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LittleBigPlanet Karting GameJam 2012

Archive: 350 posts


Also do the graphics look like this?

http://www.littlebigplanet.com/images/assets/shared/screenshots/lbpk-e3-2012-03.jpg

Or is that just a Hi-res screen shot? and do you know what it supports? 720p, 1080p?

That screenshot is particularly pretty (it might be touched up a bit? I can't tell for sure), but in general the screenshots on this page (http://www.littlebigplanet.com/en/karting/) are representative of the game's graphical fidelity. It is a very good-looking game.
2012-07-07 04:17:00

Author:
ConfusedCartman
Posts: 3729


Earlier on a spline (line?) tool was mentioned. What exactly does this tool do?There are several places in the game where splines are used. A spline is basically a line with points along it - these points define how the line curves around in 3D space.

Splines are used for things like fences, track edges, breadcrumbs (shortcuts), and so on. There is also a "path follower" motor that uses splines. You tweak the motor, define your spline, and any object attached to that motor will replicate the path of that spline. So, for example, you could draw a spline that goes around in a circle. Connect that to a cow and now the cow will run around in a circle.




Can there be power-ups like in Mario Kart? Like star makes you invincible?Using logic you could create a powerup that would do that.




How is the create mode view?
Is it top down, like MNR or...?
Can you switch it around?, from LBP view to mnr view or how is it?Create mode is any and all view angles. You can "look around" using the right stick, kind of like how a first person shooter would work. Basically you can view any object from any angle at any time. Pretty cool.





Hey Everyone, in case you didn't see or know you all made the front page of the Playstation Blog. http://blog.us.playstation.com/

Here is the link to the article: http://blog.us.playstation.com/2012/07/06/littlebigplanet-karting-beta-dates-announced-san-diego-game-jam-recap/NICE!!!

Thanks ....uh, Zangief's friend.




my question was not answered ....is there a option to not be able to drop your weapons?
I don't think it's even possible to drop your weapons in the first place.I'm pretty sure there is a way to disable weapon usage, so if you are looking for a way to make it so that enemies cannot shoot back for a limited period of time that should be possible.




Is it possible to create a weapon select/inventory weapon, and once you pick and item, you equip it?Hmm, to be honest I'm not really sure. It seems like that should be possible with logic. I know you can do it in LBP2 so I don't see why not here either.




Hmm, didn't think of this until now; what about the presence of movie cameras, did they make it into it?Yup! Movie cameras are in the game, complete with inputs and outputs. Sequencers are there too, so you can make movies.
2012-07-07 04:39:00

Author:
Taffey
Posts: 3187


Oh this looks awesome! Can't wait for the Beta!
By the way.. A couple of questions
Can you get out of the kart at any part of the level? I don't really think so, but if you could, some 3D platformers would be great!!!
And, if you can't get out of the kart, could you make a platforming level while inside the kart? Just editing some logic so that X is used for jumping, and the joysticks for moving as usual, that would be interesting.
A last question... Is there every type of tool that originally was in LBP2 back at LBP Karting? I guess that maybe the MOVE tools won't be in LBPK, but what about everything else? And all the hazards, like the gas and plasma, will you be able to make them?

P.D. The thing I look forward the most is for that Mad-Cow Disease level
2012-07-07 04:49:00

Author:
yugnar
Posts: 1478


July 10th.

In other words: My birthday ;3
2012-07-07 06:14:00

Author:
ConverseFox
Posts: 2333


Wow, it seems so much is possible in this version of LBP.....
Since there's so much to ask about what you CAN do....What about all the things you CANT do?
2012-07-07 12:12:00

Author:
ConanUltimate
Posts: 104


As I gather from this thread, the list of things you can't do is:

Hop out of your kart and walk around in 3D (you can build your own avater and walk around with that, though).
The ground terrain cannot bend over itself, so you can't make tunnels in the ground (but you can geopaint tunnels with materials).


Uhm... that's it, I think. Anything else is possible.

Anyone want to make this into a FAQ in the top post?
2012-07-07 12:48:00

Author:
Rogar
Posts: 2284


So can you change weather settings?2012-07-07 14:14:00

Author:
Unknown User


...from what they said,yes.2012-07-07 15:32:00

Author:
kyllian1212
Posts: 87


So can you change weather settings?


...from what they said,yes.

Well I asked that earlier and was told by Cc that nobody really looked into it, so at the moment it's unconfirmed
2012-07-07 15:36:00

Author:
ForgottenEnigma
Posts: 1414


In create mode, does the camera turn depending on Sackboy's direction?2012-07-07 15:46:00

Author:
kyllian1212
Posts: 87


In create mode, does the camera turn depending on Sackboy's direction?

no, you have complete control over the camera in create mode
2012-07-07 17:34:00

Author:
GribbleGrunger
Posts: 3910


So in create mode sackboy hovers around like in LBP2 except he moves in 3D, and a kart pops up when you dont hover......Is that right?2012-07-07 22:30:00

Author:
ConanUltimate
Posts: 104


So in create mode sackboy hovers around like in LBP2 except he moves in 3D, and a kart pops up when you dont hover......Is that right?

yep, that's right.
2012-07-07 23:32:00

Author:
GribbleGrunger
Posts: 3910


Making a FPS with this should be quite easy, you would make the weapon then put the camera behind it plus a controlinator.......
Thousands of COD remakes will over run the worlds...... muahahahaMUAHAHAHAHA
2012-07-07 23:40:00

Author:
ConanUltimate
Posts: 104


I'm so glad this Jam happened. At last people are starting to contemplate the possibilities instead of thinking this is just MNR2. It's actually everything I visualised and more. I can't wait to see when people start modelling characters in 3D. Like Taffey said, there will be even more community cooperation. I've been promoting this site at every opportunity on N4G, even got one blocked for spamming! (shameless but worth it). I really hope the community here get right behind this site when LBPVita, LBPKarting and the new LBP2 DLC hits and don't just visit occasionally. If done well, this site could become the centre of everything and get the 'consistent' traffic it deserves.2012-07-08 02:12:00

Author:
GribbleGrunger
Posts: 3910


I'm definitely more excited about making fun battle levels. I'm thinking of old Twisted Metal games, Vigelante 8, 007 Racing, and of course Crash Team Racing. Can't wait!

