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#1

Having a hard time getting to cool pages?

Archive: 56 posts


Ever wonder why or when it takes to get plays? And when you beg, people call you noob? Well here is some advice, get many friends to play it of accept dive in people and play the level. It may not be easy if you dont have enough friends. Probaly 40 friends would do the trick. Another way is if your well known by everybody in littlebigplanet. Good luck2012-06-12 05:31:00

Author:
Unknown User


Why would you want to get on the cool pages? It's full of copied crap!2012-06-12 09:36:00

Author:
Ali_Star
Posts: 4085


Why would you want to get on the cool pages? It's full of copied crap!

This man speaks the truth.

Why would you want to be with Latin_Copier_20?
2012-06-12 13:27:00

Author:
Patofan
Posts: 1185


To answer both of the questions above...
Because unlike certain players, people here may help the Cool Pages. True, getting to the CP isn't much of a proud achievement at first, but you have to realize that just because you get to Cool Pages doesn't mean you're one of the turds who get there through stupid cheating methods such as copying or republishing.
Think of it this way. You're not sick just because you're in a hospital, correct? Even if ill or injured people are there pretty much all the time.
A nice, original platformer or puzzle level would be nice once in a while on a Cool Page loaded to the brim with worthless crud. It's not the Cool Pages themselves that are bad, it's most of the copiers and cheaters that get there, what they publish, and how they get there.

Also, the method you suggested is not the only way to get to CP, and IMO not entirely the most effective. Posting in the Level Showcase threads usually helps a LOT. You have a nice chance of getting spotlighted as well, which REALLY turned the tables on me, even if I only got an Honorable Mention. It took my plays from at most 100 to more than 590 plays in a very short period of time. So you can try that out.
2012-06-12 16:34:00

Author:
Sackpapoi
Posts: 1195


The problem is that good levels on the cool pages are few and far between. You don't even see MM picked levels on the cool pages that often.2012-06-12 18:40:00

Author:
Ali_Star
Posts: 4085


The cool pages has always been bad since people keep copying. I know Latin_Player_10 is already leaving, but the cool pages are still getting worse, especially with the boo option removed. We need to put in my rating system idea (1 to 10 slider bar).2012-06-12 19:26:00

Author:
Apple2012
Posts: 1408


As Sackpapoi said, putting it in the level showcase will really help, it got me an Honorable Mention, and got me at least a couple hundred plays.

Also, if it is your first level, or you haven't been discovered yet, try putting what the level is in brackets in the title because when people are searching for levels to play, they usually search up what kind of level they are looking for. Putting the words "1p Platformer" in the name of one of my levels made the plays shoot up from around 80 - 100 to 300 plays.

Another tip, try putting a link to your level, or your profile in your sig. It makes people curious, and it shows up wherever you post. If you want to create a sig like the one I have, or like the sigs other people have click here (http://littlesigplanet.com)to go to LittleSigPlanet. Putting a sig with a link is what helps the number of plays in my levels increase, even if it's one a day.

Try some of these out, it might work.
2012-06-12 22:11:00

Author:
Cobaltor
Posts: 222


One tip I give everyone is not to worry about cool pages. It really doesn't mean much of anything these days. Not saying it can't in a perfect world, but given the huge range of ages that create levels, it ends up being a cesspool of levels tossed together or copied stuff just for the sake of "I published a level!"

If you are serious about creating. You need to publish your levels in the Level Showcase and take part in the F4F system (Feedback for Feedback). Plays are not that important, feedback is what really counts. Say what?! Simple... you need feedback to help you improve your levels. Others can lend you an eye, an ear and their knowledge in to what you may not yet realize exists in making an amazing level. All that helps you to see what you are missing, how far you can improve as a creator as you always want to raise the bar on each and every creation.

To do that after you post your level in the Level Showcase and select F4F, go play a ton of F4F levels leaving them the kind of feedback you desire. That means detailed, thoughtful, constructive criticism of what is good and could stand improvement in each of those levels. Not just a "wow.. nice level", that really isn't being helpful at all and not what you want in return. Then after your feedback tell them which level of yours that you wish for them to honor their F4F commitment. Do that as many times as you possibly can.

What!? ...now why on earth will that help?

Because that can get you a ton of feedback from others to help you polish that level to something really cool. Especially if they are really good creators participating in F4F. It also gives you a new perspective so that the next time you create, you are thinking outside the box on how to raise the bar. One thing that participating in the F4F system proactively does is it can get you a network of other serious minded creators that down the road might jump at the chance to beta test your levels and vice versa. Then one day if you really keep trying, raising the bar for yourself, and find your niche as a creator, you could possibly land a LBPC Community Spotlight. The more you keep at it the more you can keep landing those and your name starts being synonymous with creating quality levels. I feel that is a ton more important than the cool pages. I'd much rather be a quality creator that no one has ever heard of over someone everyone has heard of and doesn't think much of.

Good luck!
2012-06-13 00:26:00

Author:
jwwphotos
Posts: 11383


I can tell that the cool pages is LBP2's #1 controversy.2012-06-13 15:21:00

Author:
Apple2012
Posts: 1408


I can tell that the cool pages is LBP2's #1 controversy.

