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#1

Are you sick of Platformers?

Archive: 48 posts


I am but it might just be me.When I put platformers on my queue it usually sits there for for a couple of months before I play it or delete it. I prefer level that don't look like LBP or have completely different gameplay like retro levels.2012-07-09 16:33:00

Author:
Halfire
Posts: 132


LBP is platfromer in core so there should be always patfroming levels... not to mention is most popular level genre. Lockstich and Raceingcreed got known just for making arty pure platfromers, so i dont think comunity is sick of it thru i personally prefer minigames2012-07-09 16:43:00

Author:
Shadowriver
Posts: 3991


I'm the other way. i dislike none-platformers normally on LBP. C:

All hail the platformer!
2012-07-09 16:43:00

Author:
Lord-Dreamerz
Posts: 4261


If you hate platformers, queue my levels :hrmf:2012-07-09 17:00:00

Author:
Deurklink1
Posts: 346


I like both platformers and minigames, But I've raised my account on Platformers and I will continue to do that!
However, I will be releasing a Minigame in a few days xD But it have some platformer elements...
Also ( Like other have already said ) some of the most known creators only make platformers like Lockstitch, RikiRiki-ita and so on
2012-07-09 17:01:00

Author:
AcAnimate
Posts: 174


I have and always will love and create platoformers. For me, LBP is all about the scenery and the attention to detail. In a platformer you can go at your own pace and appreciate that the creator tried to impersonate real life using the power of LBP. That is what is impressive to me. 2012-07-09 17:17:00

Author:
LittleBigSnooth
Posts: 454


I've never really made any platformers, but I love to play them! I like to make costumes on LBP, but I really do like platformers.2012-07-09 17:21:00

Author:
amoney1999
Posts: 1202


Being a physics sim, it is a little disappointing to see LBP used solely as a platformer by some creators. Sure, LBP1 was fairly limiting in terms of what you could do, drifting outside the realms of a platformer was quite a task, but with LBP2 it feels like a wasted opportunity not to.
It's sad to see great creators from LBP1 not really trying to venture anywhere new. Steve_Big_Guns was my favourite creator prior to LBP2, and maintains that title due to the fact he's not scared to try the new stuff that LBP2 opened up.
SBG is just a great example of how I feel people should use the game.


However, I enjoy a platformer as much as the next person and I'd never advocate people completely stop creating those levels. However, I do feel that building a rep as a platformer creator is the easy route in comparison to being more creative, so maybe it's a good starting place for new players.
2012-07-09 18:47:00

Author:
Ostler5000
Posts: 1017


Who can't love a good platformer?2012-07-09 19:12:00

Author:
Unknown User


Woah, I'm your exact opposite.
I love levels that bring back that charming LBP feeling and use what LBP is at its heart to their advantage, that crafty, cutesy feel. It makes you feel like LBP is so big, although LBP2 has made LBP feel even larger. It's just that thing about LBP I miss, it feels like it's gone so far, like it just left the old feel in the dust. That's probably my ONE and ONLY gripe in the whole LBP series. Although I really love the broader, more intuitive feeling to LBP2. I don't know, both games are awesome. :hero:

Although I can kind of feel what you're saying. Some platformers can get REALLY repetitive or generic, and I found that FOREST PLATFORMERS tend to do this a LOT. They usually all have the same style, the same platforming elements, and even the same music. It's kind of unoriginal.
When I see a creative, challenging, and honest platformer, I just can't resist playing it. Originality is a big deal for me.
I see a lot of these in typical platformers, and I honestly don't like them too much. Things like switches EVERYWHERE, doing redundant tasks, and especially multiple cutscenes that slice into and stop the action like a stoplight are real turn-offs.
That's what I mean when I say original and honest. Platformers with fast, smooth, creative, and fun gameplay are what I like. That's my opinion though.
2012-07-09 19:24:00

Author:
Sackpapoi
Posts: 1195


SBG is just a great example of how I feel people should use the game.

Completely disagree. Steve does indeed make some really cool stuff...but he abuses the crap out of LBP to make it do things it doesn't do very well and the editor doesn't support very well. Hardly the example I'd want or expect everyone to emmulate.