Is it possible to make realistic looking cars and have them drive as smoothly as the standard Sackboy Kart racer?


Edit: OMG! I just thought of awesome ideas when I said 007 Racing!!! So many possibilities!!! I'm going to make a full series like that game!
2012-07-08 02:44:00

Author:
Nick930930
Posts: 878


I'm definitely more excited about making fun battle levels. I'm thinking of old Twisted Metal games, Vigelante 8, 007 Racing, and of course Crash Team Racing. Can't wait!

Is it possible to make realistic looking cars and have them drive as smoothly as the standard Sackboy Kart racer?


Edit: OMG! I just thought of awesome ideas when I said 007 Racing!!! So many possibilities!!! I'm going to make a full series like that game!

From what the guys said from the Jam, the answer is almost certainly yes. I was also wondering whether you could make a stock car racer with pieces that drop off and powerups that replace those pieces. clearly ANY car type of car game can be recreate with this and FPS are easily possible, as, I imagine, FP platformers would be
2012-07-08 02:46:00

Author:
GribbleGrunger
Posts: 3910


I do believe I have a question that is on everyone's minds.

Bacon Beard?
2012-07-08 03:00:00

Author:
TurtlesFlight
Posts: 10


Ill definetely try to make some awesome FPS's. Got a few ideas for races too, and Im thinking of a battle arena that involves lots of rocket cheetahs 2012-07-08 05:06:00

Author:
DominationMags
Posts: 1840


I might have missed it, but will there be an option to share custom Sackboys and karts, much like MNR? And does customizing Sackboy work the exact same way as the main games (Costumes + decorations + stickers), or is it different?2012-07-08 05:16:00

Author:
Behonkiss
Posts: 229


no, you have complete control over the camera in create mode
I know,but i mean,does it moves depending on Sackboy's direction until you change the camera direction?
2012-07-08 11:49:00

Author:
kyllian1212
Posts: 87


I know,but i mean,does it moves depending on Sackboy's direction until you change the camera direction?

Taffey said to think of it as a FPS camera, so yes, I would say you have complete control of it
2012-07-08 12:36:00

Author:
GribbleGrunger
Posts: 3910


I know,but i mean,does it moves depending on Sackboy's direction until you change the camera direction?
I think he meant local space, if camera rotates together with camera gadget (which can be rotated toghether with object that is on) or not and stays in same direction whatever camera gadget is rotated.
2012-07-08 15:16:00

Author:
Shadowriver
Posts: 3991


HOW DID THERE GET SO MANY REPLIES. I'm going to have a hard time going through all just to secure I won't ask an already asked question >.> Anyway, it was quite an enjoyable read. Also, I thought Crazy-S was Spider-Jew because he was wearing a spiderman shirt. Was that on purpose? O.o2012-07-08 17:09:00

Author:
moonwire
Posts: 1627


HOW DID THERE GET SO MANY REPLIES.

Its because EVERYONE ASKED A QUESTION.

[EDIT]By the way,are the bounce pad rotatable at any direction you want? For exemple,like this:
40800?
[EDIT2]Oh,why is the image so small? Anyways,grey is the bounce pad,and black is the wall.
2012-07-08 20:31:00

Author:
kyllian1212
Posts: 87


Its because EVERYONE ASKED A QUESTION.

[EDIT]By the way,are the bounce pad rotatable at any direction you want? For exemple,like this:
40800?
[EDIT2]Oh,why is the image so small? Anyways,grey is the bounce pad,and black is the wall.

everything is rotatable
2012-07-08 21:55:00

Author:
GribbleGrunger
Posts: 3910


Omg, the possibilities are endless!!! Imagine, making highly detailed 3D modeled super cars?!

Freakin Mustangs, Ferraris, Aston Martin DB5! If the dedication is there, we could make cars that look like the real thing!!! And then have them drive and give them realistic damage! This is going to be amazing!
2012-07-08 21:57:00

Author:
Nick930930
Posts: 878


everything is rotatable
I know,i mean,if you can rotate it at any direction you want?
2012-07-08 22:01:00

Author:
kyllian1212
Posts: 87


I might have missed it, but will there be an option to share custom Sackboys and karts, much like MNR? And does customizing Sackboy work the exact same way as the main games (Costumes + decorations + stickers), or is it different?

Someone answer this guy's question, please.
2012-07-08 22:04:00

Author:
Nitranon77
Posts: 127


I know,i mean,if you can rotate it at any direction you want?

yes, it's fully 3D
2012-07-08 22:28:00

Author:
GribbleGrunger
Posts: 3910


I might have missed it, but will there be an option to share custom Sackboys and karts, much like MNR? And does customizing Sackboy work the exact same way as the main games (Costumes + decorations + stickers), or is it different?

I'm sure they will have the sharing system, because the game is in the same company as MNR. Yes, customizing the sackboy with costumes works the same way as the other LBP games.
2012-07-09 02:14:00

Author:
JustinArt
Posts: 1314


Omg, the possibilities are endless!!! Imagine, making highly detailed 3D modeled super cars?!

Freakin Mustangs, Ferraris, Aston Martin DB5! If the dedication is there, we could make cars that look like the real thing!!! And then have them drive and give them realistic damage! This is going to be amazing!

