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Left Behind - Part 1 : Lab-rats (Spotlighted, Vid included)

Archive: 37 posts


Hi everyone!

After spending a lot of time in the editor, I finally published my 2nd level. It's a story based level and I put a lot effort into it.

------------------------------
Left Behind - Part 1 : Lab-rats
by JackBurton25
------------------------------

YouTube - Left Behind - Part 1: Lab-Rats

http://i359.photobucket.com/albums/oo39/coconut424/APhoto-2.jpg

http://i359.photobucket.com/albums/oo39/coconut424/APhoto_3.jpg

http://i359.photobucket.com/albums/oo39/coconut424/APhoto_4.jpg

http://i359.photobucket.com/albums/oo39/coconut424/APhoto_5.jpg


I like levels with a story, so If any of you have some to suggest, I'll be happy to try them.

Thanks all!
2009-01-05 16:31:00

Author:
JackBurton25
Posts: 116


Ah, it was a pleasure to play this level man You did a really nice job incorporating the new MSG pack. Here are my thoughts:

Pros

- your detailed computers, comms, sink, ect, ect, ect were incredibly well done. Really gave the level a unique look to it. Great work

- Awesome story! the LBP Project...haha Loved the test tubes with the sackpeople inside.

- Your enemies were nicely done. Great use of the paintinator!

- The level itself was really complex and you made an excellent use of space. No parts were stretched out or annoying.


Cons

-there was a ton of speech bubbles throughout the entire level. I know you want to guide people through the level but try and cut it down a bit if at all possible. Was a little overboard.

-the level was pretty easy. Not really any significant platforming challenge, but since you focused on story it's not really a big deal.


So anyway, I absolutely loved the level. 5 stars, hearted and an inspiration Great work!

PS: My Knight's Tale series is pretty story driven, so if you want to check them both out be my guest. Good or Evil?: A Knight's Tale is the precursor to Ranaku's Awakening. Hope you enjoy! (Threads found in my sig)
2009-01-05 17:22:00

Author:
Neverynnal
Posts: 374


Thanks for the comments!

I wanted to introduce the story in this first part and begin slow because I plan to make 2 or 3 other parts, and I want to make each part a little bit harder. The second part will be mostly plateforming/shooting to get through the complex inside the mountain.

Neverynnal : I will try your level tonight!
2009-01-05 21:12:00

Author:
JackBurton25
Posts: 116


I just wanted to let you know I will be checking this out tonight once my daughter is asleep and I will be getting back to you with some feedback. Please note that I will edit this post.

I also want to say that I appreciate that you have been playing a lot of forum members levels and leaving them feedback. There are have been a lot of new people joining lately who are only here to promote their levels but you obviously aren't one of them. It looks like you will be another positive and valuable member of this community

Please feel free to check out my levels and leave me a thought or two on my threads. I feel comfortable saying The Legion has one of the strongest narratives you will find in LBP so I look forward to your thoughts. I also don't expect much feedback because I have already recieved a ton but it could be that you spot something others havn't lol.

I look forward to playing your level soon.
2009-01-06 09:05:00

Author:
OCK
Posts: 1536


First of all thanks for giving feedback on HEIST

onto your level then!

Pros:

+ good atmosphere to it all
++ Good design to the building
+ Good use of background objects like screens and computers to liven up the rooms
++ That security bot is very good

Cons:

-- Alot of text, I don't mind reading it but at some points I was just thinking "Well duh" (for example - grab the gun)
- could use a checkpoint after you first get the gun, if you die you have to climb back up the gears
-- the security bot can kill you while you stand in the gun room, and with only one way out its hit and miss if you survive
- The red key was annoying to move, you could try and put a thin layer of glass on the bottom to make it glide easier

-----------------------------------------------------------------------
Overall id say a good 7/10, your getting a heart from me ^^
2009-01-06 13:16:00

Author:
Mrgenji
Posts: 803


Seeing as someone else posted before I had a chance to leave feedback I decided to do a new post. Here are my thoughts:

I really enjoyed playing this level. From the beginning to end the whole thing screamed of professionalism and I always appreciate that. Some of the things that really stood our for me were

- The layout/construction of the level. I love the use of the different planes. I love the up and down changes in gameplay direction. And what I loved most was creating the level is such a way where you would have to pass a later section that would bring you back to an earlier section which previously was inaccessible. I have not seen this mechanic used to such an extent before in LBP and I really enjoyed it.

