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#1

The Shadow of Your Smile

Archive: 23 posts


A level reflecting on the loss of a loved one.
Grab the hearts with R1 to score and unlock the story..
All feedback appreciated and reciprocated..

LBP.me link:http://lbp.me/v/ckgj4-

http://lbp.me/v/v/ckgj4-

http://i375.photobucket.com/albums/oo195/liampatrickberry/shadow.jpg
http://i375.photobucket.com/albums/oo195/liampatrickberry/shadow2.jpg
http://i375.photobucket.com/albums/oo195/liampatrickberry/shadow3.jpg
http://i375.photobucket.com/albums/oo195/liampatrickberry/shadow4.jpg
2012-07-04 20:04:00

Author:
EnochRoot
Posts: 533


Cool , I was waiting for a new level from you Enoch Queued and looking forward to it !2012-07-04 20:36:00

Author:
Pyrotrooper91
Posts: 337


Thanks Pyro, this ones a strange level that I don't think many will get, especially the troll elements. I'll check yours and feedback mate.2012-07-04 21:59:00

Author:
EnochRoot
Posts: 533


Hi, will play the level as soon as QP..oh wait, wrong site queued man.

EDIT: Played. I really like this one man. I thought the silhouette style suited it well. Loved the story, was sad but ended up sad and happy at the same time. really tugs at the ole heart strings. Excellent. question though. In this pic here, is that tree branch deco or you made it?

http://i0.lbp.me/img/ft/b003bcddaf426c315825d08181fc6c6821705a30.jpg

and in this pic here. I'm going to borrow this idea please. It's just the precise answer I've been looking for.

http://ib.lbp.me/img/ft/d7be9d922eff3d24a8149366e82ca057903f4a8f.jpg
2012-07-04 22:40:00

Author:
biorogue
Posts: 8424


I just checked it out and it is a sticker from move pack. There's a Branch-bare and a Branch-leafy, using the sticker was a thermo saver compared to making a real intricate object with lots of little twigs, adding some brown leaf decos to give it some movement helps.
The vine swings in the red section were glitched thick thin material so it didn't appear too chunky though it could be done by sticking invisble holo/sticker material to a thin layer piece and tweaking it to grabbable. thanks for the feedback and I'm glad you got the vibe I was aiming for.
2012-07-04 23:41:00

Author:
EnochRoot
Posts: 533


Hey EnochRoot, your level looks really nice =P so I just had to go off and play it right away!
You look like a pro and your review on my level would mean alot! http://lbp.me/v/cffp5-
Anyways here's what I though of your level playing it live:

Haha the opening scene is both really romantic and melancholic. And I loved the title with the broken heart swaying through it and then the words dissappearing slowly. I can already tell this is gona be awesome. Yeah, I agree, I really love the silohoutte effect, feels really appropriate to the level and the music is beautiful too! Where do people get this music! Did you write it up your self? Or did someone help you?
I Loved the effect of grabbing a heart and how it sparked lightly. Those purple little flowers scattered throughout the place showed attention to detail that felt so essential to the level. Upon reaching the first 'thing' after climbing three steps, the flying fox (I think) looked so wonderful, it felt like I was playing out a dream. Howerver, the blue-gas-spikes at the bottom felt really harsh and to dangerous to seem fitting of this level - thats what it felt like to me anyways. The end of the flying fox drops you very harshly and made me die twice. Not sure if im just a noob, or if it's a bit too wobbly. The simple little bridge was also very into the theme, but the camera angle felt a little unnatural.
Again, collecting the hearts was really original and I loved the how the 2nd heart was locked away. Loved the descending steps felt like they really were stone steps with vines creaddles around them. The imagery in your level is very powerful and relevant to your idea's theme/concept. Classic. The bridge where the 3rd heart was looked a little big under-designed compated to the rest of the level. Maybe thats just me. I wouldnt worry too much about it though. Also I loved when things turned back, thunder and walking through the graveyard. However I fear that such a wonderful level would go unappreciated due to the story it tells meaning little to the kids who play this game! Who cannot create and nor can appreciate other creators! Here the spikes on the hill made sense now, because things were starting to get worse according to your story. I loved the heart in the water to symbolise the metaphor! Quite creative. The driving cut scene was really well-done, loved the sound effects, and it felt like playing out a movie. The scene at the graveyard with the father and daugther was very nice and melancholic.
I loved entering the light from the inferno. The background here was really good! What theme is this!!??
Hmm is it some sort of layer-glitch. After getting out of the water, I think it is =P
Also should it read "living each day in the reflection of your love" or "living each day in the relfection of our love"? Not quite sure, either works. The ending platform thing (never remember its name) was very intricately and appropriately designed. The swining thing on the right of it was also a very wonderful idea. Overall, the level was very original, creative, beautiful and everything good! Liked and Hearted!
2012-07-05 02:34:00

