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(b)(e)(y)(o)(n)(d)

Archive: 5 posts


http://lbp.me/v/cgqm6k

hi and welcome! I trying to go for a Mm pick with this one so pls tell me what can be inproved or fixed.


This is a platform level that take you away on a journey throu a creative fantasy world.


FIND THE STICKER PRICE IN THE WHALE AND USE IT IN THE BEGGINING OF THE FIRST PART TO UNLOCK A RACE)


heres is a taste of whats in this level:
http://lbp.me/v/cgqm6k

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40713
2012-07-03 21:47:00

Author:
Unknown User


Hey muleRR, here's my live review of your level. Also would be grateful if you could review mine: http://lbp.me/v/cffp5-
ALSO there is no LBPme Link to your level (There were two levels titled BEYOND, so I guessed you wanted us to review number 2, it being the newer one? This is the LBPme Link to BEYOND 2 for other reviewers: http://lbp.me/v/cgqm6k

Review:
I started off and it immediatey looked nice; took a positive note of the level for sure. In the 2nd area right after the spinning wheels I see the high level of detail with the sticker cutout of waves rising in and out of the water and the mermaid from the Verabee sticker pack (I think) in there two with some animation and it's good. But the fire ball seems to come way to in to my safe platform with the checkpoint. And the camera angle feels unnatural to sackboy/sackgirl's movement. I'm now upto the first jump pad. Before this I loved the detail where grabbing things trigger the monster's eyes to open and things to be emitted. The first jump pad however was tedious and was not getting me to where I wanted. I entered the scary fire place and naturally thought to jump into the open mouth which was pretty creative. The sounds of the mouth eating me were cool too. However when inside the fire place, I felt like was more inside a box rather than inside a level. Which is something I feel negative towards in a lot of the levels I play.
Jumping up and down to fill the battery switches was a bit too long, especially since I had to do it twice. After the first set of jump pads and the grappling hook, which was good and well designed. The 2nd part was confusing. I was trying to do a loop and get to the jump pad positioned on top of the branch. It was only when I accidently grapped the other branch did I realize I was doing it wrong.
The second horror house which the blue manual jump pads. That bit was annoying as it wasn't clear what to do and what I was trying didn;t seem to be working. What I was trying was to use the alternating blue jump pad to grab on to the spinning circle. I think players would assume the blue jump pad was the thing to use due to its eye-catchiness by moving. It was only later that I realized there was a clear layer below me.
After that the forst was again beutiful and detailed. And I liked the part when you entered the monster's mouth.
The inside of the moster, particularly the first area you get to was articulate and well designed. The MGS music was a bit depressing for me, but thats just personal taste. After the first checkpoint inside the monster, the unusually fast sway of camera, and the tentacle (which has amazing design so dont remove it) is blocking the way. Preventing me from jumping at the right time and hence leading me to die.
The first/boss monster was cool but it felt really laggy when playing due to the level design. The final boss was creative and well designed. The ending music was kind and heartfelt. The ending scenery at the very end matched the music. Kind and Heartfelt.
Excellent level/gameplay/design. Hearted and Liked. Definitely worth playing for any LBP player.
Review my level if you ever get the time please =P
2012-07-04 01:35:00

Author:
Unknown User


Here is my level that I'd like for you to review: https://lbpcentral.lbp-hub.com/index.php?t=72044-Candy-Island-and-the-Dentist
My review:
When I first entered the world, the scenery was very well done. It's full of color, interesting, and well spaced out. The first enemy was a surprise, but I immediately understood I had to jump over those fireballs. I don't understand why you had to put the grappling hook in if it was only used for one obstacle. It's best that when you use power ups, the player gets to use them for a bit longer of time. I thought your custom water and the waves were a nice touch to the level. When I entered the tower, it felt kind of boxy compared to the natural style of the forest. I think you could use the corner editor to make the edges of the building more natural. However, this style recurred, so I'm assuming your happy with it and like it. The mouth part was pretty creative. As I was playing through the tower, there were a bunch of annoying screams. I suggest that you make them more sparingly. The fire section was kind of clever because you had to shoot the water at an arch to take out the fire on the left. The bounce pad part should be a bit shorter, because no one likes to sit and wait for Sackboy to finish bouncing a bunch of times. The splat with the splatter on the screen I thought was very creative, though. The spinning sponge part was well done with the spikes around the bounce pads. The next section was probably the worst part of the level. I pulled down the ledge and tediously tried to get up it. The bounce pad flipped over the first time I played the level, so I got stuck after I fell back down and had to restart the level. The second time, I tediously got to the top of the building and back into the forest. In the forest, it was well done again. The use of the water Creatinator was good. The fire stuff was not overdone and not too difficult. I then went into another building. I dropped down to the sponge-grab-drop thing and dropped down. Right here is when I said, "You tricky *word I will not say*" because you had to be careful when dropping down because of the blue bounce pads. The white bounce pad part was just annoying because you had to grab onto the sponge to the right at a really low level. The next section where you jump over the spikes with the bounce pads looked rushed. I can see the spikes indented into the wood. The wood is also too boxy. Then, there was the attract-o-gel that took me to a scary, spiky room, and back to the forest I was. This time, it was short. I went into some mermaid monster thing's body. I was immediately impressed by what I saw in there. The usage of the inner body stickers/decorations/materials/objects was awesome. The platform that moved left and right under the fire was kind of hard for me, but I got past it easily the third time I played (for the time trial). After that, the boss was well-designed, but pretty bland. I think you could have put more work into creating a boss that is much more interactive. The bounce pads also fell on me a lot. I don't know if that was intentional or what. After I defeated the boss, the water rose and took me to the leaderboard. The music here was great just as the forest music was. Overall, the level was awesome. If you improve on your grammar, fix up the boxiness in the buildings, and improve the boss, I think you'll receive the MM Pick you're hoping for.
2012-07-04 04:56:00

Author:
aar2697
Posts: 143


thank you guys for the tips they really helped me to improve the level! i play yours levels as soon i got some time2012-07-05 04:16:00

Author:
Unknown User


updated -2012-07-08 07:05:00

Author:
Unknown User


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