- The lighting in the level was phenomenal. The circular things with blue/white light rings looked amazing. The fading blue lights were beautiful. Every are just had a wonderful glow that was great to look at.

- Custom content. What can I say? This to me is one of the most important factors when playing a level and you are clearly a creator with the same design aesthetic as me in this regard. That is to say you build everything from scratch and really pay attention to all the small details. I loved everything about your creations. The computer terminals, glass chamber thingies, the beds at the beginning, all of it. Very well done.

- There were a couple of cool gameplay elements like using the steel beam to crash through the wall (brilliant) and the vehicle thing that took you into the facility was not necessarily original but your construction of the machine and the camera angle used really made that moment enjoyable. Your elevator was cool and made me laugh. I understand that you put the switch on top to accommodate the key but as a bonus it really makes your elevator unique!

- I believe in levels with a story. I wish more levels had a strory. I loved the story you have created!

Suggestions:

- As suggested by others, some of those speech bubbles are really unnecessary and slow the level down. Some editing is in order here.

- I would have liked just a touch more action/platforming. I agree with Neverynnal that the level is rather easy and I personally appreciate more of a challenge.

- You have the cake and you even have the icing but your missing the cherry!!! I am amazed at how even the best and most meticulous creators miss the following things:

Color those ugly yellow sponge handles on your two-way switches!!!

Make all your other switches invisible! It just looks really sloppy. Unless for some reason you left them visible they really detract from the overall polish.

Take 10 seconds to create a custom icon. That big red X is so generic, make the level your own by creating a nice icon.

Decorate your scoreboard (if thermo allows but even a simple colored sticker looks better then plain cardboard).


That's about it. I must admit I really enjoyed playing this level and I look forward to the next one in the series. HEARTED and keep up the good work!
2009-01-06 13:41:00

Author:
OCK
Posts: 1536


Now this is a awesome level! I loved all. I didn't care for the to much text. I actually enjoyed it. Well my only problem is the length. Well yeah the level is long but at the end I was like: " ****! I want more! "
GOOD:
-design
-story
-platforming

BAD:
- It ends....

SUGGESTIONS: It's kinda weird when voice just comes out of nowhere. Put a little radios near the speech bubbles. It would look cool

Well I gave u 5 stars and hearted.
I would be glad if you would go and look up my stage Mindas temple, if u find the time.
Well see ya
2009-01-06 16:37:00

Author:
blizzard_cool
Posts: 752


Very nice work! I was really impressed with your theme and the detail you put into the level design. I love levels that have good stories, and yours turned out very well. It's good how it starts off fairly easy and gets harder, though it never gets to be that difficult. I like challenging stuff in general, so while the difficulty in this level is where it should be for an intro level, I wouldn't mind seeing more challenging obstacles in your next installment. I agree with the above post about the numerous speech bubbles; they do add to the plot, but having to stop that often takes away a bit. I wouldn't add glass to the key as mentioned above; it would make it a bit heavy. I didn't have too much trouble moving it around, and any time that your have to drag stuff over uneven terrain your going to have a few issues. Overall, it's a great intro and I'll be awaiting your next release!

5 star/heart

Also, if you're looking for a challenge, check out my level:
Temple of the Eye (Parts 1 and 2)
2009-01-06 19:20:00

Author:
Unknown User


Thanks for all the comments. I will reduce the amount of text in some bubbles. As for the difficulty, it's an intro level, a kind of prologue, and I'm happy that almost everyone can finish it to get into the story. The second part i'm working on will be more challenging, with more ennemies and shooting.

+ Did'nt know I can color switches handle. Thanks for the info!

ZepOfLed and blizzard_cool, I will comment your levels tonight after the hockey game.
2009-01-07 19:12:00

Author:
JackBurton25
Posts: 116


kk finally got signed in.. no idea what was up and heres my first thoughts.

Great level! I had fun throughout the whole thing. Looking forward to seeing the rest of the series!

PROS

-Story that goes great with the level.

-As someone mentioned before all the custom content... very detailed and well done.

-Good use of the paintinator.

-Lighting and music was great.

-Good use of the three layers.

-Camera angles, this is what impressed me the most.... I loved how you used cameras in this level. Just always seemed to be very well placed and pointing out to you what needs to be seen.

Cons

-There are many switches and such that are able to be seen.... this just makes the level look a little ugly in my opinion.... especially the part with the transport vehicle over the electricity... really no need to see those. Would just make the level look that much better if you couldnt see them.

