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Ratchet & Clank Q Force/Full Frontal Assault.

Archive: 106 posts


Hey folks,
At Insomniac (http://www.insomniacgames.com/), we are proud to celebrate the 10th anniversary of Ratchet & Clank (http://blog.eu.playstation.com/tag/ratchet-and-clank/), which is coming up later this year. We know that the HD remaster of our classic PS2 Ratchet & Clank (http://eu.playstation.com/ps2/games/detail/item34517/?WT.mc_id=PDC_blog_g) games is something our community has been requesting for a long time and we?re looking forward to bringing this to fans this summer with The Ratchet & Clank Trilogy.
We?ve also heard a lot of community requests to develop a new Ratchet & Clank game, one that returns to the classic third-person Ratchet & Clank camera. We listened to your requests and this Autumn Insomniac (http://blog.eu.playstation.com/tag/insomniac-games/) will release our own new Ratchet & Clank game as part of our 10th Anniversary Celebration.
I?d like to officially announce that Ratchet & Clank: QForce will be coming soon to a PlayStation 3 (http://www.eu.playstation.com/ps3/) near you.
Ratchet & Clank: QForce is a fun-sized Ratchet adventure that will be available to download from PlayStation Store or purchase on Blu-Ray disc across Europe. We?ve returned to the series? classic feel, camera, controls and weapons. Even better, the addition of online features means there?s a whole new way to play Ratchet & Clank with your friends! We?re really excited about this game and we hope even these small tidbits about it get you excited too.
We?ve been hard at work on Ratchet & Clank: QForce and today we can unveil the European packshot which should give you a taste of what to expect when the game launches later this year. In the meantime, we hope you pick up The Ratchet & Clank Trilogy and will have more details on its release date very soon.
http://farm8.staticflickr.com/7085/7295501800_9af29b2874_n.jpg (http://www.flickr.com/photos/playstationblogeurope/7295501800/)



http://blog.eu.playstation.com/2012/05/30/ratchet-clank-return-this-autumn-in-ratchet-clank-qforce/

(http://blog.eu.playstation.com/2012/05/30/ratchet-clank-return-this-autumn-in-ratchet-clank-qforce/)http://farm8.staticflickr.com/7076/7298432220_bf493b9894.jpg
http://farm8.staticflickr.com/7215/7298432076_f4dd8f672b_z.jpg

(http://www.flickr.com/photos/playstationblog/7298432220/)http://blog.us.playstation.com/2012/05/30/ratchet-clank-full-frontal-assault-coming-to-psn-this-fall/



(http://blog.eu.playstation.com/2012/05/30/ratchet-clank-return-this-autumn-in-ratchet-clank-qforce/)
2012-05-30 19:28:00

Author:
Rabid-Coot
Posts: 6728


Great I love Ratchet and Clank Games.2012-05-31 00:07:00

Author:
Lordwarblade
Posts: 761


I'd like to clarify that it is in retail only in Europe. In America, it's digital only. for some reason.

anyway, I'm excited. Will probably get this and the collection.
2012-05-31 01:00:00

Author:
RockSauron
Posts: 10882


I'd like to clarify that it is in retail only in Europe.

It's both.


Ratchet & Clank: QForce is a fun-sized Ratchet adventure that will be available to download from PlayStation Store or purchase on Blu-Ray disc across Europe.
2012-05-31 02:10:00

Author:
Rabid-Coot
Posts: 6728


It's both.

I meant retail only in Europe as in it is not retail in America. It's both in Europe, merely digital in America. Sorry bout that
2012-05-31 02:40:00

Author:
RockSauron
Posts: 10882


In other words, it's gonna be download only just like R&C: Quest for Booty in America. No biggie. I'm just happy there's a new R&C game along with the trilogy this year. Sweet! 2012-05-31 03:10:00

Author:
siberian_ninja15
Posts: 444


Any chance of getting old ratchet back, as oposed to this wierdly out of proportion ratchet they created for the side on camera of the last game? I'll be sure to buy this game as soon as I've finish all4one, it sounds like it'll be right up my street2012-05-31 08:08:00

Author:
Smudge228
Posts: 533


http://farm8.staticflickr.com/7215/7298432076_f4dd8f672b_z.jpg

That's the Warmonger from A4O? Maybe they could have the best weapons from all the games instead of making new ones. BRING BACK THE AGENTS OF DOOM NOW!!!!
2012-05-31 10:58:00

Author:
PGdafrog
Posts: 277


4 r&c games in 2012? (collection owns 3 games)

http://www.lbpcentral.com/forums/attachment.php?attachmentid=39970&d=1338487415
2012-05-31 19:11:00

Author:
Sunbunny23
Posts: 995


4 r&c games in 2012? (collection owns 3 games)

8 R&C games on PS3 (9 if the Deadlocked rumour pans out)
2012-05-31 19:55:00

Author:
Rabid-Coot
Posts: 6728


yea but 4 in 2012. you see 1 r&c game a year most of the time. i've rarely seen 2 in a year. 3 was just shocking to see even for a collection but 4 that's breath taking. if deadlock is actully coming in 2012 then that's more than the worlds end. that's the universe ends like falcon punch.


http://www.youtube.com/watch?v=FFtw7qW7Vcw
2012-05-31 20:29:00

Author:
Sunbunny23
Posts: 995


I'm pretty sure deadlocked will be released, the japanese adverts for the collection say it's coming to the ps store, and I can't imagine they'd bother hd-ing it just for a japanese release. hopefully this game will be like quest for booty, I really enjoyed that one. In fact, had they thrown in some side quests to complete around that village on the island it would've been my favourite I think.2012-06-01 08:24:00

Author:
Smudge228
Posts: 533


I'm pretty sure deadlocked will be released, the japanese adverts for the collection say it's coming to the ps store, and I can't imagine they'd bother hd-ing it just for a japanese release. hopefully this game will be like quest for booty, I really enjoyed that one. In fact, had they thrown in some side quests to complete around that village on the island it would've been my favourite I think.

Quest for booty was far too short to be the best.
2012-06-01 14:49:00

Author:
PGdafrog
Posts: 277


r&c full frontal assault... that sounds like a tower defense game come to think of it and the picture looks like it's going to be a space shooter. Let's hope it's a real R&C game not the all 4 one thing. IDK about you but something just tells me that this is just a multiplayer game just battling like any other r&c online multiplayer mode ( r&c 3, deadlock/gladiator, size matters psp { that one is made by high impact games though }]


NOW LETS PARTY FOR MY 200th post!!!
2012-06-03 16:05:00

Author:
Sunbunny23
Posts: 995


@PGdafrog
I don't really see how that logic follows actually. the longer the game is, the more likely the gameplay will become a bit stale/ the story will become un-interesting or get side tracked (based on experience from other games) for me at least, I found that in that game, every 20 minuets or so I was doing something different, new and fun. the story was quick and to the point, and kept thoroughly engaged 'till the end. besides, what I stated was an opinion, not a fact.
@Sunbunny23
on the description for the game on one of the official playstation websites it states that you can team up spiltscreen or online to defend your base from waves of enemies during an intergalactic war. so basicly yeah, a tower defense game (I'm thinking it'll probably be somewhat similar to dungeon defenders) whats interesting is that it mentions that the game supports 2-8 players online which seems to be a few to many for a game whose only mode is a co-op tower defense mode. maybe a chance of some versus gameplay too? sorry, I can't seem to find a link but I remember it being fairly easy to find from the insomniac website, maybe in the forums or evenon the game description there.
2012-06-04 20:27:00

Author:
Smudge228
Posts: 533


I want online multiplayer back in R&C games.2012-06-04 23:27:00

Author:
Halfire
Posts: 132


@PGdafrog
I don't really see how that logic follows actually. the longer the game is, the more likely the gameplay will become a bit stale/ the story will become un-interesting or get side tracked (based on experience from other games) for me at least, I found that in that game, every 20 minuets or so I was doing something different, new and fun. the story was quick and to the point, and kept thoroughly engaged 'till the end. besides, what I stated was an opinion, not a fact.

And here's my opinion, in the case of a R&C game, the longer the better. I've spent ages playing R&C3 (my favourite) over and over again wishing there was more (e.g. why have the weapon level cap at 8, surely 10 is a much nicer number?). I'm not saying that I didn't enjoy QfB, I was actually getting into it quite a lot, the ending just seemed very abrupt to me. I guess that's what I should have expected when my weapons started at level 3 though...