IMHO what's holding back platformers is that the game makes a distinction between players and sackbots. There should only be sackbots, sackbots should be able to trigger checkpoints, etc. When the game stops treating player controlled sackbots as 2nd class citizens I think you'll start seeing more people doing cool things with platformers.
2012-07-09 20:08:00

Author:
fullofwin
Posts: 1214


I still <3 platformers, especially fast-paced platformers like AcAnimate's (and RikiRiki-Ita's, in that case) last two levels.2012-07-10 00:11:00

Author:
L1N3R1D3R
Posts: 13447


Who would hate platformers? I like platformers, and I tried hard to make one. Well I did, but I should come back with more.2012-07-10 01:10:00

Author:
Apple2012
Posts: 1408


If it does nothing new, I won't play it. A level should be unique. Most platformers are the same stupid running and jumping, or they do something unorignal like using the attract-o-gel or grappling hook. Levels like RikiRiki-ita's Polarized (http://lbp.me/v/4k1dw7) are a good example of platformers I'd like to play. (The 2 player mode is genius!) Levels like Alpha24bauer's Sunset Paradise (http://lbp.me/v/-3qq89) are an example of the boring, unorignal platformers that do nothing new and are definitely not worth a play. (Ooh fancy visuals! Where's the gameplay?)2012-07-10 20:48:00

Author:
BIGGamerer
Posts: 182


Nah. Platforming is one of those basic things in gaming that never gets old, if done correctly.2012-07-10 20:49:00

Author:
SnipySev
Posts: 2452


If it does nothing new, I won't play it. A level should be unique. Most platformers are the same stupid running and jumping, or they do something unorignal like using the attract-o-gel or grappling hook. Levels like RikiRiki-ita's Polarized (http://lbp.me/v/4k1dw7) are a good example of platformers I'd like to play. (The 2 player mode is genius!) Levels like Alpha24bauer's Sunset Paradise (http://lbp.me/v/-3qq89) are an example of the boring, unorignal platformers that do nothing new and are definitely not worth a play. (Ooh fancy visuals! Where's the gameplay?)

My platformer includes a light that follows you. You can use the L1 button to toggle on/off and the L2/R2 buttons can change the color of the light. You also have these light sensors that flash until the player light is the same color as the flashing light.
2012-07-10 20:52:00

Author:
Apple2012
Posts: 1408


If it does nothing new, I won't play it. A level should be unique. Most platformers are the same stupid running and jumping, or they do something unorignal like using the attract-o-gel or grappling hook. Levels like RikiRiki-ita's Polarized (http://lbp.me/v/4k1dw7) are a good example of platformers I'd like to play. (The 2 player mode is genius!) Levels like Alpha24bauer's Sunset Paradise (http://lbp.me/v/-3qq89) are an example of the boring, unorignal platformers that do nothing new and are definitely not worth a play. (Ooh fancy visuals! Where's the gameplay?)
Totally agree. To me, levels that are just getting from point A to point B in an extremely simple and slow-paced manner are boring. They usually contain a large set of unnecessary cutscenes and gameplay you could barely even call run-and-jump. It's so straightforward!
I like platformers that are special and mix it up a bit, go in a variety of directions, and take their time without going too slow. If they're original and new, I like it. If it's been done sooo many times before and feels generic and boring, I don't.
However, fast platformers are somewhere in between for me. They can be fun, energetic, and creative, but they're starting to become more and more common. Whenever a level style becomes a trend, it starts losing its shine IMO. BUT most of them are still very creative. As long as a level doesn't take too much from another and the creator put their own effort and care into it, I like it.
2012-07-10 20:58:00

Author:
Sackpapoi
Posts: 1195


My platformer includes a light that follows you. You can use the L1 button to toggle on/off and the L2/R2 buttons can change the color of the light. You also have these light sensors that flash until the player light is the same color as the flashing light.

Shameless advertising?
2012-07-10 23:21:00

Author:
Valeview
Posts: 1581


I love myself a nice plaformer, but to me most of them seems to be doing the same thing over and over and over again.

I have already pulled a switch to have a camera show me that obvious passage opening, I have already bounced over spikes using bouncepads and I have already grapple-hooked my way by using bouncepads on the walls. I couldn't care less about visuals; gameplay is all when I play a level and if it dosn't do anything new then I will most likely leave before it ends.



It's sad to see great creators from LBP1 not really trying to venture anywhere new. Steve_Big_Guns was my favourite creator prior to LBP2, and maintains that title due to the fact he's not scared to try the new stuff that LBP2 opened up.
SBG is just a great example of how I feel people should use the game.


