#1
Top down shooter tutorial (Part 2)
Archive: 2 posts
In this tutorial I show the layer switching in top down shooters. This could be incredibly useful in racers! This is my effective way of doing this logic but there is always other ways. This could be one the simplest ways...ever. http://www.youtube.com/watch?v=v0cCjh6UkzA&feature=plcp I'm planning to do dozens more tutorials in the up coming weeks. Espically sackbot tutorials, things like power jumps and other things. ![]() | 2012-06-19 20:00:00 Author: dermZ96 ![]() Posts: 86 |
Cool tutorial, but for your logic for going back down, instead of hooking up the inverted impact sensor to a timer set at 0.1 seconds wired to the in/out mover and its own reset, wire the inverted impact sensor to a two-input AND gate. On the other input of the AND game, place a NOT gate wired to itself, and then wire the AND gate to an in/out mover. So instead of checking about 10 times every second whether or not to drop down with some inconsistencies, the system would check 15 times every second with no noticeable inconsistencies. | 2012-06-19 21:20:00 Author: BIGGamerer ![]() Posts: 182 |
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