I want online multiplayer back in R&C games.

I'm pretty sure that's coming in the HD collection
2012-06-07 22:23:00

Author:
PGdafrog
Posts: 277


Insomiac say it's a little longer than QFB, but has tons of replayability.
Not sure how they can pull that off unless it's multiplayer..
Any ideas of what could make this mini-title so replayable?


BTW, they have confirmed you can play the multiplayer aspect in #3.
2012-06-08 06:54:00

Author:
midnight_heist
Posts: 2513


@midnight_heist
Yeah, I think that on the playstation website they say team up with your friends to defend your fort from waves of enemies. I'd guess some kind of action tower defense as the gameplay style based on this description. it also states 2-8 players, so maybe there'll be a vs mode too?
@ PGdafrog
I guess I understand what you mean there, but I think the reason the weapon caps are so low are to stop from scaring off the less hard-core fans. gladiator has weapon caps of level 99 if your interested though. It's probably best to agree to dis-agree in this case.
2012-06-08 10:01:00

Author:
Smudge228
Posts: 533


gladiator has weapon caps of level 99 if your interested though.

Already knew that . I think I probably got about half of the weapons to the cap but I found Gladiator's story more boring than the others (though there were some hillarious cutscenes) so I gave up. Thanks anyway.
2012-06-08 11:52:00

Author:
PGdafrog
Posts: 277


Hey everyone, James from Insomniac Games (http://www.insomniacgames.com/) here. Our team of veteran Insomniacs in North Carolina has been hard at work developing Ratchet & Clank: Full Frontal Assault, and today I’m happy to share new details surrounding Ratchet & Clank’s (http://blog.us.playstation.com/tag/ratchet-clank/) latest PSN adventure.
http://farm8.staticflickr.com/7113/7593653578_123fdee8ed_z.jpg (http://www.flickr.com/photos/playstationblog/7593653578/)
Ratchet & Clank: Full Frontal Assault heads back to the classic camera, weapons and third-person Ratchet gameplay that the series is known for, while adding a new tower defense element that will have you building and defending a base against invasions using your ultimate Ratchet & Clank arsenal. This new twist, added to the classic Ratchet gameplay, brings a whole new level of strategy and decision-making to Full Frontal Assault. You’ll want to make sure your Hoverboots are laced up and ready as you race to defeat your enemy while keeping your base secure. Wait, Hoverboots don’t have laces…
In Ratchet & Clank: Full Frontal Assault, our heroes face a new nemesis – one who has a nasty surprise planned for Captain Qwark. You’ll be able to choose between playing as Ratchet, Clank, or Captain Qwark, and confront an alien army across five levels set on three different planets. The game allows you and a friend to play together with either split-screen or online cooperative gameplay.
http://farm8.staticflickr.com/7261/7593653026_bb4325c897_n.jpg (http://www.flickr.com/photos/playstationblog/7593653026/)http://farm8.staticflickr.com/7109/7593654880_b8fc393140_n.jpg (http://www.flickr.com/photos/playstationblog/7593654880/)
Full Frontal Assault will give you a ton of reasons to keep playing, including an online mode we’ll reveal later, as well as loads of upgrades, extra character skins and unlockable content, but we’d like to show you first screenshots of the game here!
Everyone here is very excited to bring Ratchet & Clank: Full Frontal Assault to you this fall. In the meantime, for those of you hungering for a Ratchet & Clank fix, be sure to check out the Ratchet & Clank Collection (http://blog.us.playstation.com/2012/07/16/ratchet-clank-collection-hits-august-28th-with-sly-cooper-demo/) when it launches in the U.S. on August 28th. You may have seen some of the great reviews (http://www.eurogamer.net/articles/2012-06-19-the-ratchet-and-clank-trilogy-review) from the European release.
There will be much more to come from Ratchet & Clank this summer and fall, as we celebrate their 10th Anniversary! To keep up with the latest news, be sure to like Insomniac Games on Facebook (https://www.facebook.com/insomniacgames), or follow us on Twitter (https://twitter.com/insomniacgames/).




http://blog.us.playstation.com/2012/07/18/ratchet-clank-full-frontal-assault-adds-a-tower-defense-twist/
2012-07-18 18:48:00

Author:
Rabid-Coot
Posts: 6728


http://www.youtube.com/watch?feature=player_embedded&v=ZY1aeurQ2z42012-08-15 18:58:00

Author:
Rabid-Coot
Posts: 6728


They also have described the multiplayer mode, saying it features up to 2 vs 2 battles, with 2 (that I can remember) phases: in the first Phase youapture controle nodes and battle it out against the other two players, then in the second, you build allied robots who will then help you attack the enemy base. the game ends when one team destroys all the power cores in the other teams base. there are currently two screenshots available from this mode2012-08-15 19:15:00

Author:
Smudge228
Posts: 533


If anyone want to get in the beta, the sign-up is here. I thought it was fake but my friends are literally playing it. It's North America only though.

http://www.insomniacgames.com/invite/ffa/
2012-08-27 23:04:00

Author:
siberian_ninja15
Posts: 444


Ehh, I still need to play all the previous R&C games, but seeing how my account can be like a beta goldmine at times, what the heck.

EDIT: If you do get in the beta, are surveys required to fill? :F
2012-08-28 01:06:00

Author:
Dragonvarsity
Posts: 5208


Ehh, I still need to play all the previous R&C games, but seeing how my account can be like a beta goldmine at times, what the heck.

EDIT: If you do get in the beta, are surveys required to fill? :F
I don't think they're required. Looks more like 'please be so kind as to fill them out so they can make the game better'. I'm gonna treat it like the LBP surveys you get during betas and fill them out whenever you have time.
2012-08-28 01:20:00

Author:
siberian_ninja15
Posts: 444


old post "full frontal assault sounds like a tower defense game" wow im right. i can see the future!!! first i hated the tower defense but this haves R&C gameplay so now it's awesome. getting vita version obviously.

anyway here is my theory.

ps2 trilogy.
ps3 trilogy.
multiplayer trilogy.
you see what im saying? i believe there will be another multiplayer ratchet and clank game. as you see the end of the name seems to be green like all 4 one. obviously it's a multiplayer title. since we wanted multiplayer, they are making multiplayer based ratchet and clank games due to our demands. and we are playing a trilogy AGAIN when collection comes out (tommorow i believe?) cause of in HD and R&C 3 multiplayer. i think we even have a spinoff trilogy. deadlock,size matters, and secret agent clank. (note that size matters and secret agent clank is made by high impact games. [which some insomiac games employees quit to go to high impact]) amazing how many trilogys we have for ratchet? XD
2012-08-28 01:36:00

Author:
Sunbunny23
Posts: 995


I hope the whole Deadlocked rumor is true. Deadlocked was one of my most fav R&C games of all time.2012-08-28 03:43:00

Author:
amoney1999
Posts: 1202


signed in the beta. hope i get it :hero:2012-08-28 04:14:00

Author:
Sunbunny23
Posts: 995


the beta is a first come first served basis so you'll probably have to wait quite a while to get a reply. it's also only a beta for the versus component in the game, so don't expect any co-op or regular ratchet play. watching some videos on the internet it looks like the multiplayer is alot of fun to play, I can't wait till either the BETA opens to EU or it just releases.2012-08-28 09:07:00

Author:
Smudge228
Posts: 533


Yeah, not really interested by the trailer/gameplay.
Tower defence? :/
Reminds me of those lame UYA wave mission levels. Ugh.

