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#1

Minecart Riding Object dropping Versus Game (needs a logic guy)

Archive: 9 posts


UPDATE: The person who replied has been working with me on this level, he is pretty knowledgeable about LBP's tools, but Im not convinced its enough to get the level where I want it to be. If anyone reading this happens to be good with logic and would like to help reply or message me on PSN, I would appreciate it.

I'll lay this out as cohesively as I can, my idea for a versus game involves two players taking turns riding down rails on a minecart. One player rides the cart, there are three layers for the cart to jump to, the second player drops objects along the way to try to knock out the other player while running on a second track. There are two rounds, and the players switch after the first player either dies or makes it to the end. Other details can be discussed after some further brainstorming, but what I really need right now is someone who's confident enough in their logic programming skills to work with me on this. So if there's someone out there who can help, please let me know. Here are my general bulletpoints:



-Design a fully controllable minecart
-Design a two/three layered track that the mincart can run and switch back and forth on
-Design a second set of tracks that runs concurrently with the first one
-Design some sort of shooting mechanism to allow the second player to drop objects on the first
-Design the game to switch positions for both players after the first one dies
-Have some sort of scoring mechanism in place
-Design an environment for the level
-Test the level for playability and fun
2012-06-13 00:50:00

Author:
RecruitPS_2
Posts: 47


Im fantastic at logic! Message me on PSN: trevnd20102012-06-13 01:46:00

Author:
Unknown User


We'll see. Either way, this thread is still open to invitation for anyone who would like to help.2012-06-13 03:32:00

Author:
RecruitPS_2
Posts: 47


This actually sounds simple, just a few holograms, emitters, objects you want to emit ( boulders, rock shards, etc. ), player sensors, score givers, and some controllinators.2012-06-13 04:17:00

Author:
Unknown User


Well I cant do it tonight because its too late, but message me either on PSN or here whenever youre ready, if you message me here, I'll get an instant notification on my ipod telling me someone just posted. In the meantime, I'll draw up some diagrams.2012-06-13 04:24:00

Author:
RecruitPS_2
Posts: 47


Sounds good!2012-06-13 13:19:00

Author:
Unknown User


Sounds fun. Although I'm not too interested, I'll point out that Comphermc's done a great tutorial on infinite scrolling levels, you'll need that if you want to make it possible for both tracks to go on for ever and ever andeverandever.2012-06-13 18:30:00

Author:
bluesteel789
Posts: 159


Could use a third person, please reply, thanks.2012-06-14 22:46:00

Author:
RecruitPS_2
Posts: 47


Yes, PLEASE help me and RecruitPS_2!2012-06-15 02:48:00

Author:
Unknown User


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