Author:
Unknown User


Thanks Enoch , but I think you have already played my levels. Plus you have left some feedback 2012-07-05 08:10:00

Author:
Pyrotrooper91
Posts: 337


So I got a chance to play it with a friend. We both really enjoyed playing it ! Loved the story and the idea of the whole level. Also the visuals were stunning. The level had a great and neat design , which made me to like it more All in all , it was a detailed level that I would recommend to my friends to play it A heart and a yay well deserved, your job is obviously outstanding , Enoch !2012-07-05 20:48:00

Author:
Pyrotrooper91
Posts: 337


Hey EnochRoot, your level looks really nice =P so I just had to go off and play it right away!
You look like a pro and your review on my level would mean alot! http://lbp.me/v/cffp5-
Anyways here's what I though of your level playing it live:

Haha the opening scene is both really romantic and melancholic. And I loved the title with the broken heart swaying through it and then the words dissappearing slowly. I can already tell this is gona be awesome. Yeah, I agree, I really love the silohoutte effect, feels really appropriate to the level and the music is beautiful too! Where do people get this music! Did you write it up your self? Or did someone help you?
I Loved the effect of grabbing a heart and how it sparked lightly. Those purple little flowers scattered throughout the place showed attention to detail that felt so essential to the level. Upon reaching the first 'thing' after climbing three steps, the flying fox (I think) looked so wonderful, it felt like I was playing out a dream. Howerver, the blue-gas-spikes at the bottom felt really harsh and to dangerous to seem fitting of this level - thats what it felt like to me anyways. The end of the flying fox drops you very harshly and made me die twice. Not sure if im just a noob, or if it's a bit too wobbly. The simple little bridge was also very into the theme, but the camera angle felt a little unnatural.
Again, collecting the hearts was really original and I loved the how the 2nd heart was locked away. Loved the descending steps felt like they really were stone steps with vines creaddles around them. The imagery in your level is very powerful and relevant to your idea's theme/concept. Classic. The bridge where the 3rd heart was looked a little big under-designed compated to the rest of the level. Maybe thats just me. I wouldnt worry too much about it though. Also I loved when things turned back, thunder and walking through the graveyard. However I fear that such a wonderful level would go unappreciated due to the story it tells meaning little to the kids who play this game! Who cannot create and nor can appreciate other creators! Here the spikes on the hill made sense now, because things were starting to get worse according to your story. I loved the heart in the water to symbolise the metaphor! Quite creative. The driving cut scene was really well-done, loved the sound effects, and it felt like playing out a movie. The scene at the graveyard with the father and daugther was very nice and melancholic.
I loved entering the light from the inferno. The background here was really good! What theme is this!!??
Hmm is it some sort of layer-glitch. After getting out of the water, I think it is =P
Also should it read "living each day in the reflection of your love" or "living each day in the relfection of our love"? Not quite sure, either works. The ending platform thing (never remember its name) was very intricately and appropriately designed. The swining thing on the right of it was also a very wonderful idea. Overall, the level was very original, creative, beautiful and everything good! Liked and Hearted!

Thanks for for your great review and Feedback FahadM. I've played your potion level and will play it again nad post some feedback in your thread. I'm glad you enjoyed the level and got the vibe I was aiming for. You're right in saying a lot of the younger players might not appreciate the story or slightly avant garde structure but those who do might find it a rewarding,engaging experience.


So I got a chance to play it with a friend. We both really enjoyed playing it ! Loved the story and the idea of the whole level. Also the visuals were stunning. The level had a great and neat design , which made me to like it more All in all , it was a detailed level that I would recommend to my friends to play it A heart and a yay well deserved, your job is obviously outstanding , Enoch !

Thankyou for your great review and feedback Pyro. also thanks for recommending it to your friends as it drowns under the tide of cool level rubbish never to be seen again.
2012-07-06 18:07:00

Author:
EnochRoot
Posts: 533


I played this a couple of days ago, it was pretty cool. What i loved most was the underwater car part, with the little cutscene.
The level also looks very nice, with the silhouette surroundings. Keep on making levels like this! (but less sad )
2012-07-12 00:18:00

Author:
Deurklink1
Posts: 346


This level is so charged with emotions that they can almost be touched. Every part, every frame, movement, light, background, music, color and text create an atmosphere that draws player / spectator deep into this sad story. Everything perfectly breathe together from start to finish without errors. Rarely seen such use of LBP, and this attempt is a true masterpiece.2012-07-12 18:20:00

Author:
goranilic
Posts: 332


This looks like an awesome level! I queued it and will leave a review here and if i can on the level aswell.