You forgot the Lamborghini's
2012-07-09 04:36:00

Author:
Unknown User


You forgot the Lamborghini's

No I didn't, I just wanted to avoid spelling it
2012-07-09 04:46:00

Author:
Nick930930
Posts: 878


You forgot the Lamborghini's

my super cars are the SSC's
SSC models i know
Thrust SSC - 768 MPH - Broke SSC world record.
Planned Bloodhound SSC - 1000-1200 - planned to brake world record and i believe will be tested in a flat peer of the sahara desert or a big dried out salt lake.
2012-07-09 07:12:00

Author:
TinyMoMo
Posts: 132


Heh, it's amusing how Taffey Thanks's everyones posts. 2012-07-09 07:15:00

Author:
The5rozos
Posts: 952


such a long read i'll have to read it all later...but skimmed through it a bit and was happy and impressed with what I read

signed up for the beta and hoping I'll be able to experience this for myself soon.
2012-07-09 11:57:00

Author:
Shadowcrazy
Posts: 3365


Can't waiit until 2morrow! idk if i'll get some sleep! I've been waiting for the beta!2012-07-09 16:52:00

Author:
Unknown User


Heh, it's amusing how Taffey Thanks's everyones posts. Old habit.

I just like to see people contributing to discussions in a meaningful way and/or helping each other out. It's what makes the world go 'round (or at least LBPC).
2012-07-09 17:14:00

Author:
Taffey
Posts: 3187


didn't someone mention filming their level and seeking permission to post it here?2012-07-09 19:35:00

Author:
GribbleGrunger
Posts: 3910


didn't someone mention filming their level and seeking permission to post it here?Yes, but we're not in a position to share that sort of thing right now. Hopefully some of the official footage filmed by Sony will appear soon. 2012-07-09 20:08:00

Author:
Taffey
Posts: 3187


Is the beta under NDA? I forgot.2012-07-09 20:09:00

Author:
kyllian1212
Posts: 87


is there somthing like the sticker pannel in lbpk? Like say I did not want the backgrounds and i wanted to make my own could i do that?2012-07-09 20:10:00

Author:
The_Lil_JoKeR
Posts: 745


Oh lord that's a lot of replies. Well, i just went through about seven pages of replies, and still haven't actually read through the opening post Taffey wrote up, but I will try to get to reading that when I can. It certainly sounds interesting, and congratulations on becoming Community Coordinator CC! (Yeah, I think there's already a thread about that but uh...oh well)

I'm not sure what there is to ask that hasn't already been asked here, and if there is something I could think of, I'd be too worried because I still would wanna read through the remaining 12 or 13 pages of questions.

I will ask one thing however. At the bottom of the LBPC forum screen, it shows different categories of members with different colors. If purple named people are 'Tarsier Employees', and pink named people are 'Media Molecule Employees', wouldn't it make sense for orange named people like CC to be "UFG Employees' instead of 'Karting Employees'? you know, just to stay in tune with the pattern of throwing the company's name in there, instead of the game.

I suppose it would be better just to confront warlord about this though. Although I think throwing this little question in the thread would be fine as well, since this isn't much of a nitpick, more of a curiosity.
2012-07-09 20:11:00

Author:
Dragonvarsity
Posts: 5208


Is the beta under NDA? I forgot.Yep.




is there somthing like the sticker pannel in lbpk? Like say I did not want the backgrounds and i wanted to make my own could i do that?I don't recall off the top of my head if the actual "sticker panel" material is in the game or not, but there are ways to achieve the same effect. Most notably, when you select a material and are in the shape selection screen, you now have the option to choose "sticker template". From there you choose your sticker and the shape of the material is automatically cut to be the exact shape of that sticker.




I will ask one thing however. At the bottom of the LBPC forum screen, it shows different categories of members with different colors. If purple named people are 'Tarsier Employees', and pink named people are 'Media Molecule Employees', wouldn't it make sense for orange named people like CC to be "UFG Employees' instead of 'Karting Employees'? you know, just to stay in tune with the pattern of throwing the company's name in there, instead of the game.I'll have to defer the final answer to CC and/or warlord, but both UFG and San Diego Studio are working on the title which is why simply "Karting" was chosen.
2012-07-09 20:16:00

Author:
Taffey
Posts: 3187


I don't recall off the top of my head if the actual "sticker panel" material is in the game or not, but there are ways to achieve the same effect. Most notably, when you select a material and are in the shape selection screen, you now have the option to choose "sticker template". From there you choose your sticker and the shape of the material is automatically cut to be the exact shape of that sticker.

would that be a perfect cut?
2012-07-09 21:15:00

Author:
GribbleGrunger
Posts: 3910


I'll have to defer the final answer to CC and/or warlord, but both UFG and San Diego Studio are working on the title which is why simply "Karting" was chosen.

Oh, I didn't know another company was helping United Front in the development of LBPK. :o

Thanks for clarifying Taffey.

(If you mentioned this in the O.P. already, I really am gonna look like a buffoon. xD)
2012-07-09 21:41:00

Author:
Dragonvarsity
Posts: 5208


I wonder if there will be invisible material. Would be fun to mess with people when they play your levels and keep bumping into nothing. 2012-07-10 02:09:00

Author:
The5rozos
Posts: 952


Thanks for posting your experiences! ^^ Just read the whole thing, and I have to say it was very well written. Looks like you guys had a lot of fun.

Seems like you can do all the stuff I thought you could do. I've been wanting to try creating a platformer with it. That's been my plan for a couple weeks now. Hope I get into beta. Didn't get an invite to LBP2 beta. I'll definitely be pre-ordering this next month.
2012-07-10 02:23:00

Author:
Hana_Kami
Posts: 393


I wonder if there will be invisible material. Would be fun to mess with people when they play your levels and keep bumping into nothing.

There is a material that can be invisible. It's called force field.
2012-07-10 02:28:00

Author:
JustinArt
Posts: 1314


There is a material that can be invisible. It's called force field.

So they are just giving it a different name, kind of like how they invented 'geopainting'?
2012-07-10 02:31:00

Author:
The5rozos
Posts: 952


Is it possible to exit your kart and run around as a normal Sackboy?
Can a controlinator be used like it can in LBP2?
Can players online have their own individual movie and gameplay cameras unlike in LBP2?
Can things like springs be limited to work across one axis only and how robust are they? Are they still weak and break easily like they do in LBP2?
How does the thermometer compare to LBP2? Both in terms of the total thermometer and the number of objects you can have on screen before lag. Players from day 1 will likely be exploring the game at its limits, so I'm interested to know.
In create mode is there a mirror modifier like in most 3D modelling programs for creating symmetrical objects?
Is there the ability to individually edit each vertex of an object?
2012-07-10 14:36:00

Author:
Ayneh
Posts: 2454


@Ayneh, the first one is a no, the second one is a yes (I believe), and the third one is yes.