I would say one of the top misunderstood and top overrated. It really doesn't mean anything. An LBPC community spotlight or other fansite pick is worth much more in achieving.
2012-06-13 15:41:00

Author:
jwwphotos
Posts: 11383


I would say one of the top misunderstood and top overrated. It really doesn't mean anything. An LBPC community spotlight or other fansite pick is worth much more in achieving.

Yeah, but I can tell how bad the cool pages are as well as how much people really hate the cool pages. It's much worse than the boo removal.

By the way jwwphotos, you deserve to become a moderator.
2012-06-13 21:06:00

Author:
Apple2012
Posts: 1408


Yeah, but I can tell how bad the cool pages are as well as how much people really hate the cool pages. It's much worse than the boo removal.

By the way jwwphotos, you deserve to become a moderator.

I simply ignore the cool pages. Much easier that way. lol

..and thanks for that, but I wouldn't want to be one. I moderate by setting a good example for others.
2012-06-13 21:16:00

Author:
jwwphotos
Posts: 11383


MM really should consider copy detection, since removal of boo (decision that suppose to make lbp better btw, with argument that "boo are sooooo unneeded") practicly worse the health of cool pages, which was expected, suppricly not by me since i expected they will modify algorithms and actually make it better.2012-06-14 15:17:00

Author:
Shadowriver
Posts: 3991


MM really should consider copy detection, since removal of boo (decision that suppose to make lbp better btw, with argument that "boo are sooooo unneeded") practicly worse the health of cool pages, which was expected, suppricly not by me since i expected they will modify algorithms and actually make it better.

Here's what should Mm do: They can make levels copyable, but once the level has been copied, it cannot be republished. You can't copy what's in the level, and all levels that have are copyable should be deleted automatically.
2012-06-14 21:53:00

Author:
Apple2012
Posts: 1408


Here's what should Mm do: They can make levels copyable, but once the level has been copied, it cannot be republished. You can't copy what's in the level, and all levels that have are copyable should be deleted automatically.

Well that would kill good coping. Allow coping, but treat it as a 2nd class material in rating algorithms and favor not copied levels insted, yes it won't fully kill problem, but it would make cool pages better place to find good levels.

Removing boo didn't fixed anything, it's only illusive solution, made cool pages worse and didn't stop any hate and trolls which recent impersonation accidents shows. So far i didn't seen anything which would change my opinion on that since annoucment or else cool pages down hill is caused by lack of new good levels which is also possibility.
2012-06-14 23:28:00

Author:
Shadowriver
Posts: 3991


Here's what should Mm do: They can make levels copyable, but once the level has been copied, it cannot be republished. You can't copy what's in the level, and all levels that have are copyable should be deleted automatically.

So when someone gives out a custom bit of logic that can do anything in a copyable level no one can use it? Yeah great idea.
2012-06-14 23:41:00

Author:
Kern
Posts: 5078


Well that would kill good coping. Allow coping, but treat it as a 2nd class material in rating algorithms and favor not copied levels insted, yes it won't fully kill problem, but it would make cool pages better place to find good levels.

Removing boo didn't fixed anything, it's only illusive solution, made cool pages worse and didn't stop any hate and trolls which recent impersonation accidents shows. So far i didn't seen anything which would change my opinion on that since annoucment or else cool pages down hill is caused by lack of new good levels which is also possibility.

I agree that the boo option removal made things worse. It's like putting out a grease fire with gunpowder. Not only it's affecting the cool pages, but it's also affecting the "highest rated" pages. All I see there are what you see on the cool pages.

Solutions make things better for a lot of people. My solution is a very good idea to the majority, but it's a very bad idea to noobs and trolls.
2012-06-15 00:16:00

Author:
Apple2012
Posts: 1408


Solutions make things better for a lot of people. My solution is a very good idea to the majority, but it's a very bad idea to noobs and trolls.

https://getsatisfaction.com/littlebigplanet/topics/limiting_copying_of_levels
2012-06-15 00:58:00

Author:
Antikris
Posts: 1340


Allow coping, but treat it as a 2nd class material in rating algorithms and favor not copied levels insted, yes it won't fully kill problem, but it would make cool pages better place to find good levels.

It would probably also help if copied levels were automatically tagged/highlighted as being copied, and in a way that is immediately indentifiable such as having their own distinct badge type (like the versus/movie/Mm pick levels have their own badge types). That way players would know when a level is not the authors own work and would be less inclined to give hearts and yays, which might in turn make copiers less inclined to copy.
2012-06-15 09:09:00

Author:
Ungreth
Posts: 2130


It would probably also help if copied levels were automatically tagged/highlighted as being copied, and in a way that is immediately indentifiable such as having their own distinct badge type (like the versus/movie/Mm pick levels have their own badge types). That way players would know when a level is not the authors own work and would be less inclined to give hearts and yays, which might in turn make copiers less inclined to copy.

That would work too, but every action has a consequence. If they tag the copied levels or use my idea (delete all copied levels and disable publishing a level that was copied), it will help clear out the cool pages, but it would also create trolls and the cool pages will be flooded with complaints about our ideas. Who cares if we see more trolls and anti-Mm users. What's worse than taking everyone's right to publish levels that have been copied is letting people copy and republish.
2012-06-15 17:07:00

Author:
Apple2012
Posts: 1408


That would work too, but every action has a consequence. If they tag the copied levels or use my idea (delete all copied levels and disable publishing a level that was copied), it will help clear out the cool pages, but it would also create trolls and the cool pages will be flooded with complaints about our ideas. Who cares if we see more trolls and anti-Mm users. What's worse than taking everyone's right to publish levels that have been copied is letting people copy and republish.