If you wish, you can play any of my level and leave a review in game. Thank you
2012-07-12 19:49:00

Author:
Arnald23
Posts: 1843


I played this a couple of days ago, it was pretty cool. What i loved most was the underwater car part, with the little cutscene.
The level also looks very nice, with the silhouette surroundings. Keep on making levels like this! (but less sad )

Thanks dude, that's one of my favourite bits too.I like to create the occasional sad level as a counter balance to all the lighthearted levels out there on the server, with a little darkness all those fun levels shine even brighter by comparison.


This level is so charged with emotions that they can almost be touched. Every part, every frame, movement, light, background, music, color and text create an atmosphere that draws player / spectator deep into this sad story. Everything perfectly breathe together from start to finish without errors. Rarely seen such use of LBP, and this attempt is a true masterpiece.

Thanks G for your appreciation of what i was trying to achieve. It's so nice when someone sees what you were trying to communicate.


This looks like an awesome level! I queued it and will leave a review here and if i can on the level aswell.

If you wish, you can play any of my level and leave a review in game. Thank you
much appreciated will check them out soon.
2012-07-12 22:39:00

Author:
EnochRoot
Posts: 533


I just played your level and here is my quick review.

The uses of a binary element such as love and darkness created a perfect balance in the level. The story of a love that ended someones life along with a limbo like feel of the level was an incredible use. The gameplay of the level was fun and mysterious, not too hard but yet it keeps the player entertain, the use of the cutscene created a visual presentation for the player and the way you use them was perfect, from the swing-set to the car scene. The music also fits everywell with the level. Overall this level is a fun and playful experience.

I hope this review help ^_^
Sorry for my bad english lol
2012-07-13 16:23:00

Author:
Arnald23
Posts: 1843


I just played your level and here is my quick review.

The uses of a binary element such as love and darkness created a perfect balance in the level. The story of a love that ended someones life along with a limbo like feel of the level was an incredible use. The gameplay of the level was fun and mysterious, not too hard but yet it keeps the player entertain, the use of the cutscene created a visual presentation for the player and the way you use them was perfect, from the swing-set to the car scene. The music also fits everywell with the level. Overall this level is a fun and playful experience.

I hope this review help ^_^
Sorry for my bad english lol

thanks dude glad you enjoyed the level. It is indeed a level filled with darkness and glimpses of light, much like certain times in our lives. The overall resolution at the end of the level is hopefully one of optimism and hope. I saw you mention limbo and that does have a little influence on the atmopshere as does that great platform puzzler Braid.
2012-07-16 21:52:00

Author:
EnochRoot
Posts: 533


Ok i played it and all i have to say is.Its an amazing story very dark very sad but its very powerfull.
Its a story that all most any one can relate to.I would suggest this level to any one you did an amazing job on it!.
2012-07-16 22:37:00

Author:
Lbphart3
Posts: 813


Ok i played it and all i have to say is.Its an amazing story very dark very sad but its very powerfull.
Its a story that all most any one can relate to.I would suggest this level to any one you did an amazing job on it!.

Thanks dude. I'm happy the story hits the mark I was aiming for and appreciate your feedback and recommendation.
2012-07-22 20:08:00

Author:
EnochRoot
Posts: 533


Looks Fun,
Queued
Im going to play your level and hearted
Please, play my level Flowers of the night:
http://lbp.me/v/c2q6g1
I need you
2012-07-23 14:46:00

Author:
Unknown User


Ok, I just played this level. Its very nice. Its been a while since I've played this type of level in Little Big Planet. The message in the story is emotional

One thing I really liked about this level is how you fused the characters emotions with the level's gameplay in general. Its like if sackboy transforms in to the guy's consciousness and is trying to help him out. My favorite part is when you get to (spoiler alert) find out how she died in the car accident. I also like the silhouette style in this level.

Its a sad story, but definitely a good sad story.
2012-08-26 16:02:00

Author:
NeonSudagatz
Posts: 75


A belated thanks Neon!
I'm glad you picked up on the integration of the story into the gameplay, there's a lot of subtle inference throughout the journey you undertake in the level. A physical decent into darkness and despair revealing the tragic events culminating in an uplifting return to happiness and light at the end.
2013-01-06 23:06:00

Author:
EnochRoot
Posts: 533


This was a great level and has a great story line you can even feel the sadness of the story and the great feeling of hope at the end. great job.

Hey I have published my first platformer and i want to know what you think of it!it's called Galactic Radiation.
LBP.me Link: http://lbp.me/v/he1qb4
2013-01-07 01:12:00

Author:
Xxi3atpotatoXx
Posts: 6


"Its got a thousand views!"
hahaha, very nice, another silhouette level is always good
2013-01-10 20:07:00

Author:
Rixsch
Posts: 239


Thanks dude, look forward to hearing your impressions. You may be in for a surprise, although the silhouette style acts as an extended metaphor throughout the level, there is also Shadow play, sackbot cut scenes and it is primarily a story told through gameplay.
i'll check out your Plant Life level next time I'm on.
2013-01-11 20:48:00

Author:
EnochRoot
Posts: 533


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