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Water Physics (Videos) New Test level out With Added Video!
Archive: 48 posts
EDIT: New water test 3 out <object width="480" height="295"><param name="movie" value="http://www.youtube.com/v/Ty6RGLvVZgg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ty6RGLvVZgg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"></embed></object> Back in the beta I created simple water physics by having an emitter create lots of small blue coloured sponges. The outcome was fairly good the water can be push and can make spashes. Another cool thing is the water sort of merges together so it can fill up bucket type containers. Video 1: Water being pushed around on a hill <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/-IfKr9IzrWw&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-IfKr9IzrWw&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Video 2: In this video the water actually spins the wheel back and fourth, there are no wobble bolts just a bolt. I did this test to see if the water had an actual weight which it does to some degree. <object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/M8FtC8K4fio&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/M8FtC8K4fio&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> Both levels are published so if you have time I would say to check them out | 2009-01-06 14:28:00 Author: Defaultsound Posts: 137 |
Those movies don't seem to load for me... | 2009-01-06 14:50:00 Author: Unknown User |
I am Having problems hang on there almost there | 2009-01-06 14:51:00 Author: Defaultsound Posts: 137 |
Not working for me too :o | 2009-01-06 14:52:00 Author: Boomy Posts: 3701 |
There we are ;D EDIT: Only one video is up at the moment | 2009-01-06 14:53:00 Author: Defaultsound Posts: 137 |
I'd like to see a huge pool of it :o then a ball or something falling into it :o | 2009-01-06 15:06:00 Author: Boomy Posts: 3701 |
looks pretty cool, but don't doesn't it use very much of the thermometer? | 2009-01-06 15:08:00 Author: Marklin80 Posts: 458 |
looks pretty cool, but don't doesn't it use very much of the thermometer? I found it didn't | 2009-01-06 15:10:00 Author: Defaultsound Posts: 137 |
Hmmm this is interesting. So are the blue globs one sponge or many together? | 2009-01-06 15:30:00 Author: Neverynnal Posts: 374 |
Hmm..I have an idea It's basedon yours, but slightly different | 2009-01-06 15:42:00 Author: DrunkMiffy Posts: 2758 |
Hmmm this is interesting. So are the blue globs one sponge or many together? A lot of tiny ones | 2009-01-06 17:09:00 Author: Trap_T Posts: 431 |
Yup I did this randomly with friends, we kind of made guns that spewed sponges and um... Shot each other with them D: I have an entire level of completely random crap called "the lab", it's thermometer is about capped out via 2 billion rockets... Did you know you can make a rocket as big as you want? | 2009-01-06 21:04:00 Author: lionhart180 Posts: 200 |
Wow. My brother tried this just now. It works surprisingly well and looks really nice visually. The scary thing is, it actually sounded like water... imagine a few dripping fairly quickly in a quiet, echoey room... | 2009-01-06 22:41:00 Author: LFF Posts: 434 |
After reading this i thought heck im going to make a big pool of this, the only problem is there is massive slowdown with around 8 emmiters pumping globules at a rate of 0.1 it looks cool, but unfortunatley at this stage it is probably limited to smaller scale...... | 2009-01-06 22:57:00 Author: XV_Obliviate Posts: 15 |
I saw this posted on the workshop forums... it's pretty cool, and water is something all our creations could do with more of. We're thirsty I wish we could utilize effects like this without killing the thermometer or overloading an area's framerate with complexity so that we could have water running everywhere. I've been messing with large paintball streams, angled at slow velocity with no linear velocity to make palpable water with lots of resistance and forward inertia - if I jack your technique I bet it would make it perfect. Another awesome way to simulate the feeling of being in water? Hidden complexity. If you can overload the camera with unseen complexity only in certain zones - the player will move as if he were in water, only when you want him to. Some glass floors, and some splash sound effects, and it happens seamlessly and just "feels" right. | 2009-01-07 01:31:00 Author: Unknown User |
This is pretty cool. The only problem I see here is that they weren't completely stickered blue. XD | 2009-01-07 01:37:00 Author: Unknown User |
I was just going to post that >_> | 2009-01-07 01:46:00 Author: Sonic5411 Posts: 712 |
It's nice, but it'd be nicer if the sticker actually covered the whole piece of sponge! lol. | 2009-01-07 02:08:00 Author: qrtda235566 Posts: 3664 |
This is pretty cool. The only problem I see here is that they weren't completely stickered blue. XD It was during beta I had trouble sticking it lol.. | 2009-01-07 02:18:00 Author: Defaultsound Posts: 137 |
That's pretty effective. You should probably paint the entire sponge though or it looks kind of lame. This is the only instance of water I've seen that isn't lag-tacular, nice job. | 2009-01-07 05:34:00 Author: UmJammerSully Posts: 1097 |
yeah just tried to make a speed boat in this type of water and let me tell you it looks great but the thermo fills insanely fast(the entire run was only a few sackboy feet) and the frame rate drops right off, to bad because you came up with a cool idea too. | 2009-01-07 20:55:00 Author: OverWork Posts: 873 |
i tried it out, it was cool...but laggy | 2009-01-08 00:40:00 Author: jjdragon Posts: 257 |
yeah just tried to make a speed boat in this type of water and let me tell you it looks great but the thermo fills insanely fast(the entire run was only a few sackboy feet) and the frame rate drops right off, to bad because you came up with a cool idea too. Well use it in small amounts. It works better, Maybe to create a small waterfall or something, but it sounded cool what you did. | 2009-01-08 00:41:00 Author: Defaultsound Posts: 137 |
