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Special Forces "The Tactical Stealth Shooter"

Archive: 22 posts


Jgsstl & Suckapunch23, present: Special Forces "The Tactical Stealth Shooter"

Have you ever played a shooter, and said "This isn't my game style..."? Whether you're a stealth, run-and-gun, sniper, explosives, or a behind the lines type player, we comply.

You're in a middle eastern-esque city, creeping silently through a building where hostages are being held. You see a guard smoking a cigarette about 60 feet ahead, down the hallway. You slowly screw on the suppressor of your M9, and fire a single shot, shattering the light. The guard is alerted by the sudden noise. He goes to look around. It's pitch black, so you flip on your flashlight, blinding the guard, and fire three shots directly into his chest. He hits the floor. You continue to the end of the hallway to find a door, locked. You place a breach charge on the outside of the door, and stand back. It explodes, and as you rush into the room, rather than hostages you see explosives, lots of explosives, all less than 30 minutes of going off. You begin to frantically rush around the room, looking for someway to stop the explosion, a call from HQ comes in. The transmission is broken by a signal jammer, it's up to you to get out of there as fast as possible. You run for the nearest exit, and dive out of a two story window, landing in the street. Gunfire erupts from around you, and you are trapped. In a firefight, and in a gamble with time. You run blindly through the street, hoping to dodge the ambush. You make it to the outskirts of the city, and as you hold off the enemies rapidly approaching, you hear the blades of a CH-47 and see the silhouette in the distance, coming over the horizon. You feel relief, but at the same time the explosives detonate. A fireball tears into the sky as the heat blast hits you, the fire spreading rapidly. The CH-47 lands, and as you rush to it, you can't help but think... "What's next?"

I see a lot of projects that don't pull through. We on the other hand have a lot so far. For starters I'd like to say we NEED more people for this to be as smooth as possible. That means more logic masters, map designers, and stickering/shading gurus. We're competent bug testers/fixers, and we don't say something is finished until it's FINISHED.

Job positions:

Leaders:
Suckapunch23
Jgsstl


Logic Masters
Open
Open
Open

Map Designers
Open
Open
Open

Stickering/Objects
Modern_Soldier00
Open
Open

Music
DJVoldo (Thank you!(: )

A quick reminder to all who apply, letting things go, or being lazy, just won't cut it. We need dedicated creators.
As for "Pics or it didn't happen" Here are some developmental pics.


Weapons (Plenty more to come)
40811
Vodnik
40812
Sackbot Logic (So far, WIP)
40813
HMMWV
40814
Interior, Sucka&Jgsstl, Makarov
40815
Prop. set, WIP
40816
2012-07-09 06:13:00

Author:
jgsstl
Posts: 95


Skilled movie creators would also be greatly appreciated!2012-07-09 06:18:00

Author:
Unknown User


Will is be an FPS or a side scroller?

I have alot of experience in the former.
2012-07-09 07:07:00

Author:
Codybean1
Posts: 75


Will is be an FPS or a side scroller?

I have alot of experience in the former.


It is in fact, a side scroller. If you're interesed in the spots message me on PSN.
2012-07-09 07:18:00

Author:
jgsstl
Posts: 95


Or me. We're together most the time. While you may be more skilled in FPS's, you may want to play one of my gun giveaways or join me sometime to get a feel for the weapon use. Gameplay is both simplistic and extremely sophisticated. I'd also like to point out the fact that most pictures are of objects I've created, that being said, Jgsstl packs a punch in scenic definition. This is going to look far better than the photos make it out to be!2012-07-09 07:23:00

Author:
Unknown User


*Quicknote. Razzorwire is out.2012-07-10 04:06:00

Author:
jgsstl
Posts: 95


We'd like to welcome Modern_Soldier00 to the team as Stickering/Objects! Glad to have you on board.2012-07-11 07:55:00

Author:
jgsstl
Posts: 95


We're going to begin the Beta testing, within the week. The keys will be given out over PSN. If you're interested P.M. me @ : jgsstl2012-07-12 08:37:00

Author:
jgsstl
Posts: 95


UPDATE: Beta testing is going to take place two weeks from today.
Get your keys before they run out.
2012-07-24 01:35:00

Author:
jgsstl
Posts: 95


I Would Love to do Logic, and Maybe Map designing, I'm pretty good at Map designing but better at Logic2012-07-24 16:38:00

Author:
Awesome_Guy
Posts: 167


That'd be great if you could help. J's gone for this week, but I'll be working hard on this most mornings. I'll send you an invite tomorrow morning (I live in mountain time)2012-07-25 08:03:00

Author:
Unknown User


We'll see how he does, if he's good he's on the team.2012-07-25 08:36:00

Author:
jgsstl
Posts: 95


So modern is mostly on his Soviet Socom account. Dunno if you want to add that name to the list or not.2012-08-01 17:24:00

Author:
Unknown User


http://lbp.me/p/qvpmpmn
http://lbp.me/p/qvpmn55
http://lbp.me/p/qvrgypx
Here are some photos of the detailed interiors and the sackbot.
2012-08-12 21:46:00

Author:
Unknown User


i wanna play it if the betas not over otherwise shoot me a msg when its out2012-08-12 22:00:00

Author:
Razortehkill
Posts: 173


I'll be out for a week, so no PSN until Saturday for me, which is too bad considering I have all the updated items for the game. Ask Jgsstl for more info on the level in the meantime.2012-08-12 23:17:00

Author:
Unknown User


More features that will be included are
- Randomly generated loot
- custom load outs
- uniform customization and
- Easter eggs/cheats

EDIT:
More features
- Possibly hundreds of weapons
- Extremely advanced AI
- Multiple play style support.
2012-08-18 06:23:00

Author:
Unknown User


J and I have recently been looking into attachments for weapons as well. I'd very much appreciate everyone answering: do you think different clips should be added? We can add 100 bullet clips to assault rifles, but we were wondering if they'd really be worth the time. Weapon attachments will include under barrels, and scopes as well as silencers and flashlights.2012-08-21 08:44:00

Author:
Unknown User


Alright, so the beta is being delayed, until we get more testers. SIGN UP FOR THE BETA PEOPLE! Sign up here under this thread! All you have to include is why you want a key!2012-08-31 00:19:00

Author:
jgsstl
Posts: 95


This may be too big for lbp22013-01-08 17:39:00

Author:
Unknown User


Chances are that Lbp 3 will be on the ps4, meaning it will be unlikely that Lbp 2 levels will be compatible with it. If you stop now most of you/team's hard work will be in vain.

You would mostly have to start from scratch as far as modeling goes (and that can take a ridiculous amount of time). I kindly suggest you to keep at it, Lbp 2's decline may have started but it will not be a big deal until lbp3 is released (mostly in a few years at the earliest). You should have plenty of time to finish the project.

If you have to cut back on some features do not be afraid to do so, I know just like you the limitations of Lbp 2, my Silent hill 3 project is breaking the limits of the game as well. It also is especially hard creating it solo, but I would not have it any other way. Yours series has great potential and it would not be good for it to languish away unpublished.

Never give in, there is no greater time than now.
2013-01-09 07:11:00

Author:
Rem25
Posts: 32


Luckily though I've managed to help build and create most of the firearms that will be used in this project, most of these weapons are Russian & European e.g. H&K G36, AK-103...

Unfortunately if the main plot and levels aren't released in LBP2, hopefully the demo that SP23s making will be,
its just a quick shooter demo that'll be released to show what the controls and graphics are like.

EDIT:

Here are just a couple of weapons:
444484444944450444514445244453
2013-02-19 01:42:00

Author:
bayley1066
Posts: 1


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