-You should do a spell check on a couple bubbles. Think you used red instead of read once. There was another one I cant remember right now.

-Easy.... still fun though, but this is just an opinion type thing so not really a con.

So yeah, glad it finally let me log on... was really a joy to play this level. I recommend it for all to play. Hearted you and the level, 5 stars! Good job!
2009-01-08 00:38:00

Author:
Doctor Ramatool
Posts: 189


Great level.

Pros

Great use of lighting, it gives just the right amount of atmosphere for the level, really was very well done

I also liked the story in the level

The way you travel back & forth to certain areas to unlock is very well done & must have taken a while to sort that out alone

Cons

As said before, there are too many speech bubbles, maybe see even if there's the odd word here & there you could leave out to fit more into 1. It did feel more like an interactive book at times.

A lot of switches are visable in the level, although maybe this was intentional?
There was the bit where you drag the tool box down to open a trap door & I automatically took it to a big red key switch thinking that was it.

The cameras in some areas seemed very awkward
2009-01-08 15:32:00

Author:
Sack-Andreas
Posts: 70


This level is by far one of the best I've played. As I walked through the second floor with the other subjects, I was in awe. And the boss! Don't get me started. Rarely have I ever seen multiple part bosses, aside from Media Molecule's own story mode.
All contraptions and items were well made, though I felt like the material used for cabinets, the sink at the beginning, and the computers could have been better. The purple material with the silver trim just doesn't fit the level, in my opinion.

5/5, hearted, beautiful.
2009-01-09 06:48:00

Author:
whatisnarwhal
Posts: 164


Hi Jackburton25,

I just had the chance to play your level!
Actually, i'm a scientist and your title "Lab-rats" immediately shot my eye. I was anxious to know what was hiden behind this tittle. ANd the answers is: An impressive level with a story about test on sackboy. The screeplay is very good.

PROS :
-AS i told above, your storyline is very good and remeber me somes sci-fi movies with genetic manipulation.
-Your general atmosphere is great. There is an overall consistency in your level. tHere is here a great use of lights and spotlight. It is something very important for me and i loved a lot what you've done.
- I loved the idea of the big metal girder that explodes the building door.
-The level design of your buildiong is great, and the airduct pathway is impressive in term of details.
- I loved a lot your elevator. Here again, i had the feeling to be transported in "Akira" (where there is also a story of test on human being).

SUGGESTIONS :
-Just befor the door of the building there is a flat sponge with a grab sensor. This sponge didn't fit your level design. If you have a little bit of thermometers, i suggest to construct another mechanism that is more in an urban aspect in order to go up (and detach the grider) .
- The second locked door is made of green diffusible matter. Please, add a sticker to polish this door.
- At the end of your level there is red rotating lights and an emergency state. I suggest you to add an alarm sound to increase the immersion of this section.

Overall, i really loved your level and i eagerly wait your next production!
5 Stars, a Heart and a "splendid" tag
2009-01-09 10:33:00

Author:
Takelow
Posts: 1355


Thanks for all the suggestions. I just re-published the level with some minor tweaks. Now switches and magnetic keys are hidden, an alarm sound is on during the boss fight and I putted some stickers on dissolve materials and scoreboard.

Thanks to Ock for selecting my level for the Community Spotlight Episode 5. As I said in this thread, I have still less than 60 plays on my level and I was getting a bit discouraged. But this really gives me a boost to continue working on Part.2 and make it better than the first.

Thanks to everyone!
2009-01-10 06:29:00

Author:
JackBurton25
Posts: 116


Here are my thoughts on Left Behind:

What I liked:

The story was excellent. It may be the best story in LBP history. Seriously, I loved it. From the very beginning to the very end, it's incredible. The level was well put together, and there was an incredible attention to detail. It doesn't offer much of a challenge, but that's not really a bad thing. As a matter of fact, I hate not being able to complete a level. The level truly is full of "I wish I would have come up with that!" moments. It's just a fantastic, fun, and cool level. The level looks and plays incredibly, and sets an incredible atmosphere.

What I didn't like:

Um...not really anything. It was a little short, but too many great levels overstay their welcome. I swear, the last level I played lasted an hour. I wish the paintball section was a little longer and the paintball gun was used for something other then destroying the enemies, but there isn't anything WRONG with the paintball section.