I think that some experimentation is always healthy, stepping out of the comfort zone as a creator is always a great task but may result in excellent stuff; relying on the same old methods isn't fun for the player, and I can't see how that would be fun for the creator either. I believe the main reason creators from LBP1 stick to their platformers is simply because the mountain of complex logic to learn is simply too intimidating.

Who wants to spend months upon months trying to master the logic tools and producing a new control scheme that feels good when you can just pull off some platforming with good ol' sacky? That stuff takes time. I spent several months developing a minigame where you use fat ponys to race eachother; getting the ponies done took ages, especially the constant tweaking and balancing a completely new game requires.

Look at your basic LBP platformer. We already have the rules for a level layed out via LBP's storymode, Sackboy's controls are already there from the start and the gameply is fairly easy to pull off. No wonder LBP1-creators won't make completely new games; it takes AGES to master and there's a whole new dimension of things to pay attention to for the level to be of quality such as the rules of your all new game and the control scheme.
2012-07-11 00:09:00

Author:
Mnniska
Posts: 531


Shameless advertising?

I'm talking about how unique my level is compared to most platformers. Whatever technique I used to make that level, I should use it for now on.
2012-07-11 00:42:00

Author:
Apple2012
Posts: 1408


I hate platformers with absolutely no theme. Like, it's just... platforming. Nothing else. That's it. No humor, no actual reason why we're in this platforming area, no reason why I should be playing, what a waste of time, I'd much rather be playing something actually entertaining.2012-07-11 00:57:00

Author:
lemurboy12
Posts: 842


I love platformers and always have, but most of the time I can't help but think it as the "default".. if using the sackpeople.. It is the default character, with default health, power-ups & spawning/player system.. That may sound insulting but it is not. What is important in those platformers is usually the environment, theme, obstacles and maybe a cool story. We already know exactly how to play so lets go. That does not mean there isn't any innovation in these platforemers though. The vast amount of detail and length in some platformers is mind blowing. Alley cat always comes to mind with this.. Just epic, long, action packed, with stuff doing things everywhere.. I just love the prompts really while running like hell. I gotta say too that intekinetic is a hilariously beastly "platformer". Showing off its chromed-out gears and golden clockwork action everywhere.
The thing is.. I have always been disappointed and surprised at the lack of "Player sackbot" levels.. Sackbots are pretty cool if the controls and abilities have been made well. It is a shame they are limited in their own ways too, it is sometimes cumbersome to deal with respawn and sackbots are very fragile... with no invincibility setting either.. If you think about it, how many multiplayer player sackbot levels have you played? One single level comes to mind and maybe a few others.. but not many at all.. Personally, side scrolling sackbot level are my favorites. It is like an enhanced unique experience that still kinda feels traditionally lbp. Mnniska I think, has the perfect balance of this. That fine line with being artsy crafty lbp platforming, but secretly using controlinators and sackbots a lot of the time! :o That gives you normally one new interesting ability so that it's still mostly familiar. The colorful cardboard animated characters sure help keep it traditional but much more interactive and lively.
I play lbp to find everything that deviates from the norm. usually people who seem to use lbp as a "middle man" to get their ideas out or enjoy the challenge of working around the limitations of lbp2 to create their ideas. Concepts with replay value or a distinct "full game" experience. Whether they are side scrolling, top down or 3D I love them all.
2012-07-11 05:06:00

Author:
Dortr
Posts: 548


For me, platformers are what lbp was built on and I enjoy them when they are done right, I would say that depending on how it is made, a platforming level will make it or break it when to comes to being fun and enjoyable, it's what lbp started at it's core and I enjoy them as often as I can 2012-07-12 05:41:00

Author:
damaz10
Posts: 771


I'm all good for playing a unique, complex platformer, but I'm semi-sick of making them...2012-07-12 06:59:00

Author:
Ironface
Posts: 432


I will never tire of the bar scene... I mean, platformers.2012-07-12 07:23:00

Author:
midnight_heist
Posts: 2513


If it does nothing new, I won't play it. A level should be unique. Most platformers are the same stupid running and jumping, or they do something unorignal like using the attract-o-gel or grappling hook. Levels like RikiRiki-ita's Polarized (http://lbp.me/v/4k1dw7) are a good example of platformers I'd like to play. (The 2 player mode is genius!) Levels like Alpha24bauer's Sunset Paradise (http://lbp.me/v/-3qq89) are an example of the boring, unorignal platformers that do nothing new and are definitely not worth a play. (Ooh fancy visuals! Where's the gameplay?)

