#1
Player Sensor woes (UPDATE: FIXED)
Archive: 4 posts
Hiya all, I want to add a player sensor that covers the whole level and activates whenever there are 2 players, but I have encountered a frustrating error/bug where it activates automatically when I toggle it to require 2 players and require all players with a large detection radius, no matter how many players are in the level... I'm trying to get my head around it. Driving me nuts. UPDATE: Fixed, thanks Evret! | 2012-06-20 07:17:00 Author: Unknown User ![]() |
Never seen something like this before, sorry. | 2012-06-20 10:05:00 Author: PGdafrog ![]() Posts: 277 |
"require all" overides the player count, so if you want it to only activate when 2 players are present just turn off "require all" "require all" just makes it activate when all players that are in the level are within the radius, regardless of the number it's set to. | 2012-06-20 12:27:00 Author: evret ![]() Posts: 612 |
Whoops, of course! Thank you! | 2012-06-20 15:21:00 Author: Unknown User ![]() |
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