In conclusion, you have made one of the greatest levels I have ever played on LBP. Deserves to be on page 1 of Cool Levels.
5 Stars and Hearted
2009-01-10 17:04:00

Author:
qrtda235566
Posts: 3664


Please make part 2 already.... No seriously I just think your level is awesome. I played it 4 times now and it yet didn't get boring 2009-01-11 09:11:00

Author:
blizzard_cool
Posts: 752


I played your level last night and this is what I thought:

Pros:
Good Story so far.

Everything in the level looked very detailed and you can tell that you put in alot of time making it.

I liked crashing the beam through the front door.

The big enemy (forget his name) was well done. I love how he keeps transforming when you blow a part of him up. Kind of like Rex.

Cons:
Too many text bubbles. The areas with 3 right in a row could be merged into one text bubble. It wasn't as bad towards the end of the level, but at the beggining it was a little annoying to me.

Some of the speech bubbles didn't seem to be coming out of electronical devices that the other Lab Rat said he could communicate from. I know this is hard to line up.


I gave it a 4 star and Hearted so I can play the 2nd part when you publish it.
2009-01-11 14:15:00

Author:
Lamniformes
Posts: 13


Great job JB25 !
I played your level last night and it was a pleasure.
You wrote an excellent scenario with many good and original ideas. Every room contains many details and personalized elements. The only criticism concerns the zones of detection of the kinematics of text which are sometimes badly managed. I have no details in mind, but sometimes, during a jump, you activate unconsciously the kinematics of text of the superior floor for example. If you can, erase these small bugs
On the other hand, I agree with Lamniformes concerning your boss. I liked the successive transformations !!! It's the first time I appreciated the use of the paintinator and MGS stuffs.

It's a good job, thank you.
Hearted

ZaNy
2009-01-12 14:14:00

Author:
ZaNy
Posts: 12


Pros

- Great story

- Mechanics are good

- Aethetics are good.

- Music is good.

- EVERYTHING IS GOOD OR GREAT! (Almost)

Cons

- The boss' second form just fires explosives in one place over and over. That can be frustrating, but more importantly, boring.

- At the first part with the paintinator, where you shoot the turrets, you should probably add a checkpoint in the room with the paintinator. Having to go over those cogs can be a pain, though not so much that I think they should be removed.

5 stars and hearted. Also, is the boss meant to have 2 forms? By the way other people are posting it's making me think it's supposed to have more.
2009-01-13 00:19:00

Author:
BassDeluxe
Posts: 984


- At the first part with the paintinator, where you shoot the turrets, you should probably add a checkpoint in the room with the paintinator. Having to go over those cogs can be a pain, though not so much that I think they should be removed.


- You can grab the biggest cog. I should add something to make this more obvious. I did'nt know it was possible to go up from the left side...

- For the boss, it only have 3 forms: the turret, the missiles and the brain. If you beated it, you should have seen them all.

------------------------------

Thanks all for your creative comments.

I'm getting very good feedback on this level, with more than 40 hearths with 80 plays. That's why I've been less active in the forums recently: I've been working on part 2 for the past week. Still a lot of work to do on that!

I'll take some time to do some level reviews tonight.
2009-01-13 17:18:00

Author:
JackBurton25
Posts: 116


looking forward to it2009-01-13 17:47:00

Author:
Mrgenji
Posts: 803


I just played this with someone and they were rushing, so I can't give you too much detailed feedback, but this is a 5 star level. I loved it, the architecture is fantastic, the layout and aesthetics are perfect... great stuff. I really liked your turrets too. I hope you make the 2nd one soon.

The only thing I didn't like was all the handholding dialogue hints, which made for good narration, and I understand why it's there... but without the circumstances of foolish LBP players it would be more immersive without it.
2009-01-25 13:05:00

Author:
Unknown User


Thanks to LittleBigSackBoy, now I have pictures!



NinjaMicWZ : Yeah, I wanted everyone to be able to finish this first part. I want to make this a bit like the MM's story levels. Starting easy, and getting harder as you progress through the story.

Part II is coming this week-end!
2009-01-29 08:40:00

Author:
JackBurton25
Posts: 116


Hey man, just wanted to let you know I am looking forward to the sequel 2009-01-29 08:46:00

Author:
OCK
Posts: 1536


Just played your level. Awesome job!!