Characters + story + humour + exploration + blow stuff up = Ratchet imo.
Not this..
Why can't they wrap up all the loose ends from the story?
I just want to see Ratchet get reunited with his fellow Lombaxes. I'd buy that.
2012-08-28 10:36:00

Author:
midnight_heist
Posts: 2513


Never been a fan of remasters of old titles, something Nintendo is notorious for. I hope Sony won't get in the habit of it as well.2012-08-28 10:47:00

Author:
bigMoose_
Posts: 183


Amazed how much Ratchet and Clank fans are here! I am a huge fan too, played all the games! Well, I will buy this game, but really, I would like to have the old Ratchet sand Clank back.
Also, MH, I will queue your Platformer 101 level, because the idea is very interesting! "Learn as you play" I like how it shows wrong and right.
2012-08-28 10:48:00

Author:
Silvantor
Posts: 141


old post "full frontal assault sounds like a tower defense game" wow im right. i can see the future!!! first i hated the tower defense but this haves R&C gameplay so now it's awesome. getting vita version obviously.

anyway here is my theory.

ps2 trilogy.
ps3 trilogy.
multiplayer trilogy.
you see what im saying? i believe there will be another multiplayer ratchet and clank game. as you see the end of the name seems to be green like all 4 one. obviously it's a multiplayer title. since we wanted multiplayer, they are making multiplayer based ratchet and clank games due to our demands. and we are playing a trilogy AGAIN when collection comes out (tommorow i believe?) cause of in HD and R&C 3 multiplayer. i think we even have a spinoff trilogy. deadlock,size matters, and secret agent clank. (note that size matters and secret agent clank is made by high impact games. [which some insomiac games employees quit to go to high impact]) amazing how many trilogys we have for ratchet? XD

Never had a PSP so can't comment on Size Matters or Secret Agent Clank, but I wouldn't really call Deadlocked/Gladiator (hooray for different names in the UK!) a spin-off.
2012-08-28 12:15:00

Author:
PGdafrog
Posts: 277


I think the game looks great. size matters and secret agent clank were definatley spin-offs, but they in no way relate to the other games stories, or even to one anothers stories. they're also quite awefull to be honest. I think if you search on youtube there are gameplay roles from co-op in a kind of mini trailer which will re-assure you midnight, and if you enjoy ratchet 3 multiplayer at all then this game is a must buy, it's basically an updated and improved version of that. you kind of have to try it to understand why its so good. (my cousin has an NA account shhh!) there are a few versus matches posted on youtube too, but I believe they violate the NDA so watch them fast whilst you still can 2012-08-28 12:53:00

Author:
Smudge228
Posts: 533


Never had a PSP so can't comment on Size Matters or Secret Agent Clank, but I wouldn't really call Deadlocked/Gladiator (hooray for different names in the UK!) a spin-off.

they are also for ps2 but they are worse. they did great on psp but threw it out the window for ps2 ports. deadlock seems more of a spinoff to me caue of the gameplay seems a bit...different. no clank. only in cutscenes though, just a objective, more of the game as 1 big arena, wrench combat was awful for me, (i love melee attacks in R&C) guns feel...like any other R&C game but loses it's style, feels dull to me. gameplay just feels like you are playing a different game cause of the armor and animation is just so different. and it's a lot darker. i like the game but it's not in my top 10 R&C games.

EDIT:
OMG. sorry for double post but i just been invtited to the beta! sweet! 2 betas in 1 month. karting and now this! i feel proud to play my favorite franchise ever since my childhood !!!
2012-08-29 02:37:00

Author:
Sunbunny23
Posts: 995


Beta is available for SCEE region PS+ subscribers.


http://farm9.staticflickr.com/8318/7886604756_35aef8c65e.jpg (http://www.flickr.com/photos/playstationblogeurope/7886604756/)
Hi Everyone. Recently Ratchet & Clank: QForce (http://eu.playstation.com/psn/games/detail/item500982/?WT.mc_id=PDC_blog_g) has been in its private beta phase. I’m pleased to inform you that the beta will be made available for a limited time to some lucky PS Plus (http://eu.playstation.com/playstationplus/) members from 4.00pm GMT today, Wednesday 29th August.
The beta will include the following:


A tutorial mode which you can play alone
Ranked competitive multiplayer where you can play 1 vs 1, 2 vs 2 or Party 2 vs 2
(invite a friend to join you and then go and find a game together)
Leaderboards

http://farm9.staticflickr.com/8438/7886604396_fafc8f345e_m.jpg (http://www.flickr.com/photos/playstationblogeurope/7886604396/) http://farm9.staticflickr.com/8303/7886605198_60300792e0_m.jpg (http://www.flickr.com/photos/playstationblogeurope/7886605198/)



http://blog.eu.playstation.com/2012/08/29/ratchet-clank-qforce-beta-opens-to-ps-plus-members-2/
2012-08-29 20:49:00

Author:
Rabid-Coot
Posts: 6728


im not a ps+ user but i got it 2012-08-29 20:53:00

Author:
Sunbunny23
Posts: 995


Yeah, not really interested by the trailer/gameplay.
Tower defence? :/
Reminds me of those lame UYA wave mission levels. Ugh.

Ive literally never heard that statement before..... Everyone loved those missions lol. UYA is the most loved R&C game.
2012-08-30 05:50:00

Author:
Unknown User


For anyone who wants a rundown on how this plays I am going to post this thing that I posted at a different website.

Ok so I was not expecting much from it at all but being a big Ratchet and Clank fan I still wanted to try this out so I signed up for the beta. Im so glad I did, its really fun. Now I didnt like All 4 One or the artstlye change and this game has the same artstyle as A4O but the traditional camera from most R&C games. Now im not really too fond of the artstlye (Mostly because it makes the characters look stupid imo) but the environments look pretty dang vibrant. I prefer the artstyle from Crack in Time/Tools of Destruction more but this still looks good.

Anyway, I know a lot of people were put off by it being a "Tower Defense" game and I was too. Mostly because I thought it was going to be a full out strategy game but yeah. Im sure most of you havent played Up Your Arsenal's multiplayer but Its just like Siege in UYA only more advanced.

Ok I will kind of explain how the game works.

http://cdn.medialib.computerandvideogames.com/screens/screenshot_288459_thumb_wide940.jpg

Both teams have their own base with 6 generators in it. There are 3 stages of the match. Recon Phase, Squad Phase, and Assualt Phase.

Recon Phase:

There are seven different mini-bases called "Nodes" around the map and they all have their defenses that you have to destroy in order to capture them. After you destroy the turrets and stuff you do this very simple little minigame thing to capture the nodes. Once you capture it then new defenses pop up and they only attack the other team. You can also spend bolts to buy more defenses for the node, or put up a barrier. During this time the other team cannot enter the opposing team's base to destroy it.

The more nodes your team controlls, the more bolts you get over time and you use those to buy defenses and attack forces. Both teams start off with one weapon (The Combuster) but each node you capture gives you a selection of a certain set of weapons and you can choose one per node, both teams usually end up obtaining all of the weapons. there are about ten of them and once you get it you always respawn with it in your quickselect. Oh and you can level up your weapond during the match by gaining EXP by killing enemies and defenses but it takes a while. Most games I play dont last long enough to upgrade weapons.

http://gamegravy.com/wp-content/uploads/2012/08/15/news-news/sony/rachet-clank-full-frontal-assault-competitive-mode-1.jpg
(Blue Team invading Red Team's base)

Squad Phase:

During this brief time you can teleport back to your base. (well you always have the option to teleport back to your base to restock on stuff, you do it by holding down "down" on the D-Pad for like 5 seconds. You can get ammo crates around the map too but you cant get health anywhere but at your base.) Once you get there you can set up defenses and set up attack forces with using bolts to buy them. You cant capture any nodes during this time.

There are two entrances to your opponent's base and you can set up what side you want a certain attack squad to invade or what order you want them to invade in.


http://www.cinemablend.com/images/sections/44776/Ratchet_And_Clank__Full_Frontal_Assault_Screenshot s_44776.jpg
(Cant really find anymore multiplayer screenshots :/)

Assualt Phase:

This is the phase where the attack forces attack the bases and you can either stay and defend or go out and attack your opponent's base personally, while hoping your defenses take care of things. The Assualt Phase does not end until all the attack forces are destroyed and until all of the opponents are out of their enemy's bases. And yeah it keeps cycling until all of the generators in one team's base is destroyed.

Pretty dang creative for a game like this if you ask me. Its really fun.

If you actaully read this (Whoo-Hooo for you )

If you are a Ratchet and Clank fan I highly suggest you try this out.

Honestly when I played my first couple of matches I didnt know what I was doing so I found it kind of boring. Then like my 4th match I figured out how to play and had fun with it but I got a little bored aftter like the 8th match but then I just started having sooo much fun with it. PSN-ers here this is a game to look out for. And this is not just multiplayer either if you didnt know.

