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Spikewood ( Fast platformer )

Archive: 20 posts


http://img41.imageshack.us/img41/5691/6b3ee8a1823d0164a0e9b70.png (http://imageshack.us/photo/my-images/41/6b3ee8a1823d0164a0e9b70.png/)

Yet another fast platformer from me this time a cave / jungle kinda theme! No big advanced logic or contraptions, only bounce pads and rotating sponge
This level is fairly hard, so don't get too frustrated when you die xD
Please report any bugs / glitches!

Give it a try
http://lbp.me/v/chtc8j

Level link here! (http://lbp.me/v/chtc8j)

http://img217.imageshack.us/img217/7820/f8136ad00268875b7a54d84.jpg (http://imageshack.us/photo/my-images/217/f8136ad00268875b7a54d84.jpg/)

http://img716.imageshack.us/img716/4300/9fbe8fae043da04ac64d491.jpg (http://imageshack.us/photo/my-images/716/9fbe8fae043da04ac64d491.jpg/)

http://img840.imageshack.us/img840/2460/dddbe4622339784f909e78a.jpg (http://imageshack.us/photo/my-images/840/dddbe4622339784f909e78a.jpg/)
2012-07-02 22:34:00

Author:
AcAnimate
Posts: 174


Looks good, as usual
Q'd
2012-07-03 00:04:00

Author:
Valeview
Posts: 1581


Pretty cool, the visuals are simple but consistent and look very nice! Also, the mechanisms in your level work very well, some parts of the level really play themselves while you get propelled from one side to the other. Very cool!
One thing i didn't like so much was the music. One of my house mates actually asked me if i could turn down the volume a bit xD But i guess that's just a matter of taste. Great job!
2012-07-03 00:21:00

Author:
Deurklink1
Posts: 346


Hey, here's my review of your level. I would also love if you played my level in return. http://lbp.me/v/cffp5-
Review:
During the descent up to the MEGA WHEEL (the one with so many spikes) there should be a checkpoint during the ascend up to that wheel. Because the mega wheel is kind off tricky and dying restarts you a fair bit. Also during the final ascend if the level, the bounce pads are not strong enough and a few times I did not reach the top and fell back down in to the spikes. It felt like the level was playing itself out here, so I was hoping the bounce pad would take me up with no effort on my part =] lol.
I also died a lot and don't see how I could have made that race before it ended. Maybe it's just me so I wouldn't recommend chaning the race timer unless other people think the same thing.
Overall the level was very neat in design with a nice theme. Like you said above its simple in just being bounce pads and grab-wheels, but it was a really fun fast paced, exciting level, no doubt. It's obvious the amount of work that goes in to something like this - Liked and Hearted.
2012-07-03 01:18:00

Author:
Unknown User


Hey, here's my review of your level. I would also love if you played my level in return. http://lbp.me/v/cffp5-
Review:
During the descent up to the MEGA WHEEL (the one with so many spikes) there should be a checkpoint during the ascend up to that wheel. Because the mega wheel is kind off tricky and dying restarts you a fair bit. Also during the final ascend if the level, the bounce pads are not strong enough and a few times I did not reach the top and fell back down in to the spikes. It felt like the level was playing itself out here, so I was hoping the bounce pad would take me up with no effort on my part =] lol.
I also died a lot and don't see how I could have made that race before it ended. Maybe it's just me so I wouldn't recommend chaning the race timer unless other people think the same thing.
Overall the level was very neat in design with a nice theme. Like you said above its simple in just being bounce pads and grab-wheels, but it was a really fun fast paced, exciting level, no doubt. It's obvious the amount of work that goes in to something like this - Liked and Hearted.

Yeah, this level is pretty hard
And yes, I agree, I forgot a checkpoint!, updating the level today and tweaking the jumpads and so on.. thanks for the feedback!
2012-07-03 10:28:00

Author:
AcAnimate
Posts: 174


Looks pretty interesting I'll be sure to check it out soon , queued !2012-07-03 20:46:00

Author:
Pyrotrooper91
Posts: 337


So much fun!!
incredible how much fun such a simple idea can give
2012-07-04 22:48:00

Author:
Unknown User


So much fun!!
incredible how much fun such a simple idea can give

Thanks!
2012-07-05 12:21:00

Author:
AcAnimate
Posts: 174


I played this yesturday as I enjoyed your recent down is up level. This was a fun simple level. I didn't like the music choice however. It was incredibly clear that the gameplay was inspired by Culture Meeting...but cmon...the same exact music too? You can only listen to that wierd song so many times lol2012-07-05 13:03:00

Author:
Nick930930
Posts: 878


This level is amazing. I loved it to bits, just like most fast platformers. It had nice visuals, AMAZING gameplay, and it was just fun all together. Nice job man. 2012-07-05 14:39:00

