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#1

versus game: entrances and checkpoints

Archive: 2 posts


How would you rig your logic in a versus game to ensure that players spawn at seperate entrance points/checkpoints? Just as a simplified example lets say there are 2 players: P1 should always spawn in in bottom right corner of the level and P2 should always spawn in the top left corner. How to ensure that P1 never spawns in P2s area and vice versa, either upon starting the level or upon respawning after death?2012-06-30 04:18:00

Author:
Ungreth
Posts: 2130


Simple: Use sackbots.
You can then have each of them emitted each at their own corner.
2012-06-30 08:55:00

Author:
Deurklink1
Posts: 346


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