Sorry for any typos I may have.
2012-08-30 06:01:00

Author:
Unknown User


UPDATE: Enrolment for the beta is now closed. Thanks for your interest!

Wait, did I miss the PS+ beta after one day?

(From the same link as Rabid-Coot's earlier post)
2012-08-30 23:35:00

Author:
PGdafrog
Posts: 277


ok. 10 days left for the beta. here how it is so far.
it's a tower defense game with some of uya an all 4 one gameplay. loving it so far but the whole choosing character is basically like any other skin. but there is the alpha clank from deadlock. only 3 stages, about 7 weapons, and of course multplayer only. it's online. no offline. like the beta hopfully we get more weapons when the full game comes. 2 things i hated.

1. the 7000 bolt guy when you assemble seems broken. it rams your base even if you put shields. in just 1 round someone aleady bought him. they should make it alot pricier.
2. the amount of people. you get 1v1 and 2v2. hmm. uya had 8 players and that is on ps2. this is a huge step back.

so if you are planning to get this then you should. it's fun,broken, and less players. (the fun is really great. i give it a 8/10 [note: this is just the beta]) but if you have a choice to get the hd collection or full frontal then get hd even if you have 3 games of it. collection wins by the fun loving classics for ps2 in HD and also having mutiplayer from uya. uya alone beats this. but im not saying that this is bad. it's much better than all 4 one.

let's see what happens when the full game releases then we get serious :kz:
2012-08-31 22:59:00

Author:
Sunbunny23
Posts: 995


the lower player count was intentional, can you imagine if you were playing the game on the same maps in the same mode with the 4v4 of UYA? it'd be insane. no, beyond insane..... simply it would be nigh on impossible to defend a base from that. the developers stated they wanted to make it feel more like a MOBA game, so thats why they desined it as such. on the top[ic of skins, in UYA skins were just cosmetic as well, I prefer it that way, it keeps things more balanced and level. in co-op however I believe that qwark clank and ratchet all play slightly diferently as from the trailer you can see qwark fist fighting the enemies. I'd recon that the characters play like different classes of character in that mode.
For the tank (the enemy you're having trouble with) try using groovitron mines and the rocket tower/ weapon combo, it works a charm
2012-09-01 10:13:00

Author:
Smudge228
Posts: 533


the lower player count was intentional, can you imagine if you were playing the game on the same maps in the same mode with the 4v4 of UYA? it'd be insane. no, beyond insane..... simply it would be nigh on impossible to defend a base from that. the developers stated they wanted to make it feel more like a MOBA game, so thats why they desined it as such. on the top[ic of skins, in UYA skins were just cosmetic as well, I prefer it that way, it keeps things more balanced and level. in co-op however I believe that qwark clank and ratchet all play slightly diferently as from the trailer you can see qwark fist fighting the enemies. I'd recon that the characters play like different classes of character in that mode.
For the tank (the enemy you're having trouble with) try using groovitron mines and the rocket tower/ weapon combo, it works a charm

yes but the map is huge and the gameplay feels slow.

edit: found another thing i hate. it's how they put you with the weakest player. you see a full rank 1. team up with another while you not even at 1. and put you with a weaker rank. -_- you know the strongest always win and this is really a problem if you are a pro in r&c games and you have a newbie in your team. 1 pro and weak player vs pro and pro... and the worst part is how you earn your rank. you get 1 point if you win a match. lose 1 when you lose. it's no fair at all. you are about .25-.30 and you beat a 1. rank and all you get is 1 point -_-. i wish they make it even.
2012-09-01 16:25:00

Author:
Sunbunny23
Posts: 995


Ratchet & Clank: Full Frontal Assault Out 11/27 for $19.99 + Posted by James Stevenson (http://blog.us.playstation.com/author/jstevenson/) // Senior Community Manager, Insomniac Games

http://farm9.staticflickr.com/8046/8123540995_342ab8f81f_z.jpg (http://www.flickr.com/photos/playstationblog/8123540995/)
The 10th Anniversary of Ratchet & Clank is coming up next month, and it’s been a lot of fun this year reliving the memories from our original PS2 games in the recently released Ratchet & Clank Collection (http://us.playstation.com/games-and-media/games/ratchet-and-clank-collection-ps3.html?CMP=soc_us__ac_sm_05_21_12). We also had a blast playing the beta of Ratchet & Clank: Full Frontal Assault (http://us.playstation.com/games-and-media/games/ratchet-clank-full-frontal-assault-ps3.html?CMP=soc_us__ac_sm_05_21_12) with all of you earlier this fall. Since then, we’ve gotten a flood of e-mails, tweets and Facebook posts asking when you can get back to exploring the battlefield and defending your base in FFA.
We’re happy to announce Ratchet & Clank: Full Frontal Assault will be available on November 27th on the PlayStation Store and at retail. That’s right, you asked and we listened: Full Frontal Assault will be available as a retail copy for those of you who love physical copies of your games! Both the download and retail versions support cross-buy as well, so your purchase gets you both the game on PS3 (http://blog.us.playstation.com/category/ps3/) and a digital copy for PlayStation Vita (http://blog.us.playstation.com/category/ps-vita/).
http://farm9.staticflickr.com/8323/8123558267_560325cbb9_z.jpg (http://www.flickr.com/photos/playstationblog/8123558267/)
The other big question we’ve gotten a lot is “How much will the game cost?” As you know, Full Frontal Assault is a “fun-size” project that’s similar in scope to Ratchet & Clank Future: Quest for Booty. But Full Frontal is actually bigger than Booty (sorry, couldn’t resist), as we’ve added tons of new features, including the new base assault and defense elements. An even bigger addition to Full Frontal Assault is the replay value we packed in with online / split-screen co-op, and online competitive modes. Most importantly, while the experience itself may be more condensed, the game quality is bursting at the seams. We’re very proud of what we’ve created.
As such, we’re especially excited to announce that Full Frontal Assault is launching for just $19.99. Considering you get a brand-new Ratchet & Clank game for your PS3 and PS Vita, with cross-save and cross-play support for the game’s co-op and competitive multiplayer, it’s a deal that’s hard to refuse.
That’s all for now! We hope you’re excited about Ratchet & Clank: Full Frontal Assault’s launch on November 27th; if you have questions, we’ll try to answer them below!



http://blog.us.playstation.com/2012/10/26/ratchet-clank-full-frontal-assault-out-1127-for-19-99/
2012-10-26 18:47:00

Author:
Rabid-Coot
Posts: 6728


Awesome! does beta players get anything for being in the beta?2012-10-28 04:23:00

Author:
Sunbunny23
Posts: 995


doubt it, it's only a small game so they probably won't go all out for extras, plus there were very few who actually got into the BETA. players from anywhere but north america would be left out too. BETA testers rewards should be the chance to have played early and that warm feeling they get inside when they try to re-create a glitch they found in BETA only to find that their feedback was listened to and the glitch is now patched.2012-10-28 10:23:00

Author:
Smudge228
Posts: 533


So is anyone going to get the game vita or ps3 or both? I am cause I would like to play a multiplayer R&C game with my own camera and have Gameplay of crack in time. I played the beta and was interested to see the full version which would have a LOT more things the beta didn't have. If you are wanting to play a R&C multiplayer experience then would be the best choice. (other than R&C 3 multiplayer) Also it's only 20$. Great deal.2012-10-30 02:16:00

Author:
Sunbunny23
Posts: 995


Sorry for double posting but this is going to be important to vita users.


The PS3 version will be released in the US on the 27th of November, 2012. No date set for Europe or Japan. The Vita version will be released on January 13th 2013, and is being developed by Tin Giant. Both versions will be released worldwide on PSN, and for both Europe and American regions, you will be able to buy a physical, retail copy of the PS3 game. In Europe the game is known as Ratchet & Clank: QForce.


Also there is going to be DLC skins and the vita users will get some free for waiting for thier version. here is a peek of the dlc skins.
42985
2012-11-20 01:14:00

Author:
Sunbunny23
Posts: 995


Sorry for double posting

My fault, saw the news a few hours ago but really couldn't be bothered to post it.
2012-11-20 01:18:00

Author:
Rabid-Coot
Posts: 6728


My fault, saw the news a few hours ago but really couldn't be bothered to post it.