All the others I'm curious about myself.
2012-07-10 14:56:00

Author:
DaSackBoy
Posts: 606


Is it possible to exit your kart and run around as a normal Sackboy? no
Can a controlinator be used like it can in LBP2? yes
How does the thermometer compare to LBP2? Both in terms of the total thermometer and the number of objects you can have on screen before lag. Players from day 1 will likely be exploring the game at its limits, so I'm interested to know.
during the game jam noone pushed thermo above half


answered what has been answered in this thread already
2012-07-10 14:59:00

Author:
evret
Posts: 612


This is like a cess pool lol. just a mess of people looking around to find the right post.2012-07-10 16:30:00

Author:
TinyMoMo
Posts: 132


Phah, this is nothing! Why, back in my day we used to have GameJam threads 200 pages deep, and double-sided, too!

By the way, the right post is in another thread (https://lbpcentral.lbp-hub.com/index.php?t=72255-Incomplete-List-of-Features-in-LittleBigPlanet-Karting).
2012-07-10 16:49:00

Author:
Rogar
Posts: 2284


Is it possible to exit your kart and run around as a normal Sackboy?
Can a controlinator be used like it can in LBP2?
Can players online have their own individual movie and gameplay cameras unlike in LBP2?
@Ayneh, the first one is a no, the second one is a yes (I believe), and the third one is yes. Yep, all correct. You get a cookie!




Can things like springs be limited to work across one axis only and how robust are they? Are they still weak and break easily like they do in LBP2?There are no connectors, at least there weren't in the build we played. Instead you have a selection of "motors" (pistons are considered motors) that can replicate the motion and behavior.




How does the thermometer compare to LBP2? Both in terms of the total thermometer and the number of objects you can have on screen before lag. Players from day 1 will likely be exploring the game at its limits, so I'm interested to know.It's hard to say, as we're not sure exactly how representative the thermometer was in our build. There were some pretty complex levels though that worked just fine, so it seems like the thermo is pretty generous.




In create mode is there a mirror modifier like in most 3D modelling programs for creating symmetrical objects?I don't recall seeing one in there, but that doesn't mean it doesn't exist. It would be handy though.




Is there the ability to individually edit each vertex of an object?No, but you can still make anything you want. This is hard to explain without just showing you, but I'll give it a shot.

You have full control over two axes (say X and Y) but are limited to stretching/flattening only on the third axis (Z). Material manipulation works almost exactly how it does in LBP - you can freely draw in a 2D space but only have the option to determine how thick or thin it is. In LBPK, you can make it infinitely thick or infinitely thin. While this seems like it may limit your 3D modeling options, you do have the ability to easily merge more than one material in order to create more complex shapes. You can also freely rotate any object in 3D to any orientation, which is a critical step for creating intricate shapes.

I spent almost the entire week geopainting and got a good feel for it, and I can definitely say you can make just about anything with enough patience. Some of the stuff the devs had made was unbelievable - you'd swear it was just modeled in a 3D rendering program.
2012-07-10 18:00:00

Author:
Taffey
Posts: 3187


can't wait!2012-07-10 23:46:00

Author:
LittleMonster
Posts: 18


No, but you can still make anything you want. This is hard to explain without just showing you, but I'll give it a shot.

You have full control over two axes (say X and Y) but are limited to stretching/flattening only on the third axis (Z). Material manipulation works almost exactly how it does in LBP - you can freely draw in a 2D space but only have the option to determine how thick or thin it is. In LBPK, you can make it infinitely thick or infinitely thin. While this seems like it may limit your 3D modeling options, you do have the ability to easily merge more than one material in order to create more complex shapes. You can also freely rotate any object in 3D to any orientation, which is a critical step for creating intricate shapes.

I spent almost the entire week geopainting and got a good feel for it, and I can definitely say you can make just about anything with enough patience. Some of the stuff the devs had made was unbelievable - you'd swear it was just modeled in a 3D rendering program.
From a video I saw it looks like creating is split into a few discrete parts. There's a track editor, a terrain editor and a materials editor. Like you wrote the materials editor behaves in a similar way to LBP2 and appears to lack fundamental tools like vertex select, extrusion, combining points and modifiers like mirror and subsurface common among 3D modelling programs.

I dunno, I have zero interest in the karting side of the game so the tools for 3D modelling need to be convincing for me to buy this.

Can someone try to make:

A ball and socket joint.
A digger with caterpillar tracks that you can spin around and stuff.
An isohedron.
A swinging door held on two latches made entirely from materials.
... and let us know how they get on?
2012-07-12 16:40:00

Author:
Ayneh
Posts: 2454


From a video I saw it looks like creating is split into a few discrete parts. There's a track editor, a terrain editor and a materials editor.Yes, that is pretty much exactly correct.




Like you wrote the materials editor behaves in a similar way to LBP2 and appears to lack fundamental tools like vertex select, extrusion, combining points and modifiers like mirror and subsurface common among 3D modelling programs.That's because it isn't a 3D modelling program - it's LittleBigPlanet.

On one hand the editor may not be quite as flexible as, say, something you have to go to school to learn how to use. On the other hand, and in classic LBP fashion, you can still do pretty much anything you want with a bit of thought and effort. Remember it's not all about brute force as far as the editor goes. It also needs to be highly accessible and appealing to a large audience. Creating an editor that is both simple enough that anybody can pick it up and have fun with AND is capable of intensely complex functions given the appropriate knowledge base is no simple thing. I think they've done an outstanding job of it.




Can someone try to make:

A ball and socket joint.Ah, I like this - a challenge. Of course nobody will actually be able to say they did or they didn't because of the beta NDA (hint hint to anybody considering replying) but I can give you some insight based on our experiences at the jam.

