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#1

Level Ideas?

Archive: 86 posts


If you don't think level plans are secrets, tell them here!

Mine are:
1. Barrel Roll: You roll in a barrel, then you dodge barrels that are rolling.
2. The Day Doesn't Care: Rescue the children who escaped from a daycare center.
3. Picture Perfect Pinball: The name explains it all. (You would tilt your PSVita sideways for it, obviously.)
2012-06-02 22:00:00

Author:
L1N3R1D3R
Posts: 13447


Platformers, heaps of platformers with Jetpacks, heaps of Jetpacks ...
Ooh, and touch games, they must be great fun to play and create on the VITA.
2012-06-02 22:06:00

Author:
nysudyrgh
Posts: 5482


@nys: Barrel Roll uses tilt (to roll the barrel) and touch (to move obstacles), The Day Doesn't Care uses touch (to move obstacles), and Picture Perfect Pinball uses touch (to pull down the starting trigger and to flip the flippers) and possibly tilt (to make crazy self-controlled pinball sections).2012-06-02 22:19:00

Author:
L1N3R1D3R
Posts: 13447


Sounds good, I'll look forward too see your levels! 2012-06-02 22:25:00

Author:
nysudyrgh
Posts: 5482


Ok, so.
I've made a prototype on LBP2.

There's an invible square, and attached to that in front of it, is a platform.
This uses tilt to move.
There's also four emitters, two of which areu sed at the start.
They emit balls/circles that roll into containers.
There's only two containers though.
You tap the containers, to change their colour, to make sure you get the right container for the right...sphere.
Whaddaya think?
2012-06-02 22:30:00

Author:
Valeview
Posts: 1581


I have an awesome idea, I'll make a circle that turns and moves using tilt and the joysticks and fire trough touch. And I will call it ... OmniCircle. 2012-06-02 22:34:00

Author:
nysudyrgh
Posts: 5482


My levels I will make are: Minecraft: you will tap to place and remove blocks
A rail shooter like House of the dead but will be about robots
and a sprite level, or 3d platformer
2012-06-03 03:11:00

Author:
Teepeenocks
Posts: 102


I'm planning to make a level series that will use all the Vita functions. Something original in LBP style, no remakes and stuff.2012-06-03 11:16:00

Author:
Schark94
Posts: 3378


Tic-Tac-Toe!2012-06-03 18:04:00

Author:
alexbull_uk
Posts: 1287


I'm planning to make a level series that will use all the Vita functions. Something original in LBP style, no remakes and stuff.

Pirates of the seven VITA's?
2012-06-03 18:45:00

Author:
nysudyrgh
Posts: 5482


Pirates of the seven VITA's?

I'm planning to make a level series that will use all the Vita functions. Something original in LBP style, no remakes and stuff.
Cough* Cough*
2012-06-03 19:19:00

Author:
Schark94
Posts: 3378


You don't remake it when you make a new storyline and stuff, just again about pirates. /Coughcough2012-06-03 19:20:00

Author:
nysudyrgh
Posts: 5482


You don't remake it when you make a new storyline and stuff, just again about pirates. /Coughcough
No, no I will go further than this. No pirates this time.
2012-06-03 19:23:00

Author:
Schark94
Posts: 3378


this may help:

http://static.talkingretail.com/wp-content/uploads/2010/09/13/new-strepsils-warm-a-first-in-sore-throat-lozenges/strepsils_warm-_3D2.jpg
2012-06-03 19:26:00

Author:
GribbleGrunger
Posts: 3910


No, no I will go further than this. No pirates this time.

B-but pirates is your thing just like ... Eh randomsteampunkJetpackgravityplatforming is my thing.
Well, whatever you make I'll look forward to it!
2012-06-03 19:28:00

Author:
nysudyrgh
Posts: 5482


Another WarioWare game with tilt control, just like WarioWare: Twisted!2012-06-03 20:32:00

Author:
lemurboy12
Posts: 842


wow, something so obvious yet nobody thought of it though.2012-06-04 00:21:00

Author:
Teepeenocks
Posts: 102


Im not really a platformer guy ... but I have some nice ideas ...