That's ok. Btw just edited it and posted the picture of the dlc skins.
2012-11-20 01:26:00

Author:
Sunbunny23
Posts: 995


Again sorry for double posting but again another serious info about the game. The russian trailer spoils the main villian.
It's the qwark fanboy from R&C2

http://www.youtube.com/watch?v=sZeyHDUAa-E&feature=channel&list=UL

Didn't expect that enemy know did you? xD
2012-11-23 17:08:00

Author:
Sunbunny23
Posts: 995


More Important info! YAY!
http://www.nowgamer.com/ps3/ps3-reviews/1695748/ratchet_clank_qforce_review.html
Known as the first to review the game gave it a 8/10! Congrats FFA!
Also here is the first mission. Note: Don't watch this if you don't want any spoilers like the main villian and stuff.

http://www.youtube.com/watch?v=qAZeZ78-z38&feature=player_embedded
2012-11-26 23:23:00

Author:
Sunbunny23
Posts: 995


The game is out in NA now and getting consistantly high reviews (mainly 8's or 4/5's) The devs have also stated they plan to bring continued support to both the co-op and multiplayer modes in the future, specificlly listing maps, skins and possibley modes as updates they have planned. It probably wouldn't be too far fetched to expect to see weapons added at some point and I'd guess that we'll see ctf mode as well, maybe even a ratchet 3 or deadlocked map could make its way in?
Who else will be getting this game soon? it sounds like communication is key in all modes and it'd be nice to have someone to play with.
2012-11-27 19:58:00

Author:
Smudge228
Posts: 533


The game is out in NA now and getting consistantly high reviews (mainly 8's or 4/5's) The devs have also stated they plan to bring continued support to both the co-op and multiplayer modes in the future, specificlly listing maps, skins and possibley modes as updates they have planned. It probably wouldn't be too far fetched to expect to see weapons added at some point and I'd guess that we'll see ctf mode as well, maybe even a ratchet 3 or deadlocked map could make its way in?
Who else will be getting this game soon? it sounds like communication is key in all modes and it'd be nice to have someone to play with.

Bought it yesterday. This game is super hard when you get to level 4.
Skin DLC already came. I doubt there will be a ctf since this is mostly about tower defense.

Here are the latest DLC skins out:

-Classic Pack (Includes Helga, The Plumber and Hot Bot skin)
-Future Pack (Includes Azimuth, Rusty Pete and an Agorian)
-Miniboss Pack (Includes B2 Brawler, Chainblade and Tyhrranoid)
-NPC Pack (Includes Smuggler, Scrunch and Nurse Shannon Qwark-Bot)
-Pirates Pack (Includes 3 random pirates)
-Predators Pack (Includes T-Rex, Great White Shark and a Grizzly Bear)
-Robots Pack (Includes 3 Cleaner Bots from the Starship Phoenix II)
-Villain Pack (Includes Drek, Dr Nefarious and Tachyon)
2012-11-28 22:01:00

Author:
Sunbunny23
Posts: 995


Here are the latest DLC skins out:

-Classic Pack (Includes Helga, The Plumber and Hot Bot skin)
-Future Pack (Includes Azimuth, Rusty Pete and an Agorian)
-Miniboss Pack (Includes B2 Brawler, Chainblade and Tyhrranoid)
-NPC Pack (Includes Smuggler, Scrunch and Nurse Shannon Qwark-Bot)
-Pirates Pack (Includes 3 random pirates)
-Predators Pack (Includes T-Rex, Great White Shark and a Grizzly Bear)
-Robots Pack (Includes 3 Cleaner Bots from the Starship Phoenix II)
-Villain Pack (Includes Drek, Dr Nefarious and Tachyon)

My favourite multiplayer skin. Ever.

Don't really understand what they're doing in the Miniboss Pack though, I guess they just ran out of space...
2012-11-29 17:52:00

Author:
PGdafrog
Posts: 277


Really? I'd have thought a defense of te flag mode was actually quite a logical mode to put in considering. like tower defense except your tower can be moved away from you. If the mode did find its way into the game it would probably have been tweaked to allow the game to work on such small maps with so few players though (i.e the flag would be wieghted or something) They have stated new modes will come, what else do you think would be added?
also, no robo-rooster skin, no buy.
2012-11-30 07:45:00

Author:
Smudge228
Posts: 533


Really? I'd have thought a defense of te flag mode was actually quite a logical mode to put in considering. like tower defense except your tower can be moved away from you. If the mode did find its way into the game it would probably have been tweaked to allow the game to work on such small maps with so few players though (i.e the flag would be wieghted or something) They have stated new modes will come, what else do you think would be added?
also, no robo-rooster skin, no buy.

CTF would be a broken mode cause you would be using hover boots to escape since you can't hit the guy running away with hover boots. it's more broken than uya ctf. robo-roster could be one of the dlc in the future but insomniac haves no plans for new dlc YET.
2012-12-01 03:09:00

Author:
Sunbunny23
Posts: 995


Actually insomniac have stated they already do have plans for DLC maps, modes and Skins, as well as suggesting the possibility of campaign DLC on top of that. just finished the campaign mode today actually, not sure what all the fuss with level 4 was, I managed it fairly easily (no deaths, only lost 1 power core) just got to find the remaining gold bolts and skill points now. after that is anyone up for 2v2 with randoms? it'd be cool to have someone to play with at least whilst I get the hang of the new gameplay strategies.2012-12-01 16:00:00

Author:
Smudge228
Posts: 533


not sure what all the fuss with level 4 was

The hard part was to defend the mine while it tries to explode in 2 minutes. They will send in like 20 enemies at once. Your fire power and reloading is not quick enough to handle that also there is also more enemies in the air as well and they will bring even more people while ou are at it. IDK how you made it unless you got lucky or used co-op.


Anyway important news about the vita version. The vita version will only be downloadable. No physical copy. This is nothing to the people who have a ps3 and vita but vita only users are not so lucky with their mb storage which most get 4-8 gb memory card. No info yet on the game size for the vita version yet.
2012-12-02 03:12:00

Author:
Sunbunny23
Posts: 995


For the bomb bit, just spam groovitron/sonic erruptor, with occasional decoys if you need them. no enemies will be able to harm the bomb as the platform is so small they'll always be forced to dance. the sonic erruptor is massively OP during single player mode and can make short work of even the mini bosses (tanks and helicopter enemies) throw down a few warmonger turrets and you're set. (for ariel gun men use warmonger, it has lock on)
remember that due to the scarcity of ammo it's important to use only a few weapons at any given time to ensure you don't get stuck with ammo other then sonic erruptor or groovitron ammo during the fight. hope that helped
2012-12-02 10:24:00

Author:
Smudge228
Posts: 533


For the bomb bit, just spam groovitron/sonic erruptor, with occasional decoys if you need them. no enemies will be able to harm the bomb as the platform is so small they'll always be forced to dance. the sonic erruptor is massively OP during single player mode and can make short work of even the mini bosses (tanks and helicopter enemies) throw down a few warmonger turrets and you're set. (for ariel gun men use warmonger, it has lock on)
remember that due to the scarcity of ammo it's important to use only a few weapons at any given time to ensure you don't get stuck with ammo other then sonic erruptor or groovitron ammo during the fight. hope that helped

K. I think I seen you in insomniac fourms.

News about vita version: Did you know that the ps3 version is only 20$ and free vita version in evey purchase when it is released? also can still get the free vita version even if you get the ps3 version early. Also mini boss skin pack which is only 1$ is free when vita version is out. So you are basically paying 20$ and saving 21$. Just thought I should mention it cause it's interesting to noticed that.
2012-12-08 00:18:00

Author:
Sunbunny23
Posts: 995


The boss skin pack is already free, I got it on release day when I downloaded the full game. NOTE this is for the EU store, I haven't checked NA.
Yeah sun bunny, I've seen you on those forums too, but at the moment I'm focusing on campaign skilpoints (specifically beating the dev times) so tend not to use the competetive threads that you do be sure to post your best level times and strategies to my thread!
2012-12-08 09:29:00

Author:
Smudge228
Posts: 533


The boss skin pack is already free, I got it on release day when I downloaded the full game. NOTE this is for the EU store, I haven't checked NA.
Yeah sun bunny, I've seen you on those forums too, but at the moment I'm focusing on campaign skilpoints (specifically beating the dev times) so tend not to use the competetive threads that you do be sure to post your best level times and strategies to my thread!