Just because the punishment is severe doesn't mean it is the best punishment.
2012-06-15 17:54:00

Author:
Kern
Posts: 5078


I still think having a feature as simple as including who the level was originally by would work. It would just say:

ORIGINALLY BY: Scrubfan7654
EDITED BY: OMG_IM_A_TROLOL_23

And if the level isn't edited at all, no attribution would be made to the player who's copying it. It's funny how something as simple as that hasn't been included for levels; they included it with prizes.

Ideally there would also be a limit for the amount of copied levels published per player. Even better would be a system that prevents copied levels from getting high on the cool pages.
2012-06-15 18:20:00

Author:
bonner123
Posts: 1487


I still think having a feature as simple as including who the level was originally by would work. It would just say:

ORIGINALLY BY: Scrubfan7654
EDITED BY: OMG_IM_A_TROLOL_23

And if the level isn't edited at all, no attribution would be made to the player who's copying it. It's funny how something as simple as that hasn't been included for levels; they included it with prizes.

Ideally there would also be a limit for the amount of copied levels published per player. Even better would be a system that prevents copied levels from getting high on the cool pages.

Sounds like the best approach to me. Let 'em carry on copying (which should avoid the inevitable deluge of "They took away our freedom!" type of levels), but give them no margin to take credit for other peoples work.

Perfect.
2012-06-15 21:35:00

Author:
Ungreth
Posts: 2130


It would probably also help if copied levels were automatically tagged/highlighted as being copied, and in a way that is immediately indentifiable such as having their own distinct badge type (like the versus/movie/Mm pick levels have their own badge types). That way players would know when a level is not the authors own work and would be less inclined to give hearts and yays, which might in turn make copiers less inclined to copy.

^ This.


I still think having a feature as simple as including who the level was originally by would work. It would just say:

ORIGINALLY BY: Scrubfan7654
EDITED BY: OMG_IM_A_TROLOL_23

And if the level isn't edited at all, no attribution would be made to the player who's copying it. It's funny how something as simple as that hasn't been included for levels; they included it with prizes.

Ideally there would also be a limit for the amount of copied levels published per player. Even better would be a system that prevents copied levels from getting high on the cool pages.

^ And this.
2012-06-16 13:36:00

Author:
D-E-S_87
Posts: 148


Well that would kill good coping. Allow coping, but treat it as a 2nd class material in rating algorithms and favor not copied levels insted, yes it won't fully kill problem, but it would make cool pages better place to find good levels.

Removing boo didn't fixed anything, it's only illusive solution, made cool pages worse and didn't stop any hate and trolls which recent impersonation accidents shows. So far i didn't seen anything which would change my opinion on that since annoucment or else cool pages down hill is caused by lack of new good levels which is also possibility.

Yes that brings up a good point, I think the problem is in fact the rating algorithm behind the cool pages, seems like it's been set since beta and never adjusted, even though it was showing flaws in the beta. I think the only time it was adjusted was to make LBP1s levels show up less frequently, I even made a thread (https://lbpcentral.lbp-hub.com/index.php?t=49351-LBP1-filter-on-the-LBP2-cool-list-should-be-OFF-on-default) suggestion, saying lbp 1 levels shouldn't show up on the first page of the lbp 2 cool list because of how many spammy levels there were.

I don't know how good this algorithm is or how it works but it needs to change, adapt. I mean you can't make something in theory and go this should work fine while not adjusting it when it's out. They should really invest into what makes a level good, take the characteristics from that and make it so the algorithm favours those. I've seen levels played by loads of players, gaining lots of yaays and hearts minutes after being published and never made it to top of the cool list, or no where near. (felkorth's sealed fate (http://lbp.me/v/8tt6z6/info) comes to mind, i mean it was outstanding in terms of ratings and hearts and only managed 170 plays (https://twitter.com/OmegaSlayer/status/152843741189767168) in it's first day published, without a mm pick I doubt it would have past 500 plays through recommendations.) They should also see why a spammers level gets so popular and make it less desirable to the algorithm.

I find it concerning how many of you have been tricked by the spammers themselves into believing removing, limiting copying or originally by "this and such", would solve the problem alone, it won't. (one lbp1 spammer blanty said in the levels description who they copied the levels from and it didn't make a difference). This would only limit and remove copy cats (Who knew kids were so impressionable? I won't link them since there's so many) meaning you'd probably giving the original spammers more cool space room. Check the cool pages, there's only 1 guy and few others doing it. The real spammers have 20 to 40 levels proven-to-get-plays levels and perhaps more in rotation. They aren't copying any new levels like many of you believe. That and the fact there's probably no system in place to see if a levels been copied currently so they can easily continue if a patch was ever created to address this.