EDIT:
A FP fighting game on the vita where you tilt left and right to dodge and press buttons to attack
2012-06-04 00:40:00

Author:
SuperROBO1
Posts: 358


Woah.....What a awesome idea2012-06-04 01:57:00

Author:
Teepeenocks
Posts: 102


I got a decent idea for a lengthy story level, but I guess you can put me on the list of members who thinks level ideas are secrets 2012-06-04 04:45:00

Author:
metsfan1025
Posts: 181


B-but pirates is your thing just like ... Eh randomsteampunkJetpackgravityplatforming is my thing.
Well, whatever you make I'll look forward to it!

Don't worry nys, Ill make a randomsteampunkJetpackgravityplatformer just for you.

<3

But it better get Tarsier Picked

Oh, and Im planning on making some touch-based tilt survival multiplayer minigames.
2012-06-04 15:21:00

Author:
DominationMags
Posts: 1840


Hmmm i think ill remake some of my music ..I may remake some of my levels not sure yeat...2012-06-04 17:12:00

Author:
Lbphart3
Posts: 813


Don't worry nys, Ill make a randomsteampunkJetpackgravityplatformer just for you.

<3

But it better get Tarsier Picked


Oh, and Im planning on making some touch-based tilt survival multiplayer minigames.

RandomsteampunkJetpackgravityplatformers are MY job to make. :kz:
AND it will have ponies, the Tarsier pick will be mine, MIIIIIIIIINE!!!1
2012-06-04 18:07:00

Author:
nysudyrgh
Posts: 5482


RandomsteampunkJetpackgravityplatformers are MY job to make. :kz:
AND it will have ponies, the Tarsier pick will be mine, MIIIIIIIIINE!!!1

It's Team Pick just for information
2012-06-04 18:45:00

Author:
doggy97
Posts: 964


I bet you that Angry Birds will be the new Bomb Survival on Vita. lol!2012-06-11 15:40:00

Author:
unc92sax
Posts: 928


I bet you that Angry Birds will be the new Bomb Survival on Vita. lol!
I believe... it's possible.
2012-06-11 15:48:00

Author:
Schark94
Posts: 3378


People will start creating all kinds of iPod and Android games. The will probably just take advantage of the touch screen feature.2012-06-11 15:50:00

Author:
unc92sax
Posts: 928


People will start creating all kinds of iPod and Android games. The will probably just take advantage of the touch screen feature.

yeah, that is what interests me the most. what we have here is an APP creator but all the APPs will be free (once you have to game of course). if Sony advertise this correctly LBPVita could outsell all the other LBP games by a long way
2012-06-11 15:53:00

Author:
GribbleGrunger
Posts: 3910


It might. But the Vita isn't making good sells at the moment. So it depends on Vita sells the most.2012-06-11 15:55:00

Author:
unc92sax
Posts: 928


yeah, that is what interests me the most. what we have here is an APP creator but all the APPs will be free (once you have to game of course). if Sony advertise this correctly LBPVita could outsell all the other LBP games by a long waySome of the side levels and minigames I've seen are better than most PSN Minis, I dare say. And, like you said, free.

LBPV is going to dominate.
2012-06-12 22:35:00

Author:
Taffey
Posts: 3187


Some of the side levels and minigames I've seen are better than most PSN Minis, I dare say. And, like you said, free.

LBPV is going to dominate.

some people say that it won't but this game won't be out for a long time yet (which means they'll be more Vitas out there. possibly 4.5 million or more if the right games come out in the mean time) and when it does come out it's likely to sell Vitas. add that to the fact that PS games tend to be slow burners and I can see this game selling serious amounts... BUT, Sony need to do the one thing I think MS does better: ADVERTISE
2012-06-12 22:38:00

Author:
GribbleGrunger
Posts: 3910


Well I'm already planning a "prequel" to the LittleBigPlanet series...it's going to be very dark and twisted...I'm relying on my voice acting so the microphone better be available to create with! If it's not I'll br very sad...waah...Ooh but yes it will be very scary and strange mwaahhaah!! It's something I've always wanted to do on lbp2 but I get laughed at whenever I try to make a story -.- immature little brothers -.- so lbp vita is my saviour!!2012-06-13 06:56:00

