Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Suggestions
#1

Your views on 3D

Archive: 20 posts


Whilst reading other threads I have seen a lot of debate on whether LBP3 should have 3D, like Mario 64 DS style. DO you think its a good idea? Or not? Overcomplexity? Would it be possible?
Discuss.

Personally I think NO to 3D. It would just get too complicated making levels, they would get so complex. And then loading them up would take for ever! I think maybe add one more layer for sackboy to play on, but other than that it's good as 2.5D. Also, add background tools, and possibly foreground.
2012-06-12 18:55:00

Author:
bluesteel789
Posts: 159


Did you seriously use Super Mario 64 DS as an example of a 3D game? You know that game was a port of a Nintendo 64 game right?

3D obviously wouldn't be too hard, since it's being done with Karting, we just have to wait and see how they actually implemented the create tools. I for one think it would give a lot more freedom in creating things. And as I've always wanted to make that sort of game, running about in a 3D world would make my collectathon making dreams come true <3

Though the Playstation 4 would probably better handle the physics, especially if they were to add better water to the equation. Still, if Karting does well, then the PS3 must be good enough to handle it for now.
2012-06-12 20:53:00

Author:
JamesDNaux
Posts: 757


I'm also saying no to 3D for the base game.

I have a few exceptions though...

1. 3D layer tools for asthetics only should be continued.
2. An official 3D camera could also solve alot of problems that people have without altering the base game.
3. A couple extra layers would be ok, you know... so maybe we could have enough layers for... let's say... one each in a race XD

...but LBP should remain 2.5D at heart, I believe full 3D would actually lower the quality of the game as well as taking away alot of depth in create.
2012-06-12 21:50:00

Author:
ForgottenEnigma
Posts: 1414


Flip sackboy on the playfield 90 degrees over the X axis, so his head faces the screen in traditional view. Also change gravity direction and camera positioning. Finally, unlock the extra layers. Simple 3D-ish gameplay.2012-06-12 22:09:00

Author:
gdn001
Posts: 5891


i think it should just be a mode on which you would like to create. a 3d level or 2d level. i hate saying that cause think about it. 3d... really? that would be more of a spin off like karting. 2d is the thing of lbp. why fix what isn't broken? 2d made 3d in lbp2 which the 3d camera trick. i hate people thinking lbp3 is 3d cause it is not likely. 3d will change lbp. it's like reversing the name blp (big little planet) and also 3d would be more complicating. you would have to fill the whole 3d level to not look blank which would take 10 minutes to even explore the whole thing hovering while it takes 2 minutes to explore the 2d land hovering. if you going all uncharted or assassins creed then that would take months to make different buildings for scenery and then you can work on the logic which could take months if you want to perfect it like the real thing. also what if you want to make 2d levels? can't use a camera to do that if the game is 3d can you? there won't be a 2d or 3d mode like i said in the begining cause the story levels will be 100% 3d so what are the chances to make 2d levels? atleast lbp2 can go 3d with a camera. 3d won't work to make a 2d camera.2012-06-12 22:23:00

Author:
Sunbunny23
Posts: 995


I don't support the idea of full 3D movement mode in a main LBP game. it's fine for spinoff games like LBP karting. but racing games have a lot more empty space to move around in then a normal game has. it would take ages to create a whole normal 3D area if you did not want it to feel empty that is. plus most likely PS3 could not take that. we have enough problems trying to get a 2.5D level to work good without lag ETC. maybe on PS4.... but IMO it would ruin a lot of a main LBP game's charm. me myself I don't even like full 3D movement games normally. i'm a 2D/2.5D fan. I think they should just give us more and better tools for topdown levels, like they could make it so sackperson and or a sackbot could walk on walls then if you use a 3D topdown cam, you could then make a pretty nice 3D LBP level without changing the normal LBP game's look & feel.. and also a real background and foreground creator be good IMO. *mew2012-06-12 22:38:00

Author:
Lord-Dreamerz
Posts: 4261


I'd love a 3D editor. You could make things like traversing turrets for tanks, 3D cities that you could drive around in and explore, 3D mechs with pivoting joints. Sounds badass.2012-06-13 12:11:00

Author:
Ayneh
Posts: 2454


If I didn't have to spend hours learning how to make a good 3D level, then I'd be all for it, but it'd be just too much work. And I like the simplicity of LBP.2012-06-13 13:14:00

Author:
Ironface
Posts: 432


If LBP is to be a "platform for games" you should have the option.2012-06-13 14:52:00

Author:
fullofwin
Posts: 1214


I've wanted 3D since the very beginning.2012-06-13 16:10:00

Author:
lemurboy12
Posts: 842


40325 It is a gimmick.2012-06-13 16:11:00

Author:
Undarivik
Posts: 442


3D levels would just take too long to create. It would be so empty....2012-06-13 17:36:00

Author:
bluesteel789
Posts: 159


3D levels would just take too long to create. It would be so empty....

