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#1

Sound Help

Archive: 9 posts


I have a music selector in my level and i want it to play a sound effect in between changing the songs.
Any idea how i would go about doing this
2012-06-30 08:33:00

Author:
Unknown User


What triggers the song change?2012-06-30 08:51:00

Author:
Deurklink1
Posts: 346


I currently have L/R on the d-pad switching through the songs and in between i want it to play a radio static SFX to to make it seem like your listing to a radio2012-06-30 08:55:00

Author:
Unknown User


what logic are you using?2012-06-30 09:11:00

Author:
GribbleGrunger
Posts: 3910


I am using a selector which is hooked up to each song and i have the controllnator d-pad hooked up to the selector2012-06-30 09:16:00

Author:
Unknown User


I am using a selector which is hooked up to each song and i have the controllnator d-pad hooked up to the selector

put a counter just before the selector set to 1. put the sound effect from the counter. (this will play as soon as you use the d-pad) now also wire the counter into a timer that is set to how long you want the sound to play and then wire this into the reset of the counter and the reset of itself... and of course the selector. now the sound will play for as long as you want it to and then everything will reset and the selector will move onto your choice

If you wanted to overlap the crackle a little into the next track (for that more professional feel) all you would have to do is introduce another timer just before the reset of the counter. this would mean it would reset 'after' the timer reset and after the selector is set off.
2012-06-30 09:25:00

Author:
GribbleGrunger
Posts: 3910


yes it just goes through all the songs and then starts all over again2012-06-30 09:29:00

Author:
Unknown User


yes it just goes through all the songs and then starts all over again

answer above
2012-06-30 09:38:00

Author:
GribbleGrunger
Posts: 3910


Just wire a sound that is set to "play once" to each of the selector's outputs.2012-06-30 11:22:00

Author:
Deurklink1
Posts: 346


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