Author:
LiamTheKiwi
Posts: 153


of course it is 2012-06-15 23:42:00

Author:
ythyth
Posts: 400


I'm gonna make a new version or just remake my most popular level ''Wackania''
If you haven't tried it, there are some places where the top of the platforms change one layer out and falls down, this is currently dome with a button or a player sensor, but on Vita It could be done with the rear touch function
also, theres some other functions that would fit perfect for a Vita as well
2012-06-21 07:46:00

Author:
AcAnimate
Posts: 174


I'd love to create a top down world with randomisation features, so everytime you play: It's different. And the mesmerisor would be good to keep track of things like Score and inventory. If anyone is planning on something large scale like that, let me know.2012-06-23 00:56:00

Author:
Solid_Snake-38
Posts: 17


I'd love to create a top down world with randomisation features, so everytime you play: It's different. And the mesmerisor would be good to keep track of things like Score and inventory. If anyone is planning on something large scale like that, let me know.



yes, the mesmerisor is a great inclusion... even if the level isn't that good people just can't stop playing it
2012-06-23 02:04:00

Author:
GribbleGrunger
Posts: 3910


I am making Mine craft Planet 2 for the vita/ps32012-06-25 04:28:00

Author:
Teepeenocks
Posts: 102


Being the iOS gaming junkie I am, I'll probably get most of my inspiration from the apps that I download and play on a daily basis. 2012-06-25 05:03:00

Author:
ConverseFox
Posts: 2333


Being the iOS gaming junkie I am, I'll probably get most of my inspiration from the apps that I download and play on a daily basis.
Keep them original. I have been raving about the touch screen tools lately. I prefer people not to abuse it with unoriginal levels. (Angry Birds, FruitNinja, etc.). I would like to see originality using the touch screen. So don't make anything unoriginal. I expect unoriginality from noobs. (But you are definately not a noob )
2012-06-25 05:12:00

Author:
unc92sax
Posts: 928


I'd love to create a top down world with randomisation features, so everytime you play: It's different. And the mesmerisor would be good to keep track of things like Score and inventory. If anyone is planning on something large scale like that, let me know.

I am also planning a similar project like that.But that's when LBP Vita gets released,I couldn't get the codes. :'(
2012-07-11 02:04:00

Author:
ILOVEMYGF52
Posts: 242


i'm planning on creating a 3d minecraft world...

also,thinking about making some useful "apps" levels that are not games,instead they will help you with stuff,like iphone apps
2012-07-14 05:36:00

Author:
ythyth
Posts: 400


BTW Angry Birds levels would be nice.2012-07-14 05:55:00

Author:
ILOVEMYGF52
Posts: 242


I have a funny little idea but I don't want to divulge it!! is that terrible of me? and why did I bother posting that anyway? I'm odd2012-07-16 12:46:00

Author:
GribbleGrunger
Posts: 3910


Has anyone ever played the game Traffic Rush? :O I love it, and I'd love to see it made on LBPV, I'll give it a crack if I have the time (when it comes out) but please, more experienced people, please look it up and let me know if you're gonna have a go at it 2012-08-11 09:13:00

Author:
LiamTheKiwi
Posts: 153


Tower defense, tower defense everywhere!

Also a tile based, turn based combat game (like FF tactics), and a top-down rpg making full use of the memorizer.

I'm not big on simple little games, though I love to play them. I just hope that the game can handle large amounts of logic like LBP2.
2012-08-11 22:55:00

Author:
SSTAGG1
Posts: 1136


Tower defense, tower defense everywhere!

Also a tile based, turn based combat game (like FF tactics), and a top-down rpg making full use of the memorizer.

I'm not big on simple little games, though I love to play them. I just hope that the game can handle large amounts of logic like LBP2.

