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#1

Need to make grab perminent

Archive: 7 posts


Ok, so I've discovered that in my enthusiasm to make a certain section of my game, I overlooked a simple fact: if sackboy lets go earlier than he is supposed to, he can take a short cut DOH!!! and I was so proud of that section.

I don't really want to go the sackbot route just so I can disable the controller for those brief moments, so is there a way of making sure sackboy can't let go?
2012-07-07 17:42:00

Author:
GribbleGrunger
Posts: 3910


There are only two ways I can think to force players to remain attached to something grabable, the first would be Sackbots, like you said. The other would be a Cutscene camera set to disable controllers. When the 'Disable Controllers' option is ticked, it prevents players from adding or removing any inputs from their Sackthing. This is why sometimes, when a cutscene is triggered by a lever, you'll see your character stuck to the switch while the cutscene plays.

Other than that, though, I think you're forced to go with Sackbots.


Alternatively, you could just cover up your shortcut and only have it become available after the player(s) have done what they're supposed do, of course.
2012-07-07 17:53:00

Author:
Ostler5000
Posts: 1017


There are only two ways I can think to force players to remain attached to something grabable, the first would be Sackbots, like you said. The other would be a Cutscene camera set to disable controllers. When the 'Disable Controllers' option is ticked, it prevents players from adding or removing any inputs from their Sackthing. This is why sometimes, when a cutscene is triggered by a lever, you'll see your character stuck to the switch while the cutscene plays.

Other than that, though, I think you're forced to go with Sackbots.


Alternatively, you could just cover up your shortcut and only have it become available after the player(s) have done what they're supposed do, of course.

I thought of covering up the shortcut but it's almost impossible to do because of the way it's laid out. I'll try that camera trick you suggested first. that could work well if i set it up right. I'm assuming you can set that up and still keep the full screen? other than that the only way I can think of getting around it is to have invisible holo with a hazard on it and only turn it back off when sackboy lets go at exactly the right moment (which is automatically set for that anyway)... not sure whether that would be acceptable though, and wouldn't be obvious to the player what i've done and why
2012-07-07 18:06:00

Author:
GribbleGrunger
Posts: 3910


Well, you'll lose some of the screens height when the camera is active, however you could still have it track players and such, so I can't picture it being much of an issue.

Forgot to mention - one issue you may encounter with this setup, is if you have multiple players, you'll have to be clever regarding how and when you activate the cameras. You'd need to ensure that all players are grabbing at the same time.
2012-07-07 18:11:00

Author:
Ostler5000
Posts: 1017


Well, you'll lose some of the screens height when the camera is active, however you could still have it track players and such, so I can't picture it being much of an issue.

Forgot to mention - one issue you may encounter with this setup, is if you have multiple players, you'll have to be clever regarding how and when you activate the cameras. You'd need to ensure that all players are grabbing at the same time.

darn it, that makes it **** near impossible then. I'll have to go with my cop out idea. I suppose I could emit a door to cover the short cut like you said... oh, God, I really wished I'd thought this through before I committed to the design. thanks again, I can always count on you to come up with something
2012-07-07 18:16:00

Author:
GribbleGrunger
Posts: 3910


Off the top of my head - could you have the camera activated by a grab sensor on the object and set it to require all?2012-07-07 19:13:00

Author:
guitarsareboring
Posts: 35


Off the top of my head - could you have the camera activated by a grab sensor on the object and set it to require all?

cheers i'll give that a go
2012-07-07 20:55:00

Author:
GribbleGrunger
Posts: 3910


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