Why is the lbp2 cool pages is in this state? I've been checking the cool pages each time I load up lbp and contradictory to popular belief, the lbp2 cool list actually was working, I saw it with my own eyes but it was slowly falling into a decline, why? the hog of LBP1. Many creators shifted across to LBP2, the lbp1 cool pages then became a massive wasteland with no one creating any content at all, all that was left was copied levels. All these proven-to-get-plays content started to bleed into lbp2, which then started a major decline and only a few months ago, lbp2 spam versions of these levels successfully transition across, there was a big 1 year gap and nothing was done.

So what will definitely work? Cleaning the system first.
Ideally I would hit two birds with one stone, spammers (old and new, though knocking the current active ones is more ideal) should have a complete profile wipe, this includes heart reset to 0 (this will make them so much declined to do it again since this is all they care about and also give justice to the many grieving players (http://lbp.me/u/Latin_Player_20/comments)) level stats reset and limit their ability for their levels to show up on the cool list ever again. Now that was done, something should be done about copying to get rid of any copy cats who now pose a threat (though, the resetting of the main culprits profiles will go a long way), maybe something along the lines of Antikris getsatification (https://getsatisfaction.com/littlebigplanet/topics/limiting_copying_of_levels) suggestion.

Though that's not to say the community itself doesn't need to use copyfree more appropriately.
1. If you publish a level copy free, be prepared to lose it, once it's out it's out, people will claim it as their own, they will remove your name and insert there's, worst case scenario, you'll be accused of copying it.

2. If you're giving away tech, don't copyfree the working level that will show up on the cool pages unless you can't avoid it, you might think it's smart but it's not, split it up, have one for the cool pages which shows off the thing and a level key to a copyable locked level which won't work in play or has limited playability (think a room telling you to copy this) meaning there's no chance of it reaching a large amount of people because it won't get any plays, believe me this will stop 90% of people who publish anything.

One suggestion I also have is a token anti spam safeguard should be implemented, let's say everyone has a max of 20 cool list tokens, each time you publish a level it takes up 1 token, if you publish more than let's say 20 levels a month after that each level will be flagged with an incredibly low desirability characteristics to the cool list. Each month you will regain 20 level tokens (not to be confused with level slots). Some might argue, what happens to those who would use up 20 level tokens in a month? 20 is more than enough, and there's the fact to know people out there are getting 0 or hardly any plays because of the cool page mess. In the long run, this helps more than it could harm.

I used to think the problem was a lack of good levels being made but the problem is, good levels are definitely being made, you see all those spotlights? How come those good levels don't have any cool page time? Spotlight levels hardly give any serious plays and should not be considered a fix.

I admit I've been lucky with the plays my levels receive but it sickens me to see how many of my friends put so much time and effort into their creations and only receive tiny amount of plays in return because some spammer has some issues with losing attention and in turn using the cool list as a weapon to target kids and now playing with their emotions.
2012-06-16 18:15:00

Author:
PPp_Killer
Posts: 449


Yes that brings up a good point, I think the problem is in fact the rating algorithm behind the cool pages, seems like it's been set since beta and never adjusted, even though it was showing flaws in the beta. I think the only time it was adjusted was to make LBP1s levels show up less frequently, I even made a thread suggestion, saying lbp 1 levels shouldn't show up on the first page of the lbp 2 cool list because of how many spammy levels there were.

I don't know how good this algorithm is or how it works but it needs to change, adapt. I mean you can't make something in theory and go this should work fine while not adjusting it when it's out. They should really invest into what makes a level good, take the characteristics from that and make it so the algorithm favours those. I've seen levels played by loads of players, gaining lots of yaays and hearts minutes after being published and never made it to top of the cool list, or no where near. (felkorth's sealed fate comes to mind, i mean it was outstanding in terms of ratings and hearts and only managed 170 plays in it's first day published, without a mm pick I doubt it would have past 500 plays through recommendations.) They should also see why a spammers level gets so popular and make it less desirable to the algorithm.

I find it concerning how many of you have been tricked by the spammers themselves into believing removing, limiting copying or originally by "this and such", would solve the problem alone, it won't. (one lbp1 spammer blanty said in the levels description who they copied the levels from and it didn't make a difference). This would only limit and remove copy cats (Who knew kids were so impressionable? I won't link them since there's so many) meaning you'd probably giving the original spammers more cool space room. Check the cool pages, there's only 1 guy and few others doing it. The real spammers have 20 to 40 levels proven-to-get-plays levels and perhaps more in rotation. They aren't copying any new levels like many of you believe. That and the fact there's probably no system in place to see if a levels been copied currently so they can easily continue if a patch was ever created to address this.

Why is the lbp2 cool pages is in this state? I've been checking the cool pages each time I load up lbp and contradictory to popular belief, the lbp2 cool list actually was working, I saw it with my own eyes but it was slowly falling into a decline, why? the hog of LBP1. Many creators shifted across to LBP2, the lbp1 cool pages then became a massive wasteland with no one creating any content at all, all that was left was copied levels. All these proven-to-get-plays content started to bleed into lbp2, which then started a major decline and only a few months ago, lbp2 spam versions of these levels successfully transition across, there was a big 1 year gap and nothing was done.

So what will definitely work? Cleaning the system first.
Ideally I would hit two birds with one stone, spammers (old and new, though knocking the current active ones is more ideal) should have a complete profile wipe, this includes heart reset to 0 (this will make them so much declined to do it again since this is all they care about and also give justice to the many grieving players) level stats reset and limit their ability for their levels to show up on the cool list ever again. Now that was done, something should be done about copying to get rid of any copy cats who now pose a threat (though, the resetting of the main culprits profiles will go a long way), maybe something along the lines of Antikris getsatification suggestion.

