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Aesthetics vs Story vs Gameplay

Archive: 15 posts


What do you think is most important in a Level?

1. Aesthetics - how good a level looks

2. Story (if any)

3. Gameplay

Can you have a good level without one or the other? Super detailed levels with questionable gameplay, or simple/ugly levels with superb gameplay?
2012-06-26 23:57:00

Author:
RakasaPlus
Posts: 136


As I always say. everything is important. no one single thing matters more then the other if you really care about your level. *mew2012-06-27 00:05:00

Author:
Lord-Dreamerz
Posts: 4261


Basically, make inventive gameplay first, then make it look pretty, then make a story. An even balance of the three is what I like.2012-06-27 00:12:00

Author:
L1N3R1D3R
Posts: 13447


Basically, make inventive gameplay first, then make it look pretty, then make a story. An even balance of the three is what I like.

it don't really matter but. I create characters first. then story. then gameplay ideas. then visuals. to me levels are not always about Innovative gameplay, their more about characters and the stories of them. *mew
2012-06-27 00:30:00

Author:
Lord-Dreamerz
Posts: 4261


I can always put story above both aethetics and gameplay. Personally, I think a story driven level is the best kind of level. Something more to pull me in other than "this level is high quality".
Gameplay and visuals...hmm...I can say quite a lot of levels have great visuals, but not many levels have great gameplay. I think it's much harder to make great, innovative gameplay than stunning visuals, at least platformer-wise.
2012-06-27 04:49:00

Author:
Kalawishis
Posts: 928


Levels are all about gameplay for me. My level ideas stem not from cool stories or making everything look nice, they stem from gameplay ideas and logic ideas never-before-seen or rarely-before-seen in LBP2. I normally avoid any story-driven level, since most are just the same bland gameplay guilded with some unimportant story or visuals meant to distract the player from the experience. Also, great visuals do not replace great gameplay. Enough said...2012-06-27 04:52:00

Author:
BIGGamerer
Posts: 182


I normally avoid any story-driven level, since most are just the same bland gameplay guilded with some unimportant story or visuals meant to distract the player from the experience.

Well, I usually don't like story if the story isn't the main part of the level. If there is a platformer with some pseudo-story tacked on (something bad's happening! you have traverse something something something and get the something!) then I usually ignore it and focus on the gameplay. I mean, nobody really plays platformers for the story. But if I find a level where story is a main focus, and I like it, then it's automatically one of my favorite levels in LBP2 (okay, the visuals and gameplay have to be decent). But I see your logic, though.
2012-06-27 04:59:00

Author:
Kalawishis
Posts: 928


Also, great visuals do not replace great gameplay. Enough said...

Sure they do if that is the point of the level. great gameplay by itself does not replace great story and visuals. visuals/stories are not always to distract the player from the experience. sometimes they are the experience. we all have our own personal likes and dislikes but it's not nice to say one is actually better then the other as if it's a fact. because it's not. and like i said before, everything matters, not just one single thing. and me personally I'd play a purely artistic level any day of the week over a level that only good thing about is it's gameplay. enough said. *mew
2012-06-27 05:21:00

Author:
Lord-Dreamerz
Posts: 4261


Story and Gameplay are my main concerns since those are the primary parts of the level/game playing experience. Usually I come up with a plot, then find the most suitable, fun, and/or unique mechanics that can make the ride more enjoyable and interactive.

Aesthetics are not quite as important to me, but it does help appeal to the masses. Normally I focus on it a bit less; detailed, but not taking the entire session on it. Besides, too much complexity cause lag and stuff, at least for me.
2012-06-27 06:16:00

Author:
Fang
Posts: 578


I usually come up with a gameplay idea first, then i try to work that out as good as possible, until it plays right. Next i try to make it look pretty. The story usually comes in last with me, or i skip it altogether. That's usually because i like making mini-games which are meant to be replayed a few times. You don't want to be bothered with a story everytime you replay it In that case, gameplay and aesthetics are the most important. Having a storyline isn't always important, but if you can make it small and add some humor and it will help people appreciate your level more.

Here's a level with a small story at the beginning: http://lbp.me/v/-gr-9b
I picked this level as an example because many people appreciate this level because of the story.

Here's a level with no story at all http://lbp.me/v/b6v76z

People seem to like the first one more.
2012-06-27 10:18:00

Author:
Deurklink1
Posts: 346


Oddly enough,I make visuals first for a level, sort of like concept art, and brainstorm around what I have made. Though sometimes I don't really bother too much with the other two, I just like making stuff look nice mostly 2012-06-27 13:13:00

Author:
vezonfan01
Posts: 293


1. Gameplay
It's a game. If it isn't fun, why am I playing it?
2. Story
I need a reason for what I'm doing! And I love a good story, whether it's light hearted or more serious, but lighthearted stories are the best.
3. Visuals
Visuals definitely aren't as important as either of the other two for me, but I still think it really adds to the experience if you have great visuals. Even if you have fantastic gameplay and a really good story, it's a little hard to take it seriously if it has crappy visuals. And simple visuals are not the same thing as bad visuals.
2012-06-27 18:00:00

Author:
Unknown User


Every level I've tried to make with a story is awful, so I've disregarded that as unimportant as I can make much better levels when they have no story. I have a load of ideas though and if I could think of a way of implementing it well I'd certainly give it a shot.

Visuals I'm no good at, but they're certainly important. I usually get help from others, while I focus more on the gameplay. I can enjoy levels with stunning visuals and basic gameplay, and vice versa. As I'm better at gameplay, I focus more on it.
2012-06-27 18:49:00

Author:
kirbyman62
Posts: 1893


Story? Not exactly necessary, but if you pretend to add one, make sure it's good or it might ruin your level. That said, levels with a story are a better experience than similar levels without.

Gameplay? The most important part of the level. If it lacks gameplay nothing else will save it.

Aesthetics? Aesthetics aren't important on their own, but they highlight the level's qualities, be them good or bad. A potential good level with bad visuals won't look as good. However, a bad level with good visuals will only look a bit less bad.
2012-06-27 21:58:00

Author:
gdn001
Posts: 5891


we all have our own personal likes and dislikes but it's not nice to say one is actually better then the other as if it's a fact. because it's not.

Whoops. I didn't mean to word my post like that. I had to rush through typing my post.

As far the gameplay not replacing visuals or story thing. Great gameplay can't replace great visuals, but it can replace a great story as well as a great story can replace great gameplay (movie levels). Gameplay and story shouldn't co-exist in a relationship where one plays a more significant role than the other. (If both are 50% of the level each, that's okay.) Otherwise, the end result will most likely have players wondering why pointless gameplay was tacked on that ruined the story, or why the stupid story was added in to distract from the gameplay. Visuals simply amplify the awesomeness of a level, but don't make it awesome by itself under most circumstances, which is why I don't view visuals as the most important aspect of a level. A bad level is a bad level no matter how pretty and shiny it looks. A great level becomes a decent one with bad visuals, but stays a great level with decent visuals.

EDIT: Heh, after typing this post, I realize that my belief on what is most important in a level has changed since my first post in this thread.
2012-06-28 03:26:00

Author:
BIGGamerer
Posts: 182


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