A ball and socket is doable, but of course perfect spheres take a lot of vertices. I'm not sure exactly what motion you are looking from this joint (or is it just static?) but that can be done with a combination of the different motors available.




2. A digger with caterpillar tracks that you can spin around and stuff.This one will be the most difficult but I believe should be possible with the use of some logic. The path follower motors I believe will allow the tread motion you are looking for. On an aside, I made a static set of tank treads for my crane that I built in just a few minutes (including the rollers) using the editor.




3. An isohedron.Doable. Knowledge of geometry will help, but this one wouldn't be too hard.




4. A swinging door held on two latches made entirely from materials.Easily doable. Because you mentioned "entirely from materials" I believe you are asking if the materials can be made to behave as the actual hinge. This may or may not be possible but, as before, motors can easily take care of this.
2012-07-12 17:26:00

Author:
Taffey
Posts: 3187


I'm confused, so people who went to the GameJam can talk publicly about the beta's features... but the beta testers can't openly talk about it? Just making sure.2012-07-12 19:53:00

Author:
The5rozos
Posts: 952


People who attended the Jam are free to discuss what they experienced at the Jam. Everything seen in LBPK after the Jam is under NDA.2012-07-12 20:10:00

Author:
Uncuddly
Posts: 237


Does LBPK have any grid and snap-to-angle functions for create mode?2012-07-12 23:43:00

Author:
Lord_Vile71
Posts: 60


People who attended the Jam are free to discuss what they experienced at the Jam. Everything seen in LBPK after the Jam is under NDA.Bingo.




Does LBPK have any grid and snap-to-angle functions for create mode?Yes, it has both - very useful!
2012-07-13 00:43:00

Author:
Taffey
Posts: 3187


Am i the only one who isnt really Excited about the game?
it just feels like a Simplified version of LBP2 in 3d in a race game ... just from watching some videos of the game i got Annoyed that sackboy is stuck in a truck, i think that when i will have the game i will freak out being stuck in a truck and play LBP2 insted : p
also it just seems like all i'm gonna do is race ... there isnt that Concept of "create anything you Imagine" anymore ...its just the same thing over and over...

thanks for the thread it was fun to read
2012-07-13 05:18:00

Author:
ythyth
Posts: 400


LBP Karting has a controlinator, so you can still create anything you want, except walking sackpersons. So for platformer fans it's not ideal (not surprising, since LBP might as well be named LBP Platforming), but for other genres the full 3D environment is a big step up.2012-07-13 09:49:00

Author:
Rogar
Posts: 2284


Well you can kinda make your own walking sackperson from what Ive gathered from this thread, you just have to make him from materials.
So you can still make platformers, it just requires a lot more programing than simply having a kart.
2012-07-13 10:37:00

Author:
ConanUltimate
Posts: 104


LBP Karting has a controlinator, so you can still create anything you want, except walking sackpersons. So for platformer fans it's not ideal (not surprising, since LBP might as well be named LBP Platforming), but for other genres the full 3D environment is a big step up.
oh really? im surprised to read it has a controlinator ,i would expect to see some other stuff besides just racing on the videos i seen...(i mean,i seen some things other then racing,like mini games,but it just seems the same...)
2012-07-13 16:46:00

Author:
ythyth
Posts: 400


From what I've gathered from interviews and gameplay footage, you can edit a car's handling, speed, etc... With that and a bit of controlinator knowledge, you really could make a platformer. Sorry if this has been said already, but the official trailer shows a 2d Sidescroller level and a conveyor belt minigame. If that's possible, a 3D platformer should be cake.2012-07-13 17:02:00

Author:
Chdonga
Posts: 388


2 questions: 1: Describe the power ups. And 2: When's the release date?2012-07-13 17:03:00

Author:
Unknown User


2 questions: 1: Describe the power ups. And 2: When's the release date?

There's no release date yet. My guess though is LBP Vita will come out before LBP Karting since the beta is already finished. I hope sometime this fall! Either way, I want them to take their time and perfect the game. There's still a lot of things that need tweaking from what I've played in the LBPK beta.
2012-07-13 21:45:00

Author:
The5rozos
Posts: 952


I am disappoint about this game right now...2012-07-14 05:00:00

Author:
TinyMoMo
Posts: 132


I am disappoint about this game right now...

We do understand from the other thread that you dislike the game. There's really no need to keep saying the same things over and over.
2012-07-14 06:56:00

Author:
FlipMeister
Posts: 631


I've played the beta. I will say this game has a ton of potential! I think they need to work on cleaning up the menus and making the creating controls easier. Cuz they have the Left Stick UP/DOWN make you go in and out. The only way to move things up or down is by using R2/L2 with the only exception being microchips.
Though, that's just first impressions. Once I get used to it, it'll probably be much easier.
2012-07-14 08:09:00

Author:
ConverseFox
Posts: 2333


Can you "smear" materials, or can you only place one block at a time or...? :s2012-07-14 14:14:00

Author:
Valeview
Posts: 1581


Ive heard the LBPK Is going to be released sometime in November, and LBPVita in Semptember. Just rumors, though.2012-07-14 15:06:00

Author:
DominationMags
Posts: 1840


Can you "smear" materials, or can you only place one block at a time or...? :s

Yes you can "smear" materials.

I made dominoes. It's fun just playing with 3D physics.
2012-07-15 06:28:00

Author:
ConverseFox
Posts: 2333


Beta needs to be extended. A lot of people got the beta in the past few days.2012-07-31 18:33:00

Author:
Cronos Dage
Posts: 396


have to say...this game is a nightmare for people like me who's enjoyment was in costume creation.2012-07-31 21:12:00

Author:
Shadowcrazy
Posts: 3365


The controls felt unresponsive, I want the kart to turn right when I push the joystick, not half a second later. Yes it could be brought up on the beta forums, yes it probably already has ages ago, yes I contacted Kartman, no he hasn't responded so I'm not on the beta forum.2012-07-31 21:43:00

Author:
BasketSnake
Posts: 2391


The controls felt unresponsive, I want the kart to turn right when I push the joystick, not half a second later. Yes it could be brought up on the beta forums, yes it probably already has ages ago, yes I contacted Kartman, no he hasn't responded so I'm not on the beta forum.