Though that's not to say the community itself doesn't need to use copyfree more appropriately.
1. If you publish a level copy free, be prepared to lose it, once it's out it's out, people will claim it as their own, they will remove your name and insert there's, worst case scenario, you'll be accused of copying it.

2. If you're giving away tech, don't copyfree the working level that will show up on the cool pages unless you can't avoid it, you might think it's smart but it's not, split it up, have one for the cool pages which shows off the thing and a level key to a copyable locked level which won't work in play or has limited playability (think a room telling you to copy this) meaning there's no chance of it reaching a large amount of people because it won't get any plays, believe me this will stop 90% of people who publish anything.

One suggestion I also have is a token anti spam safeguard should be implemented, let's say everyone has a max of 20 cool list tokens, each time you publish a level it takes up 1 token, if you publish more than let's say 20 levels a month after that each level will be flagged with an incredibly low desirability characteristics to the cool list. Each month you will regain 20 level tokens (not to be confused with level slots). Some might argue, what happens to those who would use up 20 level tokens in a month? 20 is more than enough, and there's the fact to know people out there are getting 0 or hardly any plays because of the cool page mess. In the long run, this helps more than it could harm.

I used to think the problem was a lack of good levels being made but the problem is, good levels are definitely being made, you see all those spotlights? How come those good levels don't have any cool page time? Spotlight levels hardly give any serious plays and should not be considered a fix.

I admit I've been lucky with the plays my levels receive but it sickens me to see how many of my friends put so much time and effort into their creations and only receive tiny amount of plays in return because some spammer has some issues with losing attention and in turn using the cool list as a weapon to target kids and now playing with their emotions.

That was *sniffs* beautiful.
The most disgusting thing I had ever seen on the cool pages was Latin_Player_20's "In Memory of Pancho". Apparently, Pancho was Latin's dog, but he was hit by a truck on the date of the level's publishing. Despite the fact that Latin was well known for telling lies (he once published a level on his alternate account that was meant to be an apology level for his copying which turned out to be a screamer with a sticker of a scary face, as well as publishing a level saying he was leaving LBP, then copying two levels only days later), and that there was no sense in asking people to pay their respects in a community where a vast majority of the people hated him, a lot of people believed him and it's on the cool pages right now, giving him even more hearts and yays. It's perhaps one of the most disgraceful things to do on LBP; toying with peoples emotions like that. But people fell for it so easily! It was only days after his last lie about leaving LBP which I mentioned before. Now people are saying that they love Latin, that they feel really sorry for him, and (get this) he is the best creator in LBP2.
Pardon me while I vomit.
2012-06-16 20:33:00

Author:
Kalawishis
Posts: 928


he once published a level on his alternate account that was meant to be an apology level for his copying which turned out to be a screamer with a sticker of a scary face

You mentioned a level with a scary face. Has that been removed? I really don't think that should be on LBP... I mean, a bit of horror levels with some seriously spooky flashing lights and the odd silhouetted sackbot is great, but putting mature content into a game designed for EVERYONE- especially the younger age group (of course not limited to them!)- is just hugely wrong. That would be like a children's TV channel showing maturecontent. Clearly not right. And am I right in saying that Latin_Player used to be Latin_player_10? But now has changed to _20? And he has a LBPCentral account? It's amazing how it has sooo many views, despite how hated he is. I think it's just the sheer fascination of people. He gets plays simply from being such a fascinating character...(I in no way support him, I think he ruins the cool pages, and ruins the way LBP is played- now people just do what he does and copy levels, and give them ridiculous names like 'HAHA EPIC ZOMBIE SHOOTER SO GUD MUST PLAY H4H LOLOL&apos And really, the only way to stop him is to leave him alone. Just got to get rid of the communities fascination with him. Of course there's no way that's possible. And Mm can't ban him I guess, because he hasn't broken any rules; other than that scary face thing you mentioned above.
2012-06-16 20:55:00

Author:
bluesteel789
Posts: 159


That's exactly the problem--people like him use the community to their advantage.
Much of the community is made up of small children who may not know any better. They may heart, like, or even copy spammed levels. They fall for (primarily Latin's) cheap tricks and end up feeling sorry for the copier or falling victim to other scams. For instance, many people confused Latin with Latin_Player_1 (he's not an alternate account apparently) as well. When Latin published his fake "Leaving LBP" level, LP1 published a couple of levels about starting fresh and thanking the community shortly after, and that REALLY worked well. I hate to say it, but it was planned out pretty well.
It's not just him though, it's a number of players. I don't want to single anyone out, because not even copiers deserve it. I agree with the suggestions above about demotivating the copiers and...stuff.
YES. :hero:
2012-06-16 21:11:00

Author:
Sackpapoi
Posts: 1195


I don't know how good this algorithm is or how it works but it needs to change, adapt. I mean you can't make something in theory and go this should work fine while not adjusting it when it's out. They should really invest into what makes a level good, take the characteristics from that and make it so the algorithm favours those