I actully did post some strategies in the thread but didn't post anything yet in levels times. Also the boss skins are not free in NA.
2012-12-08 18:48:00

Author:
Sunbunny23
Posts: 995


Just got done with all single player skillpoints today, just need to win 10 multiplayer games and deploy 4 tanks in one wave to have 100% skill points, I also got my first platinum from this game, so much fun! If you need any help with single player, just ask, I have all the best strategies 2012-12-08 21:16:00

Author:
Smudge228
Posts: 533


We?ve been having a blast playing against you online in the last few weeks, and we hope you?ve been enjoying the game as much as we?ve enjoyed making it and playing online ourselves.

As you know, Full Frontal Assault is a cross-buy enabled title, so your purchase of the PS3 game entitles you to download the PS Vita version at no additional cost upon its release. Tin Giant and Sony have been hard at work to finish the Vita version, which will be available soon in early 2013. If you bought the PS3 game digitally, you?ll be able to download it via your Download List on the XMB when it releases. For those purchasers of the retail disc, you can download the Vita version via the ?Disc Benefits? option under Game on the XMB.

One thing every great multiplayer game has is new content and support. The team in North Carolina has been working hard and listening to your feedback the last few weeks. We have a new patch coming out this week for Full Frontal Assault that addresses many of your requests, and fixes some of the balance issues both online and in the campaign. In addition, we are adding two additional levels to the weapons in the game, so you?ll be able to further up(grade) your arsenal.



But that?s not all ? in early January we?ll be bringing another patch to the game that will add a new multiplayer map. This patch will be free and will add the map for all users. This map is set in one of the most famous locations in the Ratchet & Clank universe: Metropolis. Check out a first sneak peak at the new map above.

For those of you who have already jumped into Full Frontal Assault, thanks for your support! And for those of you still waiting, check out the free trial on PSN. The game features a fun-sized campaign, but also two-player campaign co-op and our unique 1v1 and 2v2 competitive mode for just $19.99!

We have more skins and free maps to come in 2013 as well, so stay tuned to the PlayStation.Blog for the latest updates. If you have any questions, ask below and we?ll do our best to answer them.


The new map pack includes Metropolis!
Vita version comes in Jan. 29th


Changes are as follows:

Campaign

- Weapons can now level up to 5! And don't worry, the experience you?ve earned up to this point will count toward the new cap.
- Need to get back to base in a hurry? We?ve brought over the popular base-teleport feature from Competitive to Campaign.
- We?ve marked down the prices for most base defenses.
- Enemy waves have been tuned across the entire game.

Competitive

- We got rid of filtering by cheats and replaced it with an option to limit the games to friends only.
- We have added a visual indicator for hero upgrades. The more upgrades purchased, the more pips you?ll see above a player?s health bar.
- Several exploits patched. Rage-quitters beware!
- Bug fixes galore.
2012-12-20 16:27:00

Author:
Sunbunny23
Posts: 995


****, just played the single player to get the extra weapon levels, talk about overpowered... all but dopplebanger hit v5 after i killed 1 swarmer too. I think the game needs a hard mode for co-op fans who no longer have any challenge whatsoever. looking forwards to the new vs map though, metropolis is like, THE ratchet and clank level.2012-12-20 21:54:00

Author:
Smudge228
Posts: 533


****, just played the single player to get the extra weapon levels, talk about overpowered... all but dopplebanger hit v5 after i killed 1 swarmer too. I think the game needs a hard mode for co-op fans who no longer have any challenge whatsoever. looking forwards to the new vs map though, metropolis is like, THE ratchet and clank level.

I believe there is a no upgrade cheat. try that for a challenge.
2012-12-21 03:48:00

Author:
Sunbunny23
Posts: 995


Don't know if anyone here's interested but they live streamed gameplay on the new metropolis map yesterday and in the commentary they suggest it'll be out next week with 3 new skin packs coming soon after (toy plushie pack, monsters pack and something called metropolis pack) here's a link to the live stream if you want to see for yourself, it's about an hour long, but the map turns up right near the start for you to see.
http://www.insomniacgames.com/ratchet-clank-full-frontal-assault-metropolis-map-reveal/
the map looks like very different to the exsisting ones and features a lot of map exclusive new features such as balconies, new generator layouts and multiple roots to the heavy weapon node.
2013-01-18 12:38:00

Author:
Smudge228
Posts: 533


Plush includes-
Ratchet plush
Clank Plush
Qwark Plush

Monsters- well...Monsters.

Metropolis-
Enemies from Metropolis like Blarg.
2013-01-19 02:06:00

Author:
Sunbunny23
Posts: 995


http://blog.us.playstation.com/2013/02/07/update-ratchet-clank-full-frontal-assault-for-ps-vita-coming-this-spring/
http://www.egmnow.com/articles/news/ratchet-clank-full-frontal-assault-delayed-for-ps-vita-sony-offers-deadlocked-in-apology/

- Vita version delayed to spring.
- Patch 1.04 came out already. Enjoy your metropolis map and dopple bangers are tweaked and you have 2 instead of 3 ammo.
- Since it is delayed to spring, it will come out the same day Deadlock HD will come out. You will get DL HD for free! and anytime you get the PS3 version of FFA you will get the vita version AND Deadlock HD for free.

For EU
http://blog.eu.playstation.com/2013/02/07/ratchet-clank-qforce-ps-vita-update/
- No free Deadlock HD...
- Free motorstorm RC
2013-02-09 01:52:00

Author:
Sunbunny23
Posts: 995


motorstorm? what relation has that to ratchet and clank? the new map is great, particularly for 2v2. the two routes to node one is a great idea that works well and the new anti-rage quit options are also functioning as intended. I'd expect at least one more free map to come before the dev team stops work on the game so it's definately worth the cash if you're on the fence.2013-02-09 10:27:00

Author:
Smudge228
Posts: 533


motorstorm? what relation has that to ratchet and clank?

Idk. Seems unfair to EU. The game doesn't cost as much and some people already bought the game. They probably did it because of-
A. EU won't have DL HD the same day as vita FFA
B. EU already had R&C HD quicker so sony decides to do this to EU.
2013-02-10 01:01:00

Author:
Sunbunny23
Posts: 995


what kind of company would screw over people because they recieved a game before others? I doubt that is correct, it's probably just that EU psn sucks compared to NA so it can't possibly have the same extras. I'm getting kind of tired of sony always giving EU the short end of the stick. we have to wait for ages whilst games are verified, we don't recieve all the games and content the NA store has, we get worse bonuses for the same price... next generation there'd better be 1 store just with a number of currency options or else I'll throw a fit. it wouldn't be so bad if it were just a few small things but you only need look at games like spyro ps1, the new sly game or dungeon defenders to see how bad the eu store is currently...
back on topic, the metropolis map is insanely fun on 2V2 but I feel it's just a wee bit big for 1V1's, I just played a match where I didn't encounter or even see my oponent until I invaded his base at the end of the game.
2013-02-10 10:43:00

Author:
Smudge228
Posts: 533


EU PSN haves things that NA doesn't have on PSN. I noticed EU still haves R&C Size Matters on PSN. NA still haves Secret Agent Clank on PSN.

Maybe there are more NA fans of R&C than there are of EU fans of R&C? Either way It's better than nothing (I guess) unless if you already bought MotorStorm RC
2013-02-10 18:05:00

Author:
Sunbunny23
Posts: 995


probably, the games get no advertisement here in UK, wouldn't have heard of 'em if it weren't for my nephue getting the 3rd one in a bundle pack.2013-02-10 22:34:00

Author:
Smudge228
Posts: 533


To anyone who wonders about the size of the vita version so far. They have said it's almost 2G right npw.2013-02-16 00:04:00

Author:
Sunbunny23
Posts: 995


I heard SCEE is going to let you get Deadlock HD also in EU.2013-02-22 20:50:00

Author:
Sunbunny23
Posts: 995


Just got the code for Motorstorm RC through, seems like beta participation is enough to get it.2013-03-18 20:12:00

Author:
Rabid-Coot
Posts: 6728


so the VITA version has been announced to release on may 21 soif you own a VITA be sure to pick it up, it's alot of good fun. also, patch 1.05 has just released today, containing a new map (it's crazy good) and a fantastic new mode which basically plays like the FFA phase only continuous and you spawn in with exsisting defenses, it's also exclusive to 2v2 mode and I believe you can only play that mode on ps32013-05-17 20:00:00

Author:
Smudge228
Posts: 533


After playing this game often... You could say I've been one of the best. You could say "Elite".

