#1
Sackbot custom checkpoint problems.
Archive: 3 posts
I am making a ninja level that uses a sackbot for your main character. I followed this tutorial, http://www.youtube.com/watch?v=X4zq0QOXzbw&list=HL1341887704&feature=mh_lolz to figure out how to make a checkpoint for the sackbot. The checkpoints worked perfectly! ...Almost! Here's the problem I am having: My ninja sackbot can double jump, throw shurikens and roll, however, when he dies and spawns at the nearest checkpoint, the only thing he can do is double jump. I don't know how to fix this. ![]() ![]() | 2012-07-10 03:41:00 Author: Unknown User ![]() |
Does the effect of throwing shurikens or rolling involve wiring between the sackbot and the scenery? If so, change to wireless signals (tags and tag sensors). | 2012-07-10 04:09:00 Author: L1N3R1D3R ![]() Posts: 13447 |
The shurikens are using emitters with one direction splitter and two AND gates connected to them, the rolling has an impact sensor. Nothing is connected to the scenery. ![]() EDIT: Oh my... I feel VERY, VEEERRY silly right now... I fixed the problem. Everything needed to be attached to the receiving controllinator. I had all the tools attached to the sackbot itself, which created the problems. Thank you for your suggestion, though, L1N3R1D3R, it was greatly appreciated! | 2012-07-10 04:31:00 Author: Unknown User ![]() |
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