Sadly thats not much possible, computer can't figure artistic value of level, level may might be simple yet fun (i don't know why people care how long it take things to be created, if it's fun it does not matter), level may be complex yet bad. All cool pages can do as automatic list is crowdsourcing (playthrou data attached to level, like rating) and level meta data (time when it was published how many times etc.), so cool pages is in players hands what ever mm will do and only good solution with low damage (there might be problems with collabs) is detection of copies and down rate them in some way (not complitly kill it because it would kill collabs along the way)
2012-06-17 16:28:00

Author:
Shadowriver
Posts: 3991


I'm starting to feel the copy option isn't the only conflict. Remember the levels where you hit one button rapidly to get points? They hit the cool pages a long time ago, and even if they weren't copied, levels like these and poorly-made platformers are just as bad as copied levels. Levels like 3-D Park and My House, copied or not, will also hit the cool pages. Once the copy option has been taken care of, we'll have to focus on the other problems.2012-06-17 18:09:00

Author:
Apple2012
Posts: 1408


I'm starting to feel the copy option isn't the only conflict. Remember the levels where you hit one button rapidly to get points? They hit the cool pages a long time ago, and even if they weren't copied, levels like these and poorly-made platformers are just as bad as copied levels. Levels like 3-D Park and My House, copied or not, will also hit the cool pages. Once the copy option has been taken care of, we'll have to focus on the other problems.

The problem of replay value?
2012-06-17 18:34:00

Author:
Kern
Posts: 5078


The problem of replay value?

That's not one problem. I'm talking about the levels I just mentioned in that post.
2012-06-17 18:49:00

Author:
Apple2012
Posts: 1408


That's not one problem. I'm talking about the levels I just mentioned in that post.

The poorly made platforms which have replay value?
2012-06-17 19:25:00

Author:
Kern
Posts: 5078


The poorly made platforms which have replay value?

Replay value isn't a problem at all.
2012-06-17 19:27:00

Author:
Apple2012
Posts: 1408


Replay value isn't a problem at all.

Well that's generally why the badly made platformers are up on the cool pages...
2012-06-17 19:29:00

Author:
Kern
Posts: 5078


Replace the Cool Pages with the Highest Rated Pages instead. Problem solved.2012-06-17 22:53:00

Author:
VenemoX
Posts: 197


Replace the Cool Pages with the Highest Rated Pages instead. Problem solved.

Actually, the opposite happened before. The highest rated page has only the levels on the cool pages. That's what happened when the boo rating is gone.
2012-06-17 23:20:00

Author:
Apple2012
Posts: 1408


Actually, the opposite happened before. The highest rated page has only the levels on the cool pages. That's what happened when the boo rating is gone.

Then there is no hope...

..Seriously removing the boo button was the worst mistake in LBP's history.
2012-06-18 00:39:00

Author:
VenemoX
Posts: 197


Then there is no hope...

..Seriously removing the boo button was the worst mistake in LBP's history.

I agree. First, it's a bad idea because some levels are poorly made, and if we can't boo levels we don't like or that need to be rated down, then people will complain. Now I can see how bad that change was. It corrupted the cool pages and the highest rated pages. Kids love these copied levels rather than "true levels". The worst part about it - they advertise their levels when they are either copied or trash.

Here's something Mm should consider. They must add the LBPC Community Spotlight pages and LBN Picks pages (and throw in a few secret pins if your level was spotlighted by LBP Central or favored by Little Big Network).

Another problem that needs to be fixed is the emo-sackperson costume trend. That is annoying too.
2012-06-18 01:05:00

Author:
Apple2012
Posts: 1408


I've seriously though about getting rid of the cool pages forever. It's in such a degenerative state now.

Another problem that needs to be fixed is the emo-sackperson costume trend. That is annoying too.
What are you, the fashion police?
2012-06-18 02:48:00

Author:
Kalawishis
Posts: 928


What are you, the fashion police?

The emo-sackperson costumes have got annoying. Most of the emo-girl costumes are ugly as the emo-guy costumes are stupid. I know it's popular, but this is a kid's game, and these costumes can be inappropriate.

I don't agree on removing the cool pages, but I do agree on deleting all of the copied levels on the community. I know this might bring our level count down to 4 million or 5 million, but I can tell how many levels are copied. If the cool pages are filled with only levels made by users at ages 18+, the levels would've been better. I know age doesn't matter, but it's usually the kids who copy levels or make trash levels.
2012-06-18 18:05:00

Author:
Apple2012
Posts: 1408


So much discontent in this thread. Seriously, you are literally sitting on a goldmine here; or actually, it is up in the attic, two forums up (http://www.lbpcentral.com/forums/forumdisplay.php?40-Level-Showcase) where your masterpiece can get the limelight you want it to have - given it is quality.

What do you expect of the Cool Pages? The only levels there that are not recycled or whiny repetitive rubbish are the levels that accidentally end up for a brief moment from creators with no intention of ever being there or desire of staying. The main audience of Cool Pages is unappreciative of anything else than what is already on the Cool Pages. Unless you are making the same rubbish that is already up there, you will get nothing of value from aiming for it.

Get your level played and reviewed by the people who appreciate it. Quality over quantity.
2012-06-19 09:10:00

Author:
Antikris
Posts: 1340


If you really want to fix The Cool Pages, you simply have to make one tiny little edit and rename it to;

The NOT Cool Pages.