Very true. A lot of good platforms I've played have rubbish visuals.

Platforms are great as long as they feel fresh, and have something that makes them stand out from the crowd of the typical boring platformers that you see too many of.
2012-07-12 13:21:00

Author:
Ali_Star
Posts: 4085


I really don't mind the platformer genre but I'm getting sick of it just being sackboy jumping through a level. It's a lot more fun to me when there are extra features instead of my normal sackboy.2012-07-13 16:11:00

Author:
Halfire
Posts: 132


Ha ha, that's odd. Well, responding to those who get tired of controlling sackboy, I actually prefer it. There are times when I think a level could be way better in a sackbot or vehicle or something of the sort, or maybe something could be added.
But whenever it's just straight up platforming, I prefer the basic sackperson. I also like it when I LOOK like myself, I'm not in some weird sackbot with a weird costume. I don't know why, I just like it better. I feel special.
2012-07-13 22:36:00

Author:
Sackpapoi
Posts: 1195


this may be the most unpopular opinion, but the platforming in lbp is and always has been, bad. So you could say I've been sick of the platforming in lbp for a long time, but the level design people come up with to combat the bad platforming element is where i find the fun to come from, though I do find it unnecessary that you have to put so much effort on the level where a few randomly placed blocks in another platforming game would be more fun.2012-07-16 10:30:00

Author:
PPp_Killer
Posts: 449


I is also fed up of platformers but there was no thread in the PSP sections so I posted here.We want adventure,story and quests kinda level !2012-07-16 11:32:00

Author:
ILOVEMYGF52
Posts: 242


I love the platformers in lbp 2 but there are some after playing so many fill that there just re-hashed but by some one else.Not like copying but just some fill the same.2012-07-16 20:19:00

Author:
Lbphart3
Posts: 813


i'm kinda like you,i love levels that you wouldn't guess there were made in LBP,but because i play them so much i usually sometimes miss platforms,and then i play platforms 2012-07-17 18:40:00

Author:
ythyth
Posts: 400


I don't think I'll ever really get tired of them as long as people keep making fun ones. I am working on a few in various stages of completion. But I'm also working on auto races (can't wait for Karting) and some levels where you just build things. Variety is the spice of life.2012-07-17 18:56:00

Author:
DreadRandal
Posts: 434


I don't really play other peoples levels in LBP...but I'm sick of making them, yes. In fact have no intention of making another platformer as long as I live. They take a lot of time and creative energy to produce, especially when you're an obsessive perfectionist like me, and I'm not investing 6 months of my life into making something for a community full of cretins who will ultimately flock in their droves to tell me I suck, that I'm *** or that I'm retarded. Although I don't publish my stuff any more, my recent projects have all been music, movies, top down shooters, etc., since I generally find stuff like that more cathartic and less stressful to create than the epic, sprawling platformers I used to make.2012-07-18 00:19:00

Author:
Ungreth
Posts: 2130


I don't really play other peoples levels in LBP...but I'm sick of making them, yes. In fact have no intention of making another platformer as long as I live. They take a lot of time and creative energy to produce, especially when you're an obsessive perfectionist like me, and I'm not investing 6 months of my life into making something for a community full of cretins who will ultimately flock in their droves to tell me I suck, that I'm *** or that I'm retarded. Although I don't publish my stuff any more, my recent projects have all been music, movies, top down shooters, etc., since I generally find stuff like that more cathartic and less stressful to create than the epic, sprawling platformers I used to make.

Bummer. I was waiting for Gothic Reverie 3 based on the works of Evanescense....

Seriously, though. I've come to the conclusion that whether I like Platformerl depends on if they incorporate unique ideas that keep me interested. A cool mechanic or great story that sets it apart.
2012-07-18 02:07:00

Author:
CCubbage
Posts: 4430


Bummer. I was waiting for Gothic Reverie 3 based on the works of Evanescense....

Seriously, though. I've come to the conclusion that whether I like Platformerl depends on if they incorporate unique ideas that keep me interested. A cool mechanic or great story that sets it apart.