Yeah, that's why I'd like to know how much headroom there is. From the start I'll be using the Emit/destroy technique and dephysicalizing everything I possibly can... and (the one thing I never realised helped) only turning pistons and stuff on when you are near them. These are the three habits I will adapt from the beginning even if I never make something incredible
2012-08-12 01:32:00

Author:
GribbleGrunger
Posts: 3910


Yeah, that's why I'd like to know how much headroom there is.There seems to be a considerable amount of headroom, especially when it comes to logic. amazingflyingpoo's level (the rear-touch pattern recognizer game) had a TON of logic and the game handled it just fine. I had about 400 circuitboards in my level with simple-ish scoregiver logic (no really - I actually had about 400) and again, no problems at all. Oh, and they were all rotating too.




From the start I'll be using the Emit/destroy technique and dephysicalizing everything I possibly can... and (the one thing I never realised helped) only turning pistons and stuff on when you are near them.Same here - it's just good practice.




These are the three habits I will adapt from the beginning even if I never make something incredible Oh you WILL make something incredible, I know it. In fact I won't leave you alone until you do. You should call it Gribble's Incredible Level of Incredibleness, featuring the Dephysicalizer Chip.
2012-08-14 17:02:00

Author:
Taffey
Posts: 3187


lol... That chip better appear at some point. Regardless of your extensive attempts to find a way around it, YOU know it makes sense! 2012-08-14 21:32:00

Author:
GribbleGrunger
Posts: 3910


Wow! I'm going to have to make a point of instantly hearting everyone who has posted in this thread once LBPV is out because all these ideas are sounding great!

As much as I would love to create an App style game, I've always been a big-time platform fanatic and it's the only way my brain seems to want to work. I'm in the middle of writing and designing a full blown 3-4 level story to turn into a platform series which will include little touch screen plot driven moments within the cutscenes. I'm hoping to include concept art unlockables too if the camera is decent enough.
2012-08-15 18:59:00

Author:
bossveg
Posts: 47


The creepiest level LBP has seen...2012-08-15 21:21:00

Author:
unc92sax
Posts: 928


One level to scare them all... If one ever plays it...2012-08-15 23:21:00

Author:
unc92sax
Posts: 928


Wow! I'm going to have to make a point of instantly hearting everyone who has posted in this thread once LBPV is out because all these ideas are sounding great!

Really? I'm one of your fans!
2012-08-16 00:04:00

Author:
L1N3R1D3R
Posts: 13447


all my ideas are going to take awhile to make lol

1. bank job (working title)
basically you have to rob a bank put its completely upto you how you do so
The menu will all be touch controls
I had alot of this working in the beta but never published it, wish i had now.

2. Time guardian. (working title)
Think modern day zelda.

3.Remake my go kart level.
Ive wanted to redo it for awhile because i know alot more about logic now than i did back then.

4. An alien invasion sim.
Ive had the idea for this now for awhile and u think it will be perfect for the vita
Not saying too much about it yet.

5. A horror game
Again same as no.4 really.
Tho i had tested some of this in the beta and ill think it will be scary (or aleast as scary as lbp will alllow it to be)
2012-08-20 20:42:00

Author:
Ash_uk1
Posts: 255


More ideas:

SHIPS (Super Hectic Intense Planetary Shooter)
- Defend your solar system from the rest of the universe! Some memorizer use.

Bubble Pop
- Pop bubbles as fast as you can. Reach insane combos for high scores.

SackCity
- Build your own city, uses lots of memorizers

Endless Ocean
- Cast adrift in an ocean, you must use the resources around you to survive. Entirely random events, lots of memorizer use.

Universe at War! TD
- Defend your castle and conquer your enemies with tower defences and attacking units

... and that's about it that's worth mentioning.
2012-08-21 23:15:00

Author:
SSTAGG1
Posts: 1136


My first lbpv project is going to be Rag Doll Kung Fu with touchscreen based features.

What's that Tarsier? No online multiplayer in the original RDKF? No expanded gameplay or new maps? No Vita port or Vita specific version?

I can't WAIT to rub it all in their face.