However there is no real best in the game. no one is truly the best. It's all in the strategy I called "Different strategies=Different weak points". For example I can beat guy#1 but can't beat guy#2, but guy#1 can beat guy#2.

This game is truly fun and I was glad to meet other elites on this game. (Such as V321gamer,Rashonshears,rms,ttsbb1,moy_ra,blind falcon, ect...) The only down part is we are just too good and many people rage quit. :/ Which is why we basically hang out in custom. I will be happy to finally play with my friends while I go on vacation. Also if any ffa player want some tips, just ask me. I know plenty.

And for the record. Deadlocked will not be out with ffa vita day 1. My guess Friday or Saturday.

P.S. Making a clan on DL. Go DEVASTAT0R! Best of the best in the clan! and also experienced ps2 players in it too that are willing to help people that are not experienced for deadlocked. (such as sniping for example)

EDIT: the new mode is surely for people who love uya siege. only difference is buying nodes and squads.
2013-05-20 06:28:00

Author:
Sunbunny23
Posts: 995


Yeah I agree on the mode, it's something unique, and alot easier for people who aren't so great at the strategy side of the game to get into due to the increase in action. I'll probably be playing deadlocked online scince EU gets it for free due to the delay or something, maybe I'll see you on there.
as far as the reason for people quitting I think it's more just the fact that there's comparitvely little content in the game and players used to constant dlc map packs which all play exactly the same struggle to adapt to different maps then it is about the hardcore community. As a UK player who tends to log on only when I have a free hour, so fairly irregularly I've found that none of the best players ever seem to play at similar times so I have no idea how i stack up compared to them, though I doubt I'm at the top I do think I'd be at least competitive against some.

Also, I seem to be one of few players who prefers the 2v2 settings in all gametypes so I'd probably be able to come out fairly successful against others in that scenario moreso than 1v1. speaking of which, how did your 2v2 tournament come off in the end? I haven't heard about it in a while
2013-05-20 15:08:00

Author:
Smudge228
Posts: 533


Yeah I agree on the mode, it's something unique, and alot easier for people who aren't so great at the strategy side of the game to get into due to the increase in action. I'll probably be playing deadlocked online scince EU gets it for free due to the delay or something, maybe I'll see you on there.
as far as the reason for people quitting I think it's more just the fact that there's comparitvely little content in the game and players used to constant dlc map packs which all play exactly the same struggle to adapt to different maps then it is about the hardcore community. As a UK player who tends to log on only when I have a free hour, so fairly irregularly I've found that none of the best players ever seem to play at similar times so I have no idea how i stack up compared to them, though I doubt I'm at the top I do think I'd be at least competitive against some.

Also, I seem to be one of few players who prefers the 2v2 settings in all gametypes so I'd probably be able to come out fairly successful against others in that scenario moreso than 1v1. speaking of which, how did your 2v2 tournament come off in the end? I haven't heard about it in a while

a lot of us elites prefer 2v2. also us elites try to get on everyday. We just hang out in custom a lot and kick every player we don't know. people who would be on everyday would be rms,erg2dvs,V321gamer,rashonshears,Dishonered-bs, ect... Once we get all 4 elites, the match becomes legendary.
2013-05-21 00:08:00

Author:
Sunbunny23
Posts: 995


I find this game to be awesome, but I wish the Vita version was out.2013-05-21 01:21:00

Author:
amoney1999
Posts: 1202


I find this game to be awesome, but I wish the Vita version was out.

which is tomorrow.
2013-05-21 01:49:00

Author:
Sunbunny23
Posts: 995


well after my exams I'll be on a bit more often, I finish like alomst a month before my friends so I'll have very little to do. maybe I'll join a game with you.. ehm... 'elites' 2013-05-21 08:40:00

Author:
Smudge228
Posts: 533


which is tomorrow.

yes!!
2013-05-21 23:50:00

Author:
amoney1999
Posts: 1202


Tried the vita version. at first it was having problems but it seems to somehow go a lot smoother now. I am not the only one too. I would recommend trying the vita version out. But I would give it more time. the PS3 version is still much better.


well after my exams I'll be on a bit more often, I finish like alomst a month before my friends so I'll have very little to do. maybe I'll join a game with you.. ehm... 'elites'

I will warn you. Talk to the elites about playing with us. (V321gamer,rms,ttsbb1,erg2dvs,rashonshears,Blind_F alcon,iFlashZi,LegendsofEvil,ect...)
2013-05-24 22:46:00

Author:
Sunbunny23
Posts: 995


Never got the ps3 version, but I'll pick up the VITA one.2013-05-24 22:48:00

Author:
nysudyrgh
Posts: 5482


Never got the ps3 version, but I'll pick up the VITA one.

Ok. But I have to warn you about the frame rates. It can drop sometimes. Multiplayer seems to work fine though. I would recommend getting the ps3 version so you would get the vita version and deadlocked hd free.
2013-05-24 23:53:00

Author:
Sunbunny23
Posts: 995


Guess what? I actually bought the game on the Vita yesterday. Yeah.

I liked how it looked on the PS3 (played the demo, watched some videos).

Some new patches and dlc came out. Things were getting better and better (on PS3).

It's not as awesome as Crack in Time, but that's fine. It's still Ratchet & Clank.

I was so excited to play the full game on my Vita.

I could imagine how awesome it would be to have such a beautiful game on my Vita. I would play it wherever I want.

So I bought the game finally and fired it up on my Vita. The menu didn't change, it looks awesome like on the PS3.

Wanna know the graphical difference between both platforms?

Okay so this is how it looks on the PS3:

http://www.thegamingliberty.com/wp-content/uploads/RCQFORCE3.jpg

Looks pretty good. Now let's see how it looks on the Vita:

http://i1163.photobucket.com/albums/q559/Schark6000/Other%20stuff/RampCQ-ForceVita_zps6b41afb5.jpgWell, it ain't that bad. It still looks better than R&C Size Matters on PSP. 8D

The game also lags horribly on single player too, if you want to know.

So what do I think about the Vita version of this game?
Well, I think it's garbage and a huge waste of money for me. It' just another great disappointment!
2013-05-30 21:48:00

Author:
Schark94
Posts: 3378


Guess what? I actually bought the game. Yeah.

I started to like how it looks, how the devs patched the game and gave us some new dlc.

I was so excited to play it on my Vita yesterday. I played the demo on my PS3 and I liked it.

It's not as awesome as Crack in Time, but that's fine. It's still Ratchet & Clank.

I could imagine how awesome it would be to have such a beautiful game on my Vita. I could play it whenever I want.

So I bought the game finally and fired it up on my Vita. The menu didn't change, it looks awesome like on the PS3.

Wanna know the graphical difference between both platforms?

Okay so this is how it looks on the PS3:

http://www.thegamingliberty.com/wp-content/uploads/RCQFORCE3.jpg

Looks pretty good. Now let's see how it looks on the Vita:

http://i1163.photobucket.com/albums/q559/Schark6000/Other%20stuff/RampCQ-ForceVita_zps6b41afb5.jpgWell, it ain't that bad. It still looks better than R&C Size Matters on PSP. 8D

The game also lags horribly on single player too, if you want to know.

So what do I think about the Vita version of this game?
Well, I think it's garbage and a huge waste of money for me. It' just another great disappointment!

Your post is a bit contradiction-ey here. You liked it, but still say it's a waste of money? @_@
2013-05-30 22:07:00

Author:
nysudyrgh
Posts: 5482


Sorry I wasn't clear enough. What I mean is that I like the PS3 version, but the PS Vita one sucks.
I edited that post so it should be easier to understand now.
2013-05-30 22:33:00

Author:
Schark94
Posts: 3378


Can't Insomniac just make another story driven single player ratchet and clank game please :I2013-05-30 23:22:00

Author:
flamingemu
Posts: 1872


Yeah... I was hoping to avoid this... IMO I think it's decent. I actually had a better experience for some reason. Played some SP and was a good 30fps (same as on ps3) though the whole map. Lucky day for me. Multiplayer lags too but not so much. I can still do my torture weaker players thing on vita easily. (I am evil when it comes to that xD) TBF, Probably better port of ffa than it was for deadlocked hd on ps3.

