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#1

A few GOOD suggestions

Archive: 4 posts


we need to be able to see chat history while dead, because it is confusing when youre typing and someone says something, then you miss it and not know what they said until you spawn again.



ALSO, we need a filter for copied levels, to get those horrible levels out of our faces.

We need the ability to turn the water and fire sound off when it is being emmited

we also need legitimate rain. Emmiting a bunch of water balls or glass makes the game lag.

we need the option for WEATHER, such as heatwaves or blizzards, which could freeze rain into snow.
2012-05-30 17:19:00

Author:
Killzone3652
Posts: 78


we need to be able to see chat history while dead, because it is confusing when youre typing and someone says something

Purchase or borrow a Keyboard


ALSO, we need a filter for copied levels, to get those horrible levels out of our faces.

Surely you could get around the filter by editing a tiny piece of the level?


We need the ability to turn the water and fire sound off when it is being emmited

I'm sure there is a trick to doing this using a sound object
2012-05-30 18:47:00

Author:
Kern
Posts: 5078


Concluding the discussion by answering simply the questions Kern• (http://www.lbpcentral.com/forums/member.php?4554-Kern) didn't.



we also need legitimate rain. Emmiting a bunch of water balls or glass makes the game lag.

we need the option for WEATHER, such as heatwaves or blizzards, which could freeze rain into snow. [sic]

No. There are so many non-lag alternatives to doing this. A bad but sometimes effective example is to try using sound and muliple layers or more than one type of object rather than duplicates to simulate hardcore rain, or emit slowly and use calm music for slow rain.

----

Also,


A few GOOD suggestions

Ouch. That's sort of a bad move.
2012-05-30 20:08:00

Author:
Cronos Dage
Posts: 396


We need the ability to turn the water and fire sound off when it is being emmited
I'm sure there is a trick to doing this using a sound object

Indeed. Place any sound object on a projectile object, set it to play on 'Creation' and set the volume to 0.
2012-05-30 22:37:00

Author:
Ostler5000
Posts: 1017


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