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#1

Puzzle Series!?

Archive: 12 posts


I was planning on making a series of levels which revolve around a masked villain kidnapping your family and leaves puzzles behind in the form of clues...

Obviously you'll need to solve them first, but the trick is that the puzzles are timed, and if they aren't completed in that time limit, they'll kill you.

For example I've made a puzzle already that consists of 5 pieces that need to be placed into a glass box, but they only fit one way. After 4 minutes the pieces explode. If you finish before they do, a door opens and you may leave.

I wasn't planning on making any reset buttons, but I'm thinking now that the players will become frustrated after attempting once or twice and having to restart the level...

I hope to have at least 3 puzzles per level, and each level in a different setting as you get closer and closer to the kidnapper, with the final level being a big, difficult puzzle that when solved would make the villain forfeit to your genius...

I'm asking...
Think a series like this will be successful?
Should I find a way to somehow reset everything, in the hopes of not frustrating people?
and... any ideas for some puzzles? D:


Thanks
2009-01-06 03:26:00

Author:
Trap_T
Posts: 431


1. Yes, definately... It's almost like SAW in my head when I think of it.
2. You can have it so a few puzzles are optional, but they give you extra goodies or points. Those won't need reset buttons, as for the other ones, I guess so. You don't want your level to get a low rating because of people's frustrating.
2009-01-06 03:49:00

Author:
Whalio Cappuccino
Posts: 5250


Yaa I was thinking of SAW also, but except of just your life in danger, it's yours and your family's!

If anyone has any puzzle ideas or just wants to help me test the puzzles, add me on PSN.
2009-01-06 03:58:00

Author:
Trap_T
Posts: 431


well you could always start with a literal puzzle, and i have figured out one, but one thing i learned is to keep the verticle lines of it strait, because it adds too many complications, and to not make it too big because you can not lift up the pieces, i have figured that entire puzzle thing out and it would be easy to implement the explosives, If you need help, or want to add me and have me send you a sample puzzle of like 9 pieces i will be glad to do so

Cheers!
2009-01-06 04:09:00

Author:
RAINFIRE
Posts: 1101


Sounds great. Different from the usual running and jumping. Be sure to get the puzzles right though, I want to have to actually think to solve them.2009-01-07 05:35:00

Author:
UmJammerSully
Posts: 1097


Definitely include a reset system, especially if things are going to explode and kill the player.

Look at boom town. Nothing frustrates some players more than random explosive mechanics.

You might want to have some on screen visual timer, like some slow moving piston with lights, so players can see how much longer they have left.

But yeah, as a whole, I think the player killing / no reset option is bound to annoy a lot of players and they will just give up and move on.

It's one thing to challenge a player, it's another thing to give them what feels like a cheap death for no palpable reason.
2009-01-07 10:36:00

Author:
Elbee23
Posts: 1280


Jigsaws in LBP REALLY annoy me. They're so basic, I'm sure you can come up with better with our help ^^

Reset button would be a MUST. You could make one by making all the puzzle pieces appear via emitter through a switch. Then, when(if) they explode, they can easily press the button again for more!
I don't know how you're working the timer so I can't offer any help with resetting that, but it would be VERY easy to do if you made the timer the lifespan of the puzzle pieces and simply let them disapear when the time ran out. I'd highly recommend this to avoid unneccesary fuss
2009-01-07 19:40:00

Author:
Pinchanzee
Posts: 805


Jigsaws in LBP REALLY annoy me. They're so basic, I'm sure you can come up with better with our help ^^

Reset button would be a MUST. You could make one by making all the puzzle pieces appear via emitter through a switch. Then, when(if) they explode, they can easily press the button again for more!
I don't know how you're working the timer so I can't offer any help with resetting that, but it would be VERY easy to do if you made the timer the lifespan of the puzzle pieces and simply let them disapear when the time ran out. I'd highly recommend this to avoid unneccesary fuss

The only problem with emitting the pieces again and the timer is that the object capture tool doesn't capture all the wiring... and right now each separate piece has a bomb in it that's hooked up key switch. A piston with the magnet key at the end takes 4 minutes to get to the switch... but I can't capture the wiring... so reseting the bombs won't work!

So my back up idea was that there'd only be one timer, and when it reached the 4 minutes a speech thing would open and be like "BOOM! Haha! You think I'd kill you off so soon? Take your time. Hahaha...". So you wouldn't need a reset button 'cause the initial pieces would never blow up, you'd only think they would.

I think that makes for a good heart attack ^_^
2009-01-07 21:21:00

Author:
Trap_T
Posts: 431


How about you make it MUCH easier and just use the "time they stay for" on the emiter tweak bit, the time you want for the timer.
After that timer they will disappear and you can easily reset them becuase there's nothing attatched! (use the small part of the magnetic key and put the big part on the surrounding walls of where the puzzle piece has to fit - meaning you don't need wiring for that either).

And if you still want the dramatic BOOM effect put another (different coloured) magnetic key (small part) on the puzzle pieces, and put the other half of the magnetic key anywhere in the area (make the proximity beyond the reaches you can physically take the puzzle pieces) and set it to INVERTED.
Attatch the big part of this magnetic key switch to a set of emitters that deploy bombs so that when the pieces disapear, the bombs will go off! (make sure the emitters are on "one shot"

Hope this helps, if you don't understand any of it, just say, and I'll try to word it better.
Happy creating!
2009-01-07 22:14:00

Author:
Pinchanzee
Posts: 805


I got kinda lost after you mentioned the magnet keys... maybe you should see the puzzle first ;p

add me on PSN
2009-01-07 22:26:00

Author:
Trap_T
Posts: 431


I'd play some puzzle levels! Right now, I'm working on a 4-player puzzle area to add into my next level.

But some ideas ...


Simple "how do I get THERE?" puzzles.
Sticker puzzles - you don't have to make it obvious which sticker activates the sticker sensor, thus forcing the player to piece together a pattern, word, or picture. Perhaps even give stickers later that could be used in a replay to get a better score or unlock something.
Reaction time puzzles.
Shoot all of THESE but none of THOSE with the paintinator.
Memory puzzles - show pictures briefly and make the player match them with blocks or stickers.
Play a tune, then give buttons to jump on to try to recreate it (how evil. I'd never survive such a puzzle.)


Also, I've found the object capture tool will capture wires on objects which are connected in some way, even if it is just a string.

For inspiration, watch The Goonies.
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Oh. And an idea to make it less frustrating. Every time you go "boom", sure, kill off the sackboy. If they die four times, then tough =) But don't give the key to the next level until each challenge in turn is successfully completed on the first try. Or within a set time. That gives the players a first time through to learn the puzzles, and return tries to get it perfect.
2009-01-08 01:25:00

Author:
Trystian
Posts: 59


wait i just came up with a theory. ahh wait nvm, but hey jigsaw puzzles are great especially if you put a riddle with them on the fastest way to do it. so lets say in the place where you place the pieces to put them together, you will place them from right to left and bottom to top, but... you do the opposite when you lay the pieces in the pieces box, so they will be organized in such a way that the bottom right piece will be on the top left of the pieces box and so on to make things easier, and more understandable. this will also offer lots of score variety if you start a race for it.

Cheers!
2009-01-08 02:50:00

Author:
RAINFIRE
Posts: 1101


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