See... quite easy.. and then you could ignore them just like I do.
2012-06-19 12:22:00

Author:
jwwphotos
Posts: 11383


Guys.... this is not just problem of exposiore but either concept of user-generated content game. Goal of Cool Pages i not made be "The NOT Cool Pages" it's not even made to reward anyone at it's base, cool pages suppose to propose for players to find cool levels worth playing massed on crowd source data, if it not gives cool levels it fails and it needs to be fixed, not just left behind saying it's full of junk.... it's not suppose to be full of junk.

Most user-generated content games communities are divided in to two sides players and creators (depends on game sometimes game force player to create, LBP is not like that). User-generated content game in order to be successful should be like bar where food is made creators where players come to eat toghther and slow can create food if they want as creator also can eat, ofcorse food needs to be good if players want to come to bar and eat, ofcorse as everyone can make food therem ight be lot of bad food whatever if it;'s intetional due trolling or unintentional by lack of skill, so to avoid filter that out good staff need to be exposed to players, autmaticlly (cool pages) or manually (mmpicks, spotlights etc.). If relation between players and creators are broken, players won't want to go to bar with ugly food and when creators feel that they wasteing time and go work in other bar. Ofcorse there alyways be harden loyal creators and players, but it does not feel good enoth.

In LBP example exposiore of good content does not work right, players feels unsatisfied and creator feel that they just wasteing time looking few tens if not just few of plays and it hurts even more less quality creation get more plays, some psychically strong creators can take that, but most will strong feeling of wasting time. Why spend 3 mouths of creating if that only few people will see it, why fight with annoying LBP1 wires for hours if no body find use of it. If creators feels unsatisfied there no good content, if there no good content players are not satisfied and whole game going down.

But what we really tlaking here is motivation, i know 3 form of artist motivation, it kind of three form or artists

-Creating for yourself - it's usually creator satisfied by just by creating, dont care if somebody see it or not they happy just by making things. Yes thats perfect form of artists, they don't need any motivation, motivation is in there soul and I think pure form of such artist is jump_button, he don't care much what they think about his work or even play it he just create

-Creating for people - This kind of artists motivates themselfs by enjoyment of other people made by work and they powered by there smiles. This kind of artists needs viewers or else he fell that his work does not have perpace, more views more satisfaction.

-Creating for compatition (or sport if you like) - this kind of artist motivates them self for trying to be better then others, this kind of artists love contests and challenges. Does not need to be motivated by being on the top, but just compatition againts others.

Whatever you one of them strongly depends on personalaty, ofcorse there no much contrast in this type and there always people in between, ofcorse each type got there evil sides, but all of them are initially bad either good. Good user-genereted content should satisfy them all, so tools, exposior of good content, contests, rankings, feedback mecahisms are all importent and any kind of creator shoudl be satified. But as everything that builds our personalty it's hard to change, i don't believe mot people have string to satisfy themselves with there artistic work, i can't, i need atleast 100-500 plays to not feel bad i really dont expect everyone to leave feedback im happy that they just played it.

But imo creators are not the one most hurted by fail of cool pages... players are, again cool pages are for players not creators, goal of cool pages is to deliver your good content ot the player and imo saying " The main audience of Cool Pages is unappreciative of anything else than what is already on the Cool Pages." is sounds like showing middle finger to people who don't know other place to find levels, if somebody feel that way i recommand to read reviews on thsoe trash levels, reviews of showing demend of good content, and if you say that that audience is unappreciative i say you the one who is unappreciative. And best of all you can do now you need to smile or stfu to that content, Hazbell once suggested feedback reducing features and i say what 9i responded to that, any feedbakc readucing features and changes are double edge swords, it works in both ways, yes it make people not to cry but it's deam land for trolls. Sometimes "Smile or stfu" policy

As i said many times, my most favrete are of LBP2 was beta, everyone was happy back then and one of major reasons why was healthy cool pages, everyone had good content everyone had there 5 minutes, now cool pages does not give good content and does not give anyone chances (ofcorse exceptions happens) and it's all water down and so atmosphere in the game, because creator to player relation breaks out. Again remaing cool pages to "The NOT Cool Pages." some not solve problem at all, you only hide it for you as creator, but not to other people to specially players for who mmpicks and cool pages are only window to levels. Good user-generated content game should expose good content, i want to see people happy playing LBP not being mad because of bad content, so imo cool pages should be fixed.
2012-06-19 19:13:00

Author:
Shadowriver
Posts: 3991


-Creating for yourself - it's usually creator satisfied by just by creating, dont care if somebody see it or not they happy just by making things. Yes thats perfect form of artists, they don't need any motivation, motivation is in there soul and I think pure form of such artist is jump_button, he don't care much what they think about his work or even play it he just create

-Creating for people - This kind of artists motivates themselfs by enjoyment of other people made by work and they powered by there smiles. This kind of artists needs viewers or else he fell that his work does not have perpace, more views more satisfaction.


I think I'm kinda in the middle of these.
2012-06-20 11:09:00

Author:
Ali_Star
Posts: 4085


-Creating for yourself - it's usually creator satisfied by just by creating, dont care if somebody see it or not they happy just by making things. Yes thats perfect form of artists, they don't need any motivation, motivation is in there soul and I think pure form of such artist is jump_button, he don't care much what they think about his work or even play it he just create

-Creating for people - This kind of artists motivates themselfs by enjoyment of other people made by work and they powered by there smiles. This kind of artists needs viewers or else he fell that his work does not have perpace, more views more satisfaction.

