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#1
Switch between sackbots with multiple players
Archive: 3 posts
I want to make an online versus level where all players start together at the entrance of a park, go in, and then they all go to a top down view and can free roam a park by themselves. I want them to also be able to walk up to individual buildings and enter them alone (switching to a standard camera) and be able to shop for items and stuff in these buildings and leave when they want. http://i1230.photobucket.com/albums/ee489/Nick930930/addb03c64f27733f3ced7ab3afb5a917b879fb0e.jpg http://i1230.photobucket.com/albums/ee489/Nick930930/81275ba636e3236e4ec4379bd714a21af215e953.jpg Meanwhile, while players are exploring, there will be one BIG building where a concert is going on and you can come and go when you please and see the band play (bands will switch between sets). http://i1230.photobucket.com/albums/ee489/Nick930930/5009b232ecc4ba595fbd26d0b4e7ae08bfc02e04.jpg Can anyone give me an easy to follow walkthrough on the most efficient way to do the logic for this idea? I feel the cameras will be a real pain to work with when there's multiple players. | 2012-07-10 03:51:00 Author: Nick930930 Posts: 878 |
If I understand this correctly then this should work. Place this on the players. http://id.lbp.me/img/ft/6dd5b8f09a59cfd082e220e0fddfb6c17e5683d8.jpg -The impact sensor should be triggered by a tag on the building when the player enters or exits. -The tag needs to be labeled for the player controlling the bot(player 1/player 2). Place this on the entrances and the exits. http://ic.lbp.me/img/ft/26c2dafffa9ffe9535bf71b210da81fb8ce49bc4.jpg -The impact sensor needs to detect the tag on the players. -Emit the top-down bot/normal bot, depending on if the player is entering or exiting. -Copy this for every player Each player will need to be controlling the bots remotely. As long as you use a Game Camera everything should work normally. Hopefully I explained this well enough. | 2012-07-10 04:37:00 Author: Zero10100 Posts: 385 |
Let me clarify a little well just to make sure though. I have it set up so that when you are in the player sensor range of any of those kiosks, you can press triangle to "Enter" that kiosk to do whatever. I plan on having stores set up where you can pick a T-Shirt as a prize or something and collect them in prize bubbles. So I'm not actually walking into the buildings but rather pressing triangle to interact with them. | 2012-07-10 05:39:00 Author: Nick930930 Posts: 878 |
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