Lol, I actually had the idea of a Gothic Reverie 3 floating around my mind a while back, but as for Evanescence? Erm....no. The plan was to base the level around songs either by Siouxie and the Banshees or by Fields of the Nephilim. In the end I decided to make a Space Assassins sequel instead, so GR3 never came to fruition.
2012-07-18 02:22:00

Author:
Ungreth
Posts: 2130


That feel when you just started a new platformer project, then you see this thread.2012-07-18 02:50:00

Author:
Captain_Dinosaur
Posts: 214


I started a thread like this on littlebignetwork. I like platformers, but only when they have something new to offer. I think alot of them are boring though. I like that this game has tons of different gameplay styles to create, but yeah, it obviously, most of the time, has roots to plain old platforming.2012-07-18 03:01:00

Author:
Blackbeltnick95
Posts: 129


I like the levels as long as they are good. If i play a platformer, I mainly look for one with something very unique about so I don't get sick of them.2012-07-18 07:13:00

Author:
koltonaugust
Posts: 1382


Platforming is why I love this game 2012-07-18 07:17:00

Author:
OmegaSlayer
Posts: 5112


Platformers are the most predominant genre in LBP2, the most Community Spotlighted genre, and the most Mm picked genre (since StevenI took over).
So platformers are the majority? Yep. And I think that whether you like platformers or not is really a matter of personal taste. You can see that in the Mm picks. Spaff usually didn't pick platformers for the LBP2 Mm picks, and StevenI had to pick two non-platformers every week so he wouldn't look biased.
As for me? Well, I am pretty sick of them. After looking at platformers in the community, I've concluded this:
Making a platformer with good visuals? A little tough. Making a platformer with fun gameplay? Now that is a challenge. There are plenty of levels out there that look good, but are really just to look at. You're not even playing them, you're just going through the motions. I'm sorry, but I'm not going to really like your level if you are simply doing the same thing two hundred thousand million people have done before. There are exceptions, of course, where the visuals are so jaw-destroyingly excellent that you forget about the gameplay (Part one of the Bloodstone Saga, for example), or if there's a really good story, but they are few and far between. Most of the time, there is a level with somewhat-good visuals but repetitive, boring gameplay that gets Mm picked and community spotlighted and then the entire world waxes love over it. But for me, it's boring. I just play the whole thing with the same facial expression I have when I check my emails. Worst of all, these levels make it hard to find levels with actually great gameplay. You can't really tell whether a level with be like Freezer Burn or if it would just be a letdown, as people give the same love to each. The community spotlight reviews are little help. There have been all too many times where an enthusiastic spotlight crew member loves a level that, for me, is pretty boring. Words like "polished gameplay", "fun level", and "nice visuals" are used in almost every single review of a community spotlighted level and they've come to mean nothing for me, easily implying boring gameplay as much as original gameplay. But I play through all the platformers, thinking. "Oh, perhaps this will be like Kaleida's Maze, or Firestarter", and I have no real way of knowing. I end up playing through a bunch of boring levels just to find one great one. It's almost become a chore.

It's not just forest levels that are repetitive. It's all types of platformers. One type that really annoys me is the "Move pack-esque", a sub-genre of levels which I've named myself. They usually take place in some kind of house, overuse a bunch of move pack items, materials, and stickers, have some "wacky" characters, and generally almost identical to the move pack story level "The House that Science Built", except without any of the exciting parts.

So, there's my rant.
2012-07-28 23:23:00

Author:
Kalawishis
Posts: 928


OP, I assume you don't own LittleBIGPlanet?1 or LBP?PSP?2012-07-30 23:20:00

Author:
Cronos Dage
Posts: 396


The run-in-a-straight-line platformers (coughMMpickscough) do get old, but I think there's still a lack of non-linear platformers out there. Maybe there just aren't that many fans of them, but personally, I prefer to build/play this type of level over anything else. Some of them can offer a ton of gameplay and replay value. It's a real pain to find good ones, maybe because they're such a pain in the sack to build correctly hehe2012-07-31 18:03:00

Author:
Unknown User


Why not try a hybrid of both 0.o2012-07-31 19:33:00

Author:
Unknown User


There are exceptions, of course, where the visuals are so jaw-destroyingly excellent that you forget about the gameplay (Part one of the Bloodstone Saga, for example), or if there's a really good story, but they are few and far between.

