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Different randomizer output every time.
Archive: 8 posts
I was wondering.. Is there an easy way to make sure a randomizer makes a different output high everytime? Even if you tweak it so it says it has a new pattern everytime, it sometimes still gives you the same pattern, which is undesirable. I found a way of doing it, but it took tons of logic and headache.. | 2012-06-29 01:35:00 Author: Deurklink1 Posts: 346 |
unfortunately no. there are many methods scattered around the forum but they all utilize logic | 2012-06-29 02:12:00 Author: GribbleGrunger Posts: 3910 |
Depends on your setup, emitting the randomizer when the level loads will ensure a different pattern every time, just depends on your setup as to what way you go about doing that. You can capture the object the randomizer is on, delete it, then set it up to emitt as the level loads, or you could shift the randomizer to a chip on a bit of holo and use unique tags/sensors. Then u only need to cap and emitt that bit of holo | 2012-06-29 02:51:00 Author: evret Posts: 612 |
Depends on your setup, emitting the randomizer when the level loads will ensure a different pattern every time, just depends on your setup as to what way you go about doing that. You can capture the object the randomizer is on, delete it, then set it up to emitt as the level loads, or you could shift the randomizer to a chip on a bit of holo and use unique tags/sensors. Then u only need to cap and emitt that bit of holo I think you understand the question wrong I know how to have a different pattern every time, i was just wondering how you can make sure to have a different output high every time because the randomizer sometimes has the same output twice in a row. That is undesirable if you have the output linked to an emitter that is set to emit once, for example. | 2012-06-29 08:45:00 Author: Deurklink1 Posts: 346 |
ah ok, i posted a method just the other day in this thread. https://lbpcentral.lbp-hub.com/index.php?t=71616-Need-Help-With-Randomiser-Logic | 2012-06-29 09:42:00 Author: evret Posts: 612 |
ah ok, i posted a method just the other day in this thread. https://lbpcentral.lbp-hub.com/index.php?t=71616-Need-Help-With-Randomiser-Logic Looks pretty clever Takes about as much logic as my solution so i'll stick with mine. Seems there's no really easy way. That's all i needed to know | 2012-06-29 09:50:00 Author: Deurklink1 Posts: 346 |
I found a much cleaner way to achieve this if you're still interested. Still not as simple as I think the Randomizer should be, but it works: http://i1.lbp.me/img/ft/af171923ad067f47eee3c34f71d2999998855c6a.jpg The randomizer is on its own chip and the input is routed to both the randomizer on the chip and to the microchip activate input. http://i2.lbp.me/img/ft/902e05f55e586bab2a16702faff09ae0ea39bd50.jpg http://i5.lbp.me/img/ft/fe555369e7429b41907684c028401b3c67d03d4d.jpg The problem with the randomizer is that it behaves like a selector in that the last active output stays active until another is triggered. This approach allows it to pulse by only outputting the randomizer signal when the microchip is activated. Fairly clean solution that will work every time (or so far has for me). Hope this helps! | 2012-07-04 20:48:00 Author: v0rtex Posts: 1878 |
I have already made this as the first part of the solution Getting it to make a different output high everytime was a bit harder though. Thanks anyway. | 2012-07-06 09:25:00 Author: Deurklink1 Posts: 346 |
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