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#1

Cave of Darkness

Archive: 4 posts


This level is a very dark and eerie cave (obviously). It's short and easy because it's more focused on visuals to see what I can do, don't get me wrong though, it has enough gameplay stuff to satisfy you, bounce-pads, water (big part of the cave) storyline, a puzzle, a race and a challenge. I've done my best to make it as good as possible, I've tested it quite a bit until I dreamt about it in my sleep (as a figure of speech) and squashed as many, if not all bugs as possible.

So if you like scenic levels with nice gameplay and a storyline, play my level.
http://lbp.me/v/crz8q8

http://lbp.me/v/crz8q8
2012-07-10 12:17:00

Author:
Unknown User


um.... link?2012-07-10 12:30:00

Author:
Unknown User


http://lbp.me/v/crz8q8

like in my post. If that is the correct way to link it though.
2012-07-10 22:12:00

Author:
Unknown User


Just played it, not bad but I do think some things should be changed.

1) Most of the floor was very flat. Making it bumpy would make it look much nicer. (http://if.lbp.me/img/ft/d7ff321cd1a26ec13ca0557fef9846b6b31b7d12.jpg)

2) After flipping the underwater switch, there was nothing to tell the player that something changed. You should add a short cut-scene, a light or something to tell the player to go back up. (http://i6.lbp.me/img/ft/9b66f897236f8fab0d637a23e67a7e6b50456173.jpg)

3) The demons were pretty much just an excuse for the player to do the work for the man at the beginning, they weren't used at all other than seen in the walls. You might want to put them in the level as enemies. (http://i5.lbp.me/img/ft/e1501693afd95c11b0dfddf64a3d0c0f1a95177f.jpg)

4) I got stuck on the wheel and almost died because it was moving too fast for me to swim out. If you add a barrier there it would prevent cheap deaths. (http://i3.lbp.me/img/ft/9d3554fa4283c3d95e931986889ce2ee3c11b3cf.jpg)
2012-07-11 00:39:00

Author:
Zero10100
Posts: 385


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