how u get that dragon thing costume or what ever it is | 2009-01-08 12:18:00 Author: Dexist Posts: 570 |
Whoa. I love this effect, but theres a problem. You can see the yellow of the sponge. I've noticed that big stickers cover the whole object so you can't see any of the original. Still, it's truly ingenius. | 2009-01-08 15:28:00 Author: Bear Posts: 2079 |
great idea. i think i saw this application used in motor storm day 2 or w/e it is you jump past a water fall i thought it was pretty cool | 2009-01-08 19:24:00 Author: Hamsalad Posts: 2551 |
Check out lbp's (the admin for this site) surfing level. It's awesome, and the water physics are superb and realistic | 2009-01-08 19:32:00 Author: ryryryan Posts: 3767 |
Check out lbp's (the admin for this site) surfing level. It's awesome, and the water physics are superb and realistic LOL just read the whole thread and was thinking this the whole time and the last post (yours ) nicked my post EDIT: here it is Hope you don't mind me posting this Defaultsound (but it is a Water Physics Videos thread ) KWZdlcE9vSI | 2009-01-08 19:53:00 Author: dorien Posts: 2767 |
LOL just read the whole thread and was thinking this the whole time and the last post (yours ) nicked my post EDIT: here it is Hope you don't mind me posting this Defaultsound (but it is a Water Physics Videos thread ) KWZdlcE9vSI That was cool and interesting. I could see that that was glass of some sort, it seemed to work pretty well. My only query is that can the player interact with it? if so I might start doing some tests, using glass | 2009-01-08 22:45:00 Author: Defaultsound Posts: 137 |
That was cool and interesting. I could see that that was glass of some sort, it seemed to work pretty well. My only query is that can the player interact with it? if so I might start doing some tests, using glass You can test it out for yourself. lbp's PSN is Skulpt, so search that and you should find it | 2009-01-08 23:10:00 Author: ryryryan Posts: 3767 |
That wave effect is awsome. I tried to create some thing similar before I saw this but it didn't turn out to great. =[ | 2009-01-09 11:36:00 Author: Tomoso Posts: 33 |
pretty cool you should have more emmiter and make pool out of it . | 2009-01-10 17:40:00 Author: hiyo38 Posts: 20 |
That is cool.. I played a jet ski level before, it was pretty good but really laggy. You could dive below the water and it'd push you up.. geez. It was by someone called EVOLUTION74 or something.. | 2009-01-11 04:49:00 Author: BizzyBox Posts: 32 |
new test is up on LBP, i'll try upload a video some time this week EDIT: new video out | 2009-01-11 15:06:00 Author: Defaultsound Posts: 137 |
you should really fix the stickers ... | 2009-01-13 21:04:00 Author: Marklin80 Posts: 458 |
Why not try a big pool, and drop various objects into it. | 2009-01-13 21:11:00 Author: Boomy Posts: 3701 |
lol even on the new video you didnt cover the whole sponge! | 2009-01-13 21:43:00 Author: Hamsalad Posts: 2551 |
lol even on the new video you didnt cover the whole sponge! lol at that Amazing discovery though ! Good job! | 2009-01-13 21:45:00 Author: RagnaMohawk Posts: 11 |
Lazy I might make a new one if I do make a proper level. | 2009-01-14 00:25:00 Author: Defaultsound Posts: 137 |
I might need some water for a waterfall I might make, does it look as good when the water is constantly falling? If so, then I might just take take a look at this level. | 2009-01-14 02:40:00 Author: Whalio Cappuccino Posts: 5250 |
what about using paintinator paintballs for rain?.... | 2009-01-18 00:28:00 Author: quiclynx Posts: 38 |
what about using paintinator paintballs for rain?.... Maybe not... | 2009-01-19 11:01:00 Author: Defaultsound Posts: 137 |
what about using paintinator paintballs for rain?.... Maybe not... Actually you'd be surprised, I've seen it in a level and the sound the paint balls make when they hit the ground is not unlike rain, it was pretty convincing... Of course in this case, the fog was brought way up so you couldn't see much, but I think there is promise in this idea (for some occasions, not all). | 2009-01-19 13:21:00 Author: KAPBAM Posts: 1348 |
Actually you'd be surprised, I've seen it in a level and the sound the paint balls make when they hit the ground is not unlike rain, it was pretty convincing... Of course in this case, the fog was brought way up so you couldn't see much, but I think there is promise in this idea (for some occasions, not all). Whoa... You can emit paintballs? I had no idea of that, and how on earth would you manage to capture it in time? I guess you would need two players. | 2009-01-19 15:55:00 Author: Bear Posts: 2079 |
Whoa... You can emit paintballs? I had no idea of that, and how on earth would you manage to capture it in time? I guess you would need two players. You wouldn't need 2 players just equip the paintainator, pause the game by pressing the up arrow and fire. The paintball should remain in the air for you to capture it. | 2009-01-19 16:13:00 Author: S-A-S--G-U-N-R Posts: 1606 |
You wouldn't need 2 players just equip the paintainator, pause the game by pressing the up arrow and fire. The paintball should remain in the air for you to capture it. Oh yeah! I forgot about pause mode, haven't used it for a while O.O | 2009-01-19 16:14:00 Author: Bear Posts: 2079 |
You wouldn't need 2 players just equip the paintainator, pause the game by pressing the up arrow and fire. The paintball should remain in the air for you to capture it. Ahhhh I see I though he was saying that you shoot paintballs in the air for rain.. lol | 2009-01-20 09:00:00 Author: Defaultsound Posts: 137 |
Sadly i dont have creditcard, so not mgs stuff for me =((( | 2009-01-20 10:12:00 Author: Dexist Posts: 570 |
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