The only problem for me is just the frames actually. It plays exactly like it was on ps3. graphics doesn't matter to me. frames wouldn't kill the game for me. what a real bad game would be that if it's not playable at all. What I see in this game is FFA PS3 minus the frames.

Also you should know that ffa vita was made by tin giant. seems normal right? hehe... no. Tin Giant is actually very small. 3 people to be exact. only a couple of them used to work at insomniac. here is their new website. http://www.tingiant.com/
2013-05-31 00:19:00

Author:
Sunbunny23
Posts: 995


I know the graphics aren't the most important thing, but seriously now! It's a game for the vita not just a gameboy or something. I spent some money in it so I expect a high quality game! I know it's possible to make a good looking game for the vita. Just play Wipeout 2048 and you'll see what I mean. If you play the new Sly Cooper game, you can see that it looks almost the same on both platforms.

For me it looks like the vita couldn't handle the graphics so the game was unplayable. So they decided to rush everything because there wasn't much time and reduced the graphics and detail to get rid of the lag, which they still didn't succeed because it still exists. They should start making the game for the vita first.
2013-05-31 08:43:00

Author:
Schark94
Posts: 3378


I know the graphics aren't the most important thing, but seriously now! It's a game for the vita not just a gameboy or something. I spent some money in it so I expect a high quality game! I know it's possible to make a good looking game for the vita. Just play Wipeout 2048 and you'll see what I mean. If you play the new Sly Cooper game, you can see that it looks almost the same on both platforms.

For me it looks like the vita couldn't handle the graphics so the game was unplayable. So they decided to rush everything because there wasn't much time and reduced the graphics and detail to get rid of the lag, which they still didn't succeed because it still exists. They should start making the game for the vita first.

Well, this is the first time Insomniac has even made a game for Vita, so maybe they had a bit of trouble in development.
2013-05-31 15:41:00

Author:
amoney1999
Posts: 1202


Insomniac actually had nothing to do with the VITA version, a different studio just did a straight port of insomniacs ps3 game onto the VITA. that said the game looks truely terrible and the gameplay videos have very few FPS, a truely abismal port that shouldn't cost money is the general consensous.2013-05-31 17:02:00

Author:
Smudge228
Posts: 533


I know the graphics aren't the most important thing, but seriously now! It's a game for the vita not just a gameboy or something. I spent some money in it so I expect a high quality game! I know it's possible to make a good looking game for the vita. Just play Wipeout 2048 and you'll see what I mean. If you play the new Sly Cooper game, you can see that it looks almost the same on both platforms.

For me it looks like the vita couldn't handle the graphics so the game was unplayable. So they decided to rush everything because there wasn't much time and reduced the graphics and detail to get rid of the lag, which they still didn't succeed because it still exists. They should start making the game for the vita first.

You've spent money on the vita version?... You didn't get the ps3 version 1st or what? I think the vita could handle the graphics. Uncharted golden abyss was a good example on the graphics. Not only that but Tin Giant was only 3 people and they didn't rush the game if they have delayed it for 6 months. 3 people can't do everything. Also Sly is different because the port was made by the same studios.
2013-05-31 18:54:00

Author:
Sunbunny23
Posts: 995


sly is different because it isn't a port at all, but a game made from ground up for the VITA. The issue here isn't that it was only made by 3 people, but that the game should never have been ported in the first place, not only is it a bad game but it could potentially put people off buying future Ratchet and Clank VITA games which aren't so shoddy. The game deffinately shouldn't cost what it does for how bad it seems to be, though respect to tin giant for at least making best use they could of a bad situation.2013-05-31 20:57:00

Author:
Smudge228
Posts: 533


You've spent money on the vita version?... You didn't get the ps3 version 1st or what?
I got the vita version first.

I don't know if I got the PS3 one, but I think there was a key somewhere in my downloads list.


I think the vita could handle the graphics.
Think about it like making a level on LBP. Have a very detailed level with lots of lights, moving stuff and hundreds of sackbots. The level starts to lag terribly so that it's unplayable. You can't have everything, so you decide to remove some things, cool down the thermo.


3 people can't do everything.
Then why did they even hire them for this job?


Also Sly is different because the port was made by the same studios.
I'm not talking about who made it, but how they made it.

I just told that it is possible to port a game without loosing much quality.


sly is different because it isn't a port at all, but a game made from ground up for the VITA.
How do you know that? Even if the vita version was made from skratch, Tin Giant should have done the same when the PS3 version was still in development.
2013-05-31 21:28:00

Author:
Schark94
Posts: 3378


Think about it like making a level on LBP. Have a very detailed level with lots of lights, moving stuff and hundreds of sackbots. The level starts to lag terribly so that it's unplayable. You can't have everything, so you decide to remove some things, cool down the thermo.

Well a tip for that is to delete some stuff that will be off screen. (LBPV Tutorial. It's basic)

Then why did they even hire them for this job?

That was up to Sony. Sony does whatever they want and who make the ports. That and the founder of Tin Giant used to work for insomniac so there can be some connection and experience.

I'm not talking about who made it, but how they made it.

I just told that it is possible to port a game without loosing much quality.

Making a port is not an easy job. We all have no idea how the coding would go for the vita. Porting a ps3 game to vita is entirely different coding. From what I know, Insomniac gave the engine to Tin Giant and they had to tweak lots of things to make it work on the vita.

My replies are in bold.
2013-05-31 21:38:00

Author:
Sunbunny23
Posts: 995


Well a tip for that is to delete some stuff that will be off screen. (LBPV Tutorial. It's basic)
It seems that wasn't enough. 8)


That was up to Sony. Sony does whatever they want and who make the ports. That and the founder of Tin Giant used to work for insomniac so there can be some connection and experience.
Yes, but they knew the risk, right? 3 people making a game.


Making a port is not an easy job. We all have no idea how the coding would go for the vita. Porting a ps3 game to vita is entirely different coding. From what I know, Insomniac gave the engine to Tin Giant and they had to tweak lots of things to make it work on the vita.
Haha, such an irony. Earlier we've been told that porting games from the PS3 to the vita is easy. But yeah, those were the times when Sony praised the Remote Play feature on the vita.
2013-05-31 21:53:00

Author:
Schark94
Posts: 3378


It seems that wasn't enough.

They didn't cut out stuff. Every glitch still works 100% and the teddy bear in the star ship phoenix II is still there.

Yes, but they knew the risk, right? 3 people making a game.

I'm sure they do. But could you find anyone else to do the job? Idol minds were busy with Deadlocked HD. I bet they needed someone who had helped out on making a R&C game.

EDIT: I forgot to mention it had something to do with the budget.


Haha, such an irony. Earlier we've been told that porting games from the PS3 to the vita is easy. But yeah, those were the times when Sony praised the Remote Play feature on the vita.
PS3 and Vita coding are very different. I believe it was Beast or Vitti (Insomniac employees) said that. Coding the port to the vita is like coding a ps2 game on the ps3.

Such things right?
2013-05-31 22:00:00

Author:
Sunbunny23
Posts: 995


How do you know that? Even if the vita version was made from skratch, Tin Giant should have done the same when the PS3 version was still in development.
it's been known scince the announcement of sly 4 for VITA that they made the two versions simultaniously alongside one another in-house rather than porting from ps3 to VITA. Insomniac doesn't have the resources or time to produce two versions of the game from the ground up, so the VITA version responsibilities were passed on to tin giant. I don't know why they chose to port it rather than re-create, it likely had something to do with the small work force or limited budget.
overall the game should never have been made for VITA and certanly should never have been sold for money on it.
2013-06-01 09:21:00

Author:
Smudge228
Posts: 533


Probably will be the 2nd to last news I can give to this game.
This game had reached over 10k people ranked lombaxes! congratulations! to bad only 37 people are actually good-decent. while 10 (12 but 2 left) of them are legends (I'm one of those) and 1 OP legend left now (there was 3 but 2 left). :/

Last news will come whenever A40 and ACIT skins come out in NA, however they are out on EU now. I don't think more maps or skins will come out, if they do then that will probably be the last time they would do it.
2013-08-02 19:14:00

Author:
Sunbunny23
Posts: 995


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