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#1

Different randomizer output every time.

Archive: 8 posts


I was wondering..
Is there an easy way to make sure a randomizer makes a different output high everytime? Even if you tweak it so it says it has a new pattern everytime, it sometimes still gives you the same pattern, which is undesirable. I found a way of doing it, but it took tons of logic and headache..
2012-06-29 01:35:00

Author:
Deurklink1
Posts: 346


unfortunately no. there are many methods scattered around the forum but they all utilize logic2012-06-29 02:12:00

Author:
GribbleGrunger
Posts: 3910


Depends on your setup, emitting the randomizer when the level loads will ensure a different pattern every time, just depends on your setup as to what way you go about doing that. You can capture the object the randomizer is on, delete it, then set it up to emitt as the level loads, or you could shift the randomizer to a chip on a bit of holo and use unique tags/sensors. Then u only need to cap and emitt that bit of holo2012-06-29 02:51:00

Author:
evret
Posts: 612


Depends on your setup, emitting the randomizer when the level loads will ensure a different pattern every time, just depends on your setup as to what way you go about doing that. You can capture the object the randomizer is on, delete it, then set it up to emitt as the level loads, or you could shift the randomizer to a chip on a bit of holo and use unique tags/sensors. Then u only need to cap and emitt that bit of holo

I think you understand the question wrong I know how to have a different pattern every time, i was just wondering how you can make sure to have a different output high every time because the randomizer sometimes has the same output twice in a row.
That is undesirable if you have the output linked to an emitter that is set to emit once, for example.
2012-06-29 08:45:00

Author:
Deurklink1
Posts: 346


ah ok, i posted a method just the other day in this thread.
https://lbpcentral.lbp-hub.com/index.php?t=71616-Need-Help-With-Randomiser-Logic
2012-06-29 09:42:00

Author:
evret
Posts: 612


ah ok, i posted a method just the other day in this thread.
https://lbpcentral.lbp-hub.com/index.php?t=71616-Need-Help-With-Randomiser-Logic

Looks pretty clever Takes about as much logic as my solution so i'll stick with mine. Seems there's no really easy way. That's all i needed to know
2012-06-29 09:50:00

Author:
Deurklink1
Posts: 346


I found a much cleaner way to achieve this if you're still interested. Still not as simple as I think the Randomizer should be, but it works:

http://i1.lbp.me/img/ft/af171923ad067f47eee3c34f71d2999998855c6a.jpg

The randomizer is on its own chip and the input is routed to both the randomizer on the chip and to the microchip activate input.

http://i2.lbp.me/img/ft/902e05f55e586bab2a16702faff09ae0ea39bd50.jpg

http://i5.lbp.me/img/ft/fe555369e7429b41907684c028401b3c67d03d4d.jpg

The problem with the randomizer is that it behaves like a selector in that the last active output stays active until another is triggered. This approach allows it to pulse by only outputting the randomizer signal when the microchip is activated. Fairly clean solution that will work every time (or so far has for me).

Hope this helps!
2012-07-04 20:48:00

Author:
v0rtex
Posts: 1878


I have already made this as the first part of the solution Getting it to make a different output high everytime was a bit harder though. Thanks anyway.2012-07-06 09:25:00

Author:
Deurklink1
Posts: 346


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