Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Need new ways to move "up"...

Archive: 20 posts


No, really.

I make levels really heavy on contraptions and aesthetics, but although I have plenty of cool ideas how to move sackboy "down", i can never figure out cool ways to make him move higher up.

Stairs are boring, and bouncepads and elevators are getting old... Ideas?

I like levels that flow with lots of moing cool things, and I'm tired of losing the feel of levels just because of an elevator...
2012-06-05 20:51:00

Author:
hellfire
Posts: 78


I like the classic emitted sponge chain, where sponge pieces are emitted in a chain and drag you up, sometimes curving around. Perhaps add wheels with them all around and dangers so you must switch between chains. I'm thinking in Rikiriki-ita's style...2012-06-06 03:01:00

Author:
Unknown User


See, i could never figure out how to make stuff emitt continuous so it carrys you upward. I can do conveyer belt style things if they are on the ground, with anti grav and movers, but i dont know how i get things to carry me upward, or my biggest problem, along the ceiling...2012-06-06 03:08:00

Author:
hellfire
Posts: 78


The good ol' grab chain is one idea, as pivottt gave. Another I've been thinking about playing with is the Attract-O-Tweaker. I think it could be used in quite the creative way for this very thing. Could have a jetpack portion: fly upwards while dodging stuff. Or grapple hook? The grappling hook is always fun.

I'd suggest playing around with different ideas. There's tons of them, and I could go on for a long time with them. If you think it'd work, build it and test it. If it suits you, then write down what you did and save it for later.
2012-06-06 04:18:00

Author:
SuddenEnigma
Posts: 70


Hi.
Hmmm.
What about FOLLOWERS.
You could build a small block of wood with a follower on it set to detect a green tag and above, where you want it to lift you too, have a green tag. when you step on the block it fires a player sensor thats connected to the tag. the followers min radius is 0.0, its max is the distance of
the green tag, so as the green tag goes on, the follower lifts the block up to meet it. Add me or loin me in game and I'll show you what i mean....
...I'll even send you an object if you like
2012-06-07 13:05:00

Author:
Sean88
Posts: 662


Maybe some sort of conveyor belts in the old good LBP1 level, The Mines. But used to go up.2012-06-07 13:11:00

Author:
Unknown User


Sean, he said he didn't want an elevator, so it doesn't fix the problem. Though you could use the follower platform in the Mario style : put enemies to dodge while one the platform, oblige the player to jump while changing the platform's direction, put score bubles in the air...So it's interactive while still being an elevator.2012-06-07 23:24:00

Author:
Unknown User


I like those cool sponge thingies that pull you upward for less than a second, then stop right away, making you let go and launching you up high. A series of those would be neat.2012-06-08 02:53:00

Author:
Wolffy123
Posts: 406


@hellfire: To make the sponge-moving-up chain (as no one else did for some reason), just do the same as you would on the ground: set an anti-gravity tweaker set to 100% anti-gravity and 0% dampening and zero-buoyancy. Then set a mover (not an advanced mover) set to move up at desired speed, with acceleration set to 100%! Then emit it behind a wall, making it destroy after a lifetime that makes it go behind another wall but not block up the chain.

If you want to make this go along a curved path: make the path curved, round the edges of the emitted sponge (to minimize bad friction), and set the mover to Local Space: Yes.

Hope I helped!
2012-06-08 13:53:00

Author:
L1N3R1D3R
Posts: 13447


Lol....Your right Pivott :-), my bad....sorry Hellfire. I wasnt actually thinking of it in the conventional elevator style though....was thinking more of platforms that you could control....but yes.... i see what you mean. Sniff, and i had this really cool model done out....sniff.....(lip quivers).....Waaaaaa, Waaaaaa. :-)2012-06-08 14:40:00

Author:
Sean88
Posts: 662


Well, if you own the Muppets DLC, (which I really recommend) you could use Attract-O-Gel. I'm sure there are still lots more interesting ways the Gel could be used that haven't been exploited yet. Maybe check out the story level 'Tower of Whoop'. That is based completely on going up!2012-06-08 20:01:00

Author:
bluesteel789
Posts: 159


@L1N3R1D3R : Wouldn't the sponges be affected by player grabbing? If it does, you would need a sort of rail and a material tweaker to remove friction and sounds. You could also make two sponges and glue them to a holo block of the same size (sponge-holo-sponge), so they emit locked in place relative to each other... well, you would need some setup which extends endlessly with two different lenghts...2012-06-09 02:12:00

Author:
Unknown User


Thanks guys i couldnt get the sponge chain to work, for some reason when my sackboy would grab on, the emitter chain would have a hiccup and nasty things would happen. Sadly i wont have online for PS3 until august, so i cant have someone see if im going wrong somewhere.

So instead i have made a series of automated cannons and robotic arms that fire the player and then load him into the next cannon.

For some reason though, im having misfire issues with the darn cannons, i think its how i have the sensors though.
2012-06-09 03:50:00

Author:
hellfire
Posts: 78


@pivottt: A player shouldn't affect it with acceleration on the mover set to 100%.2012-06-10 03:57:00

Author:
L1N3R1D3R
Posts: 13447


Cannons are a good idea. You could use impact sensors so the cannons don't fire prematurely.2012-06-10 05:55:00

Author:
RickRock_777
Posts: 1567


You know the classic "stairs" from LBP1? These are planks on alternating depth layers so that when sackboy jumps up, he automatically moves between them and essentially climbs a vertical ladder.

You could stick bounce pads on them that take away the need for jumping. Maybe even make them come out of the wall with depth-movers, triggered by proximity...
2012-06-11 10:09:00

Author:
Antikris
Posts: 1340


How about a series of small platforms with grabinator equipped sackbots who grab sackboy then jump and throw him to the next one?2012-06-12 03:05:00

Author:
TheBeardyMan
Posts: 26


Maybe grabbing to a sponge that moves whenever you want?2012-06-12 13:25:00

Author:
Patofan
Posts: 1185


I don't think catapults are utilised too often... that's a way up I'd like to experience.2012-06-12 13:28:00

Author:
Ironface
Posts: 432


Thanks guys!! I put a little bit of everyones suggestions in, except the sackbots, it doesnt fit for the theme currently. 2012-06-12 21:04:00

Author:
hellfire
Posts: 78


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.