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#1
Non-Prize Collectable Items.
Archive: 8 posts
I would love the option to have collectible bubbles that people can search for, that don't have prizes in them. Similar to the red coins in Mario, or any other game with collectible type tokens in their levels. That way people could have fun searching though the level, and not have to worry about collecting stuff. Either that or people can hide these items in their level, without having to make worthwhile prizes to give out. | 2009-01-05 08:24:00 Author: DarkDedede Posts: 672 |
U could do it for instance with 5 small stickers, collect em and let them be pasted at one point in your level for added bonusses. | 2009-01-06 21:54:00 Author: Luos_83 Posts: 2136 |
just hide some buttons that turn on a light that shines onto the button. maybe if they get all 5 or w.e, they get a item at the end | 2009-01-06 22:37:00 Author: Trap_T Posts: 431 |
I suppose I could implement something like they have in that one MGS level. The one with the hidden targets. That would be the same thing. | 2009-01-12 07:50:00 Author: DarkDedede Posts: 672 |
i don't get what you want >.< | 2009-01-12 09:43:00 Author: Thee-Flash Posts: 3154 |
i don't get what you want >.< Basically, what he wants is a collectable item, but doesn't give you anything until you do something with 'em, like collect them all or something. | 2009-01-12 16:04:00 Author: neonrage0 Posts: 284 |
Well, you could set up a player sensor or other such switch which activates when the player finds a collectable thing, then this activates a secret door to open later on. From what I understand that's what the MGS levels have done. If you get spotted by a spotlight, not only do the alarm bells ring but the next section of prize bubbles permanently closes by activated a permanent switch to fire the piston shut. If you shot the secret targets, it opens a door with the prize bubbles at the end. There is nothing to stop you having wires going to mechanisms that are a very, very long way away. I use that myself in the secret area in my digestion level. | 2009-01-12 16:11:00 Author: Elbee23 Posts: 1280 |
Well, you could set up a player sensor or other such switch which activates when the player finds a collectable thing, then this activates a secret door to open later on. From what I understand that's what the MGS levels have done. If you get spotted by a spotlight, not only do the alarm bells ring but the next section of prize bubbles permanently closes by activated a permanent switch to fire the piston shut. If you shot the secret targets, it opens a door with the prize bubbles at the end. There is nothing to stop you having wires going to mechanisms that are a very, very long way away. I use that myself in the secret area in my digestion level. Like this?: http://img383.imageshack.us/img383/4854/examplekw1.png | 2009-01-12 19:03:00 Author: neonrage0 Posts: 284 |
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