Normally I would stick to original concepts & gameplay but this is just too fun of a goal. Be on the lookout for this if you like/have played RDKF because it is such a natural level to recreate given it's similar physics to lbp. Not to mention a pretty fun fighting game.
2012-08-24 19:28:00

Author:
Dortr
Posts: 548


My first lbpv project is going to be Rag Doll Kung Fu with touchscreen based features.

What's that Tarsier? No online multiplayer in the original RDKF? No expanded gameplay or new maps? No Vita port or Vita specific version?
I can't WAIT to rub it all in their face.
Normally I would stick to original concepts & gameplay but this is just too fun of a goal. Be on the lookout for this if you like/have played RDKF because it is such a natural level to recreate given it's similar physics to lbp. Not to mention a pretty fun fighting game.
Make it happen Would really showcase the possibilities of the game.
2012-08-24 21:14:00

Author:
SSTAGG1
Posts: 1136


I'm going to make a shark survival, a mortal kombat level, a snow sled racer, a super mario level, a mirrors edge racer, a beach resort level where you know, you can just chill with your friends, a wipeout racer, and a nuclear bomb survival.

And I will make them all copyable. :kz:

And then, I will sit back, and watch the madness begin all over. /sarcasm
2012-08-25 02:00:00

Author:
VelcroJonze
Posts: 1305


I'm going to make a shark survival, a mortal kombat level, a snow sled racer, a super mario level, a mirrors edge racer, a beach resort level where you know, you can just chill with your friends, a wipeout racer, and a nuclear bomb survival.

And I will make them all copyable. :kz:

And then, I will sit back, and watch the madness begin all over. /sarcasm You forgot the copiable Community Hotels and Galaxies... And the Looking For a Girlfriend level too.
2012-08-25 03:17:00

Author:
unc92sax
Posts: 928


@VelcroJonze: Surely that'll make you quickly as famous in Vita as you were in PSP XD. Now, seriously, sadly some people will attempt this, I just hope players will be smart enough not to play/yay/heart those levels so that Cool Pages can remain cool.2012-08-25 05:54:00

Author:
yugnar
Posts: 1478


Else,I always wanted to make an operating system like Windows or Mac,Not an original i know,But i have all kind of ideas for it with the vita...2012-08-26 00:51:00

Author:
ythyth
Posts: 400


Why not. I say go for it!!! 2012-08-26 00:54:00

Author:
GribbleGrunger
Posts: 3910


Also i wanna make an iPhone looking OS or an Android one using the front touch,Changing your wallpaper or other settings will be saved next time you open the level(With the memorizer),And an "Old style looking" Tamagotchi where you design your own pet and choose its clothes and skin type ETC and you have to feed him and play with him,it will use the memorizer too off course 2012-08-31 19:40:00

Author:
ythyth
Posts: 400


I've been working on some ideas for LBPV, mainly because I want to FINALLY publish a level on at least one LBP game. xD

Nightmare Fuel - Cutesy/Dark RTS with a story somewhat similar to the Twisted Metal games. Playable teams would include The Dolls, The Clowns, The Psychos, The Demons, and The Undead.

Super Kawaii Island - Hilariously stereotypical Japanese platformer. The player will travel across different islands in order to find a lost friend. Each island has its own specific color scheme and international theme. (ie, Pink Paris, Red Russia etc.). Those island names are a work in progress, by the way. xD

So yeah. That's pretty much it. I'm super excited to get started on these!
2012-08-31 22:37:00

Author:
Frinklebumper
Posts: 941


Haha yeah I was planning on making a level that sounds like the day that doesn't care ! I'm not copying though, I've been planning on making a level with babies ever since the dawn of lbp2 ! I even started a level with them in it but it sorta.. died.. XD

Well for my other level plans I was planning on making a level set in 1950's new york and maybe a little series about dreams and stuffs : ). I may also try and make a couple of minigames and other projects that I'm sure will come into my head once I actually get the game haha.
2012-09-01 00:19:00

Author:
Tawni_Owl
Posts: 16


Just got an idea... This is one of my favorite flash games www.haxball.com
Its a multi-player "soccer" game were you join rooms and well...play.