Not if you add procedural trees and stuff similiar to what MNR had...
2012-06-13 17:59:00

Author:
fullofwin
Posts: 1214


I think if LBP is going to keep evolving, it needs 3D. I mean 3D as in like FPS levels.
It shouldn't take longer to load, because LBP3 would be made for bigger levels, hopefully.
2012-06-13 19:11:00

Author:
OodlesofNoodles
Posts: 55


I think 3D wouldn't look right it could be a camera setting for third person like levels2012-06-13 19:27:00

Author:
Unknown User


i agree that 3D would be great fun to play, but creating would get a bit boring and I think that all levels would turn out similar, unless someone really had the time to create a full map. ModNation racers has quite a good track design system which allows 3D modification of the area. Maybe something similar could be implemented, although it would only work for natural areas.2012-06-13 20:43:00

Author:
bluesteel789
Posts: 159


maybe there could be a area selection of size like small,medium,and large so you wouldn't have to make huge details out there in nowhere. still...2d is a thing for lbp. now that im thinking about it. it would be nice to have a option for 2d or 3d when you create like before you start to create, it ask you a question 2d or 3d. so i would still make my 2d fighter levels and make a 3d 4 player fighting game. racing well i'll leave that for karting.2012-06-15 01:05:00

Author:
Sunbunny23
Posts: 995


It wouldn't be harder to create, it's just like 2D but from a different angle. I guess it'd be hard to make a 3D platforming level, but not if they gave you the right tools.2012-06-15 16:38:00

Author:
OodlesofNoodles
Posts: 55


Alright. I'm super passionate about this issue because we could have just a few tiny tweaks and new tools to have "3D" support.
Currently there are 2 ways of emulating "3D" in LBP2. The 3D cam, which IMO, is a pain to work with and shouldn't be this cumbersome to get a 1st person look. The second is the "Local cam", which is essentially a 3rd person top down level, but again, issues with the angle not being sharp enough.
We could EASILY have 1st & 3rd person levels if there was a "Fixed-object cam". A camera that would keep its angle set on an object. This would basically mean a "local space cam" that works for all angles. If we had that, it would be no problem to make 1st & 3rd person levels!
Paired with that, a top down sackbot would look phenomenal and would open up a ton of possibilities. This also would not break the traditional 3 playable layer LBP which is totally fine with me. It seems like many people feel like top down levels break away from traditional LBP since they are most often a stupid looking sackbot in a controlinator driving a piece of rubber. I think a top down sackbot would make it "feel" a little more traditional since it is a sackperson with a walking animations, then to put a "fixed object cam" on the sackbot's circutboard & PRESTO! 3D lbp... basically.


Flip sackboy on the playfield 90 degrees over the X axis, so his head faces the screen in traditional view. Also change gravity direction and camera positioning. Finally, unlock the extra layers. Simple 3D-ish gameplay.
Thank you gdn001 for expressing how such minimal changes could expand lbp2 into "3D".

I actually kinda hate this whole "lbpk is the 1st 3D lbp" kind of mentality because it doesn't have to be, IF these tools could come into lbp2 & lbpv. Plus... yeah it's 3D lbp BUT you're stuck in a go-kart the whole time!

I'd take a top down sackbot and a "fixed object" cam DLC pack to full blown lbpk any day.

I mean just think about how many popular games are 3rd person.. the newer Zeldas, the newer Marios, Resident Evil 4 -6, Gears of War, Assassins Creed, Infamous, Skyrim (halfway), Journey.. seriously it's a vast majority of games..
2012-06-21 19:39:00

Author:
Dortr
Posts: 548


We could EASILY have 1st & 3rd person levels if there was a "Fixed-object cam". A camera that would keep its angle set on an object. This would basically mean a "local space cam" that works for all angles. If we had that, it would be no problem to make 1st & 3rd person levels!
This could actually work! I wouldn't mind this, because it would still keep it simple- just like making a top down level, but with a better camera. In fact, I have a topdown level which would be fantastic with a 3D cam. You mentioned adjusting the gravity direction, thats really easy to do with logic- just set a 'move in one layer' logic piece and attach it to a flicker switch. then, put that on a microchip, and when the player presses 'x' it will deactivate, and move the player up a layer, then reactivate with will pull the player back down, unless thy have jumped onto a ledge.
2012-06-24 08:20:00

Author:
bluesteel789
Posts: 159


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.