#1
invisible checpoint?
Archive: 4 posts
at levels of the community I've seen that are invisible checkpoint, how I do this? | 2012-06-24 19:14:00 Author: vusco ![]() Posts: 183 |
Either the player has put you in a sacbot without you noticing and is emitting a new bot upon death or... in lbp1, people would break the bottom off the scoreboard, then hide the screen (inverted so that sackboy would fall out) and shrunken through emitters, which produced an invisible spawn point. I forget the exact method of achieving the effect but it was along those lines. Maybe these glitched score boards were carried over? I know I still have a tiny checkpoint from lbp1 so I assume it's a possibility. but I suspect it's a sackbot that's being used. | 2012-06-24 23:18:00 Author: ForgottenEnigma ![]() Posts: 1414 |
That's not all true. I've seen a level that gives them and other similar type things away. I'll try to find an LBP.me link. | 2012-06-24 23:50:00 Author: Undarivik ![]() Posts: 442 |
Well you need 2 multipurpose materials. One to make the object thick/distort it Second to make the object thin again You glue the object to the material and just keep un-gluing until it becomes thick, then you get the gas tool out and turn the object into gas(if it doesn't turn you have to distort it alittle by doing the same thing) After it's in gas form you bring out the emitter since the other material doesn't like to come out of the pop it you have to emit it. After it's emitted glue the gassed object to it, grab it, un-glue, rewind, un-glue, rewind, un-glue, rewind, un-glue & you keep doing that until the object becomes thin & turns invisible.(sometimes it takes an hour sometimes 1 try) or if you want to just get the objects.(especially since the materials you need aren't given away) http://lbp.me/v/354b96 I used to have a level that gave these things away and they were way better in my opinion but w/e 8^) hope that clears it up on how(even though you can't do it without the materials) | 2012-06-25 16:54:00 Author: lve_msg ![]() Posts: 408 |
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