the prizes at the end are set to how many lives a player has left? Couldn't one just not move the entire time and get all those prizes? Wouldn't points seem to make a little more sense? Or both, maybe. Great level, though.2012-07-12 20:52:00

Author:
Unknown User


Okay I played this level 5 times only quitting so I could write this review. Man that was just plain awesome. It was very addicting and even though i sucked really bad it still made me hope to get the highscore. I didn't find any bugs really so kudos for that. Also like Trackrise said, couldn't you just stand there and get the prises, I'd make it so the timer only up when you where in the challenge room not above, either way good job at doing lbp a favor by making this awesome level.

Ps. Please feedback one of these levels in the link https://lbpcentral.lbp-hub.com/index.php?t=72241-The-Free-Roam-Adventures-of-the-Beta-Cavern-Rpg&p=1023186#post1023186
2012-07-12 21:26:00

Author:
SilverTriforce7
Posts: 183


However, the prizes at the end are set to how many lives a player has left? Couldn't one just not move the entire time and get all those prizes? Wouldn't points seem to make a little more sense? Or both, maybe. Great level, though.

Yeah, I realized this as well, really not sure why I didn't think of that before xD And yes, I will update the level so that it's point's, not lives
2012-07-13 01:53:00

Author:
AcAnimate
Posts: 174


This was great! One nitpick though: It wasn't random. If you want, i can show you a simple piece of logic that will ensure you get different rooms everytime you play. I used it in many of my levels. This was still great though, and i hearted it because i will probably play it again in the future 2012-07-23 22:54:00

Author:
Deurklink1
Posts: 346


Difficult yet fun and addictive. That's how I would describe this level, considering that I suck at platforming in LittleBigPlanet.
I really like the visual style you used. There were quite a few moving parts in the background that didn't distract from the gameplay at all. I also liked the little Easter egg at the beginning. Easter eggs are always good!
As mentioned above, the level isn't truly random, as the description claims. This is a shame, since it would be even more addicting and would keep me coming back for more. For now, though, I quickly learned the pattern after a couple of plays.
I have a few complaints about the different sections. In a very small amount of the sections felt like I died cheaply. I can't recall specific sections at the moment though. Also, in most of the sections I didn't feel like the point bubbles...flowed incredibly well. I didn't feel like I could get a good multiplier going. Placing a few point bubbles along the path you're supposed to go might also help gameplay flow a bit better, as opposed to having me stop to think about how I should approach that next jump.
Overall, though, I thoroughly enjoyed the survival challenge. It was simple to understand. I didn't need to read some blurb to know what I was supposed to be doing. I still died, though. A lot.

F4F level is in my signature!
2012-07-24 03:51:00

Author:
crazymario
Posts: 657


Difficult yet fun and addictive. That's how I would describe this level, considering that I suck at platforming in LittleBigPlanet.
I really like the visual style you used. There were quite a few moving parts in the background that didn't distract from the gameplay at all. I also liked the little Easter egg at the beginning. Easter eggs are always good!
As mentioned above, the level isn't truly random, as the description claims. This is a shame, since it would be even more addicting and would keep me coming back for more. For now, though, I quickly learned the pattern after a couple of plays.
I have a few complaints about the different sections. In a very small amount of the sections felt like I died cheaply. I can't recall specific sections at the moment though. Also, in most of the sections I didn't feel like the point bubbles...flowed incredibly well. I didn't feel like I could get a good multiplier going. Placing a few point bubbles along the path you're supposed to go might also help gameplay flow a bit better, as opposed to having me stop to think about how I should approach that next jump.
Overall, though, I thoroughly enjoyed the survival challenge. It was simple to understand. I didn't need to read some blurb to know what I was supposed to be doing. I still died, though. A lot.


I completely agree with this review one thing i might add is that the level seemed a little dark to me so in some rooms i could not tell where i was going and what was there so maybe add some dim but not too bright lights like the antique lights you used only set to a decent dim light setting or making the materials you used a lighter color. Other Happy Gadders I HIGHLY RECOMEND playing this unique level. But yes a great level indeed AT LEAST deserving of a LBPC Spotlight. Also if you would not mind playing an reviewing my level Poseidon's Temple at: http://lbp.me/v/-v4vcq
2012-07-24 04:30:00

Author:
Ben21
Posts: 127


As mentioned above, the level isn't truly random, as the description claims. This is a shame, since it would be even more addicting and would keep me coming back for more. For now, though, I quickly learned the pattern after a couple of plays.

I know, it is 100% Random when you LOAD the level... but if you just press replay, it's the same pattern again :/ That's because Mm chose to make the Randomizer like that, if you however returns to the pod and then load it again it's a completely new pattern, so in a way, it is random I'm currently trying to fix it

Sorry for late reply, I've been on vacation for the last two weeks*
2012-07-29 13:29:00

Author:
AcAnimate
Posts: 174


This is a fantastic game! The visuals are great and the gameplay is smart! I love the different rooms, and the difficulty is great too, it made me just a little scared everytime I jumped down to a new one lol.

Please check out Geometry Wars Galaxies and let me know what you think!
2012-07-29 14:35:00

Author:
Turkeyntz
Posts: 88


I only got to play for a few minutes, but this was EXCELLENT!!! I really loved it.

2 comments. There were a couple of times when I entered through the exit. When that happened, I often found myself grabbing some quick prize bubbles before being popped back to the safe zone. One could easily game the system if they kept going in the "out door". You could fix this by putting the exit on a rotating platorm so that your exit is one-way only. A more easy fix would be to remove the prize bubbles that appear over the exit.

The game was also a tiny hair too foggy on my tv. It's a super minor suggestion, but I'd have liked a smidge less fog.

I'll be going back to this level for sure! nice work.
2012-07-29 21:13:00

Author:
HeySK
Posts: 54


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