Thanks...but I don't consider BloodStone Part 1 to be a platformer. There aren't any platforms unless you want to count the ground plane; you probably need at least 2 platforms for a proper platformer.
2012-07-31 19:47:00

Author:
fullofwin
Posts: 1214


Platformers are the most predominant genre in LBP2, the most Community Spotlighted genre, and the most Mm picked genre (since StevenI took over).
So platformers are the majority? Yep. And I think that whether you like platformers or not is really a matter of personal taste. You can see that in the Mm picks. Spaff usually didn't pick platformers for the LBP2 Mm picks, and StevenI had to pick two non-platformers every week so he wouldn't look biased.
As for me? Well, I am pretty sick of them. After looking at platformers in the community, I've concluded this:
Making a platformer with good visuals? A little tough. Making a platformer with fun gameplay? Now that is a challenge. There are plenty of levels out there that look good, but are really just to look at. You're not even playing them, you're just going through the motions. I'm sorry, but I'm not going to really like your level if you are simply doing the same thing two hundred thousand million people have done before. There are exceptions, of course, where the visuals are so jaw-destroyingly excellent that you forget about the gameplay (Part one of the Bloodstone Saga, for example), or if there's a really good story, but they are few and far between. Most of the time, there is a level with somewhat-good visuals but repetitive, boring gameplay that gets Mm picked and community spotlighted and then the entire world waxes love over it. But for me, it's boring. I just play the whole thing with the same facial expression I have when I check my emails. Worst of all, these levels make it hard to find levels with actually great gameplay. You can't really tell whether a level with be like Freezer Burn or if it would just be a letdown, as people give the same love to each. The community spotlight reviews are little help. There have been all too many times where an enthusiastic spotlight crew member loves a level that, for me, is pretty boring. Words like "polished gameplay", "fun level", and "nice visuals" are used in almost every single review of a community spotlighted level and they've come to mean nothing for me, easily implying boring gameplay as much as original gameplay. But I play through all the platformers, thinking. "Oh, perhaps this will be like Kaleida's Maze, or Firestarter", and I have no real way of knowing. I end up playing through a bunch of boring levels just to find one great one. It's almost become a chore.

It's not just forest levels that are repetitive. It's all types of platformers. One type that really annoys me is the "Move pack-esque", a sub-genre of levels which I've named myself. They usually take place in some kind of house, overuse a bunch of move pack items, materials, and stickers, have some "wacky" characters, and generally almost identical to the move pack story level "The House that Science Built", except without any of the exciting parts.

So, there's my rant.

We write our reviews on the community spotlights because we enjoy letting people know why WE enjoyed it. We write these reviews to give our readers an idea of WHY we chose the level to spotlight, and to give the player an idea of what they might experience if they choose to play the level we chose. Sure, there may be a few levels I didn't enjoy as much as the next crew member, but I still write out the positive things I noticed about the level when I'm composing a spotlight comment.

My point here, is that we don't necessarily provide you with reasons to play the level we spotlight, it's more of a way to express our satisfaction with the level, and to give you an idea of why it's spotlight or Spotlight nod material. I don't custom tailor my comments to describe the things other people expect/do not expect to see in a level we spotlight. It's more of a "Why I enjoyed this, and why you (as a community) may like this" Other Crew members may have different views. This is just my way of seeing things.
2012-07-31 19:51:00

Author:
grayspence
Posts: 1990


I am sick of plat formers yes but not all of them are bad some of them are really good, but the ones I hate are for example that Easter plat former cekmeout made I did not like that at all and now you see him bragging a lot just because he has a crown prrrrffffttttt some of my friends deserve crowns because the amount of detail I have seen in there creations is amazing but it is very unlikely they will get noticed and will be left in the shadows 2012-08-09 15:34:00

Author:
Unknown User


I disagree i feel that he pushes lbp to its limit which is great if more people did that id enjoyblbp more. I played platformers enough in lbp1 when i turned on my ps3 that one fateful day in october 2010 in saw a lbp2 beta i flipped out at the fact ive never heard of it beforehand seeing all the wonderful things u can now do all made or remade in the early post launch months made me happy to own it but by fall 2011 everyhinggot less and less creative imo platformers are mostly the same i prefer games even though their harder to make.2012-08-12 20:13:00

Author:
Razortehkill
Posts: 173


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