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#1

SackDroid: An RPG Series of Sorts

Archive: 4 posts


Well, I have started work on my first and probably most important project:
http://ib.lbp.me/img/ft/7cbbab1948a6a5c2f6a1e3488da02b7f2a918cf1.jpg
Do you like the font? It was inspired by Mother 3.

The project will be an RPG series of sorts, but I plan to put in platforming parts here and there. It will employ a system of conversation with others, a system of conversation not unlike that of the Mass Effect games. It takes quite a bit of inspiration from Fallout 3, but it's not based off it. There will be a lot of exploration, and many free-roam areas, but there will also be linear areas where you platform, similar to Cave Story.
Here is the story:
Sackbots, after years of being slaves to us sack things; after being made to sing, dance, act, follow, flee, patrol, and succumb to controlinators mindlessly, have finally snapped. Taking Craftworld by surprise, the sackbots (with the help of Hazbell's Popit Sackbot) quickly overpowered us sack things, and took over craftworld. Whatever sack things survived (as the sackbots soon destroyed most checkpoints and entrances) went into hiding underground in massive fortress-like bases, slowly working to return craftworld to the previous time before the Sackbot Revolution. The Sackbots, however, have a plan to end all rebellion (and sack things) forever. Which is good-if you're a sackbot.

I already have the introduction for my series finished for the most part (it contains even more story which I will not put here) I have published it as a locked level, and a lockbox level I also published will give you the level key:
http://lbp.me/v/b02861
The code is 1965-I think. It is highly recommended that you don't get the code wrong, as I've put a small nasty surprise in there for some curious sackfolk.
If you do play my intro, keep in mind that while it is finished, it is not fully polished and I'm still tweaking it a bit. It would be recommended that you give constructive criticism. I want to into to be really good (I'm looking at Spotlight Worthy) when I unlock it, I want all the criticism I can get. Think of it as a sort of beta for movies, except instead of finding bugs, you're finding errors, or parts where it could be better. I would still consider myself an amateur creator, and I have never really made something on this scale or level of quality before. When I finally unlock my intro, I will start work on part 1, and since I don't know much about visuals, level design, or platforming, I would probably ask some people to help me-but not now.
2012-06-13 20:36:00

Author:
Kalawishis
Posts: 928


tempting to get the code wrong just to find out what will happen....unless....not a glitch, is it???2012-06-13 20:50:00

Author:
bluesteel789
Posts: 159


Of course not.2012-06-13 22:32:00

Author:
Kalawishis
Posts: 928


UPDATE: I had Robmandx and PJBgamer look over the intro, and Robmandx thinks there should be more detail and generally more movie. I increased the detail quite a bit in the first part of the intro and some in the second part.
I decided to upload some photos:
http://ia.lbp.me/img/ft/94a491e62637cc697d4c445001dedb0da12609a8.jpg
http://i6.lbp.me/img/ft/1b63e506741bc9f56dad6e9b1dc290c37d8754ea.jpg
http://i3.lbp.me/img/ft/ad35fafad02c8429fe57f95ea2d19e4b4a017290.jpg
http://i6.lbp.me/img/ft/8665c533fde55e7fac165c78b92dbae1b91ff7e3.jpg
http://ia.lbp.me/img/ft/45ad820ac0a4c8edec4a358632578695662d6105.jpg
http://i5.lbp.me/img/ft/165d632a879dea4bed42474d8fbeacc7d87f7fea.jpg
There are some parts where you can see outside of the scene, but those parts are covered up by the black rectangular bars of the movie camera. Anyway, the detail is pretty unimpressive compared to some of the more advanced creators', but it's quite a milestone for me. I'm planning to have Sega42596 and titanic100th look at the movie, but they're both a bit busy so I don't think so soon. It would be nice if somebody skilled with detail would look at my movie and maybe suggest how to make it look better.
2012-06-15 21:55:00

Author:
Kalawishis
Posts: 928


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