PROS:
- Overall you nailed the research lab look and feel inside and out. I loved the sack in a jar on the second floor
- Excellent custom content - Can tell you really put in a lot of time on the detail very nice
- Nice use of the paintnator and making the next enemy blcoked and on a different row.
- The camera angles were pretty good, only a couple spots it got a little tight but I understand why it was like that as you were hiding what was coming next
- The lettering was very nice with the level name at the beginning and the numbers for the floors.
- The scoreboard was really cool how you integrated it into the level

CONS:
-The elevator switch that you had to jump and grab was really awkward. Might try moving it to the floor
- I would suggest using some cut scenes on your text. Often I would be told something and even with detailed instructions I was having problems figuring out exactly what it was saying. A cut scene can say more than words and really can help.
- I noticed one speach bubble on the floor above was triggering when I did the two platform area. I was grabbing all the lights trying to figure out where to go and I was triggering the bubble above...may want to reduce the range.
- My first comment was how great everything looked and the level of detail was amazing, then to see all those visible switches really confused me. Since it doesn't go with the story you might try making those invisible.
- I kept dropping the paintnator so I had to keep going back and getting another one. Like the MGS levels you might think about adding a few more spawn points for the gun.

Overall very impressive!! Look forward to the sequel.

5 STARS and HEARTED Level and Creator!
2009-01-29 19:00:00

Author:
Mattrick
Posts: 214


You reviewed my Siberia With Love Pt.1 level a while ago. Sorry for the delay in posting the feedback, I've been getting part 2 ready, which is now uploaded. Here are my thoughts on your level.

+ Looks great, I love the little detail on the sink, the PC's, the bins etc.
+ I loved the way you open the door, it was very well timed, looked great and made me smile.
+ I like the lift up the mountain, very cool.
+ Some excellent puzzles
+ Great use of lighting.
+ Your boss looks awesome, from what I could see, more below in the cons.


- A light has become unglued on the first outdoor section, its resting on the floor.
- Its hard to see the exit to the room underneath the toolbox
- Switches visible
- Typos in the speech bubble next to the computers with all the little lights on, it say "red that note"
- I stood on the ramp and defeated the boss, I saw only half of him and never got hit once, it looked very cool, shame I found an easy way to beat it.
- A little short, but I can see that the thermo was almost full by the amount going on.

An awesome level, hearted you and the level, Can't wait for more. The faults are very few and far between and I had to look to find them.

The level looked great, played brilliant and was an excellent experience from start to finish. Hurry along with part 2

***** and "brilliant" tag
2009-02-02 13:37:00

Author:
GruntosUK
Posts: 1754


So where is pt.2?2009-02-03 16:34:00

Author:
blizzard_cool
Posts: 752


The level is almost complete. 3-4 hours and it's finished...

But I'm a freelance web designer/flash animator and I had to work all week-end! I will have more time this week when I'll finish the site I'm working on.

By the way, Left Behind Part1 reached 1000 plays this week-end with more than 300 hearts. My level is now on the page 4 or 5 of the "highest rated" category. Yay!

2009-02-03 16:52:00

Author:
JackBurton25
Posts: 116


Wow great. And you don't have to apologize. It's not like we live from this board or LBP.


Everyone has their personal life. (um this was unnecessary...)
2009-02-03 17:20:00

Author:
blizzard_cool
Posts: 752


I played through this and the second level in the series last night and I wanted to leave some feedback on both though I?ll be focusing on your second one in its thread.

As the setup to this series I thought it was very well done and the constant magic mouth updates made it feel like a Metal Gear episode with all of the codec transmissions and chatter. The dialogue seemed to do a lot of hand-holding however as it told you exactly what to do and where to go. I think that the level design is good enough that in most cases you don't need to direct people to right area and this may be unnecessary.

I saw a lot of typos in the magic mouths and I wasn?t sure if it was intentional or not though I assume not. The big one I noticed was because it was spelt the same in both of your levels was ?heart? being spelled as ?hearth?. If you are doing it this was on purpose then you can disregard this comment.

I really enjoyed the atmosphere you created as well as the set design, a lot of good details set this level much higher than a lot of the ones I've played before. You integrated the paint gun into the level very well, it didn?t feel tacked on or gimmicky as it does in some levels.

I had difficulty on the last security sentry when it started firing off the bombs. The rate is fairly quick and I couldn?t get into the room underneath to get the paint gun as it seemed that even in that room the explosions were getting me. After a few deaths I thought I?d just try to run over and pop the brain on the robot and sure enough it died instantly and there were no hazards stopping me from getting there.