And the point is I'm gonna make it in LBPV
And off-course it will be a multi-player level that will act just like the game
2012-09-04 18:17:00

Author:
ythyth
Posts: 400


I'm planning something that would require both LBPV and LBP2. There will be two levels published, one for each system. You'll journey through a temple at two different stages of decay. LBP2 will be the past and LBPV will be the future counterpart. Throughout the journey, you'll gather clues and information in both eras that hels you make your way through the levels.2012-09-05 07:16:00

Author:
bonner123
Posts: 1487


My ideas for my LBP Vita levels are...

-Attack of the Techno Spiders: A platformer about a urban town being taked over by techno spiders.

-An Rpg adventure about Maxie's past. (the crazy gentleman from my LBP2 level: The Wacky Wreckshop)
2012-09-05 13:59:00

Author:
CodemanPSX
Posts: 147


I'm planning something that would require both LBPV and LBP2. There will be two levels published, one for each system. You'll journey through a temple at two different stages of decay. LBP2 will be the past and LBPV will be the future counterpart. Throughout the journey, you'll gather clues and information in both eras that hels you make your way through the levels.

Are you referring to using the cross play dlc? or do you mean without? If you mean the latter, that sounds very interesting! : ) look forward to it!
2012-09-07 16:48:00

Author:
Hallm3
Posts: 252


I mean the latter. It requires playing both levels simultaneously. It wouldn't be possible with cross play.2012-09-08 02:51:00

Author:
bonner123
Posts: 1487


That sounds amazing, bonner! Can't believe no one's done that.2012-09-09 14:57:00

Author:
L1N3R1D3R
Posts: 13447


That sounds amazing, bonner! Can't believe no one's done that.

Well no one has the DLC yet so clearly no one could have done it
2012-09-09 15:41:00

Author:
GribbleGrunger
Posts: 3910


Even with the cross play DLC no-one can do that. You aren't using the Vita as a controller, rather you are playing LBP2 and LBPV side to side.

Something similar probably could have been made between LBP1 and LBP PSP, but LBP Vita and LBP2 just have so many more features and sexy innovations so how could any man refuse? <3
2012-09-09 16:54:00

Author:
bonner123
Posts: 1487


Even with the cross play DLC no-one can do that. You aren't using the Vita as a controller, rather you are playing LBP2 and LBPV side to side.

Something similar probably could have been made between LBP1 and LBP PSP, but LBP Vita and LBP2 just have so many more features and sexy innovations so how could any man refuse? <3

Why not? Clearly, from the videos we've seen, you can have another part of the level running on the Vita while the PS3 awaits the outcome of that transition, so I see no reason why you couldn't build two entirely different environments for both consoles.
2012-09-09 17:01:00

Author:
GribbleGrunger
Posts: 3910


I think there's some communication issues here. I'm not overly familiar with Cross Play's capabilities (partially because I don't watch trailers), but what I have planned isn't about a direct connection between the two different eras, rather detecting subtle clues and working your way from there. If cross play can do what you say (epic rhyme), then it gives me an idea for a different level entirely.

I'm still working out the details, and I guess I'll update when I have a clearer idea of what I'm going to do.
2012-09-09 17:33:00

Author:
bonner123
Posts: 1487


I think there's some communication issues here. I'm not overly familiar with Cross Play's capabilities (partially because I don't watch trailers), but what I have planned isn't about a direct connection between the two different eras, rather detecting subtle clues and working your way from there. If cross play can do what you say (epic rhyme), then it gives me an idea for a different level entirely.

I'm still working out the details, and I guess I'll update when I have a clearer idea of what I'm going to do.

In one of the videos, sackboy drops down a tube and appears on the Vita, where he then pulls a 'plug' that allows the craft on the PS3 version to take off. In an earlier piece of footage at E3, it showed sackboy dropping down once again, but this time he played a larger piece of level on the Vita before popping back up into the PS3 version. Clearly this must work on a streaming method. The part that runs on the Vita MUST be being streamed from the PS3 version because you don't have to have LBPVita for this to work. So my conclusion would be that there is absolutely no reason why you couldn't do what you wanted to do.