Author:
TheMonkeyBlade
Posts: 687


There's a way to reach the floor of the level. Near-ish the start.
You come out of the checkpoint (if you died) and fall down, and swing on the sponge circle to try and reach the test tube/ green hamster tube. There's a gap there, and it's possible to fall down through. Pic uploaded as proof. Hope you fix this :-)

And Just a while after there, two bouncepads launch you *way* up, these seem to be one shot, so if you don't go to the side first time, it doesn't work :s

I played it in 2p, so this might be the cause of some problems
2012-07-05 18:51:00

Author:
Valeview
Posts: 1581


Just queued it now. Looks awesome as usual 2012-07-05 19:29:00

Author:
LittleBigSnooth
Posts: 454


There's a way to reach the floor of the level. Near-ish the start.
You come out of the checkpoint (if you died) and fall down, and swing on the sponge circle to try and reach the test tube/ green hamster tube. There's a gap there, and it's possible to fall down through. Pic uploaded as proof. Hope you fix this :-)

Yeah, I'll try ti fix that for sure


And Just a while after there, two bouncepads launch you *way* up, these seem to be one shot, so if you don't go to the side first time, it doesn't work :s

I played it in 2p, so this might be the cause of some problems

And I also know why this happened, I knew this bug before publishing the level, but forgot all about it xD
it isn't because you played it in 2p, it's because the jump pads reset along with the other things, so It's just abit of logic I should change
2012-07-05 19:54:00

Author:
AcAnimate
Posts: 174


I played this yesturday as I enjoyed your recent down is up level. This was a fun simple level. I didn't like the music choice however. It was incredibly clear that the gameplay was inspired by Culture Meeting...but cmon...the same exact music too? You can only listen to that wierd song so many times lol

Haha, yeah actually this level isn't inspired by Culture meeting, but It's true I got the idea to the music from that level.. I really could find any music that actually fitted the level :/
2012-07-05 19:56:00

Author:
AcAnimate
Posts: 174


Hmm well perhaps the gameplay wasn't directly inspired by Culture Meeting, but the fast paced no floor type platformer is something that Culture Meeting to most of us pioneered. He may not have been the only person in the world with the same idea, but even having that music in there will make anyone think the same lol. Hmm.. message me on PSN, I might have music for you to try out that hasn't been used by anyone in their levels. I got a bad religion sequencer that hasn't been used yet. And a couple of Rise Against sequencers if you're interested in them. I created them all myself also.

If you want an original song I can try and get one together for you, I've been wanting to start becoming a major music sequencer creator to show off my musical prowness anyway
2012-07-06 16:50:00

Author:
Nick930930
Posts: 878


Got it queued. I'll try it when I can, and leave a review.
I don't really have a recent level for an F4F, but you can try Beaver Bog or I GO TO LE BANK.
http://lbp.me/v/-ks8qv Beaver Bog
http://lbp.me/v/bbh6f3 I GO TO LE BANK
Thanks! :hero:
2012-07-06 17:14:00

Author:
Sackpapoi
Posts: 1195


Incredible gameplay.

Very intricate level designs that are quite challenging but never seemed unfair, which is not an easy feat.

I like it when Sackboy gets knocked around the level that way, never gets old.

You have a great talent at making levels.

The art design was beautiful. Great choice of materials.

This was a total joy to play, and I thank you very much for making it.

I honestly found nothing bad with the level. It was very polished. You must play test the heck out of your levels!

Hearted the level and you as creator. <3

If you get a chance play my new level called Budhaven, here is the lbp.me link http://lbp.me/v/cne0-w
2012-07-06 22:11:00

Author:
VelcroJonze
Posts: 1305


Incredible gameplay.

Very intricate level designs that are quite challenging but never seemed unfair, which is not an easy feat.

I like it when Sackboy gets knocked around the level that way, never gets old.

You have a great talent at making levels.

The art design was beautiful. Great choice of materials.

This was a total joy to play, and I thank you very much for making it.

I honestly found nothing bad with the level. It was very polished. You must play test the heck out of your levels!

Hearted the level and you as creator. <3

If you get a chance play my new level called Budhaven, here is the lbp.me link http://lbp.me/v/cne0-w

Thanks
Haha, and yeah, I think, if I press the ''Change to play mode'' button one more time, I'll break it O.o
probably test play all my levels over 150 times before I actually finish it and publish it
2012-07-07 12:34:00

Author:
AcAnimate
Posts: 174


Just to clear up, this is where I got out of the level :-)
And shortly afterward is where the bouncepads don't re trigger.
http://id.lbp.me/img/ft/45dd151fc55be49b98ec9efba4d46529b9f332af.jpg
2012-07-07 16:00:00

Author:
Valeview
Posts: 1581


Just to clear up, this is where I got out of the level :-)
And shortly afterward is where the bouncepads don't re trigger.
http://id.lbp.me/img/ft/45dd151fc55be49b98ec9efba4d46529b9f332af.jpg

Yeah, don't worry, I haven't forgot about it
just haven't had the time to fix it :/
2012-07-07 16:08:00

Author:
AcAnimate
Posts: 174


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