The level has good gameplay elements, a good setting and starts your storyline neatly and I look forward to seeing more of this series. Good work.
2009-02-12 17:25:00

Author:
Trindall
Posts: 297


Hey, Jack, just responding to F4F for you.

All I can say is wow.

+ I like all the details. Everything is decorated in a nice fashion and I can see what you were saying about textures and material usage. Everything looks like what you were trying to achieve and I really liked the test subejct things.

+ The story is interesting and original and now I need to play the second installment soon.

+ Cool obstacles and puzzles. Original and inventive. Breaking the door with the beam was really fun too.

- I felt this level was a bit too easy. Not many enemies or obstacles that could kill you.

Well done, Jack. Hearted this due to it's originality and execution. Looking forward to more from you!
2009-02-17 15:02:00

Author:
Solisdrive
Posts: 57


I'll leave my feedback for both parts in the part two thread!2009-02-17 16:19:00

Author:
Boogaloo
Posts: 254


Wow, an awesome level! Loved the details of the rooms, like the pc's, books, monitors and stuff like that. It must taken a lot of time to do it. Loved the light effects too!

The way you open the building in the beginning is really cool.

The story looks to be great, but can't comment it because there's lot of things to be revealed xD I will play the second part and discover more :kz:

This is a more an exploration level than a challening one. Most of the time you search for keys, discover about the history and pass through some cool, but not challenging, plataform sections. It makes the level easier, but no less fun, because you are really curious about the story

The boss has a really nice design, with different phases.

Loved it! Perfect visuals and design! 5 stars and heart!
2009-02-18 17:42:00

Author:
Unknown User


Ok... Firstly I gave you a heart and 5 stars...

On to the chronological notes:

Right after you get out of your cell, the second mouth says "instructioms" and should be "instructions"

The 2 switch lift area was a pain... Not the difficulty part, but because of the cameras (which I liked) and because of the other light... You are left wondering which light you should go for. Maybe add a little LED light to the lift triggered by a mag switch when you know you are in the right area...

After the lift... And you get to this area with a spawn gate in a circular thing (the second one (although both you can see prox switches on)) the mouth says "go right" when really you don't want to go right, you want to go up and then to the left.

After this the second mouth says "red" when it means "read" as in "read the notes"

I thought the glass pods with people in them were cool.

The grabbable gears were awesome looking and very cool.

After the first paintball section, and you are supposed to hang onto your gun and jump down, I did jump down with my gun... And somehow my body got caught between the spawn gate and the wall - which killed me, and made me lose my gun. Since I couldn't see where the next gun was, and oddly since you didn't have a mouth saying anything (I know there are a lot of mouths), I almost figured I couldn't go any further and had to give up, since I had no way to kill the tank.

But since I wanted to give you notes, I jumped down to see what was going on with the tank, and low and behold I did see the gun.

Might want to put a mouth there...

And lastly, right at the end, your last mouth says "hearth" instead of "heart"

Other than my technical issues... I loved the level. And I loved the story. I agree with Awesomemans about the paintball being short... But Que Sera Sera... I can't have everything.

Great Job
2009-02-18 18:59:00

Author:
dobi6
Posts: 359


Thanks for the comments. I must find some time to correct those spelling errors. I have a lot of work and SFIV this week, so I guess it will wait a bit more...



BTW, this level reached 2000 plays yesterday with at least 500 hearths!

Again, thanks all for playing!
2009-02-20 13:04:00

Author:
JackBurton25
Posts: 116


Playing this now.

+ Astounding visuals. I particularly liked the spinning fans used throughout. Excellent use of speed-sensor lighting.
+ Innovative visual elements. From your complex checkpoint boxes, to the floating bodies-in-a-tank these were top notch.
+ Fantastic story

- the "****! another door locked" bubble can be triggered by swinging on the light on the floor below. shrink the radius a bit.
- grammatical errors:
- "why they left us here?" should be "why have they left us here"
- "destroy all evidences" should be "destroy all evidence"

Overall, I thought this level was superbly done. The gameplay is a lot of fun, and it's difficulty is well placed for any player. The puzzle elements were intuitive and original for the most part. I have to head into work right now or I'd be rushing to play part 2 as I type.

Great job!
2009-03-09 17:29:00

Author:
Thegide
Posts: 1465


Thanks Thegide!

I will correct those errors next time I play. I'm eager to know what you think about Part 2!

2009-03-09 19:22:00

Author:
JackBurton25
Posts: 116


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