All you are essentially doing is shifting the viewing from your TV to your Vita. Obviously if you want to have two alternatives of the same world you're going to have to be very careful with the thermo though
2012-09-09 19:44:00

Author:
GribbleGrunger
Posts: 3910


Clearly this must work on a streaming method. The part that runs on the Vita MUST be being streamed from the PS3 version because you don't have to have LBPVita for this to work.I would guess that there is a Cross-Controller file/app/something you install on the Vita to make this whole thing work - I can't imagine it's 100% streamed from the PS3. You do have to have the two systems connected at all times, yes, but I'm not sure on the streaming part.

You are absolutely right about not needing LBPV to use this DLC - in fact it quite explicitly has nothing at all to do with LBPV.
2012-09-09 19:47:00

Author:
Taffey
Posts: 3187


I would guess that there is a Cross-Controller file/app/something you install on the Vita to make this whole thing work - I can't imagine it's 100% streamed from the PS3. You do have to have the two systems connected at all times, yes, but I'm not sure on the streaming part.

You are absolutely right about not needing LBPV to use this DLC - in fact it quite explicitly has nothing at all to do with LBPV.

I can't see it installing anything substantial though, just control schemes and alternatives. And clearly some physical code to help it run smoothly. We are now able to play GOW1, ICO and SOTC remotely through out Vitas. I would imagine it works on a similar basis. The only difference being that the Vita will be able to display a part of the level that isn't visible on the TV through your PS3. The whole creation would be in the PS3 version except for a designated section that you want visible only on the Vita. This is how I'm seeing it anyway.
2012-09-09 19:52:00

Author:
GribbleGrunger
Posts: 3910


When LBPV releases. The first lvl im going to do is a platformer. It's going to be set in a "grassy" environment something like this: http://www.blogcdn.com/www.joystiq.com/media/2011/06/littlebitplanetheader.jpg

After that im going to make, something something secret. Its going to be cool. But i cant tell, because im afraid somebody is going to take my idea xP.
2012-09-09 20:30:00

Author:
Nazar_Ops
Posts: 175


I can't see it installing anything substantial though, just control schemes and alternatives. And clearly some physical code to help it run smoothly. We are now able to play GOW1, ICO and SOTC remotely through out Vitas. I would imagine it works on a similar basis. The only difference being that the Vita will be able to display a part of the level that isn't visible on the TV through your PS3. The whole creation would be in the PS3 version except for a designated section that you want visible only on the Vita. This is how I'm seeing it anyway.I've used remote play quite a bit, and really it isn't anything more than streaming video. The only reason most games don't support it is not due to processing power or anything else, but just that developers don't see the value in spending time on enabling it. I'm sure there may also be some technical hurdles I'm not aware of as well, but all in all remote play is a very simple thing - it dates all the way back to 2005 and hasn't changed much since then.

There is usually quite a bit of noticeable latency in controller inputs when it comes to remote play. Driving games for example are essentially impossible, as the real-time fine tuning of the steering just doesn't work. Menu based games like Final Fantasy VII work quite well though, as the latency really isn't an issue. If you use remote play outside of your local network latency is magnified tenfold, often with several seconds' delay between inputs and on-screen response.

The reason I don't think Cross-Controller DLC will use a streaming setup like this is not only because of the huge amount of data that must be passed between the two systems, but also because the gameplay experience would be completely broken. Having some kind of "LBP lite" installed on the Vita that passes packets back and forth with the PS3 makes a lot more sense. I would be surprised if they did not follow this model.