-Creating for compatition (or sport if you like) - this kind of artist motivates them self for trying to be better then others, this kind of artists love contests and challenges. Does not need to be motivated by being on the top, but just compatition againts others.

I create because a man is holding a gun to my head, but that's apparently not one of your factors.
2012-06-21 00:48:00

Author:
Kalawishis
Posts: 928


What's this about creating levels? I just spawn levels into existence. Is there anything wrong with that?2012-06-21 01:53:00

Author:
bonner123
Posts: 1487


What's this about creating levels? I just spawn levels into existence. Is there anything wrong with that?

Welcome to this thread. We were talking about how bad the cool pages are because of all these copied levels and other trash like 3-D beach and party levels. Creating levels isn't a problem.
2012-06-21 02:14:00

Author:
Apple2012
Posts: 1408


I don't think you reali- never mind.2012-06-21 02:39:00

Author:
bonner123
Posts: 1487


Something needs to be done i looked at the cool pages and all i seen was copyed levels all up and down the page.I wanted to be on the cool pages but not so much any more.Now i hope i stay wear i am and never reach that far.I only play new levels.Thos are better than the cool levels.2012-06-21 04:34:00

Author:
Lbphart3
Posts: 813


I've always thought the thermo-detector was the most plausible way for them to filter levels. For them to be on cool pages, thermo should be above the half-mark. Or, how about "active time spent creating". Sure, these might not be fool proof, but they would provide a basis for solving these awful pages.2012-06-21 16:25:00

Author:
Fading-Dream
Posts: 164


Something needs to be done i looked at the cool pages and all i seen was copyed levels all up and down the page.I wanted to be on the cool pages but not so much any more.Now i hope i stay wear i am and never reach that far.I only play new levels.Thos are better than the cool levels.
That's exactly what this can make you think. Just because the Cool Pages is usually filled with crud doesn't mean getting there shouldn't be your goal anymore. If you look, you can actually find some nice levels on there. It's not a majority, but they're there.
This is similar to what some people do to Mm Picked players.
They criticize the Mm Picks and the Mm Picked people saying that they don't deserve the picks. They're jealous and want to make them feel bad, so they bash on them to make them feel like getting Mm Picked is not so much of a great reward.

I'll say it: I still go to the Cool Pages sometimes. Yep. I do. And I'm proud. I go there looking for the good creators, the ones that worked so hard to get noticed and have a great level up. I don't believe that the only place where people should be appreciated and noticed should be the Mm Picks page. Cool Pages may not serve its purpose that well, but it's there for a reason. It's not like it deserves to be completely and utterly ignored.
2012-06-21 18:08:00

Author:
Sackpapoi
Posts: 1195


That's exactly what this can make you think. Just because the Cool Pages is usually filled with crud doesn't mean getting there shouldn't be your goal anymore. If you look, you can actually find some nice levels on there. It's not a majority, but they're there.
This is similar to what some people do to Mm Picked players.
They criticize the Mm Picks and the Mm Picked people saying that they don't deserve the picks. They're jealous and want to make them feel bad, so they bash on them to make them feel like getting Mm Picked is not so much of a great reward.

I'll say it: I still go to the Cool Pages sometimes. Yep. I do. And I'm proud. I go there looking for the good creators, the ones that worked so hard to get noticed and have a great level up. I don't believe that the only place where people should be appreciated and noticed should be the Mm Picks page. Cool Pages may not serve its purpose that well, but it's there for a reason. It's not like it deserves to be completely and utterly ignored.

Also, you get the impression that some people would say "OMG dis lvl sux, y iz it mm pik?" on a MM picked level that doesn't meet their lofty standards...... but if that level wasn't MM picked and they played it, they'd be saying "OMG dis lvl iz awsum. MM PIK!!!!"
2012-06-21 18:45:00

Author:
Ali_Star
Posts: 4085


I just found a loophole in my solution.

You know that my solution is that you can copy levels but you can't republish what you copy. The loophole is that the solution will only be carried onto LBP2, not LBP1. So to close the loophole, the solution should apply to both games.
2012-06-24 07:21:00

Author:
Apple2012
Posts: 1408


Want to get your level on the cool pages? Here's what you do:

Get the shark item from a shark survival level. Fill a level with water, place a few sharks in it, make a beginning and a scoreboard, publish. Repeat this a few times with some changes in the level titles (Remember to add words like epic, shark, banana, multiplayer and survival, preferably all caps). Now, in edit mode, go to the scoreboard of those levels, and have them all link to the level you want on the cool pages. Ta-daaaaah!

Don't stop here. Have your levels link to eachother in a circle. They will get more plays!

If you want even more plays, tell people to go play your level in the comments of other levels that are in the cool pages. You can probably lure a few more people in.
2012-06-25 10:52:00

Author:
Deurklink1
Posts: 346


Here's REALLY how to get onto the cool pages:
Step 1: Try as hard as possible to be Latin_Player_20
2012-06-25 18:40:00

Author:
Kalawishis
Posts: 928


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