CC isn't the admin anymore, you have to contact warlord_evil (http://www.lbpcentral.com/forums/member.php?4945-warlord_evil).
2012-07-31 21:51:00

Author:
ConverseFox
Posts: 2333


CC isn't the admin anymore, you have to contact warlord_evil (http://www.lbpcentral.com/forums/member.php?4945-warlord_evil).

I think he meant the official forums.
2012-07-31 22:51:00

Author:
Doopz
Posts: 5592


I messaged ConfusedCartman on this forum but oh well. Beta is over soon anyways.2012-08-01 12:22:00

Author:
BasketSnake
Posts: 2391


It's also disappointing that the game is even more non-HD-1080-xXX360quickscopezXxxoffdarailz-friendly. Especially because it's widescreen, with my small TV it is harder than other LBP games to even see my Sackboy with decent detail in my pod. It's also a bit more painful to see when playing and in Create mode than ModNation Racers. The detail just seems really bad for my TV compared to using the same TV with LBP? and LBP?2. Maybe when I get it I should use my iMac as the screen...2012-08-02 00:13:00

Author:
Cronos Dage
Posts: 396


Is it still too late to ask questions about the game features possibilities at the game jam or in the beta?2012-08-06 04:08:00

Author:
TREMIC1
Posts: 263


Is it still too late to ask questions about the game features possibilities at the game jam or in the beta?Not at all - fire away. 2012-08-06 04:54:00

Author:
Taffey
Posts: 3187


Not at all - fire away.

Yes Sir! Loading Cannons!

It's just that I've been out of the community for a while and would hate to burden anyone with noobish questions or ones that have been asked already. So if that does occur, a simple answer or reference to another post will be fine.

Ok so lately in the beta videos I've seen that that most levels are formated as either race or arena. Do you have to choose between these options?

In Race Levels, is it possible to make more than three laps or is that set?

Is It possible to make "endless" levels such as survival challenges or levels that do not end until an objective is reached. Say for example, a chase level, where the level does not end until the the boss which you are chasing along the track, has been caught up to and shot a number of times.

It has been confirmed that short cutscenes can be made before the level begins but what about during? Is it possible for example to have, while the race is still in progress, the camera zoom up the track to show a new dangerous landslide onto the track or a deadly plane in the air that has come to shoot you off the track?

Has voice acting or magic mouths been confirmed and can the be used in gameplay to create for example a car that talks back once an objective has been reached like K.I.T.T from knight rider.

Water is in the game I know. But is it like Mod Nation where once you enter a certain depth of water you die, or can you actually enter the water like in LBP games.

Is it possible to make other vehicles such as water surfing speedboats or flying planes or spaceships, or even 3D walkers

I understand that basic track creation is like Mod Nation and that you only have a certain amout you can use. After all, I understand that this is the best way to create paved roads with predefined boundaries. I also learned that you can create track from scratch using the landscape and materials? How does this work exactly? Does this add to your track limit, or could you use a mixture of these two methods in order to extend your track and make longer levels?

Does tracks have to be in a loop, or can you simply race or travel to a predetermined location?

Do you get penalized for going in a certain direction or can you change the track orientation. A picture of what I'm trying to paint is this: You drive into a temple for example, defeat a boss or device, and then have to escape the same way you came.

Can you add weapons to your car to be triggered when certain buttons are pushed to your car (like playing as a superhero sackbot in lbp2 for example) , or do you have to build your own cart from scratch first, and then add it to them. (Mach 5 example hint hint ;D)

How does the scratch cart building process work. Do you use materials, certain tools, ect?

Can you force a level to be single player? And is there AI that you can use for characters? (sackbots or custom made cars as story character racers)

Do all weapons have to be made using the weaponator?

Is the world tweaker present where you can change levels from night to day?

Any news on level links or ability to make custom music?

Is there any way to create wind, or precipitation on a large 3D scale like those levels in LBP2 that simulated wind and snow across the whole level?

How does the boundaries work? Are they preset, or are you allowed to make large scale boundaries allowing dreams such as off road exploration or driving on moving cargo boats to become a reality?

I know there isn't any walking outside of your cart, but can you jump into controlinators to switch vehicles such as jumping from your kart into an airplane?

There was a news of a kart transformer allowing you to turn your kart into other things like the boxing gloves. Using logic, could you use these tools to create transformer like beings that switch from a vehicle to a robot?

That's all for now. It's getting kind of late, but I'm sure I will have more once my brain is more awake (crosses fingers and hopes community isn't mad with me!)
2012-08-06 06:27:00

Author:
TREMIC1
Posts: 263


My answers are in bold.


Ok so lately in the beta videos I've seen that that most levels are formated as either race or arena. Do you have to choose between these options?

Yes. But arenas can be pretty flexible, it's basically for anything that isn't a track race.

In Race Levels, is it possible to make more than three laps or is that set?

I think so..? I didn't really make any races.

Is It possible to make "endless" levels such as survival challenges or levels that do not end until an objective is reached. Say for example, a chase level, where the level does not end until the the boss which you are chasing along the track, has been caught up to and shot a number of times.

Yes! It would probably have to be an arena, so there probably wouldn't be a track.

It has been confirmed that short cutscenes can be made before the level begins but what about during? Is it possible for example to have, while the race is still in progress, the camera zoom up the track to show a new dangerous landslide onto the track or a deadly plane in the air that has come to shoot you off the track?

Yes. There are Movie and Game cameras just like LBP2.

Has voice acting or magic mouths been confirmed and can the be used in gameplay to create for example a car that talks back once an objective has been reached like K.I.T.T from knight rider.

I definitely remember seeing magic mouths in the tools bag, I don't think there was a voice record option though. It could have been a limitation of the beta though.

Water is in the game I know. But is it like Mod Nation where once you enter a certain depth of water you die, or can you actually enter the water like in LBP games.