But anyway! I'm hardly a developer and I genuinely have no clue how it's going to work other than my half-baked theories. Getting back on topic, I was thinking it would be fun to make a level where you travel around a large ocean map in a boat, looking for treasure on the ocean floor. The Vita would be like your "swim mask" that you can use to get a clear view of what's directly underneath your boat, and you can also use it to go diving to grab the treasure.
2012-09-09 21:19:00

Author:
Taffey
Posts: 3187


Or you could use the Vita as a map and when you click on a location it opens into a town on the PS32012-09-09 22:55:00

Author:
GribbleGrunger
Posts: 3910


I have no idea how to actually implement this one, but another idea I had is from the movie Chronicles of Riddick. Remember the "lensers"? These guys:


http://i900.photobucket.com/albums/ac207/tross13/4989f2e9e1b5d9679394b3bb079c5916.jpg

They are controlled with a little gizmo that's just begging to be replaced with a Vita:


http://i900.photobucket.com/albums/ac207/tross13/8bb95fb0d54768b851db5736259dd18e.jpg

That would be nifty if done right.
2012-09-09 23:28:00

Author:
Taffey
Posts: 3187


The idea of a cross level (you play them simultaneously and one is giving you the hints for the other) sounds interesting.
But honestly - isn't it needlessly complicated? I can see how Vita level could enhance PS3 level. But considering that the Vita version contain all features of the LBP2, there is no PS3 function that would enhance your already existing Vita experience.
Why not to just create only the Vita level that would contatin both versions and let you switch between them as you want? It would be the same. But much more confortable to play.
You could eighter put both enviromentn into one level using some button to switch which of the two sackbots are you controlling. Or you cound do two separate levels. And use some button to activate level link between them and memorises to seve the progress, so you should be able to swith there and back again as you wish. Without changing the controllers.
2012-09-11 10:07:00

Author:
Agarwel
Posts: 207


I am going to make a survival level called grenade. At the start of the level you touch and hold both the top and bottom panels to grab the grenade. The pin is then removed by a sackbot. Bubbles slowly drop until you let go and the thing explodes.

I can't decide if being on the leader board of the level would be something to be proud or ashamed of.
2012-09-11 17:41:00

Author:
Xenon
Posts: 306


The first levels that you will see from me will be:
- Sudoku puzzle
- Slide-it puzzle (you know... this type of puzzle: http://www.playshot.com/logic_games_32/15_puzzle.gif)
- Then two challenges with very questionable quality (just a results of playing with the editor. Not polished very much and probably buggy.) In one of them you will be using touch to drag burning boxes to kill sackbots that are trying to steal your potatoes. In the second you will be in a arena and using tilt to control flaming ball and killing sackbots in the time limit.
- And Text based adventure (you know, the one "You are in the forest. 1) go east 2) go west 3) pick up a rock" etc). This one will be most of the work. So I hope it wont be finished too much after 19th.
2012-09-12 11:27:00

Author:
Agarwel
Posts: 207


Nothing really creative from me, I am just re making all my Mythicos levels from LBP1 in Vita with touch controls and revamped gameplay.2012-09-16 14:53:00

Author:
poorjack
Posts: 1806


Hello!


But anyway! I'm hardly a developer and I genuinely have no clue how it's going to work other than my half-baked theories. Getting back on topic, I was thinking it would be fun to make a level where you travel around a large ocean map in a boat, looking for treasure on the ocean floor. The Vita would be like your "swim mask" that you can use to get a clear view of what's directly underneath your boat, and you can also use it to go diving to grab the treasure.

As always - I love you levels idea! Will wait for some new projects from you



For the begining I have two level's idea

1. Vita recreation of my first LBP psp level - "Treasure Hunter and a riddle of old castle (https://lbpcentral.lbp-hub.com/index.php?t=21890-Treasure-Hunter-and-a-riddle-of-old-castle)". I will remake it with using some new vita features. It will help me to study all old and new instruments in vita version for future levels.

2. I already begin to create my study levels for my kids. They just learn numbers and letters, so I will create some levels with drawing it with help of touch screen. Hologram and sticker material are perfect for it. Also there will be some levels with equations examples and words. LBP vita can be perfect study platform and people can create any learning levels for the childrens

So I will try to make some evolvement for "Game Based Learning (http://www.connectededucation.com/products-services/game-based-learning/about-our-consultancy-training-2/)" and also create some new cool gameplay levels
2012-09-17 09:04:00

Author:
Domik12
Posts: 838


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