Yeah, you die if you go fully submerged in water. Shallow water is fine to drive through.

Is it possible to make other vehicles such as water surfing speedboats or flying planes or spaceships, or even 3D walkers

Yes! There was a level in the beta where someone made a wooden plane. It was pretty cool. I'm sure there's a video of it somewhere.

I understand that basic track creation is like Mod Nation and that you only have a certain amout you can use. After all, I understand that this is the best way to create paved roads with predefined boundaries. I also learned that you can create track from scratch using the landscape and materials? How does this work exactly? Does this add to your track limit, or could you use a mixture of these two methods in order to extend your track and make longer levels?

If that's possible, then I didn't know that. I know you can create breadcrumbs like MNR, where you can go off track. As far as I know, there has to be a complete track though.

Does tracks have to be in a loop, or can you simply race or travel to a predetermined location?

It has to loop.

Do you get penalized for going in a certain direction or can you change the track orientation. A picture of what I'm trying to paint is this: You drive into a temple for example, defeat a boss or device, and then have to escape the same way you came.

I know there's an on screen HUD that says "Wrong Way" or something to that effect, but like the rest of the HUD, you can just delete it. If you do that, I think you should be fine.

Can you add weapons to your car to be triggered when certain buttons are pushed to your car (like playing as a superhero sackbot in lbp2 for example) , or do you have to build your own cart from scratch first, and then add it to them. (Mach 5 example hint hint ;D)

There's a powerup called the weaponator, you customise what it fires (how fast it goes as well, just like an emitter) and then place it on the track to be picked up. With some controlinator/kartinator wizardy, you could probably change what button fires it. If you're wanting to have the weapons visually attached to the kart, you'll have to make it from scratch, which I've heard to be quite hard to do. Of course, you could also just put emitters on the kart and control them with the controlinator as well.

How does the scratch cart building process work. Do you use materials, certain tools, ect?

It's quite hard. You'd have to use materials and a controlinator.

Can you force a level to be single player? And is there AI that you can use for characters? (sackbots or custom made cars as story character racers)

Not sure. There are, by default, AI players. I think you might possibly maybe be able to change their kart. I think.

Do all weapons have to be made using the weaponator?

Not necessarily, you could use emitters and a controlinator, but a weaponator just tends to be easier to use.

Is the world tweaker present where you can change levels from night to day?

I think so, yeah.

Any news on level links or ability to make custom music?

I didn't see any level links or music sequencers in the tools bag. Again, could be a limitation of the beta, maybe?

Is there any way to create wind, or precipitation on a large 3D scale like those levels in LBP2 that simulated wind and snow across the whole level?

Interesting question. I honestly have no idea, you'd probably need a lot more emitters on a 3D scale though.

How does the boundaries work? Are they preset, or are you allowed to make large scale boundaries allowing dreams such as off road exploration or driving on moving cargo boats to become a reality?

By default, you can't drive off the track without getting reset back onto it. However, you can place breadcrumbs which allow for off-track roots.

I know there isn't any walking outside of your cart, but can you jump into controlinators to switch vehicles such as jumping from your kart into an airplane?

I don't see why not.

There was a news of a kart transformer allowing you to turn your kart into other things like the boxing gloves. Using logic, could you use these tools to create transformer like beings that switch from a vehicle to a robot?

Probably not as advanced as you're imagining, no. The boxing glove was just the boxing glove object from the previous games with a controlinator on it.

That's all for now. It's getting kind of late, but I'm sure I will have more once my brain is more awake (crosses fingers and hopes community isn't mad with me!)


...
2012-08-06 13:46:00

Author:
Doopz
Posts: 5592


Doopz pretty much nailed it. I don't have much to add at all - just a couple points of clarification. See my responses below in blue.




How does the scratch cart building process work. Do you use materials, certain tools, ect?

It's quite hard. You'd have to use materials and a controlinator.

It's actually far easier than that. Take any object and stick a "kart chassis" logic object on it. (It can be a block of wood, a banana... literally anything. Doesn't even need wheels.) Capture this assembly and it will be stored as a kart automatically. Next, stick a kartinator logic object on a checkpoint, tweak it, and then select the kart you just created. Presto! You will now be driving a custom kart when you spawn through that checkpoint.

You can also alter this real-time while playing by using logic triggers. For example, in the construction yard arena I made, there was a catering truck parked in one corner. If you shot it enough times, it would blow up and you would suddenly be driving the truck yourself. I accomplished this by activating the kartinator using a weapon strike counter.



Is the world tweaker present where you can change levels from night to day?

I think so, yeah.

Yep!



How does the boundaries work? Are they preset, or are you allowed to make large scale boundaries allowing dreams such as off road exploration or driving on moving cargo boats to become a reality?

By default, you can't drive off the track without getting reset back onto it. However, you can place breadcrumbs which allow for off-track roots.

The above is true if you are creating a race track, but an arena is always free-roaming - unless of course you drive outside the (invisible) boundaries you define for it. You can make the arena boundary any shape you want and/or create physical barriers (or not) in any way you see fit.
2012-08-06 20:19:00

Author:
Taffey
Posts: 3187


Also, there's a tweak for the strictness of boundary checking, which can also be switched off completely, IIRC.2012-08-07 09:49:00

Author:
Rogar
Posts: 2284


OK. I'm back with another steam of questions.

So from what I'm hearing, the arena setting is for everything else from battle to platform to off road exploration without the guidelines of loop tracks, laps, ect. correct? Is there any way to create tracks and or roads within this mode, with the materials (I understand the track tool is only for race mode)? And if so, how do you set the boundaries where players recognize these as roads? If possible this would really help for one way non looping tracks as well as other ideas

Water submerging = a no on submarines doesn't it?


Is the material tweaker or gravity tweaker present?

Will this new game have a story like the other LBP games, or is it just a series of races?

The grappling hook I've seen can be used for hanging objects and swinging across, but how versatile is it? Can it be used for pulling objects, or holding on to objects to the left or right of you to swing around?

Can cars be created that allow passengers, like a side car?

What's the height limit in which you can build?

The "Custom" HUD? Can you decorate it with stickers and logic, or is it simply predetermined tools?

The custom kart building process I now understand can be either simple or complex based on your goal and what you have envisioned. But I still kind of feel in the dark about how this works. Am I building just the body of the car before I add the Kart chassis, or do I have to build wheels too if I so desire. And does the Kart chasis just make the object controlable and able to move, or does it add wheels, suspension, ect? And can it be customized.

I still might be back for more, but I like what I'm hearing about this game so far.
2012-08-09 06:00:00

Author:
TREMIC1
Posts: 263


So from what I'm hearing, the arena setting is for everything else from battle to platform to off road exploration without the guidelines of loop tracks, laps, ect. correct? Is there any way to create tracks and or roads within this mode, with the materials (I understand the track tool is only for race mode)? And if so, how do you set the boundaries where players recognize these as roads? If possible this would really help for one way non looping tracks as well as other ideas

Battle is for everything that's not a race, yes. I have heard you can have roads in a battle arena, but I couldn't do it myself, so I'm not sure. Or maybe they were using a race type track but with altered victory conditions. If you were able to put roads in arena mode, I suspect you'd have to manually paint your arena to match the roads.


Water submerging = a no on submarines doesn't it?

Mostly yes. I haven't tried going under water with an object controlled by a controlinator, but even if that works, you can't make the water very deep, so you're limited in what you can do.


Is the material tweaker or gravity tweaker present?

Yes, I think they're combined into the Physics Material gadget.


Will this new game have a story like the other LBP games, or is it just a series of races?

There were some hints to a story, but there was very little of it in the beta.


The grappling hook I've seen can be used for hanging objects and swinging across, but how versatile is it? Can it be used for pulling objects, or holding on to objects to the left or right of you to swing around?

I haven't tried any of this, but I saw it has tweaks similar to the stuff you mention, so yes, most likely.


Can cars be created that allow passengers, like a side car?

I haven't tried putting multiple cockpits on a custom kart, but even if it's possible, I can't think of a way to get both filled with passengers. So, it's probably a no.


What's the height limit in which you can build?

I'm not sure how to answer this. Not as high as it's wide? Not up to the ceiling? About a meter?


The "Custom" HUD? Can you decorate it with stickers and logic, or is it simply predetermined tools?

There's a number of default tools that have very little tweaking options besides visibility. Then there's a bunch of very tweakable custom tools, and one of them is a sticker you can turn on and off. You can control it with logic, but you don't actually put that logic on the HUD. It's on your Initial Spawn Point, and transmitted to the HUD with a HUD Tweaker.


The custom kart building process I now understand can be either simple or complex based on your goal and what you have envisioned. But I still kind of feel in the dark about how this works. Am I building just the body of the car before I add the Kart chassis, or do I have to build wheels too if I so desire. And does the Kart chasis just make the object controlable and able to move, or does it add wheels, suspension, ect? And can it be customized.

The Kart Chassis is like the bottom of a kart, with wheels attached. You can put it under any shape you build, but the shape will be positioned so that the chassis is running on the ground, so custom wheels tend to dip into the ground when making turns. MaxxAmmo made a good example of this, there are some videos of it on Youtube IIRC.

You could also make a complete vehicle with wheels without a kart chassis, and control it with the controlinator. Your kart will just be somewhere near the spawn point, like with that helicopter level.

Boy, I really should type up those notes I made for the wiki and save me some typing here.
2012-08-09 10:27:00

Author:
Rogar
Posts: 2284


It's also disappointing that the game is even more non-HD-1080-xXX360quickscopezXxxoffdarailz-friendly. Especially because it's widescreen, with my small TV it is harder than other LBP games to even see my Sackboy with decent detail in my pod. It's also a bit more painful to see when playing and in Create mode than ModNation Racers. The detail just seems really bad for my TV compared to using the same TV with LBP? and LBP?2. Maybe when I get it I should use my iMac as the screen...
I found it was pretty murky on a HD TV tbh. There isn't much contrast between light and shadow, the colours and more muted and there might as well be a gaussian filter for anti-aliasing. If you're using a CRT TV then your PC screen should be leaps and bounds better in terms of resolution for sure.
2012-08-10 21:05:00

Author:
Ayneh
Posts: 2454


I found it was pretty murky on a HD TV tbh. There isn't much contrast between light and shadow, the colours and more muted and there might as well be a gaussian filter for anti-aliasing. If you're using a CRT TV then your PC screen should be leaps and bounds better in terms of resolution for sure.

It almost looked like it was suppose to be on a small screen to me like a PSvita or something. the graphics looked very pixelated. hopefully they fix that. it was pretty ugly to look at IMO. *mew
2012-08-10 21:36:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah, graphics quality was a bit of a shocker when I first booted it up, but you do get used to it. But LBP1 is also not very pretty compared to LBP2. I guess they needed the processing power to get full 3D.2012-08-11 13:08:00

Author:
Rogar
Posts: 2284


Nice video compilation from LBPK Game Jam 2012:


http://www.youtube.com/watch?feature=player_embedded&v=mYhVeYpyjXQ
2012-08-29 22:32:00

Author:
Domik12
Posts: 838


'I'm GribbleGrunger and I'm NOT a super creator'2012-08-30 05:18:00

Author:
GribbleGrunger
Posts: 3910


You never make your own dinner D-8 2012-08-30 14:58:00

Author:
amazingflyingpoo
Posts: 1515


I've made "supper", but I prefer to call it "dinner". 2012-08-30 15:35:00

Author:
jwwphotos
Posts: 11383


LOL! I poped up around the seat. Sony did a great job on that.2012-08-30 17:12:00

Author:
JustinArt
Posts: 1314


You never make your own dinner D-8

LOL! Silly me I see nothing wrong with it though...

https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcQgfnm5VUB-8xdY57synMSWgdrDzHqbZ9Y6JLzEhbFcinmXfCz4RA
2012-08-30 17:36:00

Author:
GribbleGrunger
Posts: 3910


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